barnee Axis vs VictoryFirst Allies G 40 Expansion


  • @victoryfirst Heh heh was a little worried about ya. Thought maybe you joined a International Brigade lol

    Don’t worry china already exporting a new variant :) load up on vitamin c lol

  • 2023 '22 '21 '20 '19 '18

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
            Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
            Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
            Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
            Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
            Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
            Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
            Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
            Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
            Japanese buy 3 Escorts, 5 armour, 1 elite, 1 harbour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber moved from Yunnan to Burma
            1 infantry moved from Szechwan to Sikang
            1 elite moved from Shensi to Sikang
            6 armour moved from Kweichow to Sikang
            5 armour, 1 elite and 1 japanese_para moved from Kansu to Tsinghai
            4 armour moved from Suiyuyan to Tsinghai
            2 bombers moved from French Indo China to Sikang
    
        Combat - Japanese
            Battle in Sikang
                Japanese attack with 6 armour, 2 bombers, 1 elite and 1 infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 6 armour, 2 bombers, 1 elite and 1 infantry in Sikang, round 2 : 5/11 hits, 4.83 expected hits
                    Chinese roll dice for 5 infantry in Sikang, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 elite owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 6 armour and 2 bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 elite and 1 infantry
                Casualties for Chinese: 5 infantry
            Battle in Tsinghai
                Japanese attack with 9 armour, 1 elite and 1 japanese_para
                Chinese defend with 6 infantry
                    Japanese roll dice for 9 armour, 1 elite and 1 japanese_para in Tsinghai, round 2 : 5/12 hits, 5.00 expected hits
                    Chinese roll dice for 6 infantry in Tsinghai, round 2 : 2/6 hits, 2.00 expected hits
                    1 elite owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 8 armour and 1 japanese_para in Tsinghai, round 3 : 5/9 hits, 4.17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 7 armour and 1 japanese_para remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 armour and 1 elite
                Casualties for Chinese: 6 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 2.50 expected hits
                    British roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Yunnan
            1 Escort_Convoy and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 Escort_Convoy, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 Japan_destroyer, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            1 battleship moved from 41 Sea Zone to 36 Sea Zone
            1 Japan_destroyer moved from 38 Sea Zone to 36 Sea Zone
            3 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            1 infantry moved from Anhwe to Kweichow
            2 armour moved from Kiangsu to Kweichow
            2 armour moved from Shantung to Kweichow
            2 bombers moved from Sikang to French Indo China
            1 aaGun moved from Kansu to Tsinghai
            1 Rail moved from Kiangsu to Korea
            1 Rail and 1 infantry moved from Korea to Kansu
            1 Rail moved from Kiangsu to Korea
            1 Rail and 1 elite moved from Korea to Yunnan
            1 aaGun and 1 infantry moved from Korea to Manchuria
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 Escort_Convoy moved from 6 Sea Zone to 23 Sea Zone
            1 Escort moved from 6 Sea Zone to 22 Sea Zone
            1 Escort moved from 35 Sea Zone to 34 Sea Zone
            1 Escort_Convoy moved from 35 Sea Zone to 46 Sea Zone
            2 NavyFighters and 1 pacific_carrier moved from 6 Sea Zone to 36 Sea Zone
            1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone
            1 elite moved from Japan to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun and 1 elite moved from 36 Sea Zone to French Indo China
            EDIT: 2 infantry moved from Japan to Korea
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 Escort_Convoy
            EDIT: Adding units owned by Japanese to 23 Sea Zone: 1 Escort
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 Escort_Convoy
            EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 Escort
            EDIT: Turning off Edit Mode
            1 harbour and 3 infantry placed in French Indo China
            3 armour placed in Kiangsu
            2 armour and 1 mech_infantry placed in Shantung
            1 elite and 2 infantry placed in Japan
            3 Escorts placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
            Japanese collect 65 PUs; end with 65 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Trigger Japan Loses CarolineIslands Turn7: Japanese met a national objective for an additional -3 PUs; end with 66 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 74 PUs
            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 0.50
    British regular : 0.33
    

