@leemorrison
Looking forward to it. Cheers! GG
Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
-
Hey Barnee,
I am currently doing the Japanese turn, and I had one suggestion - at the moment, the game gives priority to the DD when moving land units to a sea zone containing transports and destroyers. What I mean, is that it thinks every time I want to load the infantry unit on the Destroyer, rather than the transport. But 9/10 case, I want to load the unit onto the transport
So the game does this every time when I load two units onto a transport. When I do four, I do not get any message, and it automatically loads an infantry to the DD and the other three to the transports.
I find this a bit annoying to be honest, so that’s why I wanted to ask if it’s possible to fix this.
-
I also realized that I made a… ahem… very small mistake concerning the defense of Rome lol. Too much stuff needs to change in order to fix that, so I guess I’ll have to live with the disastrous result…
-
Also, the place in the Carolines might need to be adjusted. I cannot see that there are two planes there, because the number is hidden behind the other unit.
Just wanted to point that out :)
-
Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body> Japanese buy 1 Japan_destroyer, 6 armour, 1 elite, 1 fighter, 6 infantry and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 infantry moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 bomber moved from Kwangsi to Kansu 3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan 2 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 Japan_destroyer moved from 35 Sea Zone to 36 Sea Zone 1 elite moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer and 1 elite moved from 36 Sea Zone to 37 Sea Zone 1 elite moved from 37 Sea Zone to Malaya 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 Japan_destroyer moved from 42 Sea Zone to 56 Sea Zone 1 Japan_destroyer moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to New Guinea 1 fighter moved from Caroline Islands to 46 Sea Zone 2 Japan_destroyers moved from 45 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 1 battleship moved from 44 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangsi to Szechwan Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 Japan_destroyers, 2 fighters and 2 tactical_bombers ANZAC defend with 1 Escort_Convoy, 1 submarine and 1 transport Japanese roll dice for 2 Japan_destroyers, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 Escort_Convoy and 1 transport in 46 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 2 Japan_destroyers, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 3 : 4/6 hits, 3,00 expected hits ANZAC roll dice for 1 Escort_Convoy and 1 transport in 46 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits 1 Escort_Convoy owned by the ANZAC and 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 Japan_destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 Escort_Convoy, 1 submarine and 1 transport Battle in New Guinea Changer loiter and taunt; Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Changer defend; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 3/5 hits, 2,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kansu Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 3 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 4/9 hits, 4,00 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Malaya Japanese attack with 1 artillery and 1 elite British defend with 1 infantry Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 artillery and 1 elite remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Shensi 3 armour moved from Hunan to Szechwan 3 mech_infantrys moved from Hunan to Szechwan 1 armour and 2 mech_infantrys moved from Shantung to Hopei 1 armour and 2 mech_infantrys moved from Kiangsu to Hopei 1 bomber, 3 fighters and 2 tactical_bombers moved from Szechwan to Hopei 1 bomber moved from Kansu to Hopei 1 Rail and 1 infantry moved from Kiangsu to Shensi 1 artillery moved from Anhwe to Hunan 1 infantry moved from Kwangsi to French Indo China 1 Rail and 1 elite moved from Kiangsu to Shensi 1 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Kiangsu to Anhwe 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery, 1 elite and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 aaGun moved from Hunan to Anhwe 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from New Guinea to 45 Sea Zone 1 Japan_destroyer moved from 42 Sea Zone to 45 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 7 Sea Zone 1 pacific_submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to Japan EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Korea Place Units - Japanese 3 armour placed in Shantung 3 armour placed in Kiangsu 1 elite and 7 infantry placed in Japan 1 Japan_destroyer, 1 fighter and 2 transports placed in 6 Sea Zone Japanese undo move 4. 1 Japan_destroyer and 2 transports placed in 6 Sea Zone 1 fighter placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 Japan_destroyer EDIT: Adding units owned by Japanese to Caroline Islands: 2 Fortifications EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from Anhwe: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 60 PUs; end with 63 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 65 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 68 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,83 ANZAC regular : -2,17 British regular : -0,33
-
@victoryfirst
