@surfer I am okay with whatever. Just happy to be playing again
L23 BM4 MrRoboto(Axis) vs Avner (Allies+15) Game 2
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Game History
Round: 18 Purchase Units - Japanese Japanese buy 5 armour, 4 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 5 armour, 1 artillery, 3 infantry and 14 mech_infantrys moved from Yenisey to Timguska 1 armour moved from Evenkiyskiy to Timguska 1 armour, 1 artillery and 1 mech_infantry moved from Kazakhstan to Samara 2 armour and 1 mech_infantry moved from Eastern Persia to Iraq 12 armour, 12 artilleries, 26 infantry and 11 mech_infantrys moved from Persia to Iraq 1 infantry moved from Kenya to Ethiopia Italians take Ethiopia from British 2 artilleries moved from Belgian Congo to 70 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 70 Sea Zone to 83 Sea Zone 2 artilleries, 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to French West Africa 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery moved from 56 Sea Zone to Western Australia 1 submarine moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima 2 fighters and 1 submarine moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Western Australia Battle in Timguska Japanese attack with 6 armour, 1 artillery, 3 infantry and 14 mech_infantrys Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Timguska Japanese win, taking Western Australia from ANZAC, taking Timguska from Russians with 6 armour, 1 artillery, 3 infantry and 14 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 17 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Samara Japanese attack with 1 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iwo Jima Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in French West Africa Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in French West Africa, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in French West Africa 1 infantry owned by the British lost in French West Africa Japanese win, taking French West Africa from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Battle in Iraq Japanese attack with 14 armour, 12 artilleries, 26 infantry and 12 mech_infantrys British defend with 4 aaGuns, 1 artillery, 1 fighter, 20 infantry and 1 marine Japanese roll dice for 14 armour, 12 artilleries, 26 infantry and 12 mech_infantrys in Iraq, round 2 : 18/64 hits, 19,33 expected hits British roll dice for 4 aaGuns, 1 artillery, 1 fighter, 20 infantry and 1 marine in Iraq, round 2 : 10/23 hits, 8,00 expected hits 10 infantry owned by the Japanese lost in Iraq 4 aaGuns owned by the British and 14 infantry owned by the British lost in Iraq Japanese roll dice for 14 armour, 12 artilleries, 16 infantry and 12 mech_infantrys in Iraq, round 3 : 15/54 hits, 17,67 expected hits British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 marine in Iraq, round 3 : 4/9 hits, 3,33 expected hits 4 infantry owned by the Japanese lost in Iraq 1 marine owned by the British, 1 artillery owned by the British, 6 infantry owned by the British and 1 fighter owned by the British lost in Iraq Japanese win, taking Iraq from British with 14 armour, 12 artilleries, 12 infantry and 12 mech_infantrys remaining. Battle score for attacker is 57 Casualties for Japanese: 14 infantry Casualties for British: 4 aaGuns, 1 artillery, 1 fighter, 20 infantry and 1 marine Non Combat Move - Japanese 3 armour moved from India to West India 3 armour, 1 artillery and 2 infantry moved from West India to Eastern Persia 1 submarine moved from 80 Sea Zone to 72 Sea Zone 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter, 9 submarines and 2 transports moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 fighter moved from 45 Sea Zone to 36 Sea Zone 1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 2 fighters moved from 16 Sea Zone to Japan 2 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey 1 armour and 2 mech_infantrys moved from Ulaanbaatar to Yenisey 1 aaGun moved from Yenisey to Timguska 3 mech_infantrys moved from Tsinghai to Volgograd 1 armour and 1 mech_infantry moved from Kweichow to Tsinghai 1 armour and 2 mech_infantrys moved from Yunnan to Sikang 3 mech_infantrys moved from French Indo China to Szechwan 1 submarine moved from 82 Sea Zone to 84 Sea Zone 1 fighter and 1 tactical_bomber moved from French West Africa to 83 Sea Zone Place Units - Japanese 3 armour placed in Persia 2 infantry placed in French Indo China 1 submarine placed in 36 Sea Zone 4 fighters placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung 2 armour and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 92 PUs; end with 92 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 95 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -3,50 Russians regular : -0,33 British regular : 3,33