    EXP J7.tsvg

    GD it Forgot i wanted to Conquer Guam. Oh well, that’s what I get for being a stoner lol :sunglasses:


  • @barnee
    Game History

    Round: 7
    
        Purchase Units - Americans
            Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
            Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
            Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
            Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
            Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
            Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
            Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
            Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
            Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
            Americans buy 1 artillery, 6 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 artillery, 5 infantry, 1 marine and 1 usa_armour moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 7 destroyers, 5 infantry, 1 marine, 4 transports, 1 usa_armour and 4 usa_fighters moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 artillery, 5 infantry, 1 marine and 1 usa_armour moved from 95 Sea Zone to Northern Italy
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 pacific_submarine moved from 26 Sea Zone to 23 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Caroline Islands to 16 Sea Zone
            3 usa_fighters moved from 33 Sea Zone to 23 Sea Zone
            3 usa_fighters moved from 33 Sea Zone to 22 Sea Zone
            2 usa_fighters and 1 usa_tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 artillery, 5 infantry, 1 marine and 1 usa_armour
                Italians defend with 1 aaGun, 1 factory_major and 6 infantry
                    Americans roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery, 5 infantry, 1 marine and 1 usa_armour in Northern Italy, round 2 : 3/8 hits, 2,17 expected hits
                    Italians roll dice for 1 aaGun and 6 infantry in Northern Italy, round 2 : 4/7 hits, 2,17 expected hits
                    1 aaGun owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 3 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 4 infantry in Northern Italy, round 3 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 4 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 3 infantry in Northern Italy, round 4 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 5 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 1 artillery, 1 marine and 1 usa_armour remaining. Battle score for attacker is 8
                Casualties for Americans: 5 infantry
                Casualties for Italians: 1 aaGun and 6 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 Escort
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 Escort in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 Escort owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 Escort
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer and 3 usa_fighters
                Japanese defend with 1 Escort
                    Americans roll dice for 1 destroyer and 3 usa_fighters in 22 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 Escort in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 Escort owned by the Japanese lost in 22 Sea Zone
                Americans win with 3 usa_fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 Escort
            Battle in 23 Sea Zone
                Americans attack with 1 pacific_submarine and 3 usa_fighters
                Japanese defend with 1 Escort
                    Americans roll dice for 1 pacific_submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 usa_fighters in 23 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 Escort in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Escort owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 pacific_submarine and 3 usa_fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 Escort
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 1 Escort
                    Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 34 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 Escort in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Escort owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 Escort
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 usa_fighters and 1 usa_tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            3 usa_fighters moved from 22 Sea Zone to 33 Sea Zone
            3 usa_fighters moved from 23 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 bomber moved from 16 Sea Zone to Midway
            1 Heavy_BB, 2 destroyers and 1 pacific_cruiser moved from 26 Sea Zone to 33 Sea Zone
            3 infantry moved from Mexico to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            2 NavyFighters, 1 artillery, 2 destroyers, 3 infantry, 1 pacific_carrier and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 transports moved from 33 Sea Zone to 26 Sea Zone
            1 artillery, 1 elite and 6 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 elite, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 elite and 6 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 artillery and 6 infantry placed in Eastern United States
            6 destroyers and 4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
            Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,6,1,4,1,2,3,3,1,2
            Americans collect 52 PUs (4 lost to blockades); end with 52 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
            Trigger Americans Loses Philippines Turn7: Americans met a national objective for an additional -3 PUs; end with 63 PUs
            Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3,00
    Japanese regular : -0,67
    Italians regular : -0,17
    

    Exp US7.tsvg

    Lol, what you can do is do your turn first as a local game, once or twice, and then do it for real as a PBEM game. I do that as well, and I almost never forget to move something, because I already played out the turn and remembered the moves I am going to make.

    And sorry about being late again, I guess I am just slow with everything ")


  • @victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:

    And sorry about being late again, I guess I am just slow with everything ")

    Heh heh no worries I’m used to it :)

    Yea i like to do a test run too. Usually right after I click done is when i remember I forgot something lol

    Hmm … Italians need to fight for there native soil now. Those boys in the North must have all been drunk lol


  • @barnee
    Exp UK7.tsvg

    Stupid me, forgot about the UK lol :)

    And your four units in Iraq scored five hits in total… that was probably a well-trained elite Italian corps xD


  • @victoryfirst did u wanna move that UK BB SZ 83 ?

