barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)


  • @VictoryFirst its 4 am here lol

  • 2025

    @barnee
    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 usa_fighter and 1 usa_tactical_bomber moved from Guam to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 usa_fighter moved from 8 Sea Zone to 16 Sea Zone
            1 usa_fighter moved from Guam to 6 Sea Zone
            1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 usa_fighter moved from 8 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,4,4,5,3,2
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Americans win with 2 usa_fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 Japan_destroyers, 1 carrier, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
                    1 Japan_destroyer owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 2 cruisers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3,83 expected hits
                    Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/6 hits, 3,50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 2 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 2 usa_fighters owned by the Americans lost in 6 Sea Zone
                Americans win with 1 bomber and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers and 3 usa_fighters
                Casualties for Japanese: 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 carrier moved from 26 Sea Zone to 8 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 usa_tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
            1 bomber moved from 6 Sea Zone to Midway
            2 usa_fighters moved from Guam to Wake Island
            1 usa_fighter moved from 16 Sea Zone to 8 Sea Zone
            1 usa_fighter moved from 16 Sea Zone to Midway
            2 usa_fighters moved from Western United States to Midway
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 marine moved from 8 Sea Zone to Aleutian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            2 usa_armours moved from Central United States to Western United States
    
        Place Units - Americans
            2 carriers and 4 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
            Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : 0,50
    

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Shensi
            1 fighter and 3 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 fighter owned by the Chinese retreated
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Japanese regular : 1,00
    

    Exp Game 3 US3-C3.tsvg

    Wow you are going crazy lol. It’s only 11 PM here :)

    I’ll update my board really quick and bust out the UK turn in a minute. Stay tuned.

    P.S. The Chinese are going to die :(


  • @VictoryFirst i can only upvote a user 6 times a day lol

    I’m super high. Fun being on at the same time.

    we are EXP trailblazers. @Black_Elk made these boxes happen and they are cool af

    :)


  • @VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:

    P.S. The Chinese are going to die

    :)

  • 2025

    @barnee
    5ef5be77-1282-42cb-8367-f75dc22e81b4-image.png
    Lol it doesn’t let me fly through the strait of Gibraltar :)
    Do the Italians have an aerial blockade or something :grin:


  • @VictoryFirst yea triplea doesn’t always do the movement right. Edit if need to

    It used too. or better than now lol.I guess we should just be happy we got it.

    Couple stud programers b een back recently :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst i’ll check it now. seems that that should work

  • 2025

    @barnee
    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 usa_fighter and 1 usa_tactical_bomber moved from Guam to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 usa_fighter moved from 8 Sea Zone to 16 Sea Zone
            1 usa_fighter moved from Guam to 6 Sea Zone
            1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 usa_fighter moved from 8 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,4,4,5,3,2
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Americans win with 2 usa_fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 Japan_destroyers, 1 carrier, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
                    1 Japan_destroyer owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 2 cruisers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3,83 expected hits
                    Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/6 hits, 3,50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 2 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 2 usa_fighters owned by the Americans lost in 6 Sea Zone
                Americans win with 1 bomber and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers and 3 usa_fighters
                Casualties for Japanese: 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 carrier moved from 26 Sea Zone to 8 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 usa_tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
            1 bomber moved from 6 Sea Zone to Midway
            2 usa_fighters moved from Guam to Wake Island
            1 usa_fighter moved from 16 Sea Zone to 8 Sea Zone
            1 usa_fighter moved from 16 Sea Zone to Midway
            2 usa_fighters moved from Western United States to Midway
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 marine moved from 8 Sea Zone to Aleutian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            2 usa_armours moved from Central United States to Western United States
    
        Place Units - Americans
            2 carriers and 4 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
            Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Shensi
            1 fighter and 3 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 fighter owned by the Chinese retreated
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 destroyers, 3 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 uk_fighter moved from United Kingdom to 91 Sea Zone
            EDIT: 1 uk_fighter moved from 91 Sea Zone to 92 Sea Zone
            3 infantry moved from Persia to Iraq
            3 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Iraq
            1 bomber moved from Belgian Congo to Iraq
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
            1 infantry moved from Burma to Shan State
            2 uk_fighters moved from India to Shan State
            1 uk_tactical_bomber moved from India to Shan State
            1 infantry moved from Malaya to Shan State
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 uk_fighter
                Italians defend with 1 transport
                    British roll dice for 1 uk_fighter in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 uk_fighter in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 uk_fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in Iraq
                British attack with 1 bomber, 3 infantry, 3 uk_fighters and 1 uk_tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 bomber, 3 infantry, 3 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 4/8 hits, 3,33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 bomber, 3 infantry, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Shan State
                British attack with 1 artillery, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                Japanese defend with 2 artilleries and 3 infantry
                    British roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 artillery, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 3/7 hits, 2,67 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 3/5 hits, 1,67 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 2 artilleries in Shan State, round 3 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the Japanese and 1 artillery owned by the British lost in Shan State
                British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Japanese: 2 artilleries and 3 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
            2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India
            1 infantry moved from India to Burma
            1 cruiser and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            2 Rails and 2 uk_armours moved from Union of South Africa to Egypt
            1 mech_infantry moved from Kenya to Egypt
            1 uk_armour moved from Union of South Africa to Belgian Congo
            1 bomber moved from Iraq to Egypt
            3 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt
            1 uk_fighter moved from French West Africa to Egypt
            EDIT: 1 uk_fighter moved from 92 Sea Zone to Algeria
            2 infantry moved from Brazil to 86 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
    
