Any scrambles?
MrRoboto (Allies+22) vs Simon33 (Axis) BM
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 infantry moved from Malaya to Shan State 1 fighter moved from Kiangsu to Yunnan 1 fighter moved from French Indo China to Shan State 1 artillery, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan 1 armour moved from Anhwe to Szechwan Japanese take Kweichow from Chinese Japanese take Szechwan from Chinese 1 infantry moved from Chahar to Suiyuyan 1 bomber moved from French Indo China to Suiyuyan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 3 artilleries and 1 infantry moved from Anhwe to Hunan 1 tactical_bomber moved from 35 Sea Zone to Shan State 1 bomber moved from French Indo China to Yunnan 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 2 cruisers and 1 marine moved from 35 Sea Zone to 45 Sea Zone 2 artilleries moved from Anhwe to Hunan 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java 1 fighter moved from Philippines to Java 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 cruiser moved from 45 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Dutch New Guinea Battle in 42 Sea Zone Japanese attack with 1 cruiser and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 4/6 hits, 2.83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 55 Sea Zone 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 46 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 46 Sea Zone 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Hunan Japanese attack with 5 artilleries and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 5 artilleries and 1 infantry in Hunan, round 2 : 3/6 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 5 artilleries and 1 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 1 bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese lost in Yunnan Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 artillery moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hopei 1 artillery moved from Jehol to Chahar 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 bomber moved from Suiyuyan to Anhwe 3 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 battleship, 5 carriers, 1 destroyer and 4 submarines moved from 35 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Celebes to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 fighter moved from Japan to 45 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 infantry moved from Amur to Korea 3 artilleries and 1 infantry moved from Amur to Manchuria 1 carrier, 1 submarine and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China Place Units - Japanese 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 62 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.33 Japanese regular : 3.83 UK_Pacific regular : -0.33 ANZAC regular : 1.00
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OOL please
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Lose the subs, dent all but one CV, lose a CV.
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Another 5 hits.
According to the rules, you don’t need to choose Casualties after subs hit before seeing what the other units score. So I will roll the rest here.I attack with 7 destroyers, 2 cruisers, 1 damaged battleship, 1 fighter and 2 tacs (one boosted from the fighter)
[dice 7d6<=2]
[dice 4d6<=3]
[dice 2d6<=4] -
7d6<=2: 5, 1, 5, 4, 5, 1, 6; Hits: 2
4d6<=3: 3, 5, 6, 4; Hits: 1
2d6<=4: 3, 5; Hits: 1 -
Okay so 9 hits overall, 5 from the subs and 4 from the rest.
you have:
1 destroyer
1 healthy carrier
3 damaged carriers
1 cruiser
4 tac bombers
1 damaged battleship
6 fighters -
Your subs are star performers! Quite correct on the rule. I would have assumed something to roll the remaining dice within AAA. I don’t like to edit units in because I think that is where unique/duplicate key bugs appear.
Anyway, Lose all the ships and 2 tacs. Probably should have dented all the CVs first round but I feared ANZAC finishing off the fleet. At least all your CVs went down also.
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If you continue, I may want to save the tacs, I’m not completely sure sorry.
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Ok you defend with:
3 damaged carriers
1 healthy carrier
1 destroyer
1 cruiser
4 tacs
1 damaged battleship
6 fighters[dice 5d6<=2]
[dice 5d6<=3]
[dice 7d6<=4] -
5d6<=2: 5, 6, 4, 5, 3; Hits: 0
5d6<=3: 1, 5, 6, 1, 5; Hits: 2
7d6<=4: 5, 4, 4, 3, 4, 1, 3; Hits: 6 -
8 hits, one less than average, while I had 9 hits (which was one more than average). Another round that went slightly my way - but in navy battles even slight deviations from the average have a big impact!
My plan was to soften you up enough for anzac to finish the rest, especially because you might not choose max def from the beginning (and this is exactly what happened). Now I might have a shot to even win outright with US!
Now before I choose my casualties: You said you wanted my 9 hits to go to ALL ships + 2 tacs. Did you forget about your damaged battleship?
3 damaged carriers + 1 healthy carrier + 1 destroyer + 1 cruiser + 1 damaged battleship = 8 hits.Sorry for dragging this out, but if you leave the battleship, I might have to leave 1 or 2 subs instead of destroyers…
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Oh only 1 tac then. I just want to make sure that there is nothing left for ANZAC to pick off.
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Maybe I forgot about the second hit on the CV.
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@MrRoboto said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:
Sorry for dragging this out, but if you leave the battleship, I might have to leave 1 or 2 subs instead of destroyers…
No, that is fine. This is a pretty important battle for the future of the game, even though it is likely to be won in Europe.
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That makes my choice easy - all 8 hits on my subs!
Round 3.
I attack with
7 destroyers
2 cruisers
1 fighter
1 tac
1 damaged battleship
1 boosted tacPower: 34
Average hits: 5,66[dice 7d6<=2]
[dice 4d6<=3]
[dice 2d6<=4] -
7d6<=2: 4, 4, 3, 6, 4, 5, 1; Hits: 1
4d6<=3: 3, 1, 5, 4; Hits: 2
2d6<=4: 4, 4; Hits: 2 -
5 hits
You defend with:
3 tacs
6 fightersI assume you will take 3 tacs + 2 fighters
Power: 33
Average hits: 5,5[dice 3d6<=3]
[dice 6d6<=4] -
3d6<=3: 5, 5, 1; Hits: 1
6d6<=4: 1, 1, 6, 3, 2, 5; Hits: 4 -
Round 4:
I attack with
2 destroyers
2 cruisers
1 fighter
1 tac
1 damaged battleship
1 boosted tacPower: 24
Average hits: 4,00[dice 2d6<=2]
[dice 4d6<=3]
[dice 2d6<=4] -
2d6<=2: 6, 1; Hits: 1
4d6<=3: 1, 1, 5, 6; Hits: 2
2d6<=4: 1, 1; Hits: 2