  • 2023 '22 '21 '20 '19 '18

    Move your BB if u want. Was gonna put it in 91 for ya but spaced.

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 Hvy_Ind_1, 3 armour, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 
    
        Place Units - Italians
            Units in Southern Italy being upgraded or consumed: 1 factory_minor
            1 Hvy_Ind_1 placed in Southern Italy
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            1 bomber moved from Greece to Northern Italy
            3 infantry moved from Southern Italy to 97 Sea Zone
            3 infantry moved from 97 Sea Zone to Northern Italy
            2 armour moved from Southern Italy to Northern Italy
            3 infantry moved from Southern France to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 2 armour, 1 bomber and 6 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 marine and 1 usa_armour
                Italians win, taking Northern Italy from Americans with 2 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 artillery, 1 marine and 1 usa_armour
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 bomber moved from Northern Italy to Southern Italy
            1 aaGun moved from Southern France to Northern Italy
            2 armour moved from Romania to Greece
            1 infantry moved from Bessarabia to Romania
            4 infantry moved from Syria to Iraq
            1 italian_para moved from Syria to Iraq
            EDIT: 2 infantry moved from Greece to Syria
            EDIT: 1 Italian_LCV moved from Syria to Greece
            EDIT: 3 italian_paras moved from Southern Italy to Syria
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            3 armour and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    EXP Italy 7.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst you wanna go ahead and roll ANZAC and France ? Shouldn’t take long. It takes me an hour to reorient what’s going on after long delays.


  • @barnee
    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 19 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in Kwangtung
            Battle in 46 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 Escort
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 Escort in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Escort owned by the Japanese lost in 46 Sea Zone
                ANZAC win, taking Kwangtung from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 Escort
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to Queensland
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 33 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,33
    

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 19 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in Kwangtung
            Battle in 46 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 Escort
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 Escort in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Escort owned by the Japanese lost in 46 Sea Zone
                ANZAC win, taking Kwangtung from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 Escort
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to Queensland
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 33 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,33
    

    Exp A7-F7.tsvg

    Sorry! This was a very busy week for me. I will try to respond faster from now on.
    Breaking news: the French did something during their turn! They invaded Libya with one guy :)


  • @victoryfirst heh heh just when you think there safe.

    Yea involved turns I understand taking longer but if we can whack the smaller country turns out, i can remember what’s going on easier lol