        Place Units - British
            3 infantry and 2 uk_armours placed in India
            1 uk_fighter placed in United Kingdom
            3 destroyers placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6,6,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,6,3,4,1,5,5,6,4,1,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
            British collect 44 PUs (8 lost to blockades); end with 44 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Americans regular : 1,00
    Japanese regular : 3,17
    Neutral_Axis regular : -1,00
    British regular : 0,33
    

    Exp Game 3 US3-C3-UK3.tsvg

    I will post a picture of my board at the end of the round :)



  • @VictoryFirst 3 DDs awesome :) Sorry I’m fried. Got chores todo in a few hours. Gotta take a nap :)


  • @VictoryFirst

    True - the OOB Kamikaze rule is not changed - it is still as described in the OOB rulebook.

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst wow JPN musta really pissed off the yanks lol. Just getting my brain working again. Got a few chores to finish up. Put something out in a few hours.

    I’m not sure y that Ftr wouldn’t move right. I’ll take a closer look.

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst yea i tried that move with the Ftr. Didn’t work for me either. You can make a bug report if you want. I got kicked off the team, so any reports from me just get ignored lol

    Also, the French ships didn’t upgrade. I’ll send a zip as soon as my email starts working again. Technology lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 italian_para moved from Cyprus to Syria
            EDIT: 3 italian_paras moved from Southern Italy to Syria
            1 bomber moved from Southern Italy to Syria
    
        Combat - Italians
            Battle in Syria
                Italians attack with 1 bomber and 4 italian_paras
                French defend with 1 infantry
                    Italians roll dice for 1 bomber and 4 italian_paras in Syria, round 2 : 2/5 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Syria
                Italians win, taking Syria from French with 1 bomber and 4 italian_paras remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
            1 bomber moved from Syria to Greece
            1 bomber moved from Greece to Southern Italy
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Yugoslavia to Romania
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 Rail and 1 infantry moved from Southern Italy to Romania
    
        Place Units - Italians
            1 Italian_LCV, 1 fighter and 1 infantry placed in Southern Italy
            1 armour and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : 0.67
    

    EXP Game 3 I 3.tsvg

    wow you had some tough duty in the Pacific. china too. Not a huge outlier, but thought it’d gone better for ya :)

    Rock On Changer.png

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst oops you mind moving the italian tank from greece to romainia :) Guess brain ain’t working that good lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst
    I’m looking at the map :)

  • 2025

    @barnee
    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 Fortifications, 1 infantry and 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 Fortifications placed in Java
            2 submarines placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6,2
            ANZAC collect 14 PUs (3 lost to blockades); end with 17 PUs
            Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 Fortifications, 1 infantry and 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 Fortifications placed in Java
            2 submarines placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6,2
            ANZAC collect 14 PUs (3 lost to blockades); end with 17 PUs
            Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 86 Sea Zone to 87 Sea Zone
            1 destroyer moved from 41 Sea Zone to 38 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Exp Game 3 A3-F3.tsvg

  • 2025

    Italian tank has been edited :)

    The picture of my board will come :)


  • @VictoryFirst

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
            Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
            Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
            Trigger FrenchEscortsA3: buyEscort added to productionFrench
            Trigger BritishEscortsA3: buyEscort added to productionBritish
            Trigger ANZACEscortsA3: buyEscort added to productionANZAC
            Trigger AmericansEscortsA3: buyEscort added to productionAmericans
            Trigger RussiansEscortsA3: buyEscort added to productionRussians
            Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
            Trigger ItaliansEscortsA3: buyEscort added to productionItalians
            Trigger GermansEscortsA3: buyEscort added to productionGermans
            triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
            triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
            triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
            triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
            Germans buy 1 Escort, 1 German_LCV, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 armour, 1 elite, 1 fighter, 2 german_paras, 5 infantry, 1 mech_infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
            1 Waffen_Oberst and 1 waffen_infantry placed in Germany
    
