barnee Axis vs VictoryFirst Allies G 40 Expansion

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst well that was weird it went to the default again lol Well I know how it works now Thanks again.

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 5 Escorts, 5 armour, 2 artilleries, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 Escort moved from 45 Sea Zone to 42 Sea Zone
            1 elite and 1 infantry moved from French Indo China to 36 Sea Zone
            1 elite, 1 infantry and 1 pacific_transport moved from 36 Sea Zone to 33 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 Japan_destroyer, 1 infantry and 1 pacific_submarine moved from 34 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery, 1 elite and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 Escort_Convoy moved from 6 Sea Zone to 22 Sea Zone
            1 Escort_Convoy moved from 22 Sea Zone to 33 Sea Zone
            1 Escort moved from 6 Sea Zone to 16 Sea Zone
            4 fighters moved from Japan to 16 Sea Zone
            1 JPN_Pacific_DD moved from 6 Sea Zone to 22 Sea Zone
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 44 Sea Zone
            Battle in 22 Sea Zone
                Japanese attack with 1 JPN_Pacific_DD, 4 fighters and 4 tactical_bombers
                Americans defend with 1 pacific_submarine
                    Japanese roll dice for 1 JPN_Pacific_DD, 4 fighters and 4 tactical_bombers in 22 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                    Americans roll dice for 1 pacific_submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 pacific_submarine owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 JPN_Pacific_DD, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 pacific_submarine
            Battle in 16 Sea Zone
                Japanese attack with 1 Escort and 4 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 Escort and 4 fighters in 16 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 Escort owned by the Japanese lost in 16 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 Escort
                Casualties for Americans: 1 destroyer
            Battle in 33 Sea Zone
                Japanese attack with 1 Escort_Convoy, 1 Japan_destroyer, 1 fighter, 1 pacific_submarine, 1 pacific_transport, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 pacific_submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Escort_Convoy, 1 Japan_destroyer, 1 fighter, 1 pacific_transport, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 Escort_Convoy, 1 Japan_destroyer, 1 fighter, 1 pacific_submarine, 1 pacific_transport, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 destroyer
            Battle in Caroline Islands
                Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite and 3 infantry
                Changer defend; Americans defend with 1 artillery and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 elite and 3 infantry in Caroline Islands, round 2 : 0/6 hits, 1.50 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 1 elite and 3 infantry in Caroline Islands, round 3 : 4/6 hits, 1.50 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 artillery owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 1 elite and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 artillery
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Yunnan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Burma
            1 Heavy_BB, 1 NavyFighter, 2 battleships, 4 carriers, 2 cruisers, 1 pacific_BB, 1 pacific_carrier and 1 pacific_cruiser moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            4 fighters and 4 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
            2 fighters moved from Japan to French Indo China
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 JPN_Pacific_DD moved from 6 Sea Zone to 18 Sea Zone
            1 Japan_destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 Japan_destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 elite moved from Shan State to Malaya
            1 aaGun and 1 infantry moved from Shan State to Burma
            2 artilleries and 2 infantry moved from Yunnan to Burma
            19 armour and 1 mech_infantry moved from Kweichow to Burma
            2 armour moved from Kwangtung to Yunnan
            1 Rail and 1 armour moved from Kiangsu to Yunnan
            1 Rail moved from Kiangsu to Shantung
            3 infantry moved from French Indo China to Shan State
            1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            2 armour moved from Shantung to Kweichow
            1 aaGun and 1 japanese_para moved from Kansu to Shensi
            1 infantry moved from Shantung to Anhwe
            1 Rail moved from Shantung to Korea
            1 Rail and 1 infantry moved from Korea to Burma
            1 elite and 1 infantry moved from Japan to 6 Sea Zone
            1 elite and 1 infantry moved from 6 Sea Zone to Korea
            1 fighter and 2 tactical_bombers moved from Philippines to Yunnan
    