Game HistoryRound: 6 Purchase Units - Americans Americans buy 2 Escorts, 3 Fortifications, 4 artilleries, 1 destroyer, 1 elite, 2 submarines, 3 transports and 1 usa_tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 submarine moved from 8 Sea Zone to 16 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone 1 destroyer and 2 usa_fighters moved from 26 Sea Zone to 46 Sea Zone 1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 elite moved from 46 Sea Zone to New Guinea 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery, 1 elite and 1 usa_armour moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 1 artillery, 1 carrier, 1 elite, 1 infantry, 2 transports, 1 usa_armour and 2 usa_fighters moved from 91 Sea Zone to 95 Sea Zone 1 artillery, 1 elite, 1 infantry and 1 usa_armour moved from 95 Sea Zone to Southern Italy 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 usa_tactical_bomber moved from Gibraltar to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in Southern Italy Americans attack with 1 artillery, 1 elite, 1 infantry and 1 usa_armour Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 Heavy_BB in Southern Italy, round 2 : 0/2 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 elite, 1 infantry and 1 usa_armour in Southern Italy, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 2 : 4/5 hits, 1.33 expected hits 1 elite owned by the Americans, 1 aaGun owned by the Italians, 1 usa_armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy Italians win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery, 1 elite, 1 infantry and 1 usa_armour Casualties for Italians: 1 aaGun Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 usa_tactical_bomber Germans defend with 1 GermanUBoat Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 usa_tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 1 submarine and 1 usa_tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 16 Sea Zone Americans attack with 1 submarine and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 usa_fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer, 1 transport and 2 usa_fighters Japanese defend with 2 Japan_destroyers Americans roll dice for 1 destroyer, 1 transport and 2 usa_fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 Japan_destroyers in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 Japan_destroyers owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone Americans win with 1 transport and 2 usa_fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 Japan_destroyers Battle in New Guinea Changer loiter and taunt; Americans attack with 1 artillery and 1 elite Changer defend; Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 elite in New Guinea, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in New Guinea Americans roll dice for 1 elite in New Guinea, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits 1 elite owned by the Americans lost in New Guinea Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 elite Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from 46 Sea Zone to 54 Sea Zone 1 Heavy_BB, 1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 1 pacific_cruiser, 1 pacific_submarine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 8 Sea Zone to 10 Sea Zone 1 usa_fighter moved from Western United States to Hawaiian Islands 2 ArmoredInfantrys and 1 artillery moved from Central United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 2 ArmoredInfantrys, 1 Escort_Convoy, 1 artillery, 1 elite and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 ArmoredInfantrys, 1 artillery and 1 elite moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 USA_TankGeneral moved from Eastern United States to Central United States 1 usa_tactical_bomber moved from 104 Sea Zone to Gibraltar Place Units - Americans 2 Fortifications placed in Aleutian Islands 1 Fortification placed in Midway 1 Escort and 1 submarine placed in 10 Sea Zone 3 artilleries and 1 usa_tactical_bomber placed in Western United States 1 Escort, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 artillery and 1 elite placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger Americans Loses Philippines Turn6: Americans met a national objective for an additional -3 PUs; end with 63 PUs Trigger Americans Loses Guam Turn6: Americans met a national objective for an additional -1 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 10 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 artillery, 1 fighter and 10 infantry moved from Yunnan to Szechwan 1 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Kansu Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 11 infantry Japanese defend with 3 armour, 1 infantry and 4 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Szechwan, round 2 : 0/13 hits, 2.83 expected hits Japanese roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 6/8 hits, 3.17 expected hits 6 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated 5 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Yunnan Japanese win with 3 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -18 Casualties for Chinese: 6 infantry Battle in Kansu Chinese attack with 2 Rails Japanese defend with 1 infantry Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 Rail owned by the Chinese lost in Kansu Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 1/1 hits, 0.33 expected hits 1 Rail owned by the Chinese lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 Rails Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Sikang 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 UK_LCV, 1 aaGun, 1 artillery, 7 infantry, 1 mech_infantry, 1 transport and 3 uk_armours; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 artillery and 2 infantry moved from Yunnan to French Indo China 1 uk_fighter moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 uk_tactical_bomber moved from Yunnan to Kweichow 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 bomber and 1 uk_fighter moved from United Kingdom to 119 Sea Zone Combat - British Battle in 119 Sea Zone British attack with 1 bomber, 1 destroyer and 1 uk_fighter Germans defend with 2 GermanUBoats British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 119 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 GermanUBoats in 119 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 119 Sea Zone British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 119 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Battle in French Indo China British attack with 1 artillery, 2 infantry and 1 uk_fighter Japanese defend with 1 infantry British roll dice for 1 artillery, 2 infantry and 1 uk_fighter in French Indo China, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 2 infantry and 1 uk_fighter in French Indo China, round 3 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow British attack with 1 artillery, 1 infantry and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 