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barnee Axis vs VictoryFirst Allies G 40 Expansion
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Lol, we should not skip half a year of time! :)
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@victoryfirst heh heh yea i missed a few myself
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@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
I hope that never happens again!
Sadly with influenza and now commie 19 on the loose, it’s just a matter of time :)
Just try and stay healthy, lots of vitamin C and not smoke. Avoid crowded areas. Good hygiene.
Not really anyway to avoid it but the above helps in my experience. Nasty form of flu in the USA this year. Sis got her flu shot and now she’s in the hospital with the flu lol
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1 LM in UKR D2 @ Bessarabia [dice 1d6]
1 LM in Belarus D2 @ E POL [dice 1d6]
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1d6: 6
1d6: 6 -
@dicebot No hits
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@victoryfirst
COMMENT: I inadverntly sent an extra INF on Caucasus attack. Attack would’ve succeeded regardless but i’l kill extra INF for Fck up.Game History
Round: 7 Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body> Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body> Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body> Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans Germans buy 2 Atlantic_Walls, 2 Panzer_Grndrss, 6 TotalWar_Tanks, 2 Waffen_Paras, 1 elite, 1 fighter, 2 german_paras and 5 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 german_paras 2 Waffen_Paras placed in Germany Politics - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 Escort EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 German_LCV, 1 elite, 2 german_paras and 2 infantry moved from Greece to Caucasus 1 fighter and 1 tactical_bomber moved from Romania to Caucasus 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 bomber moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Bessarabia to Ukraine 1 Panzer_Grndrs moved from Eastern Poland to Ukraine 2 Waffen_Paras moved from Germany to Western Ukraine 1 german_para moved from Romania to Western Ukraine 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Bessarabia to Western Ukraine 4 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States 1 Panzer_Grndrs moved from Eastern Poland to Baltic States 3 infantry moved from Poland to Baltic States 1 fighter moved from Western Germany to Baltic States 1 GermanUBoat moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Caucasus Germans attack with 1 German_LCV, 1 elite, 1 fighter, 2 german_paras, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 German_LCV, 1 elite, 1 fighter, 2 german_paras, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/8 hits, 2.17 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Caucasus Germans roll dice for 1 German_LCV, 1 elite, 1 fighter, 2 german_paras, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/8 hits, 2.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 German_LCV owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 elite, 1 fighter, 2 german_paras, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 German_LCV Battle in 104 Sea Zone Germans attack with 1 GermanUBoat and 1 fighter Americans defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Belarus Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 2 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 3/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 Panzer_Grndrs, 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 Panzer_Grndrs, 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 Panzer_Grndrs, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 2 Waffen_Paras, 1 german_para and 1 mech_infantry; Changer loiter and taunt Changer defend; Russians defend with 2 infantry Germans roll dice for 2 Waffen_Paras, 1 german_para and 1 mech_infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 2 Waffen_Paras, 1 german_para and 1 mech_infantry in Western Ukraine, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Waffen_Paras, 1 german_para and 1 mech_infantry in Western Ukraine, round 4 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 Waffen_Paras, 1 german_para and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Changer loiter and taunt Changer defend; Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode COMMENT: I inadverntly sent an extra INF on Caucasus attack. Attack would've succeeded regardless but i'l kill extra INF for Fck up Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Caucasus to Romania 2 german_paras moved from Romania to Greece 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 1 fighter moved from Baltic States to Western Germany 1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland 2 fighters moved from Egypt to Southern Italy 1 Panzer_Grndrs moved from Western Germany to Southern Italy 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 2 infantry moved from Western Germany to Denmark 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 4 GermanUBoats moved from 109 Sea Zone to 112 Sea Zone 3 GermanUBoats, 1 Wolfpack and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone 9 infantry moved from Germany to Poland 1 air_transport and 1 armour moved from Western Germany to Egypt 1 armour moved from Germany to Eastern Poland 1 Rail and 1 elite moved from Germany to Romania 1 armour moved from Germany to Romania EDIT: 1 Rail moved from Germany to Western Germany EDIT: 1 German_LCV and 1 Rail moved from Western Germany to Romania 3 GermanUBoats and 1 Wolfpack moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from Norway to Finland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Changer from Ukraine: 1 mine_armed EDIT: Adding units owned by Changer to Ukraine: 1 russian_mine EDIT: Turning off Edit Mode 2 Atlantic_Walls and 2 infantry placed in Normandy Bordeaux 6 TotalWar_Tanks, 1 fighter and 1 infantry placed in Western Germany 2 Panzer_Grndrss, 1 elite, 2 german_paras and 1 infantry placed in Germany 1 infantry placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -2.00 Germans regular : 1.00
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How do I produce those Russian Mass Tanks? THey do not show up in the list.
