TinCanoftheSea Allies -VS- dawgoneit Axis OOB +21


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Kiangsu to Hopei
            1 armour and 1 mech_infantry moved from Kiangsu to Hunan
            5 fighters and 3 tactical_bombers moved from Manchuria to Hunan
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 fighters, 4 infantry and 2 tactical_bombers moved from 5 Sea Zone to Soviet Far East
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
            1 tactical_bomber moved from Japan to 5 Sea Zone
            1 fighter moved from Japan to Soviet Far East
            1 tactical_bomber moved from 5 Sea Zone to Soviet Far East
            1 battleship and 2 destroyers moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 7 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Soviet Far East
                Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
                Americans defend with 4 artilleries and 1 infantry; Russians defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Soviet Far East, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Soviet Far East, round 2 : 2/10 hits, 4.17 expected hits
                    Russians roll dice for 4 artilleries and 1 infantry in Soviet Far East, round 2 : 0/5 hits, 1.67 expected hits
                    1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Soviet Far East, round 3 : 4/10 hits, 4.17 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 4 artilleries and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Soviet Far East to 5 Sea Zone
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
            2 destroyers moved from 6 Sea Zone to 5 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 artillery and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -2.00
    Russians regular : -1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers and 1 fighter moved from Alaska to 5 Sea Zone
            1 destroyer moved from 4 Sea Zone to 5 Sea Zone
            1 cruiser moved from 1 Sea Zone to 5 Sea Zone
            1 bomber moved from Western United States to 5 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 3 Sea Zone to 5 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 5 Sea Zone
                Americans attack with 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
                    Americans roll dice for 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 6/14 hits, 8.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1.83
    Japanese regular : -0.33
    

    Savegame


  • OOL? Then after this round what do you wanna lose? I can also post after every round if need be


  • @tincanofthesea max “D”


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers and 1 fighter moved from Alaska to 5 Sea Zone
            1 destroyer moved from 4 Sea Zone to 5 Sea Zone
            1 cruiser moved from 1 Sea Zone to 5 Sea Zone
            1 bomber moved from Western United States to 5 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 3 Sea Zone to 5 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 5 Sea Zone
                Americans attack with 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
                    Americans roll dice for 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 6/14 hits, 8.17 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 5 Sea Zone, round 2 : 5/15 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 5 Sea Zone
                    Americans roll dice for 1 battleship, 5 bombers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 5 Sea Zone, round 3 : 11/14 hits, 8.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports in 5 Sea Zone, round 3 : 9/12 hits, 6.00 expected hits
                    3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 5 Sea Zone
                    Americans roll dice for 5 bombers in 5 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 5 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 5 Sea Zone
                    3 transports owned by the Japanese lost in 5 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 48
                Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers
                Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
    
        Non Combat Move - Americans
            4 bombers moved from 5 Sea Zone to Ulaanbaatar
            4 armour moved from Western United States to Alaska
            2 transports moved from 2 Sea Zone to 10 Sea Zone
            4 transports moved from 3 Sea Zone to 2 Sea Zone
            1 destroyer moved from 10 Sea Zone to 4 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 2 Sea Zone
            2 fighters moved from Java to Yunnan
            1 fighter moved from Queensland to Hawaiian Islands
            1 battleship, 1 cruiser and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Alaska
            2 artilleries and 2 infantry placed in Western United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.33
    

    Savegame


  • Unfortunately I didn’t have enough time to finish China and UK, I might have time tomorrow


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers and 1 fighter moved from Alaska to 5 Sea Zone
            1 destroyer moved from 4 Sea Zone to 5 Sea Zone
            1 cruiser moved from 1 Sea Zone to 5 Sea Zone
            1 bomber moved from Western United States to 5 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 3 Sea Zone to 5 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 5 Sea Zone
                Americans attack with 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
                    Americans roll dice for 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 6/14 hits, 8.17 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 5 Sea Zone, round 2 : 5/15 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 5 Sea Zone
                    Americans roll dice for 1 battleship, 5 bombers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 5 Sea Zone, round 3 : 11/14 hits, 8.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports in 5 Sea Zone, round 3 : 9/12 hits, 6.00 expected hits
                    3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 5 Sea Zone
                    Americans roll dice for 5 bombers in 5 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 5 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 5 Sea Zone
                    3 transports owned by the Japanese lost in 5 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 48
                Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers
                Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
    
        Non Combat Move - Americans
            4 bombers moved from 5 Sea Zone to Ulaanbaatar
            4 armour moved from Western United States to Alaska
            2 transports moved from 2 Sea Zone to 10 Sea Zone
            4 transports moved from 3 Sea Zone to 2 Sea Zone
            1 destroyer moved from 10 Sea Zone to 4 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 2 Sea Zone
            2 fighters moved from Java to Yunnan
            1 fighter moved from Queensland to Hawaiian Islands
            1 battleship, 1 cruiser and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Alaska
            2 artilleries and 2 infantry placed in Western United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
    
