L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)


  • The dice came up big for me in 95.

    The whole reason that french fighter is there is to take down the Italian bomber.

    I realized that transport was going to be naked, too late. But the French are going to stand in the gap. For their own boys precariously perched above the vast Red Sea.

    (Howling air raid siren)

  • '19 '18

    Italy6.tsvg

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 81 Sea Zone
    
        Combat - Italians
            French scrambles 1 units out of Egypt to defend against the attack in 81 Sea Zone
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                French defend with 1 fighter and 2 infantry; ANZAC defend with 1 transport
                Italians win with 1 bomber remaining. Battle score for attacker is 23
                Casualties for French: 1 fighter and 2 infantry
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 81 Sea Zone to 99 Sea Zone
            1 bomber moved from 99 Sea Zone to Greece
            1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
    

  • '19 '18

    Ger6.tsvg

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 destroyers, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 bomber moved from Western Germany to Ukraine
            2 infantry moved from Bessarabia to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 4 artilleries and 18 infantry moved from Bessarabia to Western Ukraine
            1 bomber moved from Ukraine to Western Ukraine
            1 artillery and 3 infantry moved from Bulgaria to Greece
            4 mech_infantrys moved from Western Germany to Yugoslavia
            2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
            1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 122 Sea Zone to 124 Sea Zone
            2 infantry moved from Western Germany to Germany
            1 artillery and 1 infantry moved from France to Western Germany
            1 infantry moved from Novgorod to Belarus
            24 armour, 6 artilleries, 6 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
            3 infantry moved from Finland to Karelia
    
        Place Units - Germans
            2 destroyers and 1 submarine placed in 112 Sea Zone
            3 infantry placed in Novgorod
            1 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 0,00
    


  • I made a mistake, at the end of UK’s turn I did not declare what carrier the UK fighter in 92 landed on.

    The US carrier came in to 92 carrying 2 UK fighters.
    The UK carrier came in to 92 carrying 1 US fighter.
    So the UK fighter could land on an empty USA carrier, or on a UK carrier along with the US fighter.

    I suppose you could have asked me when doing Italy’s turn, since it was a factor for Italy’s decisions, including the insane decision to attack a FRANZAC transport with Italy’s lone bomber (Yeah, I was gonna have to say something about that sooner or later) :laughing:

    How do you want to resolve? Should it be considered as being on the UK carrier by “default”? Or should I let you choose which carrier it’s on? Or not let me land it on a carrier at all, make me land it on Algeria or Tobruk?

    My bad, so I’m at your mercy. I’ll add the note to the game file (that the US fighter is on the UK carrier) and the UK fighter placement is pending.


  • Note added

    R6 with note.tsvg

  • '19 '18

    Hey! I’m back!

    To be honest, I’d like the UK fighter to be on the UK carrier. I did not consider you landing it on the US carrier.

    I’ve got a request too: I forgot to move one artillery from FIC into Shan state and am too lazy to redo the whole combat turn. I hope it’s ok if I just resolve that fight here via dicebot.

    Ah and another thing: I assumed no suicide scramble from India but let me know if I assumed wrongly!

    Attack:
    2 inf, 1 art

    [dice 1d6<=1]
    [dice 2d6<=2]

    Def:
    1 inf
    [dice 1d6<=2]


  • 1d6<=1: 4; Hits: 0
    2d6<=2: 4, 2; Hits: 1
    1d6<=2: 3; Hits: 0


  • Especially if you added the combat move before rolling dice it’s certainly fine

    Probably fine otherwise too


  • Please add game note that UK fighter is on UK carrier in case I don’t play for a couple days, thx

  • '19 '18

    Japan6.tsvg

    Game History

    Round: 6
    
        Purchase Units - Japanese
            COMMENT: US FTR in 92 is on UK CV.  Players resolving which CV the UK FTR is on
            Japanese buy 1 artillery, 1 carrier, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 artillery moved from Hunan to Yunnan
            1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
            2 infantry moved from Malaya to Shan State
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 3 infantry moved from 39 Sea Zone to Ceylon
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 bomber moved from French Indo China to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 bomber moved from French Indo China to Szechwan
            2 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                Japanese win, taking Ceylon from UK_Pacific with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 2 infantry
                British defend with 1 infantry
                Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Jehol to Chahar
            2 infantry moved from Jehol to Manchuria
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 artillery and 7 infantry moved from Anhwe to Hunan
            3 infantry moved from Shantung to Anhwe
            3 infantry moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 artillery moved from French Indo China to Shan State
            1 armour moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            1 bomber moved from Szechwan to French Indo China
            2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
            3 carriers moved from 33 Sea Zone to 45 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            3 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            4 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to Manchuria
            1 fighter moved from Japan to Manchuria
            1 bomber moved from 39 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 carrier and 3 submarines placed in 6 Sea Zone
            3 infantry placed in Manchuria
            3 infantry placed in Shantung
            3 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Shan State: 1 infantry
            EDIT: Turning off Edit Mode
            COMMENT: UK Fighter in 92 is on UK CV.
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    As much as I dislike the European state of the game, I enjoy looking at the Pacific side! Spread the yellow.


  • You only have to win on one side, so that’s a big problem


  • Yes, you rolled it on forum 6 minutes before MARTI, so it’s fine. What’s NOT fine is that you just streamrolled me with an additional assist from the dice


  • GAA it’s like you’ve played Japan 100 times or something

  • '19 '18

    You can’t dodge the US turn forever, sooner or later you’ll have to sacrifice into the yellow machinery ;-)


  • It’s intimidating.

    Farmboy is keeping me hopping this week - 3 rounds in 6 days is a lot for me


  • (In case you didn’t realize)

    Farmboy is league championship game. It’s his first, so he’s into it, and I haven’t been in it for like 9 years. Also, my side of the bracket got off to a really slow start, so with champ game starting in September, that one is priority 1. And it takes a lot of RAM…

    Thx, thx


  • Please be aware, Dutch New Guinea was supposed to be rolled first because it’s amphibious - obviously it didn’t matter this time, but for future reference, thanks

    The J play is so strong - it looks pretty much perfect…


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