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Game History
Round: 18 Purchase Units - Americans Americans buy 11 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Norway to Karelia Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 armour moved from Norway to 125 Sea Zone 1 armour and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 armour moved from 127 Sea Zone to Nenetsia 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Norway to 125 Sea Zone 1 artillery moved from Norway to 125 Sea Zone 1 infantry moved from Norway to 125 Sea Zone 1 artillery moved from Norway to 125 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone 1 fighter moved from Norway to Novgorod 2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 artillery moved from Norway to 125 Sea Zone 1 artillery and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Novgorod 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 armour moved from Norway to 125 Sea Zone 1 armour and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 armour moved from 127 Sea Zone to Novgorod 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 artillery moved from Norway to 125 Sea Zone 1 artillery and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Novgorod 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 armour moved from Norway to 125 Sea Zone 1 armour and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 armour moved from 127 Sea Zone to Novgorod 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 artillery moved from Norway to 125 Sea Zone 1 artillery and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 infantry moved from Finland to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Novgorod 1 infantry moved from 127 Sea Zone to Novgorod 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines Combat - Americans Americans creates battle in territory 112 Sea Zone Battle in Philippines Battle in Nenetsia Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier and 2 destroyers EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 3 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Battle in 112 Sea Zone Germans defend with 1 destroyer Battle in Novgorod Americans attack with 2 armour, 5 artilleries, 1 fighter and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 2 armour, 5 artilleries, 1 fighter and 3 infantry in Novgorod, round 2 : 9/11 hits, 4.17 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Novgorod Americans winGermans win, taking Philippines from Japanese, taking Nenetsia from Japanese with 1 destroyer remaining, taking Novgorod from Germans with 2 armour, 5 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Americans 1 fighter moved from Novgorod to Archangel 4 carriers, 19 destroyers and 6 fighters moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 7 Sea Zone to 25 Sea Zone 1 destroyer moved from 24 Sea Zone to 26 Sea Zone 1 fighter moved from Egypt to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 4 infantry moved from Central United States to 101 Sea Zone 5 destroyers, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer placed in 112 Sea Zone 1 destroyer placed in 113 Sea Zone 3 destroyers placed in 10 Sea Zone 3 destroyers placed in 10 Sea Zone 3 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 10 infantry; Remaining resources: 0 PUs; Combat Move - British 12 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Union of South Africa to Belgian Congo British take Belgian Congo from Japanese 1 armour moved from Union of South Africa to Tanganyika Territory British take Tanganyika Territory from Japanese 1 infantry moved from Northwest Persia to Caucasus 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Norway to Karelia 1 infantry moved from Norway to 125 Sea Zone 1 artillery moved from Norway to 125 Sea Zone 1 infantry moved from Norway to 125 Sea Zone 1 artillery moved from Norway to 125 Sea Zone 1 infantry moved from Norway to 125 Sea Zone 1 marine moved from Norway to 125 Sea Zone 1 infantry moved from Norway to 125 Sea Zone 1 infantry moved from Norway to 125 Sea Zone 2 artilleries, 5 infantry, 1 marine and 4 transports moved from 125 Sea Zone to 127 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 carriers, 4 destroyers, 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to 127 Sea Zone British take 125 Sea Zone from Germans Combat - British Battle in Anglo Egyptian Sudan British attack with 12 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 12 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 12 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 11 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 10 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 3/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan 