• 2024 '22 '21 '19 '15 '14

    I can see from the highlight in your Polygons step that the baseline boxes you’re trying to add haven’t been emptied of the black pixels from the older base/polygons. Basically it needs to be displaying those boxes filled with white for each rectangle in your base. You can try to stitch those smaller sections together with the shift-click in the poly step like you’ve been doing, and that may appear like it’s giving you what you want, but the actual baseline needs to be modified to ensure that you aren’t assigning duplicates entries or winding up with vestiges of those older lines, like where the polys are overlapping. Right now some stuff from the older image is still in the base, so it’s hanging you up when you go to reassign or change the coordinates for those shapes. The highlight in the polygon grabber is showing stuff based on where your black pixels are located in the base, since that’s how tripleA knows what to grab, like where the borders are. That’s defined by whether the pixel is black, white or something else, in the base image you load up initially.

    I think I can see what you’re after. If you’ve already made the entries in the xml for the names and ownership those should still work fine, I’m guessing that’s the time consuming part, since grabbing the poly’s/centers should be pretty fast, unless something is going haywire with your base, which seems to be the issue here. Essentially you just need to create a baseline that’s going to match more or less exactly what you want to see ultimately displayed, so you can see that stuff while within the map creator tools when doing the polygon grabbing step. So that the right stuff is highlighting red/yellow. Shoot me an email or a DM, I’m sure we can this sorted for you.
    :)

  • 2023 '22 '21 '20 '19 '18

    @black_elk Having a some trouble. The Base had a couple lines that didn’t go all the way through and a couple others that did that shouldn’t. I extended the missing ones and painted white on the others but it throws that “can’t grab common problem anti-aliasing” error.

    I manually added some polys and place to get it too fire. I got some other screwed up stuff too as you can see :) I thought I could save a poly batch then go to another. Did all the SZs and Quebec at the end but some worked, some didn’t.

    Some of the stuff didn’t have a name. I guess that was just the Arctic part, but I don’t know how to save those or if I need to.

    Here’s current where trouble is
    Screenshot from 2023-05-11 00-46-18.png

    Here’s where the lines didn’t get drawn all the way
    Screenshot from 2023-05-11 01-11-08.png

    Heres a couple that I tried to paint over
    Screenshot from 2023-05-11 01-15-19.png

    The one above Scotland, Norway and Finland. Basically I had every thing 100, 200, 300 and 600 sizes. I may have fckd up tho lol

    I’ll take a look at 2.6

    Also the one at 600 needs to go too. Above Quebec Island
    Screenshot from 2023-05-11 01-21-08.png

  • 2023 '22 '21 '20 '19 '18

    Right Arm :muscle: that new base worked like a Champion @Black_Elk

    The only trouble I currently have is trying to get the 113 SZ overflow to show right.

    Bessarabia and W UKR I was able to add to the originals like islands. SZs must be different. Idk. I made SZ 113 Flow a separate SZ and was just gonna give it same connections but it’s still showing white.

    The name shows up and i haven’t done any connections yet, but for relief purposes it’ll be ocean.

    I gave the Timetable to Changer as i didn’t know what else todo. So It’s color is Neutral. Idk if you can maybe use the top half of Captains Box for relief ?
    Screenshot from 2023-05-11 07-46-10.png

    We only go 3 deep. Or maybe an original Elkstar :) background ?

    Also are two dead spots I was thinkiing maybe “UHD” and then for the bigger one “Global 40 Expansion” for decoration. Maybe with some Leader dudes in the background ? Underneath or behind or however it goes lol

    Anyway gonna reup to git directly be back in a bit

  • 2023 '22 '21 '20 '19 '18

  • 2023 '22 '21 '20 '19 '18

    @Black_Elk heres the two dead spots. Timetable in between
    Screenshot from 2023-05-11 08-06-31.png

    @VictoryFirst I was thinking for the timetable we could go with a round token. E 40 L40 etc… make one plain and one maybe red or not full on fire engine but enough to tell the difference at a glance. I can then trigger the red one to show up for that turn.

    Also will need names. I will post a list. You can tell where they go by hovering on box. Army Group probably go all one line. LMs probably stack. Well w/e you can see whats up lol

    If you’re up for it. :)

    Idk what font we ended up with. Probably just match as best you can or use what you think looks best :)

    I gotta do the xml stuff now. That’ll take a bit.

    Getting closer though :)

  • 2023 '22 '21 '20 '19 '18

    so with the details turned off you can see the lines are correct
    Screenshot from 2023-05-11 08-25-08.png

    I was just buzzing with relief on lol
    Screenshot from 2023-05-11 08-27-29.png

    Looks like that Uboat trying to be sneaky :)

  • 2023 '22 '21 '20 '19 '18

    So @Black_Elk just to clarify on timetable, I’m gonna use actual units there as I made them TTys and Changer is Allied to everybody, so we would just need some sorta background. Not the actual units as in Captains example

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst heres the list of Names. I think I’ll change UK TG to UK Tank.

