@axis-dominion Almost done with these combats, but question for you in the SZ 111 battle. It’s round 1, I’ve damaged your Battleship and have 1 more hit from a plane. Do you want to lose the Destroyer? I do still have two attacking subs. Your units, save the submarine, haven’t rolled yet, so they might not survive anyway. Wanted to check though.
MrRoboto (Allies+22) vs Simon33 (Axis) BM
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If you continue, I may want to save the tacs, I’m not completely sure sorry.
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Ok you defend with:
3 damaged carriers
1 healthy carrier
1 destroyer
1 cruiser
4 tacs
1 damaged battleship
6 fighters[dice 5d6<=2]
[dice 5d6<=3]
[dice 7d6<=4] -
5d6<=2: 5, 6, 4, 5, 3; Hits: 0
5d6<=3: 1, 5, 6, 1, 5; Hits: 2
7d6<=4: 5, 4, 4, 3, 4, 1, 3; Hits: 6 -
8 hits, one less than average, while I had 9 hits (which was one more than average). Another round that went slightly my way - but in navy battles even slight deviations from the average have a big impact!
My plan was to soften you up enough for anzac to finish the rest, especially because you might not choose max def from the beginning (and this is exactly what happened). Now I might have a shot to even win outright with US!
Now before I choose my casualties: You said you wanted my 9 hits to go to ALL ships + 2 tacs. Did you forget about your damaged battleship?
3 damaged carriers + 1 healthy carrier + 1 destroyer + 1 cruiser + 1 damaged battleship = 8 hits.Sorry for dragging this out, but if you leave the battleship, I might have to leave 1 or 2 subs instead of destroyers…
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Oh only 1 tac then. I just want to make sure that there is nothing left for ANZAC to pick off.
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Maybe I forgot about the second hit on the CV.
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@MrRoboto said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:
Sorry for dragging this out, but if you leave the battleship, I might have to leave 1 or 2 subs instead of destroyers…
No, that is fine. This is a pretty important battle for the future of the game, even though it is likely to be won in Europe.
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That makes my choice easy - all 8 hits on my subs!
Round 3.
I attack with
7 destroyers
2 cruisers
1 fighter
1 tac
1 damaged battleship
1 boosted tacPower: 34
Average hits: 5,66[dice 7d6<=2]
[dice 4d6<=3]
[dice 2d6<=4] -
7d6<=2: 4, 4, 3, 6, 4, 5, 1; Hits: 1
4d6<=3: 3, 1, 5, 4; Hits: 2
2d6<=4: 4, 4; Hits: 2 -
5 hits
You defend with:
3 tacs
6 fightersI assume you will take 3 tacs + 2 fighters
Power: 33
Average hits: 5,5[dice 3d6<=3]
[dice 6d6<=4] -
3d6<=3: 5, 5, 1; Hits: 1
6d6<=4: 1, 1, 6, 3, 2, 5; Hits: 4 -
Round 4:
I attack with
2 destroyers
2 cruisers
1 fighter
1 tac
1 damaged battleship
1 boosted tacPower: 24
Average hits: 4,00[dice 2d6<=2]
[dice 4d6<=3]
[dice 2d6<=4] -
2d6<=2: 6, 1; Hits: 1
4d6<=3: 1, 1, 5, 6; Hits: 2
2d6<=4: 1, 1; Hits: 2 -
All your remaining 4 fighters die!
Power: 16
Average hits: 2,66[dice 4d6<=4]
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4d6<=4: 1, 2, 6, 6; Hits: 2
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Just wanted to Bombard Germany with my British bomber, because I thought you need an airfield to intercept. You don’t, so I won’t bombard. Will edit accordingly.
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I will Bombard Ukraine then. I will use the dice result from the Germany bombardment.