uk_tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery, 1 infantry and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belarus 1 uk_tactical_bomber moved from Kweichow to Yunnan 1 uk_fighter moved from French Indo China to Yunnan 1 infantry moved from Burma to Shan State 1 aaGun, 1 artillery and 9 infantry moved from Burma to Yunnan 2 uk_armours moved from India to Yunnan 2 infantry moved from India to Burma 2 uk_armours moved from Eastern Persia to India 2 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys and 5 uk_armours moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 uk_armour moved from Egypt to Iraq 1 uk_armour moved from Belgian Congo to Egypt 1 battleship and 1 cruiser moved from 81 Sea Zone to 95 Sea Zone 2 Rails and 2 infantry moved from Union of South Africa to Belarus 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 bomber and 1 uk_fighter moved from 119 Sea Zone to United Kingdom Place Units - British 1 UK_LCV and 1 artillery placed in United Kingdom 1 transport placed in 106 Sea Zone 2 infantry and 1 uk_armour placed in Union of South Africa 1 mech_infantry and 2 uk_armours placed in Iraq 1 aaGun and 5 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4 British collect 40 PUs (4 lost to blockades); end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -2.83 Americans regular : -5.17 Japanese regular : 4.50 Italians regular : 2.67 Germans regular : -0.67 British regular : 1.17
Uggh the Emperor must have sent his crack troops to szechwan lol
Those boys on the Missouri need to practice there gunnery :)
-
@VictoryFirst just a reminder, you have to roll naval battles with BBs in edit if there’s a chance there gonna take damage. Ignore the first hit but if it has to take a second one, then it gets double tapped and sunk.
That’s because it will quit attacking after it’s first hit. I fixed it for next version but it was an xml one, so we can’t use it in our game.
I know, pita lol
-
@VictoryFirst and then if it survives, edit to “BB_Damaged” and give it 1 hit :)
-
-
Just noticed that there is a slight problem with the Edit-mode-on-during-combat method for para’s.
Here, it is unclear which die is for the para, and which for the infantry. In this case it doesn’t matter since they all rolled three of higher, but in the case it does, it can be hard to determine.I guess we could say that in the combat dialog, the para is under the infantry, so the third die is considered to be rolled by the Para? I don’t know lol :)
-
NVM there are infantry with them so they wouldn’t even roll at three lol xD.
In that case, there would be no problem since they would roll on their own anyway.
False alarm! :)
-
Game History
Round: 6 Purchase Units - Italians Italians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Rostov EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Ukraine 2 armour and 1 artillery moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Tunisia to Algeria 1 armour moved from Libya to Algeria EDIT: 1 italian_para moved from Greece to Ukraine EDIT: 1 italian_para moved from Greece to Rostov EDIT: 2 infantry moved from Yugoslavia to Bulgaria EDIT: 1 italian_para moved from Greece to Bulgaria 1 bomber moved from Greece to Western Ukraine 2 fighters moved from Greece to Bulgaria Combat - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Battle in Bulgaria EDIT: Italians attack with 2 fighters, 2 infantry and 1 italian_para EDIT: Russians defend with 2 russian_paras EDIT: 0/2 hits, 0,33 expected hits EDIT: 1/5 hits, 1,50 expected hits EDIT: 1/2 hits, 0,67 expected hits EDIT: 1 russian_para owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria EDIT: 2/4 hits, 1,33 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 russian_para owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria EDIT: Italians takes Bulgaria from Russians EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2 EDIT: Battle in Ukraine EDIT: Italians attack with 1 Italian_LCV, 2 infantry and 1 italian_para EDIT: Russians defend with 1 infantry EDIT: 0/3 hits, 0,50 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 0/3 hits, 0,50 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 Italian_LCV owned by the Italians lost in Ukraine EDIT: 0/3 hits, 0,50 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 0/3 hits, 0,50 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Italians lost in Ukraine EDIT: 1/2 hits, 0,33 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Russians lost in Ukraine EDIT: Italians takes Ukraine from Russians EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -3 EDIT: Battle in Rostov EDIT: Italians attack with 1 Italian_LCV, 2 infantry and 1 italian_para EDIT: Russians defend with 1 infantry EDIT: 1/3 hits, 0,50 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Russians lost in Rostov EDIT: Italians takes Rostov from Russians EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Turning off Edit Mode Battle in Algeria Italians attack with 1 armour and 2 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 2 infantry in Algeria, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Western Ukraine Italians attack with 2 armour, 1 artillery, 1 bomber and 1 infantry Russians defend with 1 armour and 1 elite Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 armour and 1 elite in Western Ukraine, round 2 : 0/3 hits, 1,17 expected hits 1 armour owned by the Russians and 1 elite owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 armour and 1 elite Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 2 fighters moved from Bulgaria to Southern Italy 1 bomber moved from Western Ukraine to Romania 1 infantry moved from Romania to Bessarabia 3 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 artillery and 3 infantry moved from France to Northern Italy 3 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Libya to Tunisia Place Units - Italians 8 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : 0,83 Russians regular : -1,17 EDIT: : 0,00
Wow the edit mode actually works really well. It’s much better to manually choose those casualties than using the A&A.org die roller, which always takes so long and takes up a lot of space
Exp Game 2 I6.tsvg because of the posts lol.
-
That were indeed some very lousy dice by you. Didn’t expect at all Rome would survive. Lol the Szechwan battle was a complete disaster for the Chinese…
The funny thing is that in the other games I am currently playing, my opponent also has these bad dice, while mine are above average. I guess I just bring bad luck to my opponent :)
-
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 airfield_Hvy and 1 transport; Remaining resources: 2 PUs; Place Units - ANZAC Units in Queensland being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Queensland Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 46 Sea Zone 1 Escort_Convoy and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 artillery moved from Queensland to 54 Sea Zone 1 Escort_Convoy, 1 armour, 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 armour and 1 artillery moved from 46 Sea Zone to New Guinea 1 submarine moved from 62 Sea Zone to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 Japan_destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 Japan_destroyer Battle in New Guinea Changer loiter and taunt; ANZAC attack with 1 armour and 1 artillery Changer defend; Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 armour and 1 artillery in New Guinea, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in New Guinea Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 armour and 1 artillery Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from 55 Sea Zone to Queensland 1 armour moved from Queensland to New South Wales Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Loses NewGuinea Turn6: ANZAC met a national objective for an additional -2 PUs; end with 10 PUs Turning on Edit Mode EDIT: Changing PUs for ANZAC from 10 to 8 EDIT: Turning off Edit Mode COMMENT: Remove 2 PUs From ANZAC for Losing DNG Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 2.00 ANZAC regular : 0.33
Heh heh Dice can be fickle :) They have there own swing to things :)
So I bought a Hvy Ind by mistake instead of AF. I tried to edit it away but didn’t work so I just restarted ANZAC. In case you see any weirdness.
I also deleted 2 PUs from ANZAC for losing DNG.
-
@VictoryFirst You have basically achieved economic parity. 182 Good Guys 180 Bad Guys lol
-
@barnee
Game HistoryRound: 7 Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body> Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body> Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body> Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans Germans buy 3 GermanUBoats, 2 Panzer_Grndrss, 2 Waffen_Artys, 1 Waffen_Oberst, 1 elite, 1 factory_minor, 1 german_para, 8 infantry, 2 waffen_infantrys and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 armour, 2 artilleries, 2 infantry and 1 waffen_infantry 2 Waffen_Artys, 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 1 Waffen_Oberst_3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 WaffenPnzrGrndrs and 1 Waffen_Oberst_3 moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Bryansk 2 Panzer_Grndrss moved from Eastern Poland to Bryansk 1 waffen_infantry moved from Eastern Poland to Bryansk EDIT: 1 Waffen_Oberst moved from Eastern Poland to Greater Southern Germany 1 tactical_bomber moved from Romania to Bryansk 2 bombers moved from Novgorod to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 1 artillery and 1 elite moved from Archangel to Belarus 2 infantry moved from Archangel to Belarus 1 fighter moved from Western Germany to Belarus 2 infantry moved from Novgorod to Belarus Combat - Germans Battle in Belarus Germans attack with 3 WaffenPnzrGrndrs, 1 Waffen_Oberst_3, 1 artillery, 1 elite, 1 fighter and 4 infantry; Changer loiter and taunt Changer defend; British defend with 2 infantry; Russians defend with 1 Soviet_Commisar_3, 1 aaGun and 5 armour Russians roll AA dice in Belarus : 0/1 hits, 0,17 expected hits Germans roll dice for 3 WaffenPnzrGrndrs, 1 Waffen_Oberst_3, 1 artillery, 1 elite, 1 fighter and 4 infantry in Belarus, round 2 : 7/14 hits, 4,83 expected hits Russians roll dice for 1 