scramble & ool
GL
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 armour moved from Archangel to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Greece to Turkey
Italians take Turkey from Neutral_True
2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,6
Italians collect 12 PUs (8 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Russians regular : -1.00
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from 74 Sea Zone to India
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Spain
Turn Complete - French
Combat Hit Differential Summary :
Sorry I haven’t played this. Been depressed.
Just noticed that the USSR planes couldn’t reach India because they couldn’t overfly Afghanistan - it hasn’t been attacked yet. Or am I reading the rules wrongly here?
Will check.
Eur rules, p11
“Air units can’t fly over an unfriendly neutral
unless they are attacking it.”
Afghanistan became an unfriendly neutral when the Allies declared war on the Strict Neutrals. - Long quote warning
Eur rules, p11
“Strict Neutrals
Sweden, Turkey, and Switzerland are examples of strict
neutrals. They have no particular leaning toward one side or
the other. These neutrals can be controlled only by invading
them. Strict neutrals are treated in exactly the same way as
unfriendly neutrals, with one exception. An attack by either
alliance on a strict neutral territory (whether successful or
not) will result in all remaining strict neutrals immediately
becoming pro-Allies or pro-Axis, depending on who violated
the strict neutral’s neutrality. For example, if Germany
attacks Sweden, all the other strict neutrals on the map would
take on a pro-Allies status for all purposes.”
I reckon Japan would have attacked India without those Soviet planes. Do you think it is too late to undo the error?
I hope you are feeling better.
When US attacked Spain (Strict Neutral) all other strict neutrals becase pro-Axis - including Afghanistan. I don’t agree that Afghanistan became an unfriendly neutral - I believe it became pro-Axis - and therefore the mentioned limitation of air units don’t apply.
I believe the NCM move was legal.
Feel free to post/ask the question in the rules section and we can get an official ruling.
If you are correct and I am not allowed to reinforce India with Russia planes during NCM, we can go back to Russia 5 NCM where the error was made and thereby let you have the option to attack India in Japan 5.
You can’t fly over a neutral. Strict/true neutral, pro your side or pro the other side, unless you attack it. You could just go 1 round and then that neutral is no longer neutral, and your air on the initial attack may go ahead and fly over (in this case, to India)
Once a neutral has been attacked once, both sides may fly over freely even if that territory has not been conquered.
To expedite your play, here is a link to the stickied thread in the G40 section of this site. This summary has been there for a long time, and Krieghund has scrutinized it and it has been adjusted to his liking.
https://www.axisandallies.org/forums/topic/20494/mongolia-and-neutrals-rules-summarized-here
Ghost is offering to go back to Russia 5 NCM, so you don’t need my mediation on that matter.
Have fun! And I hope you get to feeling better, Simon
It is often a good idea to track in the game notes function of Triple A, which neutrals have been attacked.
Thank you for the clarification.
@ghostglider See you in the final :grinning:
Ok, cool, will rewind to J5. I have edited the planes back to Moscow. Let me know if there are any other or different NCMs you would like.
Scramble from India to fight my puny fleet?
No scramble.
I would like 6 M.INF+2 ARM moved from Russia to Volgograd as extra NCM’s.
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to New Guinea
3 artilleries, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 4 tactical_bombers and 3 transports moved from 35 Sea Zone to 46 Sea Zone
3 artilleries, 1 fighter, 3 infantry and 4 tactical_bombers moved from 46 Sea Zone to New Guinea
1 infantry moved from Burma to 38 Sea Zone
1 battleship and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 armour, 4 artilleries, 9 infantry and 7 mech_infantrys moved from Burma to India
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to India
EDIT: 2 fighters and 1 tactical_bomber moved from India to Russia
EDIT: 2 armour and 6 mech_infantrys moved from Russia to Volgograd
Combat - Japanese
Battle in New Guinea
Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in New Guinea, round 2 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers in New Guinea, round 2 : 8/13 hits, 6.00 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 3 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 4 fighters, 10 infantry, 7 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 fighter, 23 infantry and 1 tactical_bomber; ANZAC defend with 2 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 3 fighters, 10 infantry, 7 mech_infantrys and 4 tactical_bombers in India, round 2 : 9/31 hits, 10.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 3 fighters, 23 infantry and 1 tactical_bomber in India, round 2 : 9/27 hits, 10.17 expected hits
9 infantry owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 3 fighters, 1 infantry, 7 mech_infantrys and 4 tactical_bombers in India, round 3 : 6/22 hits, 9.33 expected hits
UK_Pacific roll dice for 3 fighters, 16 infantry and 1 tactical_bomber in India, round 3 : 6/20 hits, 7.83 expected hits
1 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in India, round 4 : 10/16 hits, 8.00 expected hits
UK_Pacific roll dice for 3 fighters, 10 infantry and 1 tactical_bomber in India, round 4 : 4/14 hits, 5.83 expected hits
3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers in India, round 5 : 5/12 hits, 6.67 expected hits
UK_Pacific roll dice for 3 fighters and 1 tactical_bomber in India, round 5 : 2/4 hits, 2.50 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 4 artilleries, 1 fighter, 10 infantry and 7 mech_infantrys
Casualties for British: 3 aaGuns, 1 fighter, 23 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 transport moved from 38 Sea Zone to 36 Sea Zone
3 fighters and 4 tactical_bombers moved from New Guinea to 46 Sea Zone
3 fighters moved from Japan to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from Manchuria to Jehol
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 6 infantry moved from Anhwe to Jehol
3 fighters and 4 tactical_bombers moved from India to Burma
1 aaGun and 3 infantry moved from Hunan to Anhwe
1 carrier and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 bombers moved from India to Burma
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
Japanese undo move 2.