        Politics - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 Panzer_General
            EDIT: Adding units owned by Germans to Germany: 1 Panzer_General3
            EDIT: Turning off Edit Mode
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Russia: 2 armour
                EDIT: Removing units owned by Russians from Russia: 2 armour
                EDIT: Turning off Edit Mode
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Note to players Russians: <body><b>Unprovoked German Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury.</b></body>
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 6 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            EDIT: 2 german_paras moved from Romania to Ukraine
            EDIT: 2 german_paras moved from Romania to Caucasus
            EDIT: Germans undo move 6.
            EDIT: 2 german_paras moved from Romania to Rostov
            EDIT: 1 German_LCV and 1 elite moved from Romania to Caucasus
            1 fighter and 1 tactical_bomber moved from Romania to Rostov
            1 fighter and 1 tactical_bomber moved from Romania to Caucasus
            1 bomber moved from Western Germany to Rostov
            1 bomber moved from Western Germany to Caucasus
            1 GermanUBoat moved from 106 Sea Zone to 121 Sea Zone
            1 GermanUBoat moved from 106 Sea Zone to 116 Sea Zone
            1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Turning on Edit Mode
            EDIT: Battle in Caucasus
                EDIT: Germans attack with 1 German_LCV, 1 bomber, 1 elite, 1 fighter, 2 german_paras and 1 tactical_bomber
                EDIT: Russians defend with 1 infantry
                    EDIT: 0/7 hits, 2.50 expected hits
                    EDIT: 1/1 hits, 0.33 expected hits
                EDIT: 1 German_LCV owned by the Germans lost in Caucasus
                    EDIT: 3/7 hits, 2.50 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 infantry owned by the Russians lost in Caucasus
                EDIT: Germans takes Caucasus from Russians
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
            EDIT: Battle in Rostov
                EDIT: Germans attack with 1 bomber, 1 fighter, 2 german_paras and 1 tactical_bomber; Changer loiter and taunt
                EDIT: Changer defend; Russians defend with 1 infantry
                    EDIT: 1/5 hits, 2.17 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 infantry owned by the Russians lost in Rostov
                EDIT: Germans takes Rostov from Russians
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            EDIT: 8 infantry moved from Romania to Army Group Centre
            EDIT: 2 infantry moved from Poland to Army Group Centre
            EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Eastern Poland
            EDIT: 1 Panzer_General3 and 5 armour moved from Germany to 1st Panzer
            EDIT: 1 1stPanzerArmy moved from 1st Panzer to Army Group Centre
            EDIT: 1 1stWaffenArmy moved from 1st Waffen to Army Group Centre
            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen
            1 aaGun, 5 artilleries and 5 infantry moved from Poland to Eastern Poland
            1 Rail and 1 elite moved from Germany to Romania
            3 infantry moved from Romania to Eastern Poland
            2 artilleries moved from Romania to Eastern Poland
            3 armour and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            1 German_LCV and 1 Rail moved from Germany to Romania
            1 artillery moved from Germany to Poland
            4 Panzer_Grndrss moved from Germany to Eastern Poland
            1 Waffen_Arty and 3 waffen_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Rostov to Romania
            1 fighter and 1 tactical_bomber moved from Rostov to Romania
            1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Romania
            2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy
            1 armour moved from Alexandria to Tobruk
            1 air_transport moved from Alexandria to Western Germany
            1 infantry moved from France to Normandy Bordeaux
            1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 GermanUBoats moved from 93 Sea Zone to 91 Sea Zone
            5 GermanUBoats and 1 Wolfpack moved from 109 Sea Zone to 91 Sea Zone
            1 GermanUBoat moved from 109 Sea Zone to 91 Sea Zone
            1 artillery moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Norway to Finland
            1 infantry moved from Germany to Poland
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Army Group Centre: 1 ArmyGroupActive
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 1st Waffen: 1 Waffen_Arty
            EDIT: Adding units owned by Germans to 1st Waffen: 1 Waffen_ArtyPG
            EDIT: Turning off Edit Mode
            1 German_LCV, 2 Panzer_Grndrss, 1 elite, 2 german_paras, 3 infantry and 1 mech_infantry placed in Germany
            1 Escort placed in 93 Sea Zone
            1 armour, 1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    EDIT: : -3.17
    

    EXP Game 3 G 4.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    changed your LMs to orange so it matches with the Box. Oh yea, so don’t forget your 10 bucks worth of dudes for russia.

    Was gonna just place a couple tanks for now, but if you wanted todo something different it’d just be one more thing to edit :)

    Hope I got everything right. The upgrade will play smoother with the Box placement :)

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