Elche +10 v Gamerman01 BM4


  • But Egypt is such a big deal. I’ve crumbled in 2 games in the past few years just because I lost Egypt early. Let’s see what you can do


  • Uhhhh, Egypt is a desaster :cold_sweat:
    Feel free to change causuality in Amur.

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
    
        Combat - Russians
            Battle in Amur
                Russians attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 2 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the Russians lost in Amur
                    1 tactical_bomber owned by the Japanese lost in Amur
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
    
        Non Combat Move - Russians
            2 infantry moved from Timguska to Novosibirsk
            6 infantry moved from Yenisey to Timguska
            1 infantry moved from Tsagaan Olom to Olgiy
            1 infantry moved from Yakut S.S.R. to Dzavhan
            1 infantry moved from Yakut S.S.R. to Dzavhan
            1 aaGun moved from Yakut S.S.R. to Dzavhan
            2 infantry moved from Yakut S.S.R. to Yenisey
            1 tactical_bomber moved from Ukraine to Russia
            2 fighters moved from Ukraine to Russia
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Archangel to Belarus
            1 artillery moved from Archangel to Vologda
            1 mech_infantry moved from Archangel to Urals
            1 armour moved from Archangel to Urals
            1 aaGun moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 artillery moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            5 artilleries moved from Ukraine to Bryansk
            3 infantry moved from Russia to Bryansk
            1 aaGun moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            2 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Ukraine
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            2 artilleries, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    Russians regular : 0,83
    

    r3-going-for-egypt.tsvg


  • Good name for the game. I think you will do everything to hold Egypt and make something like Fort Knox there.


  • @elche said in Elche +10 v Gamerman01 BM4:

    Good name for the game. I think you will do everything to hold Egypt and make something like Fort Knox there.

    Pejon taught me that lesson BRUTALLY

    Italy and Germany don’t seem to have much money, though :disappointed_relieved: I need Greece but don’t have the manpower!


  • I knew you were going to do that, but I didn’t want to have to back track to kill him if he marched east uncontested.

    Well, that pretty much offsets the FRANZAC dice :boy: but I can’t be sad for awhile since I survived Egypt with artillery, tank, bomber


  • @elche said in Elche +10 v Gamerman01 BM4:

    Good name for the game.

    You didn’t have to carry it on! We can have fun with the names, though


  • Tactical bombers are underwhelming and should only cost 10. I’m saving the fighter like you did


  • Especially because not seeing my defense of course I would lose the tactical, well done. You were probably hoping for the 5 IPC income too, you rascal


  • J3 rusty.tsvg

    This one is called rusty because I clearly don’t have what it takes to orchestrate all of Japan’s units and geographical area

    But I do know that losing the Aleutians stinks (so does Iwo Jima) and I got all the money islands J3, but give up two transports. I’ve only lost one plane to the Russians but still don’t seem to have enough because already China got away from me, probably because I went after the Russians since you left 6 men on the border R1. But you wrecked me there, hitting 4/6 which is not fair, and I lost 7 Jap infantry on J1, very painful. But this J3 dice were quite lucky.

    Show me how this sloppy J3 can be exploited


  • Kamikazes are locked and loaded


  • I am rather proud of my unconventional throw away the 10 IPC NO to get men up to FIC (didn’t help in this situation) and build IC on FIC on J2, even if it is ineffective. Still proud of being unconventional.

    I still don’t know if attacking Russia will be good (if you had rolled 0/6 it would certainly be better), but at least I don’t have a northern front or a need for Manchuria complex.


  • scramble sz33 ?
    usa3-rusty.tsvg


  • Oh, rookie mistake, only 3 planes in range of 33 when I thought it was all of them

    OK, still a bold move by you, no scramble because I don’t benefit from a damaged battleship that will auto-repair, and there are only 2 bombardments to stop

    No scrambling


  • Scramble sz97 ?
    b-uk3-rusty.tsvg


  • Where did that bomber come from? Good thing I was conservative with that 2nd fighter.

