Good for me. 5 planes and 2 b remaining.
I make a mistake with your last hit. I lose fig instead of tac that cannot move anymore. I edit it and hope its okay.
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 1 destroyer and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
3 destroyers and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
2 bombers and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
4 fighters moved from 42 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from French Indo China to Kwangsi
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 artillery moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
2 battleships and 2 cruisers moved from 42 Sea Zone to 46 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Iwo Jima
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Iwo Jima, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 battleships and 2 cruisers
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships and 2 cruisers in 46 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 battleships and 2 cruisers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 3 artilleries, 2 fighters and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Kwangsi, round 2 : 4/6 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 6 destroyers, 5 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 bombers, 1 carrier, 6 destroyers, 5 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 7/17 hits, 8,50 expected hits
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 7/14 hits, 7,50 expected hits
Units damaged: 1 carrier owned by the Japanese
3 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 1 carrier, 3 destroyers, 5 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 7/14 hits, 7,50 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 6/11 hits, 6,50 expected hits
2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 5/9 hits, 5,33 expected hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 33 Sea Zone, round 4 : 2/4 hits, 2,67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the ANZAC, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Japanese: 1 carrier, 6 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 tactical_bomber could not land in 33 Sea Zone and was removed
2 bombers moved from 33 Sea Zone to Paulau Island
1 fighter moved from Iwo Jima to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Ulaanbaatar to Amur
3 carriers moved from 42 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 44 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Borneo
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 aaGun moved from French Indo China to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangsi to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -2,83
Japanese regular : -0,17
Thanks for politely not assuming it’s ok, but yes I’m totally fine with that
You did come away with a couple planes more than according to the Triple A battle calc, but I think it was time you got slightly favorable dice. The Germans hardly fought back on the Russian turn
You caught me on a rare mistake, I think I missed the 2 yellow bombers! Again, well played. Now for the USA to try to build back from the rubble
Hm, looking at the history instead of dice e-mails, it looks like it was very fair dice, with a very slight edge to you.
I consider myself lucky because I exposed myself to dice and didn’t get hit hard by them. That is, I gave the dice a chance to punish me and didn’t get hit much harder than average.
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 armour moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from Tobruk to Tunisia
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
1 fighter owned by the Italians retreated
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 2 infantry; French defend with 3 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/4 hits, 1,67 expected hits
French roll dice for 1 armour and 5 infantry in Tunisia, round 2 : 3/6 hits, 2,17 expected hits
1 infantry owned by the French, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Tunisia
1 fighter owned by the Italians retreated
French win with 1 armour and 4 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Tunisia to Libya
1 fighter moved from 98 Sea Zone to Greece
1 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
French regular : 0,83
Italians regular : -1,50
British regular : 0,50
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
4 infantry moved from Bessarabia to Ukraine
3 artilleries moved from Bessarabia to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 aaGun, 1 factory_minor and 5 infantry
Germans roll dice for 3 artilleries and 4 infantry in Ukraine, round 2 : 3/7 hits, 2,17 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Ukraine, round 2 : 0/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 3 artilleries and 4 infantry in Ukraine, round 3 : 3/7 hits, 2,17 expected hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 1 aaGun and 5 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1,50 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Western Ukraine
Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1,00 expected hits
Russians roll dice for 3 infantry in Western Ukraine, round 3 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 4 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Belarus
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 2/5 hits, 1,50 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 4 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Baltic States to Belarus
3 artilleries and 3 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to France
1 armour and 4 mech_infantrys moved from Germany to Western Germany
1 fighter moved from Eastern Poland to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Eastern Poland
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Baltic States to Belarus
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Only at first. But I’m really glad you built nothing on Germany. Just at a glance, I will probably use 2 USA ground units to take S. France for 8 IPC’s, probably take Holland with ANZAC, but before that I will see what the trade will be if I stack Normandy as much as possible. It would be great for me if you send mech from Germany to Normandy.
Yes, at a glance I may be loading everything I have onto Normandy and maybe not even taking S France, just blitzing Holland will give US + 8, but of course I will run the numbers on USA turn.
OK so now I ran the numbers (of course)
I don’t have to put many planes there and you have 0% on Normandy this turn. So no, no regrets for landing and loading ANZ and US transports… :smirk:
And you are so welcome for ranking updates -
I actually enjoy adjusting them for every finished game that gets reported.
I also like trying to decide how accurate I think they are.
I am very pleased that in the playoffs the higher seed almost always wins, so I think the ranking system is quite accurate.
Looks like 1944 for Germany. DDay was successfull, Volgograd is far away, Armygroup Middle is destroyed and Red Army will attack german Mainland. I need Wunderwaffen (Miracle weapons) or help from Japan.