Soviet_Commisar_3, 1 aaGun, 5 armour and 2 infantry in Belarus, round 2 : 5/11 hits, 4,83 expected hits 1 elite owned by the Germans, 4 armour owned by the Russians, 4 infantry owned by the Germans, 1 aaGun owned by the Russians and 2 infantry owned by the British lost in Belarus 1 fighter owned by the Germans retreated 1 Waffen_Oberst_3 owned by the Germans, 3 WaffenPnzrGrndrs owned by the Germans and 1 artillery owned by the Germans retreated to Novgorod Russians win with 1 Soviet_Commisar_3 and 1 armour remaining. Battle score for attacker is 16 Casualties for Germans: 1 elite and 4 infantry Casualties for British: 2 infantry Casualties for Russians: 1 aaGun and 4 armour Battle in Bryansk Germans attack with 2 Panzer_Grndrss, 1 armour, 2 bombers, 2 fighters, 2 tactical_bombers and 1 waffen_infantry Russians defend with 5 infantry and 1 tactical_bomber Germans roll dice for 2 Panzer_Grndrss, 1 armour, 2 bombers, 2 fighters, 2 tactical_bombers and 1 waffen_infantry in Bryansk, round 2 : 6/10 hits, 5,17 expected hits Russians roll dice for 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2,17 expected hits 2 Panzer_Grndrss owned by the Germans, 1 tactical_bomber owned by the Russians, 5 infantry owned by the Russians and 1 waffen_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 2 Panzer_Grndrss and 1 waffen_infantry Casualties for Russians: 5 infantry and 1 tactical_bomber Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Greater Southern Germany: 1 Waffen_Oberst EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Ukraine Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 bombers, 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod 1 fighter moved from Belarus to Novgorod 1 Panzer_General3 and 5 armour moved from Archangel to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Bessarabia to Ukraine 1 elite moved from Eastern Poland to Western Ukraine 1 elite moved from Romania to Eastern Poland 2 german_paras moved from Romania to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 armour moved from Germany to Eastern Poland 3 armour moved from Germany to Eastern Poland 1 Panzer_General moved from Germany to Eastern Poland 1 Waffen_Oberst moved from Germany to Eastern Poland 1 Waffen_Arty moved from Germany to Eastern Poland 1 waffen_panzer moved from Germany to Eastern Poland 1 waffen_infantry moved from Germany to Eastern Poland 1 Waffen_Arty moved from Germany to Western Germany 1 artillery moved from Holland Belgium to France 1 fighter moved from Normandy Bordeaux to Western Germany 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Normandy Bordeaux to Southern France 2 Rails moved from Germany to Western Germany 1 Rail and 1 infantry moved from Western Germany to Eastern Poland 1 Rail and 1 infantry moved from Western Germany to Ukraine 1 infantry moved from Western Germany to Holland Belgium Place Units - Germans 3 GermanUBoats placed in 112 Sea Zone 3 infantry placed in Normandy Bordeaux 1 factory_minor placed in Novgorod 2 Panzer_Grndrss, 1 elite and 1 german_para placed in Germany 2 infantry placed in Western Germany 2 infantry placed in France 1 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 1 Panzer_General3 EDIT: Removing units owned by Germans from Eastern Poland: 1 Panzer_General EDIT: Adding units owned by Germans to Novgorod: 1 Waffen_Oberst EDIT: Removing units owned by Germans from Novgorod: 1 Waffen_Oberst_3 EDIT: Turning off Edit Mode COMMENT: Panzer + Waffen army (3 panzergrenadiers) form in Novgorod COMMENT: Panzer + Waffen Army (one Panzer, one artillery, one infantry) form in E.Pol Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 1,00 Germans regular : 3,00 Russians AA : -0,17
So sorry for the delay again. Almost drowned in the work lol :)
-
Here’s comment log for your reference:
COMMENT: Panzer + Waffen army (3 panzergrenadiers) form in Novgorod
COMMENT: Panzer + Waffen Army (one Panzer, one artillery, one infantry) form in E.Pol -
Also, if you wanted to take a commissar instead of a tank in Belarus as a casualty, feel free to edit.
