Martin (X) - dawgoneit (L+25) BM3


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Combat Move - Russians
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Tambov to Bryansk
                  Russians take Bryansk from Germans
            1 infantry moved from Volgograd to Tambov
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Urals to Vologda
                  Japanese take Vologda from Russians
            1 armour moved from Vologda to Samara
                  Japanese take Samara from Russians
            1 armour moved from Shensi to Kweichow
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Novosibirsk to Kansu
            1 artillery moved from Anhwe to Kweichow
            1 mech_infantry moved from Shantung to Kweichow
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Kiangsu to Kweichow
            1 artillery moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 mech_infantry moved from Kiangsu to Hunan
            2 tactical_bombers moved from Kiangsi to Hunan
            1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Siam to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from Kiangsi to Kweichow
            2 tactical_bombers moved from Kiangsi to Kwangsi
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Kiangsi to Kweichow
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in Kweichow
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 4/6 hits, 3,00 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in Hunan
                Japanese attack with 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 0/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Hunan, round 3 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Malaya
                Japanese attack with 4 artilleries, 4 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            2 destroyers moved from 35 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from Hunan to Kiangsi
            1 bomber moved from Kweichow to Kiangsi
            2 tactical_bombers moved from Kweichow to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 aaGun moved from Shantung to Kiangsu
            1 infantry moved from Shantung to Anhwe
            1 fighter moved from Kiangsi to Philippines
            1 fighter moved from Kiangsi to Philippines
            1 tactical_bomber moved from Kwangsi to Philippines
            1 tactical_bomber moved from Kwangsi to Kiangsi
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
            1 armour placed in Japan
            1 artillery and 2 mech_infantrys placed in Shantung
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : 1,17
    UK_Pacific regular : -0,33
    ANZAC regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 submarines and 4 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 102 Sea Zone
            1 bomber moved from Eastern United States to 102 Sea Zone
            4 fighters moved from 101 Sea Zone to 102 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 2 fighters in 42 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -16
                Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 102 Sea Zone
                Americans attack with 1 bomber, 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 102 Sea Zone
                Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 10 destroyers, 3 infantry, 2 mech_infantrys, 7 submarines and 3 transports moved from 101 Sea Zone to 90 Sea Zone
            4 fighters moved from 102 Sea Zone to 90 Sea Zone
            1 bomber moved from 102 Sea Zone to Eastern United States
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 101 Sea Zone
            4 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1
            Americans collect 49 PUs (1 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Japanese regular : 1.83
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 submarines and 4 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 102 Sea Zone
            1 bomber moved from Eastern United States to 102 Sea Zone
            4 fighters moved from 101 Sea Zone to 102 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 2 fighters in 42 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -16
                Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 102 Sea Zone
                Americans attack with 1 bomber, 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 102 Sea Zone
                Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 10 destroyers, 3 infantry, 2 mech_infantrys, 7 submarines and 3 transports moved from 101 Sea Zone to 90 Sea Zone
            4 fighters moved from 102 Sea Zone to 90 Sea Zone
            1 bomber moved from 102 Sea Zone to Eastern United States
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 101 Sea Zone
            4 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1
            Americans collect 49 PUs (1 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries
                Japanese defend with 1 armour
                    Chinese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win with 1 armour remaining. Battle score for attacker is -8
                Casualties for Chinese: 2 artilleries
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Japanese
            1 bomber moved from Iraq to French Equatorial Africa
            1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
            1 destroyer moved from 98 Sea Zone to 72 Sea Zone
            1 fighter moved from Egypt to French Equatorial Africa
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 submarine moved from 98 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
                  British take Tunisia from Italians
            1 mech_infantry moved from Tobruk to Tunisia
            1 artillery and 2 infantry moved from Tobruk to Libya
            1 mech_infantry moved from Belgian Congo to French Equatorial Africa
            1 infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 artillery moved from Shan State to French Indo China
            1 artillery moved from Burma to India
            4 infantry moved from Burma to India
    
        Combat - British
            Battle in French Equatorial Africa
                British attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
                Germans defend with 1 infantry and 1 mech_infantry; Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in French Equatorial Africa, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in French Equatorial Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in French Equatorial Africa, round 3 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Italians with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in 92 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 92 Sea Zone
                British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 72 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 72 Sea Zone
                British win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from French Equatorial Africa to Egypt
            2 aaGuns moved from Burma to India
            1 infantry moved from French Indo China to Yunnan
    
        Place Units - British
            1 submarine and 1 tactical_bomber placed in 98 Sea Zone
            British undo move 1.
            1 fighter, 1 submarine and 1 tactical_bomber placed in 98 Sea Zone
            1 destroyer placed in 71 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,2,1
            British collect 28 PUs (8 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,6,3,2,1,5,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
            UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -1.50
    Italians regular : -0.33
    Japanese regular : 2.83
    Germans regular : -0.67
    British regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 bomber moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 infantry moved from French West Africa to French Central Africa
                  Italians take French Central Africa from Neutral_Axis
            1 fighter moved from Southern Italy to Algeria
    
