L22 AndrewAAGamer (X) vs Karl7 (L+58) OOB

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
                  Italians take Turkmenistan from Russians
                  Italians take Eastern Persia from British
            1 mech_infantry moved from Caucasus to Persia
                  Italians take Persia from British
            1 mech_infantry moved from Caucasus to Iraq
                  Italians take Iraq from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Ukraine to Caucasus
            1 infantry moved from Yugoslavia to Bulgaria
    
        Place Units - Italians
            1 infantry placed in Normandy Bordeaux
            1 infantry placed in Southern France
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
            Italians collect 13 PUs (12 lost to blockades); end with 13 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post: French round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Kansu: 3 fighters
            EDIT: Adding units owned by ANZAC to Kansu: 3 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Kansu: 3 fighters
            EDIT: Adding units owned by ANZAC to Kwangsi: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 7 bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            9 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
                  Germans take Trans-Jordan from British
            2 infantry moved from Samara to Novosibirsk
            1 armour moved from Vologda to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Urals
            1 mech_infantry moved from Smolensk to Urals
            2 mech_infantrys moved from Vologda to Urals
            1 mech_infantry moved from Russia to Novosibirsk
            1 mech_infantry moved from Russia to Urals
            1 mech_infantry moved from Russia to Novosibirsk
            1 armour moved from Vologda to Novosibirsk
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Battle in Urals
                Germans attack with 1 armour and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 3/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Vologda to Urals
            1 aaGun moved from Samara to Novosibirsk
            2 armour and 3 mech_infantrys moved from Caucasus to Iraq
            3 mech_infantrys moved from Volgograd to Northwest Persia
            4 mech_infantrys moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            10 mech_infantrys moved from Romania to Ukraine
            2 mech_infantrys moved from Slovakia Hungary to Western Germany
            4 bombers moved from Southern Italy to Western Germany
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Smolensk to Vologda
    
        Place Units - Germans
            7 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,3
            Germans collect 59 PUs (3 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 1.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Timguska to Kansu
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Timguska to Kansu
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Timguska to Kansu
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Jehol: 5 infantry
            EDIT: Removing units owned by Russians from Jehol: 1 aaGun
            EDIT: Adding units owned by Russians to Manchuria: 1 aaGun and 5 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 infantry; Remaining resources: 8 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            9 infantry and 2 mech_infantrys moved from French Indo China to Shan State
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            4 fighters moved from 72 Sea Zone to Anglo Egyptian Sudan
            2 bombers moved from French Madagascar to Anglo Egyptian Sudan
            4 fighters moved from 71 Sea Zone to 81 Sea Zone
            2 fighters and 6 tactical_bombers moved from French Madagascar to 81 Sea Zone
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 9 infantry and 2 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 9 infantry and 2 mech_infantrys in Shan State, round 2 : 2/11 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
                Japanese win, taking Shan State from Americans with 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Anglo Egyptian Sudan
                Japanese attack with 2 bombers, 4 fighters and 1 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 2 bombers, 4 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 4/7 hits, 3.50 expected hits
                    British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Anglo Egyptian Sudan
                Japanese win, taking Anglo Egyptian Sudan from British with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers and 4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
            6 fighters and 6 tactical_bombers moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from French Madagascar to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery and 4 infantry moved from India to 39 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 4 infantry moved from 80 Sea Zone to Iraq
            2 carriers, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 77 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 armour moved from French Madagascar to 72 Sea Zone
            1 armour, 2 battleships, 2 carriers and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 armour moved from 80 Sea Zone to Iraq
            1 fighter moved from Ceylon to 77 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 aaGun moved from French Indo China to Shan State
            1 infantry moved from Hopei to Kweichow
            2 fighters moved from Ceylon to 80 Sea Zone
            1 fighter moved from India to 80 Sea Zone
            1 tactical_bomber moved from India to Trans-Jordan
            2 fighters moved from India to Iraq
            1 submarine moved from 70 Sea Zone to 72 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,6,1,1,4,1,1,2,2,3,1,5,2,6,2,5,3,4,3,5,3,6,6,2,1,3,6,5,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,1,5,1,3,2,4
            Japanese collect 11 PUs (12 lost to blockades); end with 19 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 0.67
    British regular : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 6 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Kansu to Russia
            1 infantry moved from Kwangsi to French Indo China
                  Americans take French Indo China from Japanese
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            7 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Russia
                    Germans roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Russia causes 6 damage total. 
            Battle in 42 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 78 Sea Zone
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 78 Sea Zone
            2 fighters moved from 42 Sea Zone to 78 Sea Zone
            1 artillery and 1 mech_infantry moved from Kwangsi to French Indo China
            3 mech_infantrys moved from Kwangtung to French Indo China
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 aaGuns moved from Morocco to 92 Sea Zone
            6 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            2 aaGuns and 6 infantry moved from 98 Sea Zone to Egypt
            4 fighters moved from 92 Sea Zone to Egypt
            3 fighters moved from Gibraltar to Egypt
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 aaGun moved from Central United States to Eastern United States
            1 aaGun moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            3 fighters moved from Eastern United States to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Russia to Sikang
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            3 mech_infantrys placed in Kwangtung
            6 fighters and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Chahar to Hopei
                  Chinese take Hopei from Japanese
            3 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Shensi
            4 infantry moved from Anhwe to Kweichow
            1 fighter moved from Kwangsi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
            16 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            8 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 1 armour and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 fighters moved from Rhodesia to Anglo Egyptian Sudan
            2 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
            1 fighter moved from Egypt to 81 Sea Zone
    
