@simon33 said in L25 bm4 axis-dom vs simon33 (allies+16):
Actually, if it’s not too late, I’d prefer scramble only to 111. Just checked your buy.
ok no worries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Italians take Turkmenistan from Russians
Italians take Eastern Persia from British
1 mech_infantry moved from Caucasus to Persia
Italians take Persia from British
1 mech_infantry moved from Caucasus to Iraq
Italians take Iraq from British
Combat - Italians
Non Combat Move - Italians
1 armour moved from Ukraine to Caucasus
1 infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Italians collect 13 PUs (12 lost to blockades); end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kansu: 3 fighters
EDIT: Adding units owned by ANZAC to Kansu: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kansu: 3 fighters
EDIT: Adding units owned by ANZAC to Kwangsi: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 7 bombers; Remaining resources: 2 PUs;
Combat Move - Germans
9 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
2 infantry moved from Samara to Novosibirsk
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
1 mech_infantry moved from Smolensk to Urals
2 mech_infantrys moved from Vologda to Urals
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Vologda to Novosibirsk
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Urals
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 3/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Vologda to Urals
1 aaGun moved from Samara to Novosibirsk
2 armour and 3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
10 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Slovakia Hungary to Western Germany
4 bombers moved from Southern Italy to Western Germany
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Vologda
Place Units - Germans
7 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,3
Germans collect 59 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Kansu
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Kansu
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Kansu
Non Combat Move - Russians
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Jehol: 5 infantry
EDIT: Removing units owned by Russians from Jehol: 1 aaGun
EDIT: Adding units owned by Russians to Manchuria: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 8 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 infantry and 2 mech_infantrys moved from French Indo China to Shan State
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
4 fighters moved from 72 Sea Zone to Anglo Egyptian Sudan
2 bombers moved from French Madagascar to Anglo Egyptian Sudan
4 fighters moved from 71 Sea Zone to 81 Sea Zone
2 fighters and 6 tactical_bombers moved from French Madagascar to 81 Sea Zone
Combat - Japanese
Battle in Shan State
Japanese attack with 9 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 9 infantry and 2 mech_infantrys in Shan State, round 2 : 2/11 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Japanese attack with 2 bombers, 4 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 bombers, 4 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 4/7 hits, 3.50 expected hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Anglo Egyptian Sudan
Japanese win, taking Anglo Egyptian Sudan from British with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 bombers and 4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
6 fighters and 6 tactical_bombers moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 4 infantry moved from India to 39 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 4 infantry moved from 80 Sea Zone to Iraq
2 carriers, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 77 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from French Madagascar to 72 Sea Zone
1 armour, 2 battleships, 2 carriers and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 fighter moved from Ceylon to 77 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 aaGun moved from French Indo China to Shan State
1 infantry moved from Hopei to Kweichow
2 fighters moved from Ceylon to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
1 tactical_bomber moved from India to Trans-Jordan
2 fighters moved from India to Iraq
1 submarine moved from 70 Sea Zone to 72 Sea Zone
Place Units - Japanese
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,6,1,1,4,1,1,2,2,3,1,5,2,6,2,5,3,4,3,5,3,6,6,2,1,3,6,5,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,1,5,1,3,2,4
Japanese collect 11 PUs (12 lost to blockades); end with 19 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.67
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Kansu to Russia
1 infantry moved from Kwangsi to French Indo China
Americans take French Indo China from Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
7 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
Combat - Americans
Strategic bombing raid in Russia
Germans roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.
Battle in 42 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 78 Sea Zone
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 78 Sea Zone
2 fighters moved from 42 Sea Zone to 78 Sea Zone
1 artillery and 1 mech_infantry moved from Kwangsi to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 aaGuns moved from Morocco to 92 Sea Zone
6 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 aaGuns and 6 infantry moved from 98 Sea Zone to Egypt
4 fighters moved from 92 Sea Zone to Egypt
3 fighters moved from Gibraltar to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from Central United States to Eastern United States
1 aaGun moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from Eastern United States to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Russia to Sikang
Place Units - Americans
2 transports placed in 101 Sea Zone
3 mech_infantrys placed in Kwangtung
6 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
4 infantry moved from Anhwe to Kweichow
1 fighter moved from Kwangsi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
16 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
8 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 2 PUs;
Combat Move - British
2 fighters moved from Rhodesia to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 fighter moved from Egypt to 81 Sea Zone
Combat - British
Battle in 81 Sea Zone
British attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 81 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 armour, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Japanese with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from 81 Sea Zone to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
5 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from United Kingdom to 92 Sea Zone
Place Units - British
1 armour and 2 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
British collect 24 PUs (4 lost to blockades); end with 26 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -3.17
Americans regular : -1.50
Japanese regular : -1.67
Germans AA : -0.17
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Kansu to Russia
1 infantry moved from Kwangsi to French Indo China
Americans take French Indo China from Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
7 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
Combat - Americans
Strategic bombing raid in Russia
Germans roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.
Battle in 42 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 78 Sea Zone
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 78 Sea Zone
2 fighters moved from 42 Sea Zone to 78 Sea Zone
1 artillery and 1 mech_infantry moved from Kwangsi to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 aaGuns moved from Morocco to 92 Sea Zone
6 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 aaGuns and 6 infantry moved from 98 Sea Zone to Egypt
4 fighters moved from 92 Sea Zone to Egypt
3 fighters moved from Gibraltar to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from Central United States to Eastern United States
1 aaGun moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from Eastern United States to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Russia to Sikang
Place Units - Americans
2 transports placed in 101 Sea Zone
3 mech_infantrys placed in Kwangtung
6 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
4 infantry moved from Anhwe to Kweichow
1 fighter moved from Kwangsi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
16 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
8 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 2 PUs;
Combat Move - British
2 fighters moved from Rhodesia to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 fighter moved from Egypt to 81 Sea Zone
Combat - British
Battle in 81 Sea Zone
British attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 81 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 armour, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Japanese with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from 81 Sea Zone to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
5 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from United Kingdom to 92 Sea Zone
Place Units - British
1 armour and 2 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
British collect 24 PUs (4 lost to blockades); end with 26 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -3.17
Americans regular : -1.50
Japanese regular : -1.67
Germans AA : -0.17
British regular : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 2 PUs;
Combat Move - Italians
2 bombers and 2 fighters moved from Southern Italy to 98 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
Scramble SZ98?
nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 2 PUs;
Combat Move - Italians
2 bombers and 2 fighters moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 bombers and 2 fighters
Americans defend with 4 transports
4 transports owned by the Americans lost in 98 Sea Zone
Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Non Combat Move - Italians
2 bombers and 2 fighters moved from 98 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to West India
1 armour moved from Caucasus to Iraq
1 mech_infantry moved from Persia to West India
Place Units - Italians
1 airfield placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,6,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 17 PUs (8 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Kwangsi to Malaya
2 fighters moved from Kwangsi to French Indo China
1 fighter moved from Philippines to Malaya
1 cruiser, 1 destroyer and 2 submarines moved from 37 Sea Zone to 78 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 66 Sea Zone
1 destroyer moved from 66 Sea Zone to 84 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 bomber and 2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Kwangsi to Malaya
2 fighters moved from Kwangsi to French Indo China
1 fighter moved from Philippines to Malaya
1 cruiser, 1 destroyer and 2 submarines moved from 37 Sea Zone to 78 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 66 Sea Zone
1 destroyer moved from 66 Sea Zone to 84 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 bomber and 2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield and 6 bombers; Remaining resources: 1 PUs;
Combat Move - Germans
18 bombers moved from Western Germany to 91 Sea Zone
1 armour and 3 mech_infantrys moved from Urals to Evenkiyskiy
1 armour, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Timguska
Combat - Germans
Combat Hit Differential Summary :
Scramble SZ91?
@andrewaagamer 18 bomber!!!
No scram
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield and 6 bombers; Remaining resources: 1 PUs;
Combat Move - Germans
18 bombers moved from Western Germany to 91 Sea Zone
1 armour and 3 mech_infantrys moved from Urals to Evenkiyskiy
1 armour, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Timguska
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 18 bombers
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 18 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Evenkiyskiy
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 4 : 3/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Timguska
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Urals: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novosibirsk: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Syria from French to Germans
EDIT: Turning off Edit Mode
1 mech_infantry moved from Novosibirsk to Caucasus
1 infantry moved from Vologda to Novosibirsk
1 aaGun moved from Urals to Timguska
10 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Trans-Jordan to Syria
1 armour moved from Syria to Iraq
8 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq
7 mech_infantrys moved from Northwest Persia to Iraq
18 bombers moved from 91 Sea Zone to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Place Units - Germans
6 bombers placed in Western Germany
1 airfield placed in Trans-Jordan
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,6,4,3
Germans collect 63 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 aaGun and 5 infantry moved from Manchuria to Amur
Turn Complete - Russians
Combat Hit Differential Summary :