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Oh never mind, I just saw it!
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@barnee
Game HistoryRound: 7 Purchase Units - Russians Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Russians buy 1 Tank_General, 1 artillery, 4 infantry, 3 mine_unarmeds and 2 russian_paras; Remaining resources: 1 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 2 infantry moved from Rostov to Caucasus 1 elite moved from Rostov to Caucasus 1 armour moved from Rostov to Caucasus 1 guard_infantry moved from Volgograd to Caucasus 1 guard_infantry moved from Volgograd to Ukraine 1 armour moved from Rostov to Ukraine 2 infantry moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Novgorod to Baltic States 1 elite moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Baltic States 1 elite moved from Novgorod to Belarus 2 infantry moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Archangel to Belarus 1 mech_infantry moved from Archangel to Novgorod 1 mech_infantry moved from Novgorod to Baltic States 1 guard_infantry moved from Novgorod to Belarus 1 guard_infantry moved from Novgorod to Baltic States 1 submarine moved from 123 Sea Zone to 116 Sea Zone Combat - Russians Battle in Ukraine Changer loiter and taunt; Russians attack with 1 armour, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber Germans defend with 1 Panzer_Grndrs, 1 artillery and 1 mech_infantry; Changer defend Russians roll dice for 1 armour, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2,33 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1,17 expected hits 1 Panzer_Grndrs owned by the Germans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 Panzer_Grndrs, 1 artillery and 1 mech_infantry Battle in Baltic States Russians attack with 1 artillery, 1 elite, 1 fighter, 1 guard_infantry, 2 infantry and 1 mech_infantry Germans defend with 1 Panzer_Grndrs and 3 infantry Russians roll dice for 1 artillery, 1 elite, 1 fighter, 1 guard_infantry, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 4/8 hits, 2,33 expected hits Germans roll dice for 1 Panzer_Grndrs and 3 infantry in Baltic States, round 2 : 1/4 hits, 1,50 expected hits 1 Panzer_Grndrs owned by the Germans, 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 elite, 1 fighter, 1 guard_infantry, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 Panzer_Grndrs and 3 infantry Battle in Belarus Changer loiter and taunt; Russians attack with 1 elite, 1 guard_infantry, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 infantry; Changer defend Russians roll dice for 1 elite, 1 guard_infantry, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 1,67 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 elite, 1 guard_infantry, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Caucasus Russians attack with 1 armour, 1 elite, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber Germans defend with 1 elite, 2 german_paras and 1 infantry Russians roll dice for 1 armour, 1 elite, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/8 hits, 2,67 expected hits Germans roll dice for 1 elite, 2 german_paras and 1 infantry in Caucasus, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 armour, 1 elite, 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/7 hits, 2,50 expected hits Germans roll dice for 1 elite, 2 german_paras and 1 infantry in Caucasus, round 3 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 german_paras owned by the Germans lost in Caucasus Russians roll dice for 1 armour, 1 elite, 1 fighter, 1 guard_infantry and 1 tactical_bomber in Caucasus, round 4 : 2/6 hits, 2,33 expected hits Germans roll dice for 1 elite in Caucasus, round 4 : 1/2 hits, 0,67 expected hits 1 elite owned by the Germans and 1 guard_infantry owned by the Russians lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 guard_infantry and 2 infantry Casualties for Germans: 1 elite, 2 german_paras and 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode COMMENT: All Army Corps still contain three Armor. There is now also a Tank Army in Bryansk Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Timguska Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Novgorod 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Baltic States to Novgorod 1 armour moved from Urals to Archangel 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Kazakhstan 3 infantry moved from Volgograd to Caucasus 2 Rails moved from Russia to Smolensk 2 Rails and 2 infantry moved from Smolensk to Novgorod 1 Europe_Rail moved from Russia to Vologda 1 Europe_Rail and 1 infantry moved from Vologda to Timguska 1 infantry moved from Tambov to Samara 6 mine_unarmeds moved from Russia to Smolensk 3 mine_unarmeds moved from Bryansk to Belarus 1 Soviet_Commisar moved from Bryansk to Archangel 1 guard_infantry moved from Novgorod to Archangel 1 