@Black_Elk Philippines SZ Placing Nicely. NG as well lol
Screenshot from 2023-07-06 00-25-05.png
Here’s latest git https://github.com/beelee1/global_40_expansion_uhd_boxes
@Black_Elk heres the two dead spots. Timetable in between
@VictoryFirst I was thinking for the timetable we could go with a round token. E 40 L40 etc… make one plain and one maybe red or not full on fire engine but enough to tell the difference at a glance. I can then trigger the red one to show up for that turn.
Also will need names. I will post a list. You can tell where they go by hovering on box. Army Group probably go all one line. LMs probably stack. Well w/e you can see whats up lol
If you’re up for it. :)
Idk what font we ended up with. Probably just match as best you can or use what you think looks best :)
I gotta do the xml stuff now. That’ll take a bit.
Getting closer though :)
so with the details turned off you can see the lines are correct
I was just buzzing with relief on lol
Looks like that Uboat trying to be sneaky :)
So @Black_Elk just to clarify on timetable, I’m gonna use actual units there as I made them TTys and Changer is Allied to everybody, so we would just need some sorta background. Not the actual units as in Captains example
@VictoryFirst heres the list of Names. I think I’ll change UK TG to UK Tank.
1st Desert
3rd Panzer
3rd Waffen
Army Group South
Army Group Centre
Army Group North
1st Waffen
1st Panzer
2nd Waffen
4th Waffen
2nd Panzer
1st Corps
1st Tank
2nd Corps
2nd Tank
3rd Corps
LM 1
LM 2
LM 3
LM 4
LM 5
LM 6
LM 7
LM 8
LM 9
LM 10
1st Army Group
2nd Army Group
UK Desert
UK TG
USA Desert
1st USA Tank
2nd USA Tank
USA Army Group
Edit
You should be able to Name however you want and then that name can be given these names in the decorations and they’ll show up. (the ones you make) We don’t need names for the timetable as the image will always be present
Edit
Also need Total War for timetable and a Heavy Bombers. Maybe a couple others i can’t remember lol Oh Pacific Ships
@VictoryFirst I think we’ll need over flow images too. I just adjusted place so it’ll hit the box, but we need something in Bessarabia itself signifying it or you might go, fuck only 4 dudes, i’m attacking lol
That’s some good news. Great that it finally worked. Not that I understood anything of it lol :) I am really a newbie when it comes to this. I am eager for learning about it though.
Should I fire up the Japan turn using the UHD boxes git or the other one you sent me (which was just called UHD)?
For clarification, which idea did you exactly have in mind for the timetable? Do you want boxes to represent each turn, and use a red token to keep track of the calendar turn? Or do you want tokens for each calendar turn, and put the token that corresponds with the current turn in one box? Sorry if I missed this, lost track because of all the posts lol.
48x48 is a good size? That would be normal Army size. 52 is Tank army size. We could also go with 56.
If I understand correctly, do you want tokens for each calendar turn, alternating between red and white?
Does the order from the list correspond with the boxes on top or is this just a random order?
Which boxes are used for the landmines?
Hope I can be of assistance with the names. Just only need to create PNGs of the names that’ll go in the boxes?
@Black_Elk yea I’m gonna change a couple. I’m gonna move the overflow Bessarabia and W UKR to Army Group Centre and Centre to South. South to LMs 8, 9, 10 to W UKR Flow.
I think you need to be able to see the Flow and it’s Parent tty in same view or it’s too confusing.
I actually don’t know how these Flows will work. Might just be better rolling with triplea Flow. Have to playtest is all. Can always 86 em if they don’t.