        Combat - British
            Battle in 81 Sea Zone
                British attack with 1 fighter
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 81 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Anglo Egyptian Sudan
                British attack with 2 armour, 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Japanese with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from 81 Sea Zone to Egypt
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            5 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            2 fighters moved from United Kingdom to 92 Sea Zone
    
        Place Units - British
            1 armour and 2 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
            British collect 24 PUs (4 lost to blockades); end with 26 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -3.17
    Americans regular : -1.50
    Japanese regular : -1.67
    Germans AA : -0.17
    British regular : -1.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 6 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Kansu to Russia
            1 infantry moved from Kwangsi to French Indo China
                  Americans take French Indo China from Japanese
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            7 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Russia
                    Germans roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Russia causes 6 damage total. 
            Battle in 42 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 78 Sea Zone
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 78 Sea Zone
            2 fighters moved from 42 Sea Zone to 78 Sea Zone
            1 artillery and 1 mech_infantry moved from Kwangsi to French Indo China
            3 mech_infantrys moved from Kwangtung to French Indo China
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 aaGuns moved from Morocco to 92 Sea Zone
            6 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            2 aaGuns and 6 infantry moved from 98 Sea Zone to Egypt
            4 fighters moved from 92 Sea Zone to Egypt
            3 fighters moved from Gibraltar to Egypt
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 aaGun moved from Central United States to Eastern United States
            1 aaGun moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            3 fighters moved from Eastern United States to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Russia to Sikang
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            3 mech_infantrys placed in Kwangtung
            6 fighters and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Chahar to Hopei
                  Chinese take Hopei from Japanese
            3 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Shensi
            4 infantry moved from Anhwe to Kweichow
            1 fighter moved from Kwangsi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
            16 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            8 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 1 armour and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 fighters moved from Rhodesia to Anglo Egyptian Sudan
            2 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
            1 fighter moved from Egypt to 81 Sea Zone
    
        Combat - British
            Battle in 81 Sea Zone
                British attack with 1 fighter
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 81 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Anglo Egyptian Sudan
                British attack with 2 armour, 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Japanese with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from 81 Sea Zone to Egypt
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            5 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            2 fighters moved from United Kingdom to 92 Sea Zone
    
        Place Units - British
            1 armour and 2 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
            British collect 24 PUs (4 lost to blockades); end with 26 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -3.17
    Americans regular : -1.50
    Japanese regular : -1.67
    Germans AA : -0.17
    British regular : -1.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Italians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 airfield; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 bombers and 2 fighters moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble SZ98?


  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 airfield; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 bombers and 2 fighters moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 2 bombers and 2 fighters
                Americans defend with 4 transports
                    4 transports owned by the Americans lost in 98 Sea Zone
                Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
                Casualties for Americans: 4 transports
    
        Non Combat Move - Italians
            2 bombers and 2 fighters moved from 98 Sea Zone to Iraq
            1 armour and 1 mech_infantry moved from Eastern Persia to West India
            1 armour moved from Caucasus to Iraq
            1 mech_infantry moved from Persia to West India
    
        Place Units - Italians
            1 airfield placed in Iraq
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,6,1,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
            Italians collect 17 PUs (8 lost to blockades); end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from Kwangsi to Malaya
            2 fighters moved from Kwangsi to French Indo China
            1 fighter moved from Philippines to Malaya
            1 cruiser, 1 destroyer and 2 submarines moved from 37 Sea Zone to 78 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 carrier and 1 fighter moved from 54 Sea Zone to 66 Sea Zone
            1 destroyer moved from 66 Sea Zone to 84 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 bomber and 2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from Kwangsi to Malaya
            2 fighters moved from Kwangsi to French Indo China
            1 fighter moved from Philippines to Malaya
            1 cruiser, 1 destroyer and 2 submarines moved from 37 Sea Zone to 78 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 carrier and 1 fighter moved from 54 Sea Zone to 66 Sea Zone
            1 destroyer moved from 66 Sea Zone to 84 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 bomber and 2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield and 6 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            18 bombers moved from Western Germany to 91 Sea Zone
            1 armour and 3 mech_infantrys moved from Urals to Evenkiyskiy
            1 armour, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Timguska
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble SZ91?


  • @andrewaagamer 18 bomber!!!

    No scram

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield and 6 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            18 bombers moved from Western Germany to 91 Sea Zone
            1 armour and 3 mech_infantrys moved from Urals to Evenkiyskiy
            1 armour, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Timguska
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 18 bombers
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 18 bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Evenkiyskiy
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 4 : 3/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Evenkiyskiy
                Germans win, taking Evenkiyskiy from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Timguska
                Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Germans win, taking Timguska from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Urals: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Novosibirsk: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Syria from French to Germans
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Novosibirsk to Caucasus
            1 infantry moved from Vologda to Novosibirsk
            1 aaGun moved from Urals to Timguska
            10 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Caucasus to Iraq
            3 mech_infantrys moved from Bryansk to Caucasus
            1 armour moved from Trans-Jordan to Syria
            1 armour moved from Syria to Iraq
            8 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq
            7 mech_infantrys moved from Northwest Persia to Iraq
            18 bombers moved from 91 Sea Zone to Southern France
            2 mech_infantrys moved from Western Germany to Southern France
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            6 bombers placed in Western Germany
            1 airfield placed in Trans-Jordan
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,6,4,3
            Germans collect 63 PUs (2 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : 0.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun and 5 infantry moved from Manchuria to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

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