guard_infantry moved from Russia to Archangel 1 guard_infantry moved from Russia to Volgograd 1 guard_infantry moved from Russia to Tambov 5 armour moved from Bryansk to Russia 1 Soviet_Commisar moved from Bryansk to Smolensk 2 armour moved from Archangel to Smolensk 1 armour moved from Bryansk to Smolensk 1 Soviet_Commisar_3 and 3 armour moved from Bryansk to Tambov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 5 infantry moved from Bryansk to Smolensk 5 infantry moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Tambov Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 ArmyGroupActive EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Smolensk: 1 Soviet_Commisar_3 EDIT: Removing units owned by Russians from Archangel: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Archangel: 1 Soviet_Commisar_3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 Tank_General3 EDIT: Removing units owned by Russians from Russia: 1 Tank_General EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Changer to Bryansk: 3 russian_mines EDIT: Removing units owned by Russians from Bryansk: 3 mine_unarmeds COMMENT: Three mines on teh Bryanks- Wukr border COMMENT: And +3 (now 4) on the Belarus - EPol border EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Changer to Belarus: 3 russian_mines EDIT: Removing units owned by Russians from Belarus: 3 mine_unarmeds EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 mine_unarmeds placed in Russia 3 infantry placed in Volgograd Russians undo move 2. 1 artillery and 2 infantry placed in Volgograd 1 Tank_General, 2 infantry and 2 russian_paras placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -2,67 Russians regular : 1,17
Hi, sorry for the silence. Believe it or not, I got another harsh flu. I became very busy after that (again) because of work, and then I kind of couldn’t spare time for this. Life got in the way a bit. Strange, normally I never have the flu, but this time I got two in one month!
Now, I really want to resume our ongoing game, so here is my turn finally. I hope you have had a nice Christmas and a happy New Year. -
@victoryfirst Heh heh was a little worried about ya. Thought maybe you joined a International Brigade lol
Don’t worry china already exporting a new variant :) load up on vitamin c lol
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Game History
Round: 7 Purchase Units - Japanese Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 3 Escorts, 5 armour, 1 elite, 1 harbour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Szechwan to Sikang 1 elite moved from Shensi to Sikang 6 armour moved from Kweichow to Sikang 5 armour, 1 elite and 1 japanese_para moved from Kansu to Tsinghai 4 armour moved from Suiyuyan to Tsinghai 2 bombers moved from French Indo China to Sikang Combat - Japanese Battle in Sikang Japanese attack with 6 armour, 2 bombers, 1 elite and 1 infantry Chinese defend with 5 infantry Japanese roll dice for 6 armour, 2 bombers, 1 elite and 1 infantry in Sikang, round 2 : 5/11 hits, 4.83 expected hits Chinese roll dice for 5 infantry in Sikang, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 elite owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 6 armour and 2 bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 elite and 1 infantry Casualties for Chinese: 5 infantry Battle in Tsinghai Japanese attack with 9 armour, 1 elite and 1 japanese_para Chinese defend with 6 infantry Japanese roll dice for 9 armour, 1 elite and 1 japanese_para in Tsinghai, round 2 : 5/12 hits, 5.00 expected hits Chinese roll dice for 6 infantry in Tsinghai, round 2 : 2/6 hits, 2.00 expected hits 1 elite owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 8 armour and 1 japanese_para in Tsinghai, round 3 : 5/9 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 7 armour and 1 japanese_para remaining. Battle score for attacker is 5 Casualties for Japanese: 2 armour and 1 elite Casualties for Chinese: 6 infantry Battle in Burma Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 2.50 expected hits British roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Yunnan 1 Escort_Convoy and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 Escort_Convoy, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 Japan_destroyer, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 36 Sea Zone 1 Japan_destroyer moved from 38 Sea Zone to 36 Sea Zone 3 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Kweichow 2 armour moved from Kiangsu to Kweichow 2 armour moved from Shantung to Kweichow 2 bombers moved from Sikang to French Indo China 1 aaGun moved from Kansu to Tsinghai 1 Rail moved from Kiangsu to Korea 1 Rail and 1 infantry moved from Korea to Kansu 1 Rail moved from Kiangsu to Korea 1 Rail and 1 elite moved from Korea to Yunnan 1 aaGun and 1 infantry moved from Korea to Manchuria 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 