@GeneralDisarray scrambles?
L22 AndrewAAGamer (X) vs Karl7 (L+58) OOB
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 2 PUs; Combat Move - Italians 2 bombers and 2 fighters moved from Southern Italy to 98 Sea Zone Combat - Italians
Combat Hit Differential Summary :
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Scramble SZ98?
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nope
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 2 PUs; Combat Move - Italians 2 bombers and 2 fighters moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 2 bombers and 2 fighters Americans defend with 4 transports 4 transports owned by the Americans lost in 98 Sea Zone Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Non Combat Move - Italians 2 bombers and 2 fighters moved from 98 Sea Zone to Iraq 1 armour and 1 mech_infantry moved from Eastern Persia to West India 1 armour moved from Caucasus to Iraq 1 mech_infantry moved from Persia to West India Place Units - Italians 1 airfield placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,6,1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Italians collect 17 PUs (8 lost to blockades); end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from Kwangsi to Malaya 2 fighters moved from Kwangsi to French Indo China 1 fighter moved from Philippines to Malaya 1 cruiser, 1 destroyer and 2 submarines moved from 37 Sea Zone to 78 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 66 Sea Zone 1 destroyer moved from 66 Sea Zone to 84 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 bomber and 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 24 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from Kwangsi to Malaya 2 fighters moved from Kwangsi to French Indo China 1 fighter moved from Philippines to Malaya 1 cruiser, 1 destroyer and 2 submarines moved from 37 Sea Zone to 78 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 66 Sea Zone 1 destroyer moved from 66 Sea Zone to 84 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 bomber and 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 24 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield and 6 bombers; Remaining resources: 1 PUs; Combat Move - Germans 18 bombers moved from Western Germany to 91 Sea Zone 1 armour and 3 mech_infantrys moved from Urals to Evenkiyskiy 1 armour, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Timguska Combat - Germans
Combat Hit Differential Summary :
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Scramble SZ91?
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@andrewaagamer 18 bomber!!!
No scram
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield and 6 bombers; Remaining resources: 1 PUs; Combat Move - Germans 18 bombers moved from Western Germany to 91 Sea Zone 1 armour and 3 mech_infantrys moved from Urals to Evenkiyskiy 1 armour, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Timguska Combat - Germans Battle in 91 Sea Zone Germans attack with 18 bombers Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 18 bombers remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Evenkiyskiy Germans attack with 1 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 4 : 3/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Germans win, taking Evenkiyskiy from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Timguska Germans attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Urals: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Novosibirsk: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Syria from French to Germans EDIT: Turning off Edit Mode 1 mech_infantry moved from Novosibirsk to Caucasus 1 infantry moved from Vologda to Novosibirsk 1 aaGun moved from Urals to Timguska 10 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Caucasus to Iraq 3 mech_infantrys moved from Bryansk to Caucasus 1 armour moved from Trans-Jordan to Syria 1 armour moved from Syria to Iraq 8 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq 7 mech_infantrys moved from Northwest Persia to Iraq 18 bombers moved from 91 Sea Zone to Southern France 2 mech_infantrys moved from Western Germany to Southern France 1 submarine moved from 119 Sea Zone to 109 Sea Zone Place Units - Germans 6 bombers placed in Western Germany 1 airfield placed in Trans-Jordan Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,6,4,3 Germans collect 63 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 0.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 aaGun and 5 infantry moved from Manchuria to Amur Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers, 3 fighters and 7 tactical_bombers moved from Trans-Jordan to 78 Sea Zone 2 battleships, 2 carriers and 3 fighters moved from 80 Sea Zone to 78 Sea Zone 1 submarine moved from 72 Sea Zone to 78 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 77 Sea Zone to 78 Sea Zone 2 fighters moved from Iraq to 78 Sea Zone 7 fighters moved from Trans-Jordan to Anglo Egyptian Sudan Combat - Japanese Battle in 78 Sea Zone Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine and 7 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer and 2 submarines Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 78 Sea Zone, round 2 : 11/22 hits, 12.67 expected hits
Combat Hit Differential Summary :
Japanese regular : -2.00
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers, 3 fighters and 7 tactical_bombers moved from Trans-Jordan to 78 Sea Zone 2 battleships, 2 carriers and 3 fighters moved from 80 Sea Zone to 78 Sea Zone 1 submarine moved from 72 Sea Zone to 78 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 77 Sea Zone to 78 Sea Zone 2 fighters moved from Iraq to 78 Sea Zone 7 fighters moved from Trans-Jordan to Anglo Egyptian Sudan Combat - Japanese Battle in 78 Sea Zone Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine and 7 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer and 2 submarines Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 78 Sea Zone, round 2 : 11/22 hits, 12.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 3 submarines in 78 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 7/19 hits, 9.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 78 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 7 tactical_bombers in 78 Sea Zone, round 3 : 11/21 hits, 12.17 expected hits
Combat Hit Differential Summary :