1 infantry owned by the Japanese lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Japanese with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 3 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 infantry Germans defend with 1 armour British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 infantry moved from 127 Sea Zone to Archangel 1 infantry moved from 127 Sea Zone to Archangel 1 marine moved from 127 Sea Zone to Novgorod 1 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from 127 Sea Zone to Novgorod 1 artillery moved from 127 Sea Zone to Novgorod 1 fighter moved from 127 Sea Zone to Novgorod 1 tactical_bomber moved from 127 Sea Zone to Novgorod 1 tactical_bomber moved from 127 Sea Zone to Novgorod 1 artillery moved from 127 Sea Zone to Archangel 1 infantry moved from 127 Sea Zone to Archangel 1 armour moved from Union of South Africa to Tanganyika Territory 9 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from French Guiana to Brazil 3 infantry moved from British Guiana to Brazil Place Units - British 10 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5 British collect 30 PUs (2 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 4.83 Japanese regular : 1.67 Germans regular : -2.00 British regular : -4.50
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Game History
Round: 18 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 bomber and 1 fighter moved from Southern Italy to Caucasus 2 fighters moved from 95 Sea Zone to 112 Sea Zone Combat - Italians Battle in Egypt Battle in 112 Sea Zone Germans loiter and taunt; Italians attack with 2 fighters Americans defend with 1 destroyer Italians win, taking Egypt from British with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Battle in Caucasus Italians attack with 1 bomber and 1 fighter British defend with 1 infantry Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Yugoslavia 1 carrier moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 99 Sea Zone to 94 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 2 aaGuns, 2 artilleries and 2 infantry moved from Western Germany to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
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Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 21 armour moved from Volgograd to Novosibirsk 1 armour moved from Volgograd to Northwest Persia Germans take Caucasus from Russians Germans take Northwest Persia from British 2 carriers, 1 destroyer, 4 fighters, 5 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone 2 artilleries moved from Western Germany to 112 Sea Zone 2 artilleries moved from Denmark to 112 Sea Zone 4 infantry moved from Denmark to 112 Sea Zone 4 artilleries, 2 carriers, 4 fighters, 4 infantry, 5 submarines and 4 transports moved from 112 Sea Zone to 110 Sea Zone 4 artilleries, 4 fighters and 4 infantry moved from 110 Sea Zone to United Kingdom 6 fighters and 8 tactical_bombers moved from Western Germany to United Kingdom 1 submarine moved from 113 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 carriers, 6 submarines and 4 transports British defend with 1 destroyer Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 0/6 hits, 2,00 expected hits Germans roll dice for 2 carriers and 4 transports in 110 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 6 submarines in 110 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 2 carriers, 6 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Novosibirsk Germans attack with 21 armour Russians defend with 1 aaGun and 14 infantry Germans roll dice for 21 armour in Novosibirsk, round 2 : 8/21 hits, 10,50 expected hits Russians roll dice for 1 aaGun and 14 infantry in Novosibirsk, round 2 : 5/14 hits, 4,67 expected hits 5 armour owned by the Germans lost in Novosibirsk 7 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novosibirsk Germans roll dice for 16 armour in Novosibirsk, round 3 : 8/16 hits, 8,00 expected hits Russians roll dice for 7 infantry in Novosibirsk, round 3 : 4/7 hits, 2,33 expected hits 4 armour owned by the Germans lost in Novosibirsk 7 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 12 armour remaining. Battle score for attacker is -7 Casualties for Germans: 9 armour Casualties for Russians: 1 aaGun and 14 infantry Battle in United Kingdom Germans attack with 4 artilleries, 10 fighters, 4 infantry and 8 tactical_bombers British defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 15 infantry British roll AA dice in United Kingdom : 2/9 hits, 1,50 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 4 artilleries, 8 fighters, 4 infantry and 8 tactical_bombers in United Kingdom, round 2 : 7/24 hits, 12,00 expected hits British roll dice for 3 aaGuns and 15 infantry in United Kingdom, round 2 : 