        Place Units - Japanese
            5 Escorts placed in 6 Sea Zone
            1 artillery, 1 elite and 3 infantry placed in Japan
            2 armour and 1 infantry placed in Kiangsu
            3 armour placed in Shantung
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Trigger Japan Liberates CarolineIslands Turn9: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 68 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 79 PUs
            Trigger Japan Loses IwoJima Turn9: Japanese met a national objective for an additional -1 PUs; end with 78 PUs
            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : -1.17
    ANZAC regular : -0.33
    

    EXP J9.tsvg

  • B barnee referenced this topic on

  • @barnee

    Hi, sorry for the silence. Got ill yet again…

    Luckily it was not a big flu like previous times, just a mild illness. But man, I’ve never been sick so many times before! I hope this year I will not be a target of germs and viruses that much…


  • @victoryfirst

    Forgot to attack Italian destroyer…
    American Fighters +destroyer [dice 4d6]
    Italian destroyer [dice 1d6


  • 4d6: 4, 6, 4, 4


  • [dice 1d6]
    [dice 1d6]


  • 1d6: 6
    1d6: 3


  • [dice 4d6]
    [dice 1d6]

    [dice 1d6]


  • 4d6: 3, 3, 4, 6
    1d6: 5
    1d6: 3


  • Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 USA_Hvy_Bomber, 2 artilleries, 5 destroyers and 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 destroyer moved from 17 Sea Zone to 18 Sea Zone
            2 usa_fighters moved from 17 Sea Zone to 18 Sea Zone
            1 destroyer moved from 17 Sea Zone to 22 Sea Zone
            1 pacific_BB moved from 26 Sea Zone to 33 Sea Zone
            1 Heavy_BB moved from 17 Sea Zone to 33 Sea Zone
            4 carriers moved from 17 Sea Zone to 33 Sea Zone
            2 NavyFighters moved from 17 Sea Zone to 33 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from 17 Sea Zone to 22 Sea Zone
            5 usa_fighters moved from 17 Sea Zone to Caroline Islands
            1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 17 Sea Zone to 33 Sea Zone
            1 destroyer moved from 17 Sea Zone to 33 Sea Zone
            1 battleship, 3 cruisers and 1 pacific_cruiser moved from 17 Sea Zone to 33 Sea Zone
            1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 artillery, 5 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
            1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Southern France
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 Heavy_BB, 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_cruiser and 2 transports
                Japanese defend with 1 Escort_Convoy, 1 Japan_destroyer, 1 pacific_submarine, 1 pacific_transport and 1 transport
                    Americans roll dice for 1 Heavy_BB, 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_cruiser and 2 transports in 33 Sea Zone, round 2 : 8/12 hits, 6,67 expected hits
                    Japanese roll dice for 1 pacific_submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 Escort_Convoy, 1 Japan_destroyer, 1 pacific_transport and 1 transport in 33 Sea Zone, round 2 : 0/4 hits, 1,17 expected hits
                    1 transport owned by the Japanese, 1 pacific_transport owned by the Japanese, 1 Escort_Convoy owned by the Japanese, 1 Japan_destroyer owned by the Japanese and 1 pacific_submarine owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 Heavy_BB, 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_cruiser and 2 transports remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 Escort_Convoy, 1 Japan_destroyer, 1 pacific_submarine, 1 pacific_transport and 1 transport
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber
                Japanese defend with 1 JPN_Pacific_DD
                    Americans roll dice for 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 JPN_Pacific_DD in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 JPN_Pacific_DD owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 JPN_Pacific_DD
            Battle in Caroline Islands
                Changer loiter and taunt; Americans attack with 1 artillery, 3 infantry and 5 usa_fighters
                Changer defend; Japanese defend with 1 elite, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 3 infantry and 5 usa_fighters in Caroline Islands, round 2 : 3/9 hits, 3,50 expected hits
                    Japanese roll dice for 1 elite and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 1 elite owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 5 usa_fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 elite and 2 infantry
            Battle in 18 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Japanese defend with 1 JPN_Pacific_DD
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 18 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 JPN_Pacific_DD in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 JPN_Pacific_DD owned by the Japanese and 1 destroyer owned by the Americans lost in 18 Sea Zone
                Americans win with 2 usa_fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 JPN_Pacific_DD
            Battle in Southern France
                Americans attack with 1 artillery, 5 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 5 infantry, 1 marine and 1 mech_infantry in Southern France, round 2 : 1/8 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 5 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 destroyer moved from 17 Sea Zone to 19 Sea Zone
            1 destroyer moved from 17 Sea Zone to 18 Sea Zone
            1 pacific_carrier moved from 17 Sea Zone to 23 Sea Zone
            2 usa_fighters moved from 18 Sea Zone to 23 Sea Zone
            1 pacific_carrier and 2 usa_fighters moved from 23 Sea Zone to 33 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            2 transports moved from 17 Sea Zone to 33 Sea Zone
            1 destroyer moved from 17 Sea Zone to 16 Sea Zone
            1 carrier moved from 17 Sea Zone to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 pacific_transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            5 destroyers and 2 pacific_destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Midway to Eastern United States
            1 artillery, 1 elite and 6 infantry moved from Eastern United States to 101 Sea Zone
            2 Heavy_Transports, 1 artillery, 1 elite and 6 infantry moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery, 1 elite and 6 infantry moved from 91 Sea Zone to Morocco
            4 transports moved from 95 Sea Zone to 92 Sea Zone
            6 destroyers moved from 91 Sea Zone to 93 Sea Zone
            1 battleship, 2 carriers, 5 destroyers and 4 usa_fighters moved from 95 Sea Zone to 93 Sea Zone
            5 usa_fighters moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 96 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 93 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 17 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 USA_Hvy_Bomber placed in Eastern United States
            1 artillery and 7 infantry placed in Eastern United States
            1 artillery and 3 infantry placed in Western United States
            5 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
            Trigger Americans Loses Philippines Turn9: Americans met a national objective for an additional -3 PUs; end with 68 PUs
            Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 71 PUs
            Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Japanese regular : -1,33
    Germans regular : -0,33
    