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 46 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Borneo to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Jehol to Hunan
1 fighter moved from Jehol to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 46 Sea Zone to 35 Sea Zone
1 carrier moved from 46 Sea Zone to 35 Sea Zone
2 battleships moved from 46 Sea Zone to 35 Sea Zone
2 cruisers moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to Java
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Amur to Ulaanbaatar
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsu
1 artillery moved from Anhwe to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Borneo
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter and 2 tactical_bombers placed in Japan
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
Japanese undo move 4.
Japanese undo move 3.
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : -0,67
French regular : -0,33
Japanese regular : -1,67
:) I enjoy all comments, and not just when I’m winning.
I’d like to share a tip with you that I almost never share because I think some people would think it’s weird or stupid.
A long time ago I discovered a very good indicator of whether you are winning or not. Every round I play, for several years, I track what the total unit value (in the players tab) is at the end of the UK turn.
No matter what round it is, this measurement seems to be quite accurate. Compare the total unit value (TUV) of the Axis to the Allies at the end of the UK turn. In all my experience, if the Allies are ahead by more than 500, they are winning. If the TUV difference is less than 400, the Axis are probably winning. Between 400 and 500, you have a tight and competitive game. Of course, if one side makes better moves and/or has better dice for a round, it can be turned around. And of course this is not a fail-proof metric, but I’ve rarely seen it fail.
If you take a look at some games, maybe even some of your past games, it would be interesting what you might see.
You are right. I like statistics too. I did it with football rankings as child, need it for exchange trades and sometimes for work.
I wont look for TUV in my bad games only in the good ones.
And Martin and I are happy to find people like playing A&A.
We thought we are crazy to like this game because nobody knows and plays it in Germany.
In the Pacific you should buy one more ac to have correct number for the battle of Midway. I hope for an unhistorical victory.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
3 infantry moved from Ukraine to Kursk
4 armour, 1 artillery and 6 infantry moved from Western Ukraine to Ukraine
4 armour moved from Ukraine to Kursk
2 aaGuns, 1 artillery and 4 infantry moved from Southern Belarus to Bryansk
1 infantry moved from Northern Belarus to Southern Belarus
1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
1 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Archangel
2 aaGuns, 3 armour, 3 artilleries, 2 fighters and 1 tactical_bomber moved from Leningrad to Novgorod
3 armour, 2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Smolensk
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
7 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
3 infantry moved from Yenisey to Timguska
2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
10 infantry placed in Russia
1 artillery and 2 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 11 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
Combat - Germans
Air Battle in Egypt
Germans attacks with 5 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Egypt rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in Egypt causes 13 damage total. Damaged units is as follows: factory_minor = 6, airfield = 5, harbour = 2
Cleaning up after air battles
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
2 bombers moved from Egypt to Malta
1 tactical_bomber moved from Northern Italy to Malta
1 fighter moved from Western Germany to Malta
2 infantry moved from Germany to 116 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 115 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Morocco to Algeria
Germans take Algeria from Neutral_Axis
1 aaGun and 1 infantry moved from Morocco to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Tobruk
1 infantry moved from 98 Sea Zone to Tobruk
2 infantry moved from 115 Sea Zone to Norway
1 aaGun moved from Norway to Finland
1 submarine moved from 113 Sea Zone to 112 Sea Zone
5 armour and 1 mech_infantry moved from Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
1 carrier, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 battleship moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Western Germany to Malta
1 artillery and 5 infantry moved from Germany to Poland
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
3 infantry placed in Western Germany
1 destroyer and 1 transport placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to Bulgaria
1 bomber moved from Western Germany to Bulgaria
1 infantry moved from Romania to Bulgaria
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bulgaria
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bulgaria, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Bulgaria to Western Germany
2 infantry moved from Germany to Poland
11 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
2 aaGuns, 3 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
4 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Southern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
EDIT: Adding units owned by Germans to Norway: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea Zone
3 artilleries and 7 infantry placed in Germany
1 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Bryansk
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
1 fighter moved from Buryatia to Sakha
2 infantry moved from Buryatia to Sakha
Combat - Russians
Battle in Sakha
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Sakha, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns, 14 infantry and 1 mech_infantry moved from Buryatia to Amur
2 infantry moved from Siberia to Amur
1 fighter moved from Sakha to Amur
Place Units - Russians
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 4/6 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
5 armour and 3 mech_infantrys moved from Bryansk to Russia
1 artillery moved from Russia to Tambov
4 infantry moved from Novosibirsk to Samara
8 artilleries moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Tambov
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Tambov
24 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
5 infantry moved from Bryansk to Tambov
8 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
4 infantry moved from Bryansk to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs