@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
Elche +10 v Gamerman01 BM4
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This one is called rusty because I clearly don’t have what it takes to orchestrate all of Japan’s units and geographical area
But I do know that losing the Aleutians stinks (so does Iwo Jima) and I got all the money islands J3, but give up two transports. I’ve only lost one plane to the Russians but still don’t seem to have enough because already China got away from me, probably because I went after the Russians since you left 6 men on the border R1. But you wrecked me there, hitting 4/6 which is not fair, and I lost 7 Jap infantry on J1, very painful. But this J3 dice were quite lucky.
Show me how this sloppy J3 can be exploited
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Kamikazes are locked and loaded
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I am rather proud of my unconventional throw away the 10 IPC NO to get men up to FIC (didn’t help in this situation) and build IC on FIC on J2, even if it is ineffective. Still proud of being unconventional.
I still don’t know if attacking Russia will be good (if you had rolled 0/6 it would certainly be better), but at least I don’t have a northern front or a need for Manchuria complex.
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scramble sz33 ?
usa3-rusty.tsvg -
Oh, rookie mistake, only 3 planes in range of 33 when I thought it was all of them
OK, still a bold move by you, no scramble because I don’t benefit from a damaged battleship that will auto-repair, and there are only 2 bombardments to stop
No scrambling
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Scramble sz97 ?
b-uk3-rusty.tsvg -
Where did that bomber come from? Good thing I was conservative with that 2nd fighter.
Yes, scramble both
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You’re going for FIC? Wow, it’s been a long time since I played against such aggression - exciting
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For the first round, if you
Score 1 hit, I lose the sub
Score 2 hits, I lose the sub and German fighter
Score 3 hits, I lose the sub and both fightersDon’t score 3 hits
You may need to ask for 2nd round casualties, I’m just trying to facilitate the game by offering up 1st round choices in advance
And that Carolines ridiculousness pretty much makes up for Egypt
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Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 98 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Queensland to Caroline Islands 1 bomber moved from Queensland to Caroline Islands 1 fighter moved from 54 Sea Zone to Caroline Islands 2 carriers moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/5 hits, 2,50 expected hits Japanese roll dice for 1 aaGun, 3 fighters and 2 infantry in Caroline Islands, round 2 : 1/5 hits, 2,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Caroline Islands, round 3 : 4/4 hits, 2,17 expected hits Japanese roll dice for 3 fighters in Caroline Islands, round 3 : 1/3 hits, 2,00 expected hits 1 bomber owned by the Americans lost in Caroline Islands 3 fighters owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 bomber, 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun, 3 fighters and 2 infantry Battle in 98 Sea Zone Americans attack with 1 fighter Italians defend with 1 cruiser and 2 transports Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 26 Casualties for Italians: 1 cruiser and 2 transports Non Combat Move - Americans 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Western United States to Alaska 1 mech_infantry moved from Central United States to British Columbia 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in Western United States 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Yunnan to Hunan 1 fighter moved from Tsinghai to Hunan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 fighter owned by the Chinese retreated Japanese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 1 armour moved from Belgian Congo to Ethiopia 2 fighters and 1 tactical_bomber moved from India to French Indo China 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 fighter and 1 mech_infantry; Italians defend with 1 destroyer, 1 fighter, 1 submarine and 2 transports British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 submarine owned by the British lost in 97 Sea Zone 1 submarine owned by the Italians lost in 97 Sea Zone British roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer, 2 fighters and 2 transports in 97 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 1 destroyer owned by the British and 1 bomber owned by the British lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone Italians win, taking 106 Sea Zone from Germans with 2 fighters and 2 transports remaining. Battle score for attacker is -14 Casualties for British: 1 bomber, 1 destroyer and 1 submarine Casualties for Italians: 1 destroyer and 1 submarine Battle in Iraq British attack with 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 0,50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 0,50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Iraq, round 5 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Iraq, round 6 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Iraq, round 9 : 1/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 9 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 3 infantry Casualties for British: 2 infantry Battle in French Indo China British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter and 3 infantry Japanese roll AA dice in French Indo China : 1/3 hits, 0,50 expected hits 1 fighter owned by the British lost in French Indo China British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 3 infantry in French Indo China, round 2 : 3/4 hits, 1,67 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in French Indo China 1 fighter owned by the British retreated Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -17 Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Japanese: 1 aaGun and 2 infantry Battle in Ethiopia British attack with 1 armour Italians defend with 1 infantry British roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the British lost in Ethiopia 1 infantry owned by the Italians lost in Ethiopia Italians win with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Italians: 1 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 infantry moved from Tanganyika Territory to Kenya 1 fighter moved from French Indo China to Yunnan 1 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 factory_minor placed in Persia 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 1,67 Italians regular : -0,33 Japanese regular : -0,67 Japanese AA : 1,00 Neutral_Axis regular : -1,67 British regular : 0,67
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Only 1 hit in R1 in sz97 was not enough and in FIC your AA hits .
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You scared me. I’m glad 2 bombers are off the board, clearly I don’t know how to deal with them
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I thought you were going to save your sub in 97 for last to try and get the transports
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You can’t drive from Alaska to the Aleutians
You may change your mech infantry noncom in America if you want -
Wasnt possible with only 1 hit.
I know that so I stay with the mech in Alaska. -
OK
US fighter slaughters cruiser and 2 transport, then blasts an infantry on the way out
US sub does maximum damage to Normandy
Hard fighting you -
Maybe I can manage 15 yellow planes better than 19
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Maybe not enough against you my friend.
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Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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3 hits right where you needed them