Escort_Convoy moved from 6 Sea Zone to 23 Sea Zone 1 Escort moved from 6 Sea Zone to 22 Sea Zone 1 Escort moved from 35 Sea Zone to 34 Sea Zone 1 Escort_Convoy moved from 35 Sea Zone to 46 Sea Zone 2 NavyFighters and 1 pacific_carrier moved from 6 Sea Zone to 36 Sea Zone 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 1 elite moved from 36 Sea Zone to French Indo China EDIT: 2 infantry moved from Japan to Korea Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 Escort_Convoy EDIT: Adding units owned by Japanese to 23 Sea Zone: 1 Escort EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 Escort_Convoy EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 Escort EDIT: Turning off Edit Mode 1 harbour and 3 infantry placed in French Indo China 3 armour placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 1 elite and 2 infantry placed in Japan 3 Escorts placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Japanese collect 65 PUs; end with 65 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Trigger Japan Loses CarolineIslands Turn7: Japanese met a national objective for an additional -3 PUs; end with 66 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 74 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.50 British regular : 0.33
GD it Forgot i wanted to Conquer Guam. Oh well, that’s what I get for being a stoner lol :sunglasses:
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@barnee
Game HistoryRound: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 1 artillery, 6 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 artillery, 5 infantry, 1 marine and 1 usa_armour moved from Gibraltar to 91 Sea Zone 1 artillery, 1 battleship, 2 carriers, 7 destroyers, 5 infantry, 1 marine, 4 transports, 1 usa_armour and 4 usa_fighters moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 artillery, 5 infantry, 1 marine and 1 usa_armour moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 pacific_submarine moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Caroline Islands to 16 Sea Zone 3 usa_fighters moved from 33 Sea Zone to 23 Sea Zone 3 usa_fighters moved from 33 Sea Zone to 22 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 artillery, 5 infantry, 1 marine and 1 usa_armour Italians defend with 1 aaGun, 1 factory_major and 6 infantry Americans roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 artillery, 5 infantry, 1 marine and 1 usa_armour in Northern Italy, round 2 : 3/8 hits, 2,17 expected hits Italians roll dice for 1 aaGun and 6 infantry in Northern Italy, round 2 : 4/7 hits, 2,17 expected hits 1 aaGun owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 3 : 1/4 hits, 1,50 expected hits Italians roll dice for 4 infantry in Northern Italy, round 3 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 4 : 1/4 hits, 1,50 expected hits Italians roll dice for 3 infantry in Northern Italy, round 4 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 5 : 2/4 hits, 1,50 expected hits Italians roll dice for 2 infantry in Northern Italy, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery, 1 marine and 1 usa_armour remaining. Battle score for attacker is 8 Casualties for Americans: 5 infantry Casualties for Italians: 1 aaGun and 6 infantry Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 Escort Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 22 Sea Zone Americans attack with 1 destroyer and 3 usa_fighters Japanese defend with 1 Escort Americans roll dice for 1 destroyer and 3 usa_fighters in 22 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 Escort in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 Escort owned by the Japanese lost in 22 Sea Zone Americans win with 3 usa_fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 Escort Battle in 23 Sea Zone Americans attack with 1 pacific_submarine and 3 usa_fighters Japanese defend with 1 Escort Americans roll dice for 1 pacific_submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 usa_fighters in 23 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 Escort in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 23 Sea Zone Americans win with 1 pacific_submarine and 3 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 34 Sea Zone Americans attack with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 34 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 Escort in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 usa_fighters and 1 usa_tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 3 usa_fighters moved from 22 Sea Zone to 33 Sea Zone 3 usa_fighters moved from 23 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from 16 Sea Zone to Midway 1 Heavy_BB, 2 destroyers and 1 pacific_cruiser moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from Mexico to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 NavyFighters, 1 