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Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 6 artilleries and 11 infantry moved from Normandy Bordeaux to Southern France 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone 3 artilleries and 3 infantry moved from 125 Sea Zone to Norway 5 fighters, 2 infantry and 1 tactical_bomber moved from Greece to Bulgaria 1 battleship, 3 carriers, 2 cruisers, 8 destroyers, 1 fighter, 8 submarines and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in Norway Battle in 45 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 8 destroyers, 1 fighter, 8 submarines and 2 tactical_bombers Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters, 4 submarines and 4 tactical_bombers Americans roll dice for 8 submarines in 45 Sea Zone, round 2 : 3/8 hits, 2,67 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 8 destroyers, 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 2 : 7/14 hits, 6,00 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 4 submarines in 45 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 tactical_bombers in 45 Sea Zone, round 2 : 8/18 hits, 9,17 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans and 3 carriers owned by the Americans lost in 45 Sea Zone 1 carrier owned by the Japanese and 4 submarines owned by the Japanese lost in 45 Sea Zone Americans roll dice for 8 submarines in 45 Sea Zone, round 3 : 5/8 hits, 2,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 3 : 7/13 hits, 5,67 expected hits Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 tactical_bombers in 45 Sea Zone, round 3 : 7/17 hits, 8,83 expected hits 7 submarines owned by the Americans lost in 45 Sea Zone 4 tactical_bombers owned by the Japanese, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 45 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 4 : 6/13 hits, 5,67 expected hits Japanese roll dice for 6 fighters in 45 Sea Zone, round 4 : 4/6 hits, 4,00 expected hits 4 destroyers owned by the Americans lost in 45 Sea Zone 6 fighters owned by the Japanese lost in 45 Sea Zone Americans win, taking Norway from Germans with 1 battleship, 2 cruisers, 3 destroyers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 118 Casualties for Americans: 3 carriers, 5 destroyers and 7 submarines Casualties for Japanese: 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters, 4 submarines and 4 tactical_bombers Battle in Bulgaria Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/8 hits, 3,50 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria Americans win, taking Bulgaria from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Southern France Americans attack with 6 artilleries and 11 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 6 artilleries and 11 infantry in Southern France, round 2 : 6/17 hits, 4,83 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 107 Sea Zone to 101 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from 110 Sea Zone to Gibraltar 5 fighters and 1 tactical_bomber moved from Bulgaria to Greece 1 infantry moved from Greece to Albania 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 carriers and 3 destroyers moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 fighter and 2 tactical_bombers moved from 45 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 3 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 45 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by Americans from New Guinea: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 artillery and 5 infantry placed in Eastern United States 1 artillery and 4 infantry placed in Western United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States Americans undo move 2. Americans undo move 4. 1 artillery, 1 fighter and 1 infantry placed in Western United States 3 infantry placed in Greece Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer and 14 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 1 bomber moved from Greece to Germany Combat - British Air Battle in Germany British attacks with 1 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0,17 expected hits 1 bomber owned by the British killed by AA in Germany Bombing raid in Germany causes 0 damage total. Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 artillery and 2 infantry moved from Burma to India 2 fighters and 1 tactical_bomber moved from Shan State to India 2 mech_infantrys moved from Eastern Persia to Persia 2 artilleries, 1 infantry and 2 mech_infantrys moved from Persia to Northwest Persia 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 5 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Iraq to Northwest Persia 3 fighters moved from Greece to Northwest Persia 1 aaGun and 6 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 aaGuns, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 7 infantry and 5 transports moved from 110 Sea Zone to 125 Sea Zone 3 aaGuns and 7 infantry moved from 125 Sea Zone to Norway 2 aaGuns, 2 artilleries and 12 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Greece to Northwest Persia 5 fighters moved from Normandy Bordeaux to Greece 2 fighters moved from Greece to Northwest Persia 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 destroyer placed in 71 Sea Zone 3 infantry placed in Persia 3 infantry placed in Egypt 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 British collect 31 PUs (2 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 5,00 Japanese regular : -4,00 Germans AA : 0,83 Germans regular : -0,67 British regular : 0,00
Welp, you shot down the bomber anyways…
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It doesn’t matter now but I would have intercepted with the sole fighter in Berlin. You said you remembered that I didn’t need an airbase for that.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Albania 3 fighters moved from Southern Italy to Albania 1 armour moved from Timguska to Kazakhstan Italians take Kazakhstan from Russians Combat - Italians Battle in Albania Italians attack with 3 fighters and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 3 fighters and 1 mech_infantry in Albania, round 2 : 0/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Albania 3 fighters owned by the Italians retreated Americans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 3 fighters moved from Albania to Southern Italy 2 aaGuns and 3 infantry moved from Holland Belgium to France 1 artillery and 2 infantry moved from Western Germany to France 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,1,1,6,2,4,2,5,1,6 Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -1.67