    1st Desert
    3rd Panzer
    3rd Waffen
    Army Group South
    Army Group Centre
    Army Group North
    1st Waffen
    1st Panzer
    2nd Waffen
    4th Waffen
    2nd Panzer
    1st Corps
    1st Tank
    2nd Corps
    2nd Tank
    3rd Corps
    LM 1
    LM 2
    LM 3
    LM 4
    LM 5
    LM 6
    LM 7
    LM 8
    LM 9
    LM 10
    1st Army Group
    2nd Army Group
    UK Desert
    UK TG
    USA Desert
    1st USA Tank
    2nd USA Tank
    USA Army Group

    Edit
    You should be able to Name however you want and then that name can be given these names in the decorations and they’ll show up. (the ones you make) We don’t need names for the timetable as the image will always be present

    Edit
    Also need Total War for timetable and a Heavy Bombers. Maybe a couple others i can’t remember lol Oh Pacific Ships

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I think we’ll need over flow images too. I just adjusted place so it’ll hit the box, but we need something in Bessarabia itself signifying it or you might go, fuck only 4 dudes, i’m attacking lol
    Screenshot from 2023-05-11 09-29-11.png


  • @barnee

    That’s some good news. Great that it finally worked. Not that I understood anything of it lol :) I am really a newbie when it comes to this. I am eager for learning about it though.

    Should I fire up the Japan turn using the UHD boxes git or the other one you sent me (which was just called UHD)?

    For clarification, which idea did you exactly have in mind for the timetable? Do you want boxes to represent each turn, and use a red token to keep track of the calendar turn? Or do you want tokens for each calendar turn, and put the token that corresponds with the current turn in one box? Sorry if I missed this, lost track because of all the posts lol.
    48x48 is a good size? That would be normal Army size. 52 is Tank army size. We could also go with 56.

    If I understand correctly, do you want tokens for each calendar turn, alternating between red and white?


  • @barnee

    Does the order from the list correspond with the boxes on top or is this just a random order?

    Which boxes are used for the landmines?

    Hope I can be of assistance with the names. Just only need to create PNGs of the names that’ll go in the boxes?

  • 2023 '22 '21 '20 '19 '18

    @Black_Elk yea I’m gonna change a couple. I’m gonna move the overflow Bessarabia and W UKR to Army Group Centre and Centre to South. South to LMs 8, 9, 10 to W UKR Flow.

    I think you need to be able to see the Flow and it’s Parent tty in same view or it’s too confusing.

    I actually don’t know how these Flows will work. Might just be better rolling with triplea Flow. Have to playtest is all. Can always 86 em if they don’t.

    Anyway, Idk if I can erase it lol. Dimensions are same though. 600, couple 300s and 3 100s

    Sorry to string :)

    I’ll see if I can do it


  • @victoryfirst heh heh yea sorry to spam out. Yea you can go ahead and do JPNs turn. Use latest git it’s always same link
    https://github.com/beelee1/global_40_expansion_uhd_boxes

    List is random. I will post order but you can hhover on TTy and it’ll say what it is.

    yea i"ve never done the names. I searched a gimp font thing and found some info there

    yea was thinking for timetable make a token for each

    E
    41

    L
    42 etc…

    in a round one and then give a red background. Probably have to name it different red png or w/e. Then I can trigger it to activate red for that turn

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst LMs are LM1 LM2 etc … I haven’t decided which way to go there yet but was gonna go
    Bellarus
    LM OR
    E Pol

    Something like that. Got room for 3 spots vertical in LM Box

    Then put a Orange LM in the Box

    Make the LM Boxes to the right in E Europe and the 3 left W Europe.
    Idk Just so you can kinda see em without scrolling

    Not sure :) but something like that is the thought

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst order doesn’t matter as that is determined by the centers. The names will go in the misc folder. Then the decorations.txt supplies the coordinates where they are placed.

    You can see how “Aleutian Islands” is different from “Aleutian_Islands”
    Screenshot from 2023-05-11 10-45-53.png

    The former is what will show on the map. The latter is what it’s called in the code part

    I think lol Might have that backwards :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst ok one more spam :) what that does is take the png and use it for the game name “Aleutian Islands” in our example.

    “Aleutian Islands” is the code name.
    Screenshot from 2023-05-11 11-00-33.png

    although it doesn’t have the underscore so i guess i don’t really know how it works lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst OK I been up all night Sorry :) This is the link for our game with the latest SZ Fixes
    https://github.com/beelee1/global_40_expansion_uhd

    I will go away now

  • 2023 '22 '21 '20 '19 '18

    yea I don’t like the overflow boxes. Triplea does it fine. Not gonna use em. Easier to see the flow in the tty then moving to a box. I’ve never liked em actually :)

    So more room for decorations lol I guess could make more LMs too but I’m not sold on them either.

    Will just leave em blank for now


  • @barnee

    Here is the basic relief for your boxes map.

    If the boxes are set, you can choose whatever for the empty spots. Like if you have a graphic or something I can just insert it there, so the space isn’t showing white. For all the rest of the boxes I can just add an opacity transition or paste in some terrain/or patterns to make it looks like the other spots if you think it’s ready to roll.

    :)

    https://www.dropbox.com/s/jh37f6el6wak69i/relief_uhd_global_1940_boxes_basic_5-11-23.png?dl=0

  • 2023 '22 '21 '20 '19 '18

    @black_elk right arm. I think I’m gonna move a couple things. Hopefully I can paint over the lines and it’ll work :) but yea were pretty close for relief.

    @VictoryFirst can you make a couple names for our empty boxes ? The smaller box is 100x225. Was thinking

    U
    H
    D

    For it. idk, could try black lettering for it maybe ?

    and then the bigger box is 855x225. Was gonna go with something like

              Global 40
              Expansion
    

    Idk open to ideas. Was thinking that should be pretty simple and better than just an empty box. I don’t know how todo any of the decoration stuff really.

    Actually smaller box is 140 x 225

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