        Non Combat Move - Chinese
            10 infantry moved from Szechwan to Shensi
            2 infantry moved from Sikang to Shensi
            1 fighter moved from Sikang to Shensi
            1 infantry moved from Szechwan to Yunnan
            4 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Tunisia to Algeria
                  British take Algeria from Italians
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            2 infantry moved from Malaya to Shan State
    
        Combat - British
            British creates battle in territory 109 Sea Zone
            Battle in Italian Somaliland
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 bomber
                    British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber in Italian Somaliland, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in Italian Somaliland
                British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 1 bomber
    
        Non Combat Move - British
            1 fighter moved from Persia to Russia
            2 fighters moved from Bryansk to Russia
            2 bombers and 2 fighters moved from India to Yunnan
            1 infantry moved from Northwest Persia to Caucasus
    
        Place Units - British
            1 factory_minor placed in Egypt
            2 fighters placed in Persia
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -0.33
    Japanese regular : 0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
            2 mech_infantrys moved from Romania to Ukraine
            2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Russians win with no units remaining. Battle score for attacker is -7
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Ukraine
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : 1.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            2 infantry moved from Karelia to Finland
            3 armour moved from Romania to Western Ukraine
            5 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
            1 artillery and 5 infantry moved from Novgorod to Belarus
            1 armour moved from Karelia to Belarus
            1 bomber moved from Novgorod to Western Ukraine
    
        Combat - Germans
    
        Non Combat Move - Germans
            4 transports moved from 115 Sea Zone to 114 Sea Zone
            10 infantry moved from Germany to 114 Sea Zone
            10 infantry and 6 transports moved from 114 Sea Zone to 113 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
            10 infantry moved from 113 Sea Zone to Norway
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Western Germany
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,1
            Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Volgograd to Rostov
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 bomber moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            2 armour, 1 fighter, 17 infantry and 1 tactical_bomber moved from Ulaanbaatar to Amur
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Amur
                Russians attack with 2 armour, 1 fighter, 17 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour, 1 fighter, 17 infantry and 1 tactical_bomber in Amur, round 2 : 10/21 hits, 5.00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians win, taking Amur from Japanese with 2 armour, 1 fighter, 16 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 bomber and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Bryansk to Russia
            1 bomber moved from Rostov to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Amur to Ulaanbaatar
            1 infantry moved from Buryatia to Ulaanbaatar
            1 aaGun moved from Ulaanbaatar to Amur
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Italians regular : -0.33
    Germans regular : 1.67
    Russians regular : 6.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Hunan to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hopei to Anhwe
            1 infantry moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            2 infantry moved from Soviet Far East to Siberia
            1 battleship and 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers
                British defend with 3 aaGuns, 5 artilleries, 2 bombers, 2 fighters and 6 infantry; ANZAC defend with 2 fighters; Americans defend with 2 fighters; Chinese defend with 1 infantry
                    British roll AA dice in Yunnan : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Japanese lost in Yunnan
                    Japanese roll dice for 2 armour, 2 bombers, 5 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 6/15 hits, 7.33 expected hits
                    Chinese roll dice for 3 aaGuns, 5 artilleries, 2 bombers, 6 fighters and 7 infantry in Yunnan, round 2 : 5/20 hits, 8.33 expected hits
                    2 fighters owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 3 : 6/10 hits, 5.83 expected hits
                    Chinese roll dice for 5 artilleries, 2 bombers, 6 fighters and 4 infantry in Yunnan, round 3 : 7/17 hits, 7.33 expected hits
                    2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 armour owned by the Japanese, 2 artilleries owned by the British and 4 infantry owned by the British lost in Yunnan
                1 tactical_bomber owned by the Japanese and 2 bombers owned by the Japanese retreated
                Chinese win with 3 artilleries, 2 bombers and 6 fighters remaining. Battle score for attacker is -62
                Casualties for Japanese: 2 armour, 6 fighters, 3 mech_infantrys and 2 tactical_bombers
                Casualties for British: 3 aaGuns, 2 artilleries and 6 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Yunnan to Kiangsu
            1 tactical_bomber moved from Yunnan to Kiangsu
            2 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
            Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.67
    Japanese regular : -1.17
    British AA : -0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 battleship, 1 bomber, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 armour and 6 infantry moved from Alaska to 2 Sea Zone
            4 armour, 6 infantry and 6 transports moved from 2 Sea Zone to 3 Sea Zone
            4 armour and 6 infantry moved from 3 Sea Zone to Soviet Far East
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Americans creates battle in territory 109 Sea Zone
            Battle in Soviet Far East
    
