Assumed no scramble from Guam.
I think that was easier than I expected. Seems I’ll keep all my transports. Probably should have been ships in SZ54.
Been years since I had 3 going at a time, pretty nice, as soon as I wrap up a move another one comes up. Been playing too much today, this R1 will have to wait a bit even though it’s practically automatic
Eh, like I said, automatic. I’ll do it quick
@gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
Ooh, you stayed and took out the fighter.
I stayed, yes. Ideally I would have liked to score 2 hits in the second round, leaving only the fighter (or the damaged battleship), but I scored 4/4.
One of the rare occasions where more hits are not necessarily better. But am I going to complain about 4/4?
I promise I was not working on this all that time
Do me a favor and lose at least 1 yellow infantry, yah?
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/8 hits, 3,67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/7 hits, 3,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Shantung to Anhwe
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Jehol to Anhwe
1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Anhwe
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 battleship and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Shantung
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : -0,50
How about 4?
@MrRoboto said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
How about 4?
See how I did that? :innocent:
Away with your voodoo
Are you still unsure what to do with the pesky yankees?
Just playing China now, when I saw your comment (your poke didn’t make me go ;P)
Just here to say I rolled 5 1’s when I only needed 1
I’ve been buying a house over the last week, and I guess my normal job has to take next priority. Then Me, then elche, then you. And then there’s all the video games I like to play
Scramble to 97?
You know what?
I’m gonna scramble all 3!
Crap. I could lose the game right here.
Got my expected 3 hits
Since I have a sub, I’ll stop and ask your casualty choices
Thank you,
2 hits with my 3 planes
OK, normally no one rolls their defense dice but it doesn’t bother me.
Triple A is wrong to require casualty choices right now, so I reserve the right to change choice after the ships roll, because that is when the rules require it.
Take both hits to carrier but depending on the other 2 dice I can completely “change” my casualty choice. So go ahead and roll the next
Well, there’s no need to wait for you on this step, I can roll your 2 ships on forum so that I can make my casualty choice and roll round 2. First I’ll see what you took off…
My casualty choice does end up being the carrier, then your ships got the expected 1 hit, and I took off the destroyer.
Sub hit and sunk the battleship, then I scored 1 hit with the rest, and you scored 2/2.
I can’t take the sub off, so I lose cruiser tac.
Sub sinks transport, I score 1 hit, and your plane hits me back yet again. I lose bomber, so UK wins with the sub and a fighter.
We should both be satisfied (although not happy) one of the most decisive battles in G40 went close to average.
Now what will happen with the risky 111 battle?
A complete whiff by all in the first round!
Do over.