3 artilleries placed in Kiangsu
1 artillery, 3 fighters and 2 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 2.
2 artilleries and 1 infantry placed in Kiangsu
2 artilleries, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Japanese regular : -4.17
British AA : -0.50
UK_Pacific regular : -5.33
ANZAC regular : -0.67
Thanks for the generous rewind. I was thinking it may have been too late because dice have been rolled that’s great.
Good luck to you and @gamerman01 in the finals, well, I hate saying good luck to both opponents but may you have a fair and fun final.
3 hits in Greece in round 1.
Please give OOL.
Hmm, going to say lose the inf + 1 tac.
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 3 infantry and 1 mech_infantry moved from Chile to Argentina
1 fighter moved from Brazil to Argentina
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Argentina
2 infantry moved from Spain to Southern France
2 fighters moved from Gibraltar to Southern France
1 mech_infantry moved from Spain to Holland Belgium
1 bomber moved from Gibraltar to Holland Belgium
Combat - Americans
Battle in Argentina
Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Neutral_True defend with 4 infantry
Americans win, taking Argentina from Neutral_True with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Holland Belgium to Spain
2 fighters moved from Southern France to Spain
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 65 Sea Zone to 89 Sea Zone
1 transport moved from 66 Sea Zone to 52 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 1 fighter moved from 60 Sea Zone to 61 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Argentina to French Guiana
Place Units - Americans
1 airfield and 1 factory_minor placed in Spain
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
2 artilleries, 3 infantry and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 21 infantry moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 14 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Saudi Arabia to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 fighters moved from Syria to Greece
1 bomber moved from Iraq to Greece
2 submarines moved from 92 Sea Zone to 97 Sea Zone
6 fighters moved from Spain to 97 Sea Zone
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
1 artillery and 2 infantry moved from Belgian Congo to Angola
Combat - British
Battle in Greece
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 tactical_bombers; Italians defend with 1 artillery and 2 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 2 tactical_bombers
Casualties for Italians: 1 artillery and 2 infantry
Battle in 97 Sea Zone
British attack with 6 fighters and 2 submarines
Italians defend with 1 destroyer
British win with 5 fighters and 2 submarines remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Battle in Mozambique
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Angola
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
Neutral_True win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 2 infantry
Casualties for Neutral_True: 1 infantry
Non Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour, 1 artillery and 2 mech_infantrys moved from Saudi Arabia to Iraq
1 artillery moved from Trans-Jordan to Syria
5 fighters moved from 97 Sea Zone to Syria
1 fighter moved from Greece to Syria
1 bomber moved from Greece to Iraq
3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 104 Sea Zone
6 infantry moved from 104 Sea Zone to Spain
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Portugal to Spain
1 infantry moved from Rio de Oro to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Spain
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 104 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
8 infantry placed in United Kingdom
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Re-do hasn’t been good to Euro Axis. Japan makes up for it though.
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Archangel to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Bryansk
Italians roll dice for 2 armour in Bryansk, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Belarus
1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,1
Italians collect 10 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : 1.00
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Spain
1 infantry moved from Morocco to Algeria
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Please note 1 ANZ FTR on US carrier in z54.
Intercept in Moscow?