  • 2023 '22 '21 '20 '19 '18

    Game History

    Round: 8
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
            Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing King Tiger Tanks !<br><br>You may only build 3 per turn. This is Player Enforced.<b></body>
            Trigger King Tiger: buyKing_Tiger added to productionGermans
            Trigger King Tiger: buyRepair_Tiger added to productionGermans
            Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans
            Germans buy 2 Atlantic_Walls, 1 Panzer_General, 2 Panzer_Grndrss, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 elite, 2 german_paras and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 GermanUBoat moved from 112 Sea Zone to 104 Sea Zone
            1 fighter moved from Normandy Bordeaux to 104 Sea Zone
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            11 infantry moved from Finland to Karelia
            1 Panzer_Grndrs moved from Norway to Karelia
            1 bomber moved from Eastern Poland to Caucasus
            1 fighter and 1 tactical_bomber moved from Romania to Caucasus
            EDIT: 2 Waffen_Paras moved from Western Ukraine to Caucasus
            EDIT: 1 German_LCV, 1 armour and 1 elite moved from Romania to Caucasus
            EDIT: 2 german_paras moved from Greece to Caucasus
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Baltic States
            8 infantry moved from Poland to Baltic States
            1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 5 waffen_infantrys and 1 waffen_panzer moved from Eastern Poland to Baltic States
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 German_LCV, 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter, 2 german_paras and 1 tactical_bomber
                Russians defend with 1 armour, 1 elite and 3 infantry
                    Germans roll dice for 1 German_LCV, 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter, 2 german_paras and 1 tactical_bomber in Caucasus, round 2 : 4/10 hits, 4.00 expected hits
                    Russians roll dice for 1 armour, 1 elite and 3 infantry in Caucasus, round 2 : 3/6 hits, 2.17 expected hits
                    3 infantry owned by the Russians, 1 armour owned by the Russians, 1 German_LCV owned by the Germans and 2 german_paras owned by the Germans lost in Caucasus
                    Germans roll dice for 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 4/8 hits, 3.67 expected hits
                    Russians roll dice for 1 elite in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    1 elite owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 German_LCV and 2 german_paras
                Casualties for Russians: 1 armour, 1 elite and 3 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 GermanUBoat and 1 fighter
                British defend with 1 destroyer
                    Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
            Battle in Baltic States
                Germans attack with 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 2 fighters, 8 infantry, 2 tactical_bombers, 5 waffen_infantrys and 1 waffen_panzer
                Russians defend with 1 artillery, 1 elite, 1 guard_infantry, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 2 fighters, 8 infantry, 2 tactical_bombers, 5 waffen_infantrys and 1 waffen_panzer in Baltic States, round 2 : 20/42 hits, 18.17 expected hits
                    Russians roll dice for 1 artillery, 1 elite, 1 guard_infantry, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 elite owned by the Russians and 1 guard_infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 2 fighters, 8 infantry, 2 tactical_bombers, 5 waffen_infantrys and 1 waffen_panzer remaining. Battle score for attacker is 18
                Casualties for Russians: 1 artillery, 1 elite, 1 guard_infantry, 1 infantry and 1 mech_infantry
            Battle in Karelia
                Germans attack with 1 Panzer_Grndrs and 11 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 Panzer_Grndrs and 11 infantry in Karelia, round 2 : 1/12 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 Panzer_Grndrs and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Baltic States
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 aaGun moved from Eastern Poland to Baltic States
            1 infantry moved from Poland to Eastern Poland
            1 Panzer_Grndrs moved from Germany to Eastern Poland
            1 Panzer_Grndrs moved from Germany to Baltic States
            1 waffen_infantry moved from Eastern Poland to Germany
            2 german_paras moved from Germany to Romania
            1 german_para moved from Western Ukraine to Romania
            1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Romania
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 Rail and 1 elite moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to Germany
            1 Rail and 1 infantry moved from Germany to Baltic States
            4 armour moved from Western Germany to Southern Italy
            2 armour moved from Western Germany to Northern Italy
            1 fighter moved from Baltic States to Western Germany
            1 fighter and 2 tactical_bombers moved from Baltic States to Romania
            1 artillery moved from Normandy Bordeaux to France
            1 air_transport moved from Egypt to Western Germany
    
        Place Units - Germans
            1 Atlantic_Wall placed in Denmark
            1 Atlantic_Wall placed in Norway
            1 infantry placed in Southern France
            1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 2 german_paras placed in Germany
            2 Panzer_Grndrss, 6 TotalWarMechInfs and 1 infantry placed in Western Germany
            Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
            Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
            Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
            Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.33
    Germans regular : 1.67
    British regular : -0.33
    

    EXP G8.tsvg

    Just a FYI the King Tigers can’t be built till next rd. Got it fixed in next update

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst oh yea don’t forget to move the UK BB from last turn. I spaced it again too lol


  • @barnee

    Battle for Western Ukraine

    Tactical Bomber at 4:
    [dice 1d6]

    Fighter at 3:
    [dice 1d6]

    Two russian para’s at 1:

    [dice 2d6]

    German mech at 2:
    [dice 1d6]


  • 1d6: 2
    1d6: 5
    2d6: 6, 2
    1d6: 6


  • Battle for Bessarabia

    Two Para’s at 3:

    [dice 2d6]

    Italian Infantry at 2;
    [dice 1d6


  • 2d6: 3, 4


  • @dicebot
    [dice 1d6]