-
@victoryfirst you stoner, you forgot to roll for the landmines in belarus lol Actually, I didn’t expect them to survive, so we’ll just say they didn’t step on any :) as opposed to a reroll where they get there asses kicked :)
I’ll try and have something here after bit
-
@victoryfirst did you wanna move those guys in Vyborg and Karelia ?
-
Game History
Round: 7 Purchase Units - Russians Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Russians buy 3 Mass_Tankss, 1 Russian_Rockets, 1 Tank_General, 3 guard_infantrys and 1 russian_para; Remaining resources: 0 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar_3 EDIT: Adding units owned by Russians to Smolensk: 1 Soviet_Commisar EDIT: Removing units owned by Russians from Belarus: 1 Soviet_Commisar_3 EDIT: Adding units owned by Russians to Belarus: 1 Soviet_Commisar EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 92 Sea Zone to 93 Sea Zone 6 infantry moved from Caucasus to Rostov 1 tactical_bomber moved from Caucasus to Rostov 1 infantry moved from Vologda to Archangel 1 infantry moved from Nenetsia to Archangel EDIT: 3 Russian_Rocketss moved from Russia to Western Ukraine 1 Soviet_Commisar and 1 armour moved from Belarus to Bryansk 1 infantry moved from Smolensk to Belarus 1 infantry moved from Smolensk to Archangel 2 fighters moved from Smolensk to Archangel 2 fighters moved from Russia to Rostov 1 ArmyGroupActive, 2 Soviet_Commisars, 3 armour and 13 infantry moved from Smolensk to Bryansk 1 Tank_General3, 5 armour, 1 elite and 3 guard_infantrys moved from Russia to Bryansk Combat - Russians Battle in Archangel Russians attack with 2 fighters and 3 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber Italians defend with 1 Italian_LCV, 2 infantry and 1 italian_para Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Rostov, round 2 : 2/9 hits, 2.67 expected hits Italians roll dice for 1 Italian_LCV, 2 infantry and 1 italian_para in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Rostov, round 3 : 3/8 hits, 2.50 expected hits Italians roll dice for 1 Italian_LCV and 1 italian_para in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 italian_para owned by the Italians and 1 Italian_LCV owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Italians: 1 Italian_LCV, 2 infantry and 1 italian_para Battle in Western Ukraine Russians attack with 3 Russian_Rocketss Germans defend with 1 elite; Italians defend with 2 armour, 1 artillery and 1 infantry Russians roll dice for 3 Russian_Rocketss in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 Russian_Rocketss owned by the Russians lost in Western Ukraine Italians win with 2 armour, 1 artillery, 1 elite and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 Russian_Rocketss Battle in Bryansk Russians attack with 1 ArmyGroupActive, 3 Soviet_Commisars, 1 Tank_General3, 9 armour, 1 elite, 3 guard_infantrys and 13 infantry Germans defend with 1 armour Russians roll dice for 1 ArmyGroupActive, 3 Soviet_Commisars, 1 Tank_General3, 9 armour, 1 elite, 3 guard_infantrys and 13 infantry in Bryansk, round 2 : 9/37 hits, 12.83 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 ArmyGroupActive, 3 Soviet_Commisars, 1 Tank_General3, 9 armour, 1 elite, 3 guard_infantrys and 13 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novosibirsk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Timguska 4 infantry moved from Caucasus to Volgograd 1 tactical_bomber moved from Rostov to Caucasus 2 fighters moved from Rostov to Russia 2 russian_paras moved from Russia to Caucasus 2 fighters moved from Archangel to Russia 1 armour moved from Urals to Russia 1 Rail moved from Russia to Caucasus 1 Rail and 1 armour moved from Caucasus to Russia 1 Rail moved from Russia to Urals 1 Rail and 1 infantry moved from Urals to Timguska 1 Europe_Rail moved from Russia to Urals 1 Europe_Rail and 1 infantry moved from Urals to Novosibirsk 1 infantry moved from Urals to Vologda 1 aaGun moved from Smolensk to Bryansk 1 infantry moved from Tambov to Bryansk Place Units - Russians 3 Mass_Tankss, 1 Russian_Rockets, 1 Tank_General, 3 guard_infantrys and 1 russian_para placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.83 Russians regular : -3.50
-
@VictoryFirst I spaced upgrading the Escort off Queensland in case you decide to attack it :)