    US9-C9-UK9.tsvg


  • @victoryfirst

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 armour, 4 infantry and 1 italian_para; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
                EDIT: Italians takes Ethiopia from British
                EDIT: Italians takes Belgian Congo from British
                EDIT: Italians takes Kenya from British
                EDIT: Turning off Edit Mode
            2 infantry moved from Iraq to Northwest Persia
            1 armour moved from Syria to Northwest Persia
            1 bomber moved from Southern Italy to Caucasus
            EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Caucasus
            EDIT: 1 italian_para moved from Egypt to Ethiopia
            EDIT: 1 italian_para moved from Egypt to Belgian Congo
            EDIT: 1 italian_para moved from Egypt to Kenya
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour and 2 infantry
                British defend with 1 infantry
                Italians win, taking Northwest Persia from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Italians attack with 1 Italian_LCV, 1 armour, 1 bomber and 1 infantry
                Russians defend with 2 infantry
                Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Italian_LCV and 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 bomber moved from Caucasus to Romania
            1 armour moved from Syria to Iraq
            2 armour and 2 infantry moved from Northern Italy to 97 Sea Zone
            2 armour and 2 infantry moved from 97 Sea Zone to Greece
            EDIT: 2 Italian_LCVs moved from Syria to Greece
    
        Place Units - Italians
            1 armour and 2 infantry placed in Egypt
            1 armour, 2 infantry and 1 italian_para placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
    

    EXP I 9.tsvg

    Just a reminder, Paras defend at 3 first rd. The E Persian Para rolled a 6 in History so no harm :)


  • @barnee
    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 Escort
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 Escort in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 Escort owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 Escort
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Dutch New Guinea
            1 cruiser moved from 46 Sea Zone to 56 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 56 Sea Zone
            1 artillery and 3 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Trigger ANZAC Liberates DNG Turn9: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Exp A9-F9.tsvg


  • @victoryfirst were you able to go with France ? I don’t see anything in History and “Changer” showed up with NCM as next turn phase.

