Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Caucasus to Karelia S.S.R. 1 infantry moved from Russia to Caucasus 2 armour, 1 fighter and 3 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsWhen you need a topic to use the Dicebot, do it here
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1d6: 1
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For game 2023-6-9-World-War-I-1914.
Due to using low luck, the attack does not need to be rolled.
France forgot to attack 1 German infantry in Alsace and is committing 1 infantry and 1 artillery to attack.
Rolling for the one defending German infantry:
[dice 1d6]
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1d6: 2
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For game 2023-7-1-World-War-II-Global-1940-Balanced-Mod3.
Forgot to use American jet fighters from a carrier in sea zone 26 to attack a Japanese destroyer in sea zone 16.
Americans have a guaranteed hit. Using low luck. Since the Americans have a power of 8, they’re rolling an additional dice hitting at 2.
[dice 1d6]
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1d6: 3
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Japanese destroyer rolling on defence, hitting at 2, defending against American jet fighters coming from sea zone 26 in sea zone 16, same battle as the immediately preceding post.
[dice 1d6]
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1d6: 3
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For game 2023-7-1-World-War-II-Global-1940-Balanced-Mod3.
Forgot to attack the German West Germany major industrial complex with a US strategic bomber from Leningrad.
Playing with low luck.
Due to how the dice works, a dice will be rolled that would only hit on a “1” and a “2”. Pretend “1” is “5” and “2” is “6”.
[dice 1d2]
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1d2: 1
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In the above strategic bombing raid the raid was actually against the German major industrial complex in the territory Germany, not West Germany.
Rolling for German anti-aircraft defences against an American strategic bombing raid (1 strategic bomber from Leningrad) against a German major industrial complex in the territory Germany.
[dice 1d6]
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1d6: 1
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So no change overall.
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This battle was US turn 7.
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This battle was US turn 5.
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For game 2023-7-1-World-War-II-Global-1940-Balanced-Mod3, US Turn 7.
Forgot to use 2 American jet fighters from a carrier in sea zone 26 to attack a Japanese destroyer in sea zone 16.
Americans have a guaranteed hit. Using low luck. Since the Americans have a power of 8, they’re rolling an additional dice hitting at 2.
Japanese destroyer rolling on defence, hitting at 2.
[dice 1d6]
[dice 1d6]
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1d6: 3
1d6: 2 -
For game 2023-7-1-World-War-II-Global-1940-Balanced-Mod3, US Turn 11.
Forgot to use 3 American destroyers from sea zone 26 to attack a Japanese destroyer in sea zone 16.
Americans have a guaranteed hit. Using low luck.
Japanese destroyer rolling on defence, hitting at 2.
[dice 1d6]
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1d6: 1
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[dice 1d6]
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[dice 1d6<2]