3/15 hits, 5,00 expected hits 3 infantry owned by the Germans lost in United Kingdom 3 aaGuns owned by the British and 4 infantry owned by the British lost in United Kingdom Germans roll dice for 4 artilleries, 8 fighters, 1 infantry and 8 tactical_bombers in United Kingdom, round 3 : 12/21 hits, 11,00 expected hits British roll dice for 11 infantry in United Kingdom, round 3 : 4/11 hits, 3,67 expected hits 3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in United Kingdom 11 infantry owned by the British lost in United Kingdom Germans captures 30PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 artillery, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 3 artilleries, 2 fighters and 4 infantry Casualties for British: 3 aaGuns and 15 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 artillery moved from France to Normandy Bordeaux 6 infantry moved from Denmark to Western Germany 3 artilleries and 5 infantry moved from Western Germany to Germany 3 infantry moved from Holland Belgium to Western Germany 1 artillery and 6 infantry moved from France to Western Germany 8 fighters and 8 tactical_bombers moved from United Kingdom to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Belarus to Baltic States 3 aaGuns and 4 infantry moved from Belarus to Eastern Poland 3 infantry moved from Ukraine to Western Ukraine 1 artillery and 2 infantry moved from Rostov to Ukraine Place Units - Germans 1 destroyer and 1 submarine placed in 110 Sea Zone 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 4 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 92 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 99 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 101 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 111 PUs
Combat Hit Differential Summary :
British AA : 0,50 Russians regular : 2,00 Germans regular : -8,50 British regular : -2,33
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Scramble?
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I would say it’s not necessary
I allowed Japan to be too strong (a mistake I often make).
Furthermore, the Russians were poorly positioned in the last rounds.
Patience, I hope at least I have caused you some difficulty
;)
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A Avner referenced this topic on
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Thanks for the game!
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One advice I can give you:
Don’t build so many destroyers.
They serve 2 purposes: Blocking fleets and detecting subs.So you need to have enough destroyers to have a blocker when needed and to always be able to detect subs.
Ideally, the big navy stack of Japan/USA should have no more than a single destroyer.
Subs are better at everything else.
I once calculated the optimal fleet composition, a long time ago. You should have around 5 subs for every full carrier.
So for example a fleet could look like this:1 destroyer
15 submarines
3 carriers
6 fighters
Cost: 206 TUV
Offensive Power: 50
Defensive Power: 47
Hitpoints: 28
Cost: 206Consider the alternative with only destroyers instead of subs:
12 destroyers
3 carriers
6 fighters
Cost: 204 TUV
Offensive Power: 42
Defensive Power: 48
Hitpoints: 24
Cost: 204You can already see that the destroyer setup has far less offensive power (1 1/3 hits in one round on average!). There’s no debate at all that the subs are leagues ahead when attacking.
And defensively they are almost the same, while having 4 more hitpoints - so even defensively the subs outperform the destroyer.Consider the same setup in a fight against an equally strong navy. Let’s say the fleets suffer 10 hits in the first round. how does it look like in the 2nd round?
Sub-setup:
1 destroyer
3 damaged carriers
8 submarines
6 fighters
Defensive power: 40
Remaining Hitpoints: 18Destroyer-setup:
5 destroyers
3 damaged carriers
6 fighters
Defensive power: 40
Remaining Hitpoints: 14Let’s speculate that both fleets suffer another 8 hits in the next round:
Sub-Setup
1 destroyer
3 damaged carriers
6 fighters
Defensive power: 32
Remaining hitpoints: 10Destroyer setup:
6 fighters
Defensive power: 24
Remaining hitpoints: 6I hope you see that submarines are better in every regard than destroyers. And I didn’t even mention convoy!
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Thank you for this strategic and tactical idea.
There are various schools of thought, those who say never to buy submarines but better DDs who still defend with 2… etc…
However, each game is a story in itself… :)
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Well maybe there are various schools of thought, but the math doesn’t change ;-)
Subs are superior in defense as well, as long as you have fighters and carriers with them…