        Non Combat Move - Americans
            1 destroyer moved from 7 Sea Zone to 8 Sea Zone
            1 destroyer moved from 2 Sea Zone to 3 Sea Zone
            1 submarine moved from 7 Sea Zone to 2 Sea Zone
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 destroyer moved from 10 Sea Zone to 2 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 3 Sea Zone
            2 fighters moved from Yunnan to Kweichow
            4 bombers moved from Ulaanbaatar to Amur
    
        Place Units - Americans
            2 artilleries placed in Alaska
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 battleship placed in 2 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Shensi to Anhwe
            1 artillery and 1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kweichow
            2 infantry moved from Shensi to Hopei
            11 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 battleship, 1 bomber, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 armour and 6 infantry moved from Alaska to 2 Sea Zone
            4 armour, 6 infantry and 6 transports moved from 2 Sea Zone to 3 Sea Zone
            4 armour and 6 infantry moved from 3 Sea Zone to Soviet Far East
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Americans creates battle in territory 109 Sea Zone
            Battle in Soviet Far East
    
        Non Combat Move - Americans
            1 destroyer moved from 7 Sea Zone to 8 Sea Zone
            1 destroyer moved from 2 Sea Zone to 3 Sea Zone
            1 submarine moved from 7 Sea Zone to 2 Sea Zone
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 destroyer moved from 10 Sea Zone to 2 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 3 Sea Zone
            2 fighters moved from Yunnan to Kweichow
            4 bombers moved from Ulaanbaatar to Amur
    
        Place Units - Americans
            2 artilleries placed in Alaska
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 battleship placed in 2 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Shensi to Anhwe
            1 artillery and 1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kweichow
            2 infantry moved from Shensi to Hopei
            11 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 6 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from French Indo China to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            2 bombers moved from Yunnan to Kiangsu
            1 artillery and 2 fighters moved from Yunnan to Hunan
    
        Combat - British
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/2 hits, 0.33 expected hits
                Bombing raid in Kiangsu rolls: 8,4 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Battle in Hunan
                British attack with 1 artillery and 2 fighters
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 fighters in Hunan, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Hunan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 armour and 2 mech_infantrys moved from India to Yunnan
            2 fighters moved from Persia to Russia
            1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from Egypt to Persia
            1 mech_infantry moved from Algeria to Libya
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Egypt to Malta
            1 infantry moved from Union of South Africa to Rhodesia
            1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 bombers moved from Kiangsu to Kweichow
            1 artillery moved from Yunnan to Kweichow
    
        Place Units - British
            3 transports placed in 98 Sea Zone
            2 transports placed in 109 Sea Zone
            1 transport placed in 71 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from Rhodesia: 1 infantry
            EDIT: Adding units owned by British to Union of South Africa: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 2 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -1.00
    Japanese AA : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 artillery and 2 infantry moved from Ukraine to Bryansk
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 4 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Bryansk
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 7 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Bryansk, round 8 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Bryansk
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 artilleries and 4 infantry moved from Yugoslavia to Northern Italy
            1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 artilleries placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,4
            Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.67
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 45 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Queensland to Kweichow
            1 fighter moved from Java to 54 Sea Zone
            2 fighters moved from Yunnan to Kweichow
            2 submarines moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
            2 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
            1 mech_infantry moved from Western Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Western Germany
            1 bomber moved from Western Ukraine to Western Germany
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            3 armour moved from Western Ukraine to Romania
            1 mech_infantry moved from Eastern Poland to Romania
            6 mech_infantrys moved from Western Ukraine to Romania
            1 armour moved from Eastern Poland to Romania
            7 armour moved from Western Ukraine to Romania
            2 infantry moved from Greece to Bulgaria
            1 armour, 1 artillery and 4 infantry moved from Belarus to Eastern Poland
            1 armour moved from Eastern Poland to Romania
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Bryansk to Romania
            1 fighter and 1 tactical_bomber moved from Smolensk to Eastern Poland
            1 artillery and 2 infantry moved from Novgorod to Belarus
            1 aaGun, 3 artilleries and 3 infantry moved from Archangel to Belarus
            2 infantry moved from Finland to Norway
            8 infantry moved from Western Germany to 113 Sea Zone
            4 infantry moved from Germany to 113 Sea Zone
            12 infantry and 6 transports moved from 113 Sea Zone to 115 Sea Zone
            12 infantry moved from 115 Sea Zone to Baltic States
            6 infantry moved from Germany to Poland
            1 battleship, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            9 infantry and 1 mech_infantry placed in Germany
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,4
            Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 1.00
    

    Savegame



  • Says Germany but still should work

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