    Yes, scramble both


  • You’re going for FIC? Wow, it’s been a long time since I played against such aggression - exciting


  • For the first round, if you
    Score 1 hit, I lose the sub
    Score 2 hits, I lose the sub and German fighter
    Score 3 hits, I lose the sub and both fighters

    Don’t score 3 hits

    You may need to ask for 2nd round casualties, I’m just trying to facilitate the game by offering up 1st round choices in advance

    And that Carolines ridiculousness pretty much makes up for Egypt


  • Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 carrier moved from 54 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Queensland to Caroline Islands
            1 bomber moved from Queensland to Caroline Islands
            1 fighter moved from 54 Sea Zone to Caroline Islands
            2 carriers moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 54 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 aaGun, 3 fighters and 2 infantry in Caroline Islands, round 2 : 1/5 hits, 2,67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Caroline Islands, round 3 : 4/4 hits, 2,17 expected hits
                    Japanese roll dice for 3 fighters in Caroline Islands, round 3 : 1/3 hits, 2,00 expected hits
                    1 bomber owned by the Americans lost in Caroline Islands
                    3 fighters owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 bomber, 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun, 3 fighters and 2 infantry
            Battle in 98 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 cruiser and 2 transports
                    Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italians lost in 98 Sea Zone
                    2 transports owned by the Italians lost in 98 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 26
                Casualties for Italians: 1 cruiser and 2 transports
    
        Non Combat Move - Americans
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 mech_infantry moved from Western United States to Alaska
            1 mech_infantry moved from Central United States to British Columbia
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter placed in Western United States
            1 artillery and 1 infantry placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Tsinghai to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                1 fighter owned by the Chinese retreated
                Japanese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Persia to Iraq
            1 armour moved from Belgian Congo to Ethiopia
            2 fighters and 1 tactical_bomber moved from India to French Indo China
            1 artillery moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 fighter and 1 mech_infantry; Italians defend with 1 destroyer, 1 fighter, 1 submarine and 2 transports
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                    1 submarine owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer, 2 fighters and 2 transports in 97 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the British lost in 97 Sea Zone
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Italians win, taking 106 Sea Zone from Germans with 2 fighters and 2 transports remaining. Battle score for attacker is -14
                Casualties for British: 1 bomber, 1 destroyer and 1 submarine
                Casualties for Italians: 1 destroyer and 1 submarine
            Battle in Iraq
                British attack with 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 0,50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 0,50 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Iraq
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0,33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry in Iraq, round 5 : 0/2 hits, 0,33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry in Iraq, round 6 : 0/2 hits, 0,33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Iraq, round 9 : 1/1 hits, 0,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 9 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 3 infantry
                Casualties for British: 2 infantry
            Battle in French Indo China
                British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter and 3 infantry
                    Japanese roll AA dice in French Indo China : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the British lost in French Indo China
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 3 infantry in French Indo China, round 2 : 3/4 hits, 1,67 expected hits
                    1 tactical_bomber owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in French Indo China
                1 fighter owned by the British retreated
                Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -17
                Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Ethiopia
                British attack with 1 armour
                Italians defend with 1 infantry
                    British roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the British lost in Ethiopia
                    1 infantry owned by the Italians lost in Ethiopia
                Italians win with no units remaining. Battle score for attacker is -3
                Casualties for British: 1 armour
                Casualties for Italians: 1 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
            1 infantry moved from Tanganyika Territory to Kenya
            1 fighter moved from French Indo China to Yunnan
            1 infantry moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
            1 armour moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 factory_minor placed in Persia
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : 1,67
    Italians regular : -0,33
    Japanese regular : -0,67
    Japanese AA : 1,00
    Neutral_Axis regular : -1,67
    British regular : 0,67
    

    uk3-rusty.tsvg


  • Only 1 hit in R1 in sz97 was not enough and in FIC your AA hits .


  • You scared me. I’m glad 2 bombers are off the board, clearly I don’t know how to deal with them

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