    I musta Fckd something up in the xml. Changer should only go once at game start and then never again. Well, go ahead and edit any French moves on russia. I’ll do Germany and look at xml.

    It’s strange as I’ve played over 10 rd games before and never saw it happen. Well, all part of getting the bugs out in our first game :)

  • 2023 '22 '21 '20 '19 '18

    @barnee ahh … I see in pbem that France went. Didn’t show up in local mode for some reason. Still weird the way that changer showed up. Anyway, G 10 up soon :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    EXP G 10 CM.tsvg

    4 INF and 1 Pnzrgrndr from Novgorod cross the minefield in Archangel consisting of 3 LMs.

    [dice 3d6]


  • 3d6: 4, 2, 4

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst 1 unlucky German INF stepped on 1 LM

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 10
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Late 1944 and Our Factories are Now Producing Our Largest Tanks Ever !<br><br>You may Now Purchase Waffen Heavy Tanks.<b></body>
            Trigger Waffen Hvy Tank: buyWaffen_Hvy_Tank added to productionGermans
            Trigger Waffen Hvy Tank: buyRepair_Hvy_Tank added to productionGermans
            Germans buy 1 Me_262, 2 Panzer_Grndrss, 6 TotalWar_Tanks, 2 Waffen_Hvy_Tanks, 2 Waffen_Paras, 1 artillery, 1 elite, 2 german_paras and 4 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 2 King_Tigers and 2 german_paras
            2 Waffen_Hvy_Tanks and 2 Waffen_Paras placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 1 infantry
            EDIT: Removing units owned by Changer from Archangel: 1 russian_mine
            EDIT: Turning off Edit Mode
            COMMENT: Removing 1 G INF and 1 R LM in Arch
            1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
            1 infantry moved from Romania to Bessarabia
            3 mech_infantrys moved from Poland to Bessarabia
            2 fighters and 2 tactical_bombers moved from Romania to Belarus
            1 Me_262 and 2 fighters moved from Western Germany to Southern France
            1 fighter moved from Southern Italy to Southern France
            4 infantry moved from Normandy Bordeaux to Southern France
            1 artillery moved from France to Southern France
            1 elite moved from Normandy Bordeaux to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 Panzer_Grndrs moved from Northern Italy to Southern France
            11 infantry moved from Novgorod to Belarus
            1 Panzer_Grndrs and 3 infantry moved from Novgorod to Archangel
            1 bomber moved from Romania to Archangel
            1 Waffen_Arty and 1 waffen_infantry moved from Novgorod to Belarus
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 1 Me_262, 1 Panzer_Grndrs, 1 artillery, 1 elite, 3 fighters and 5 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 5 infantry, 1 marine and 1 mech_infantry
                    Germans roll dice for 1 Me_262, 1 Panzer_Grndrs, 1 artillery, 1 elite, 3 fighters and 5 infantry in Southern France, round 2 : 3/13 hits, 4.33 expected hits
                    Americans roll dice for 1 artillery, 5 infantry, 1 marine and 1 mech_infantry in Southern France, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
                    Germans roll dice for 1 Me_262, 1 Panzer_Grndrs, 1 artillery, 1 elite, 3 fighters and 4 infantry in Southern France, round 3 : 2/12 hits, 4.17 expected hits
                    Americans roll dice for 1 artillery, 2 infantry, 1 marine and 1 mech_infantry in Southern France, round 3 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                    Germans roll dice for 1 Me_262, 1 Panzer_Grndrs, 1 artillery, 1 elite, 3 fighters and 1 infantry in Southern France, round 4 : 4/9 hits, 3.67 expected hits
                    Americans roll dice for 1 artillery, 1 marine and 1 mech_infantry in Southern France, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 Me_262, 1 Panzer_Grndrs, 1 artillery, 1 elite and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 5 infantry
                Casualties for Americans: 1 artillery, 5 infantry, 1 marine and 1 mech_infantry
            Battle in Belarus