Anyway, Idk if I can erase it lol. Dimensions are same though. 600, couple 300s and 3 100s
Sorry to string :)
I’ll see if I can do it
@victoryfirst heh heh yea sorry to spam out. Yea you can go ahead and do JPNs turn. Use latest git it’s always same link
https://github.com/beelee1/global_40_expansion_uhd_boxes
List is random. I will post order but you can hhover on TTy and it’ll say what it is.
yea i"ve never done the names. I searched a gimp font thing and found some info there
yea was thinking for timetable make a token for each
E
41
L
42 etc…
in a round one and then give a red background. Probably have to name it different red png or w/e. Then I can trigger it to activate red for that turn
@VictoryFirst LMs are LM1 LM2 etc … I haven’t decided which way to go there yet but was gonna go
Bellarus
LM OR
E Pol
Something like that. Got room for 3 spots vertical in LM Box
Then put a Orange LM in the Box
Make the LM Boxes to the right in E Europe and the 3 left W Europe.
Idk Just so you can kinda see em without scrolling
Not sure :) but something like that is the thought
@VictoryFirst order doesn’t matter as that is determined by the centers. The names will go in the misc folder. Then the decorations.txt supplies the coordinates where they are placed.
You can see how “Aleutian Islands” is different from “Aleutian_Islands”
The former is what will show on the map. The latter is what it’s called in the code part
I think lol Might have that backwards :)
@VictoryFirst ok one more spam :) what that does is take the png and use it for the game name “Aleutian Islands” in our example.
“Aleutian Islands” is the code name.
although it doesn’t have the underscore so i guess i don’t really know how it works lol
@VictoryFirst OK I been up all night Sorry :) This is the link for our game with the latest SZ Fixes
https://github.com/beelee1/global_40_expansion_uhd
I will go away now
yea I don’t like the overflow boxes. Triplea does it fine. Not gonna use em. Easier to see the flow in the tty then moving to a box. I’ve never liked em actually :)
So more room for decorations lol I guess could make more LMs too but I’m not sold on them either.
Will just leave em blank for now
Here is the basic relief for your boxes map.
If the boxes are set, you can choose whatever for the empty spots. Like if you have a graphic or something I can just insert it there, so the space isn’t showing white. For all the rest of the boxes I can just add an opacity transition or paste in some terrain/or patterns to make it looks like the other spots if you think it’s ready to roll.
:)
https://www.dropbox.com/s/jh37f6el6wak69i/relief_uhd_global_1940_boxes_basic_5-11-23.png?dl=0
@black_elk right arm. I think I’m gonna move a couple things. Hopefully I can paint over the lines and it’ll work :) but yea were pretty close for relief.
@VictoryFirst can you make a couple names for our empty boxes ? The smaller box is 100x225. Was thinking
U
H
D
For it. idk, could try black lettering for it maybe ?
and then the bigger box is 855x225. Was gonna go with something like
Global 40
Expansion
Idk open to ideas. Was thinking that should be pretty simple and better than just an empty box. I don’t know how todo any of the decoration stuff really.
Actually smaller box is 140 x 225
Update to 1.685
https://github.com/beelee1/global_40_expansion_uhd_boxes
@Black_Elk decided not to move anything. If overflow boxes don’t work well, I’ll just remove there placements in future and they can be decorative.
I guess just kinda roll with the TTy owners for relief. The SZ 113 flow should be an ocean tile. idky it’s not working. Maybe I jacked something in the xml.
The two blank spots, I guess just throw w/e you think for a background.
For timetable, will just roll with Changer/Neutral color. Idk how to really do any of the decoration stuff, so if you have any better ideas, we can roll with them :)
Anyway, think it should be ready for Relief :)
Edit
I’ll take another look at SZ 113 Flow. It’s the white spot above Greenland. Seems like if it’s a SZ it should auto to that color ?
Well i jacked with 113 some more. Got rid of the flow tile and just made it part of 113. Added placements. Those work but still no color change.
Also forgot boats place at a 100 so only room for 3. I might just dust it entirely. Idk gonna work on something else for a while.
I guess, just leave it blank for now or paint over it with some blue and call it good.
hmm … I think I screwed up Nenetsia. Try another poly grab see if it fixes