        Place Units - Italians
            1 bomber and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 93 PUs; 
            Germans buy 2 bombers, 2 destroyers, 3 mech_infantrys and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 89 Sea Zone to 102 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            2 bombers moved from Novgorod to 115 Sea Zone
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Bryansk
            4 armour moved from Russia to Bryansk
            5 armour moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            1 mech_infantry moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Rostov
            1 transport moved from 82 Sea Zone to 84 Sea Zone
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 2 bombers and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in 102 Sea Zone
                Germans attack with 1 destroyer
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 102 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 92 Sea Zone
                Germans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                British defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                    British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the British lost in 92 Sea Zone
                Germans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 submarine
            Battle in Bryansk
                Germans attack with 4 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour and 1 infantry in Bryansk, round 2 : 0/5 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 4 armour in Bryansk, round 3 : 1/4 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 5 armour and 1 artillery
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour and 1 artillery in Tambov, round 2 : 4/6 hits, 2,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 5 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from 92 Sea Zone to Algeria
            3 tactical_bombers moved from 92 Sea Zone to Algeria
            1 bomber moved from Greater Southern Germany to Western Germany
            2 bombers moved from 115 Sea Zone to Western Germany
            2 destroyers moved from 112 Sea Zone to 105 Sea Zone
            1 carrier moved from 112 Sea Zone to 105 Sea Zone
            3 carriers, 1 cruiser and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
            1 fighter moved from Rostov to Russia
            1 mech_infantry moved from Greater Southern Germany to Western Germany
            1 mech_infantry moved from Southern Italy to Western Germany
            1 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Bulgaria to Yugoslavia
            1 mech_infantry moved from Northern Italy to Western Germany
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            1 mech_infantry moved from Northern Italy to France
            1 fighter moved from Western Germany to Algeria
            1 fighter moved from Western Germany to 105 Sea Zone
    
        Place Units - Germans
            2 bombers placed in Western Germany
            3 mech_infantrys placed in Ukraine
            3 submarines placed in 93 Sea Zone
            2 destroyers and 1 submarine placed in 105 Sea Zone
            2 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Russians regular : 2,50
    Germans regular : -1,67
    British regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 destroyers, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Samara to Volgograd
                  Japanese take Volgograd from Russians
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            5 artilleries, 5 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from 37 Sea Zone to French Indo China
            1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from Philippines to French Indo China
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 bomber and 5 tactical_bombers moved from Kiangsi to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 artillery moved from Sikang to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 armour moved from Kweichow to Szechwan
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Hopei to Shensi
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Kiangsu to Hopei
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 artillery moved from Shantung to Anhwe
            2 destroyers moved from 6 Sea Zone to 16 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 destroyer and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
            1 armour and 1 infantry moved from 1 Sea Zone to British Columbia
            1 mech_infantry moved from Kiangsu to Hunan
                  Japanese take Hunan from Chinese
            1 artillery moved from Anhwe to Kiangsi
    
        Combat - Japanese
            Battle in British Columbia
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 aaGun
                    1 aaGun owned by the Americans lost in British Columbia
                Japanese win, taking British Columbia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 aaGun
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in French Indo China
                Japanese attack with 5 artilleries, 1 bomber, 4 fighters, 6 infantry, 1 mech_infantry and 6 tactical_bombers
                British defend with 1 aaGun, 4 artilleries, 10 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_minor
                    British roll AA dice in French Indo China : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 5 artilleries, 1 bomber, 4 fighters, 6 infantry, 1 mech_infantry and 6 tactical_bombers in French Indo China, round 2 : 13/23 hits, 10,00 expected hits
                    UK_Pacific roll dice for 1 aaGun, 4 artilleries, 10 infantry and 2 mech_infantrys in French Indo China, round 2 : 4/16 hits, 5,33 expected hits
                    4 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the British, 1 artillery owned by the British and 10 infantry owned by the British lost in French Indo China
                    Japanese roll dice for 5 artilleries, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers in French Indo China, round 3 : 7/19 hits, 9,00 expected hits
                    UK_Pacific roll dice for 3 artilleries in French Indo China, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 artilleries owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 5 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Japanese: 5 infantry
                Casualties for British: 1 aaGun, 4 artilleries, 10 infantry and 2 mech_infantrys
            Battle in Szechwan
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                Chinese defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Szechwan, round 2 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Szechwan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 3 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 2 artilleries in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 4 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 2 artilleries in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 5 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 2 artilleries in Szechwan, round 5 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Szechwan
                Chinese win with 2 artilleries remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 2 destroyers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 destroyers in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            2 fighters moved from French Indo China to 36 Sea Zone
            2 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 destroyer moved from 37 Sea Zone to 61 Sea Zone
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            1 destroyer moved from 37 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 bomber and 2 fighters moved from French Indo China to Kwangtung
            4 tactical_bombers moved from French Indo China to Kwangtung
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            3 destroyers and 2 transports placed in 6 Sea Zone
            2 armour and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : 0,33
    Japanese regular : -0,17
    British AA : -0,50
    UK_Pacific regular : -1,67
    

    Savegame


  • @martin i think this one is done.


  • @dawgoneit I think you are right - thank you for the game! Good luck in the Playoffs! Don’t you want to also register for the PtV Playoffs?

    Maybe we can have a re-match with switched sides and same conditions, in February.


  • @martin sounds good to me. just let me no

6 / 7

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