  • 1d6: 4


  • Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 demo_airfield, 1 elite and 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            1 armour and 3 infantry moved from Rostov to Caucasus
            1 artillery, 1 fighter, 2 guard_infantrys, 2 infantry and 1 tactical_bomber moved from Volgograd to Caucasus
            2 russian_paras moved from Russia to Western Ukraine
            2 russian_paras moved from Russia to Bessarabia
            1 fighter and 1 tactical_bomber moved from Russia to Caucasus
            1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Changer loiter and taunt; Russians attack with 1 fighter, 2 russian_paras and 1 tactical_bomber
                Germans defend with 1 mech_infantry; Changer defend
                    Russians roll dice for 1 fighter, 2 russian_paras and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 2 russian_paras and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bessarabia
                Russians attack with 2 russian_paras
                Italians defend with 1 infantry
                    Russians roll RussianAirborneAttack dice in Bessarabia : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 2 russian_paras remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Caucasus
                Russians attack with 1 armour, 1 artillery, 2 fighters, 2 guard_infantrys, 5 infantry and 2 tactical_bombers
                Germans defend with 2 Waffen_Paras, 1 armour and 1 elite
                    Russians roll dice for 1 armour, 1 artillery, 2 fighters, 2 guard_infantrys, 5 infantry and 2 tactical_bombers in Caucasus, round 2 : 6/13 hits, 4,83 expected hits
                    Germans roll dice for 2 Waffen_Paras, 1 armour and 1 elite in Caucasus, round 2 : 3/5 hits, 2,50 expected hits
                    1 elite owned by the Germans, 3 infantry owned by the Russians, 2 Waffen_Paras owned by the Germans and 1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour, 1 artillery, 2 fighters, 2 guard_infantrys, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 Waffen_Paras, 1 armour and 1 elite
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Russia
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 elite, 1 guard_infantry and 1 mech_infantry moved from Belarus to Bryansk
            1 Soviet_Commisar_3 and 3 armour moved from Smolensk to Bryansk
            1 guard_infantry moved from Ukraine to Smolensk
            1 Soviet_Commisar_3 and 2 guard_infantrys moved from Archangel to Smolensk
            1 Tank_General3 and 5 armour moved from Russia to Bryansk
            1 Tank_General moved from Russia to Smolensk
            4 armour moved from Archangel to Smolensk
            1 armour moved from Urals to Smolensk
            7 infantry moved from Novgorod to Archangel
            2 aaGuns moved from Novgorod to Archangel
            1 Europe_Rail, 2 Rails and 3 infantry moved from Russia to Rostov
            6 mine_unarmeds moved from Smolensk to Archangel
            3 mine_unarmeds moved from Russia to Smolensk
            4 infantry moved from Russia to Vologda
            1 Soviet_Commisar_3 and 3 armour moved from Tambov to Vologda
            2 aaGuns moved from Tambov to Rostov
            1 guard_infantry moved from Tambov to Vologda
            2 infantry moved from Tambov to Samara
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Novosibirsk to Urals
    
        Place Units - Russians
            Units in Novgorod being upgraded or consumed: 1 airfield
            1 demo_airfield placed in Novgorod
            1 elite placed in Russia
            3 infantry placed in Volgograd
            6 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Smolensk: 1 Soviet_Commisar
            EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar_3
            EDIT: Adding units owned by Russians to Smolensk: 1 Tank_General3
            EDIT: Removing units owned by Russians from Smolensk: 1 Tank_General
            EDIT: Adding units owned by Russians to Bryansk: 1 Soviet_Commisar
            EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar_3
            EDIT: Turning off Edit Mode
            COMMENT: The Soviet Army Corps in Smolensk contains three Guard infantry units, the other Commissars command three tanks
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,17
    Russians regular : 2,67
    Russians RussianAirborneAttack : 0,33
    

    Exp R8.tsvg

    If you happen to take Karelia on the German turn (there is a high chance you will :) ), I will destroy the Leningrad factory at just before you take over the territory.

    Forgot the BB again though… well, I think I have to do it on the UK turn then lol


  • @victoryfirst right on I’m just gonna put the BB in 91. The Factory will self destruct if Novgorod conquered.

    I’ll try and get JPN out later tonight. Tonight here anyway :) Watching my football team get it’s ass kicked right now :( lol

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