L22 elche (x) vs Gamerman01 (+18) BM4


  • Good for me. 5 planes and 2 b remaining.
    I make a mistake with your last hit. I lose fig instead of tac that cannot move anymore. I edit it and hope its okay.

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier, 1 destroyer and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
            3 destroyers and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 21 Sea Zone to 33 Sea Zone
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
            2 bombers and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
            1 fighter moved from Philippines to 33 Sea Zone
            4 fighters moved from 42 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries moved from French Indo China to Kwangsi
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from Japan to Iwo Jima
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 artillery moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to Kwangsi
            2 battleships and 2 cruisers moved from 42 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Iwo Jima
                Japanese attack with 1 fighter and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Iwo Jima, round 2 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 2 battleships and 2 cruisers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 battleships and 2 cruisers in 46 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 2 battleships and 2 cruisers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 3 artilleries, 2 fighters and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Kwangsi, round 2 : 4/6 hits, 2,67 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 bombers, 1 carrier, 6 destroyers, 5 fighters, 3 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 transport
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 2 bombers, 1 carrier, 6 destroyers, 5 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 7/17 hits, 8,50 expected hits
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 7/14 hits, 7,50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    3 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 bombers, 1 carrier, 3 destroyers, 5 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 7/14 hits, 7,50 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 6/11 hits, 6,50 expected hits
                    2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 5/9 hits, 5,33 expected hits
                    Americans roll dice for 1 battleship, 3 fighters and 2 transports in 33 Sea Zone, round 4 : 2/4 hits, 2,67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the ANZAC, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 72
                Casualties for Japanese: 1 carrier, 6 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 tactical_bomber could not land in 33 Sea Zone and was removed
            2 bombers moved from 33 Sea Zone to Paulau Island
            1 fighter moved from Iwo Jima to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Shantung to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 artillery and 1 infantry moved from Ulaanbaatar to Amur
            3 carriers moved from 42 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
            1 fighter moved from 44 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 aaGun moved from French Indo China to Kwangsi
            2 fighters and 1 tactical_bomber moved from Kwangsi to Jehol
            1 artillery and 1 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Shantung
            1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : -2,83
    Japanese regular : -0,17
    

    j6 (2).tsvg


  • Thanks for politely not assuming it’s ok, but yes I’m totally fine with that
    You did come away with a couple planes more than according to the Triple A battle calc, but I think it was time you got slightly favorable dice. The Germans hardly fought back on the Russian turn

    You caught me on a rare mistake, I think I missed the 2 yellow bombers! Again, well played. Now for the USA to try to build back from the rubble


  • Hm, looking at the history instead of dice e-mails, it looks like it was very fair dice, with a very slight edge to you.

    I consider myself lucky because I exposed myself to dice and didn’t get hit hard by them. That is, I gave the dice a chance to punish me and didn’t get hit much harder than average.

    Well, game on!


  • Yes the battle was normal.
    I have to play well because I see in the game that you are a very good player.



  • Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 armour moved from Tobruk to Tunisia
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 fighter moved from Tobruk to Tunisia
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                1 fighter owned by the Italians retreated
                British win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Italians: 1 submarine
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                British defend with 1 armour and 2 infantry; French defend with 3 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/4 hits, 1,67 expected hits
                    French roll dice for 1 armour and 5 infantry in Tunisia, round 2 : 3/6 hits, 2,17 expected hits
                    1 infantry owned by the French, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Tunisia
                1 fighter owned by the Italians retreated
                French win with 1 armour and 4 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Tunisia to Libya
            1 fighter moved from 98 Sea Zone to Greece
            1 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,83
    Italians regular : -1,50
    British regular : 0,50
    

    ita6 (2).tsvg



  • Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 artillery moved from Novgorod to Belarus
            3 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            3 infantry moved from Eastern Poland to Western Ukraine
            2 artilleries moved from Eastern Poland to Western Ukraine
            4 infantry moved from Bessarabia to Ukraine
            3 artilleries moved from Bessarabia to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 3 artilleries and 4 infantry
                Russians defend with 1 aaGun, 1 factory_minor and 5 infantry
                    Germans roll dice for 3 artilleries and 4 infantry in Ukraine, round 2 : 3/7 hits, 2,17 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Ukraine, round 2 : 0/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine
                    Germans roll dice for 3 artilleries and 4 infantry in Ukraine, round 3 : 3/7 hits, 2,17 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 17
                Casualties for Russians: 1 aaGun and 5 infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Western Ukraine
                    Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 3 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 4 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Belarus
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 aaGun, 1 artillery and 2 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
                    Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 4 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            1 aaGun moved from Bessarabia to Ukraine
            1 aaGun moved from Baltic States to Belarus
            3 artilleries and 3 infantry moved from Poland to Eastern Poland
            2 mech_infantrys moved from Germany to France
            1 armour and 4 mech_infantrys moved from Germany to Western Germany
            1 fighter moved from Eastern Poland to 112 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to Eastern Poland
            1 infantry moved from Bulgaria to Romania
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Baltic States to Belarus
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in France
            1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
            Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3,00
    Germans regular : 2,00
    

    g7 (1).tsvg


  • Well that makes up for the R6 luck - I won’t feel bad about it any more :+1:


  • Thanks for doing the ranking very fast.
    You feel bad because of the landing in N/B ?


  • Only at first. But I’m really glad you built nothing on Germany. Just at a glance, I will probably use 2 USA ground units to take S. France for 8 IPC’s, probably take Holland with ANZAC, but before that I will see what the trade will be if I stack Normandy as much as possible. It would be great for me if you send mech from Germany to Normandy.

    Yes, at a glance I may be loading everything I have onto Normandy and maybe not even taking S France, just blitzing Holland will give US + 8, but of course I will run the numbers on USA turn.

    Thanks for asking, I enjoy answering questions


  • OK so now I ran the numbers (of course)
    I don’t have to put many planes there and you have 0% on Normandy this turn. So no, no regrets for landing and loading ANZ and US transports… :smirk:


  • And you are so welcome for ranking updates -
    I actually enjoy adjusting them for every finished game that gets reported.
    I also like trying to decide how accurate I think they are.
    I am very pleased that in the playoffs the higher seed almost always wins, so I think the ranking system is quite accurate.



  • Looks like 1944 for Germany. DDay was successfull, Volgograd is far away, Armygroup Middle is destroyed and Red Army will attack german Mainland. I need Wunderwaffen (Miracle weapons) or help from Japan.

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 46 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from Borneo to 41 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            1 mech_infantry moved from Shantung to Hunan
            1 infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Jehol to Hunan
            1 fighter moved from Jehol to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2,00 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                French defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 carriers moved from 46 Sea Zone to 35 Sea Zone
            1 carrier moved from 46 Sea Zone to 35 Sea Zone
            2 battleships moved from 46 Sea Zone to 35 Sea Zone
            2 cruisers moved from 46 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
            2 fighters and 1 tactical_bomber moved from 46 Sea Zone to Java
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Amur to Ulaanbaatar
            2 fighters and 1 tactical_bomber moved from Hunan to Kiangsu
            1 artillery moved from Anhwe to Kiangsu
            1 aaGun moved from Anhwe to Kiangsu
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Kiangsu
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Borneo
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 fighter and 2 tactical_bombers placed in Japan
            3 mech_infantrys placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
            Japanese undo move 4.
            Japanese undo move 3.
            1 infantry and 2 mech_infantrys placed in Shantung
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
            Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,67
    French regular : -0,33
    Japanese regular : -1,67
    

    jap7 (2).tsvg

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    :) I enjoy all comments, and not just when I’m winning.

    I’d like to share a tip with you that I almost never share because I think some people would think it’s weird or stupid.

    A long time ago I discovered a very good indicator of whether you are winning or not. Every round I play, for several years, I track what the total unit value (in the players tab) is at the end of the UK turn.

    No matter what round it is, this measurement seems to be quite accurate. Compare the total unit value (TUV) of the Axis to the Allies at the end of the UK turn. In all my experience, if the Allies are ahead by more than 500, they are winning. If the TUV difference is less than 400, the Axis are probably winning. Between 400 and 500, you have a tight and competitive game. Of course, if one side makes better moves and/or has better dice for a round, it can be turned around. And of course this is not a fail-proof metric, but I’ve rarely seen it fail.

    If you take a look at some games, maybe even some of your past games, it would be interesting what you might see.


  • I continue to wonder if the China garrison rule is too harsh on the Axis.


  • You’re right, it does look like 1944. Except for that rocking German fleet and pretty big Luftwaffe :hushed:

    And in the Pacific theater, it’s closer to mid-December 1941 I think…



  • You are right. I like statistics too. I did it with football rankings as child, need it for exchange trades and sometimes for work.
    I wont look for TUV in my bad games only in the good ones.
    And Martin and I are happy to find people like playing A&A.
    We thought we are crazy to like this game because nobody knows and plays it in Germany.

    In the Pacific you should buy one more ac to have correct number for the battle of Midway. I hope for an unhistorical victory.

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