Americans regular : -2.17 Japanese regular : -3.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers, 3 fighters and 7 tactical_bombers moved from Trans-Jordan to 78 Sea Zone 2 battleships, 2 carriers and 3 fighters moved from 80 Sea Zone to 78 Sea Zone 1 submarine moved from 72 Sea Zone to 78 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 77 Sea Zone to 78 Sea Zone 2 fighters moved from Iraq to 78 Sea Zone 7 fighters moved from Trans-Jordan to Anglo Egyptian Sudan Combat - Japanese Battle in 78 Sea Zone Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine and 7 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer and 2 submarines Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 78 Sea Zone, round 2 : 11/22 hits, 12.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 3 submarines in 78 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 7/19 hits, 9.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 78 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 7 tactical_bombers in 78 Sea Zone, round 3 : 11/21 hits, 12.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 7 fighters in 78 Sea Zone, round 3 : 7/14 hits, 7.67 expected hits 3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 5 fighters owned by the Americans lost in 78 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 4 tactical_bombers in 78 Sea Zone, round 4 : 8/16 hits, 9.17 expected hits Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 78 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 78 Sea Zone Japanese win with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 104 Casualties for Japanese: 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 3 tactical_bombers Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 submarines Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber Battle in Anglo Egyptian Sudan Japanese attack with 7 fighters British defend with 2 armour and 1 mech_infantry Japanese roll dice for 7 fighters in Anglo Egyptian Sudan, round 2 : 5/7 hits, 3.50 expected hits British roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in Anglo Egyptian Sudan Japanese win with 5 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 2 fighters Casualties for British: 2 armour and 1 mech_infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 78 Sea Zone: 5 fighters EDIT: Adding units owned by Japanese to Ceylon: 2 fighters EDIT: Adding units owned by Japanese to India: 3 fighters EDIT: Turning off Edit Mode 2 tactical_bombers moved from 78 Sea Zone to 39 Sea Zone 2 bombers moved from 78 Sea Zone to India 3 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Iraq to 80 Sea Zone 1 artillery and 4 transports moved from 80 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 5 fighters moved from Anglo Egyptian Sudan to Iraq Place Units - Japanese 1 carrier and 1 destroyer placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,1,1,4,2,5,5,6 Japanese collect 9 PUs (8 lost to blockades); end with 9 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -3.17 Japanese regular : -2.83 British regular : 0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 carrier, 4 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French Indo China to Siam Americans take Siam from Japanese 1 bomber moved from Sikang to Persia 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans Combat - Americans Strategic bombing raid in Persia Italians roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Persia causes 4 damage total. Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 109 Sea Zone to United Kingdom 1 aaGun and 3 infantry moved from Morocco to 92 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt 3 carriers, 1 cruiser, 3 destroyers and 5 fighters moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 6 fighters moved from Eastern United States to 91 Sea Zone 2 fighters moved from Gibraltar to Egypt 2 fighters moved from 91 Sea Zone to Gibraltar 3 fighters moved from 91 Sea Zone to Gibraltar 1 bomber moved from Persia to Egypt 1 submarine moved from 42 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from Kwangtung to French Indo China Place Units - Americans 1 airfield placed in French Indo China 1 armour and 2 mech_infantrys placed in Korea 1 carrier placed in 36 Sea Zone 2 fighters placed in 36 Sea Zone 2 mech_infantrys placed in Kwangtung 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 fighter and 24 infantry moved from Yunnan to Burma 3 infantry moved from Shensi to Kansu 4 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Kansu 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Purchase Units - British British buy 2 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 5 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Ethiopia Non Combat Move - British 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 battleship and 4 cruisers moved from 92 Sea Zone to 91 Sea Zone Place Units - British 2 armour and 1 artillery placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.67 Germans regular : -0.33 Italians AA : -0.17
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 2 bombers and 2 fighters moved from Iraq to 98 Sea Zone Combat - Italians
Combat Hit Differential Summary :
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Scramble SZ98?
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none
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 2 bombers and 2 fighters moved from Iraq to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 2 bombers and 2 fighters British defend with 1 transport; Americans defend with 2 transports 1 transport owned by the British and 2 transports owned by the Americans lost in 98 Sea Zone Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 21 Casualties for Americans: 2 transports Casualties for British: 1 transport Battle in Trans-Jordan Italians attack with 1 armour and 1 mech_infantry British defend with 1 airfield; Americans defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 2 bombers and 2 fighters moved from 98 Sea Zone to Southern Italy 1 armour and 2 mech_infantrys moved from West India to Persia Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,6,1,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Italians collect 16 PUs (10 lost to blockades); end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : 0.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 84 Sea Zone to 91 Sea Zone 1 fighter moved from 66 Sea Zone to French West Africa 1 carrier moved from 66 Sea Zone to 63 Sea Zone 2 artilleries, 3 fighters and 4 infantry moved from Malaya to Shan State 2 fighters moved from French Indo China to Shan State 1 bomber moved from Queensland to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 2 artilleries, 1 bomber, 5 fighters and 4 infantry Japanese defend with 1 aaGun, 8 infantry and 2 mech_infantrys Japanese roll AA dice in Shan State : 0/3 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries, 1 bomber, 5 fighters and 4 infantry in Shan State, round 2 : 7/12 hits, 4.83 expected hits Japanese roll dice for 1 aaGun, 8 infantry and 2 mech_infantrys in Shan State, round 2 : 5/10 hits, 3.33 expected hits 6 infantry owned by the Japanese, 4 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Shan State ANZAC roll dice for 1 artillery, 1 bomber and 5 fighters in Shan State, round 3 : 1/7 hits, 3.50 expected hits Japanese roll dice for 2 infantry and 2 mech_infantrys in Shan State, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State ANZAC roll dice for 1 artillery, 1 bomber and 4 fighters in Shan State, round 4 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 artillery, 2 fighters and 4 infantry Casualties for Japanese: 1 aaGun, 8 infantry and 2 mech_infantrys Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Hainan from Japanese to ANZAC EDIT: Turning off Edit Mode 3 fighters moved from Shan State to French Indo China 1 bomber moved from Shan State to French Indo China 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 transport moved from 37 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 25 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs Combat Move - French 1 fighter moved from Gibraltar to Egypt 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33 Japanese AA : -0.50 ANZAC regular : -0.33