artillery, 2 destroyers, 3 infantry, 1 pacific_carrier and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 transports moved from 33 Sea Zone to 26 Sea Zone 1 artillery, 1 elite and 6 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 elite, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 elite and 6 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 artillery and 6 infantry placed in Eastern United States 6 destroyers and 4 transports placed in 101 Sea Zone Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,6,1,4,1,2,3,3,1,2 Americans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger Americans Loses Philippines Turn7: Americans met a national objective for an additional -3 PUs; end with 63 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -3,00 Japanese regular : -0,67 Italians regular : -0,17
Lol, what you can do is do your turn first as a local game, once or twice, and then do it for real as a PBEM game. I do that as well, and I almost never forget to move something, because I already played out the turn and remembered the moves I am going to make.
And sorry about being late again, I guess I am just slow with everything ")
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@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
And sorry about being late again, I guess I am just slow with everything ")
Heh heh no worries I’m used to it :)
Yea i like to do a test run too. Usually right after I click done is when i remember I forgot something lol
Hmm … Italians need to fight for there native soil now. Those boys in the North must have all been drunk lol
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Stupid me, forgot about the UK lol :)
And your four units in Iraq scored five hits in total… that was probably a well-trained elite Italian corps xD
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@victoryfirst did u wanna move that UK BB SZ 83 ?
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Move your BB if u want. Was gonna put it in 91 for ya but spaced.
Game History
Round: 7 Purchase Units - Italians Italians buy 1 Hvy_Ind_1, 3 armour, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Southern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 bomber moved from Greece to Northern Italy 3 infantry moved from Southern Italy to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Northern Italy 2 armour moved from Southern Italy to Northern Italy 3 infantry moved from Southern France to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 2 armour, 1 bomber and 6 infantry Americans defend with 1 artillery, 1 factory_minor, 1 marine and 1 usa_armour Italians win, taking Northern Italy from Americans with 2 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery, 1 marine and 1 usa_armour Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Northern Italy to Southern Italy 1 aaGun moved from Southern France to Northern Italy 2 armour moved from Romania to Greece 1 infantry moved from Bessarabia to Romania 4 infantry moved from Syria to Iraq 1 italian_para moved from Syria to Iraq EDIT: 2 infantry moved from Greece to Syria EDIT: 1 Italian_LCV moved from Syria to Greece EDIT: 3 italian_paras moved from Southern Italy to Syria Place Units - Italians 1 factory_minor placed in Egypt 3 armour and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
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@VictoryFirst you wanna go ahead and roll ANZAC and France ? Shouldn’t take long. It takes me an hour to reorient what’s going on after long delays.
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@barnee
Game HistoryRound: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 33 Sea Zone to 19 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in Kwangtung Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 Escort ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 Escort in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Kwangtung from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 62 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,33
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 33 Sea Zone to 19 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in Kwangtung Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 Escort ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 Escort in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Kwangtung from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 62 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,33
Sorry! This was a very busy week for me. I will try to respond faster from now on.
Breaking news: the French did something during their turn! They invaded Libya with one guy :) -
@victoryfirst heh heh just when you think there safe.
Yea involved turns I understand taking longer but if we can whack the smaller country turns out, i can remember what’s going on easier lol