                Germans attack with 1 Waffen_Arty, 2 fighters, 11 infantry, 2 tactical_bombers and 1 waffen_infantry; Changer loiter and taunt
                Changer defend; Russians defend with 1 Soviet_Commisar_A2D3, 1 armour and 3 guard_infantrys
                    Germans roll dice for 1 Waffen_Arty, 2 fighters, 11 infantry, 2 tactical_bombers and 1 waffen_infantry in Belarus, round 2 : 4/17 hits, 5.17 expected hits
                    Russians roll dice for 1 Soviet_Commisar_A2D3, 1 armour and 3 guard_infantrys in Belarus, round 2 : 4/7 hits, 3.50 expected hits
                    1 armour owned by the Russians, 4 infantry owned by the Germans and 3 guard_infantrys owned by the Russians lost in Belarus
                    Germans roll dice for 1 Waffen_Arty, 2 fighters, 7 infantry, 2 tactical_bombers and 1 waffen_infantry in Belarus, round 3 : 5/13 hits, 4.50 expected hits
                    Russians roll dice for 1 Soviet_Commisar_A2D3 in Belarus, round 3 : 0/1 hits, 0.50 expected hits
                    1 Soviet_Commisar_A2D3 owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 Waffen_Arty, 2 fighters, 7 infantry, 2 tactical_bombers and 1 waffen_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 Soviet_Commisar_A2D3, 1 armour and 3 guard_infantrys
            Battle in Archangel
                Germans attack with 1 Panzer_Grndrs, 1 bomber and 3 infantry; Changer loiter and taunt
                Changer defend; Russians defend with 1 infantry
                    Germans roll dice for 1 Panzer_Grndrs, 1 bomber and 3 infantry in Archangel, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 Panzer_Grndrs, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 3/6 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Novgorod
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
            2 fighters and 2 tactical_bombers moved from Belarus to Romania
            1 bomber moved from Archangel to Romania
            2 fighters moved from Southern Italy to Egypt
            1 air_transport moved from Egypt to Western Germany
            1 Me_262 moved from Southern France to Southern Italy
            2 fighters moved from Southern France to Southern Italy
            1 fighter moved from Southern France to Western Germany
            4 mech_infantrys moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 Rail and 1 Waffen_Hvy_Tank moved from Germany to Novgorod
            1 Rail and 1 elite moved from Germany to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 mech_infantry moved from Poland to Eastern Poland
            1 German_LCV and 1 Waffen_Hvy_Tank moved from Germany to Slovakia Hungary
            3 infantry moved from Germany to Poland
            2 Waffen_Paras moved from Germany to Romania
            2 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 Me_262, 6 TotalWar_Tanks and 1 infantry placed in Western Germany
            1 Panzer_Grndrs and 2 infantry placed in Normandy Bordeaux
            1 Panzer_Grndrs, 1 artillery, 1 elite, 2 german_paras and 1 infantry placed in Germany
            Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
            Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,2,4,4,5,6,5,6,3,2,6,1,1,1,4,1,4,5
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -0.17
    Germans regular : -2.17
    

    EXP G 10.tsvg

    EXP G 10.tsvg

    Forgot to update Army Group Centre Makeup in Novgorod. It currently has
    1st Panzr Active
    1st Waffen 1 Pnzr, 2 INF Inactive

    2nd Panzr Inactive
    2nd Waffen 1 Pnzrgrndr, 1 Arty, 1 INF Inactive
    3 INF
    1 Elite
    1 Hvy Waffen Pnzr

    I think for the future I’ll add a number to the Army Group Flags and Panzer Armies as well as the Oberst and commisars. Be a little easier to keep track of

  • 2023 '22 '21 '20 '19 '18

    @barnee oops double posted the save. There both the same :)


  • @barnee
    I discovered something weird. The Combat factors for the Soviets is displayed incorrectly in the Battle Calculator
    82b265b4-56b0-4070-9955-72e3a8ea1ccb-image.png

    Not that it matters a lot, but I come out on 28 combat factors, while in the battle calculator, 27 is stated. Does this affect the battle?


  • @victoryfirst

    Para combat, two Para’s vs one Mech.

    [dice 2d6]
    [dice 1d6]

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