L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)

  • '19 '18

    Ugh, forgot to save the file. I have to redo my Japanese turn and will edit the results according to the dice just rolled.

  • '19 '18

    Japan2.tsvg

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan
            1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 4/5 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Yunnan, round 2 : 6/17 hits, 9,17 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 1,67 expected hits
                    5 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            1 artillery and 3 infantry moved from Kiangsi to Kwangsi
            2 bombers, 6 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
            2 bombers and 2 fighters moved from Kwangsi to Manchuria
            1 armour, 1 artillery and 2 infantry moved from Korea to Manchuria
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 aaGun moved from Jehol to Manchuria
            3 infantry moved from Manchuria to Jehol
            1 artillery and 3 infantry moved from Jehol to Anhwe
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            2 transports moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 submarine and 1 transport placed in 6 Sea Zone
            3 infantry placed in Shantung
            1 factory_minor placed in Manchuria
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,33
    Japanese regular : -0,67
    

  • Thanks for your honesty, edit looks perfect


  • UK2.tsvg

    Edit -
    Instead of placing the fighter in South Africa, I place it in London and move a fighter from London to Algeria, so the fast way was to delete it from South Africa and add it to Algeria


  • 1 more from London to Algeria

    UK2 edit.tsvg

  • '19 '18

    Ita2.tsvg

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from French
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Yugoslavia to Romania
            1 armour moved from Yugoslavia to Poland
            2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria
            4 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 13 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

  • '19 '18

    Oh, I didn’t see you made another edit there.

    Just do the edit again during ANZAC


  • Thanks man


  • Italy has 4 AA guns? Good grief.

  • '19 '18

    Well Italy doesn’t have much else, at least give them AA guns.


  • Time to kick off round 3!
    Has been really fun so far

    F2.tsvg

  • '19 '18

    Yeah I can imagine. You are in a great position. Not feeling too comfortable right now. I hope I can steamroll Russia at least.

    Ger3.tsvg

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            5 armour and 5 mech_infantrys moved from Western Germany to Germany
            11 armour, 6 artilleries, 6 infantry and 7 mech_infantrys moved from Germany to Poland
            1 armour and 3 infantry moved from Greece to Bulgaria
            1 armour moved from Bulgaria to Romania
            1 artillery and 3 infantry moved from Southern France to France
            1 submarine moved from 111 Sea Zone to 110 Sea Zone
            1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            7 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :


  • My Russians never get steamrolled! If you can, you’re awesome


  • I like the tank buys - some number crunchers compare them to mechs and say you should never buy tanks (I know one excellent player used to say that and I was 1-3 against him, but he probably got lucky :hushed: )

    Tanks are definitely the best in some situations, especially for limited production (minor factories) and transporting, but I don’t think that’s all…


  • A G4 DOW?! I don’t know if I’ve ever seen that. Cool


  • That’s what I’m talkin’ about. You want 10 units on Berlin and maximum short term threat on Russia, you buy tanks


  • Yeah, I just ran the battle calc on some mixtures, and basically a mix of mech and tanks is the best, for offense. For defense, if you don’t count transport or factory limitations, of course mech is superior every time

  • '19 '18

    Overall my Axis game is a lot weaker than my Allies game.

    Withing the Axis game, Japan usually is by far my strongest. In most of my games, Italy is doing okay too (considering it’s Italy…).

    But my biggest weakness is conquering Russia. I somehow never manage to do it. That’s why I tried to go almost all-in on land units this game.



  • @MrRoboto said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    Overall my Axis game is a lot weaker than my Allies game.

    Withing the Axis game, Japan usually is by far my strongest. In most of my games, Italy is doing okay too (considering it’s Italy…).

    But my biggest weakness is conquering Russia. I somehow never manage to do it. That’s why I tried to go almost all-in on land units this game.

    I really appreciate the dialogue.
    I have only taken the Axis 4 times since February 2016! 1 of them is in progress. 2-1 on the others, the 1 I lost was largely because I lost way too many planes on G1. Oysteilo gave a couple back and it still wasn’t enough.
    I only take Axis against weaker players so I can learn them while still winning.
    Don’t tell anybody.
    Russia and India got big buffs in BM. I like that they don’t get steamrolled, but they might have received just a little too much in NO’s.

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