no scramble.
You can assume the obvious ones.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
2 infantry moved from Karelia to Finland
3 armour moved from Romania to Western Ukraine
5 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery and 5 infantry moved from Novgorod to Belarus
1 armour moved from Karelia to Belarus
1 bomber moved from Novgorod to Western Ukraine
Combat - Germans
Non Combat Move - Germans
4 transports moved from 115 Sea Zone to 114 Sea Zone
10 infantry moved from Germany to 114 Sea Zone
10 infantry and 6 transports moved from 114 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
10 infantry moved from 113 Sea Zone to Norway
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 infantry placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,1
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 bomber moved from Russia to Rostov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
2 armour, 1 fighter, 17 infantry and 1 tactical_bomber moved from Ulaanbaatar to Amur
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Amur
Russians attack with 2 armour, 1 fighter, 17 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 fighter, 17 infantry and 1 tactical_bomber in Amur, round 2 : 10/21 hits, 5.00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 2 armour, 1 fighter, 16 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 bomber moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Amur to Ulaanbaatar
1 infantry moved from Buryatia to Ulaanbaatar
1 aaGun moved from Ulaanbaatar to Amur
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Italians regular : -0.33
Germans regular : 1.67
Russians regular : 6.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Anhwe
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 infantry moved from Soviet Far East to Siberia
1 battleship and 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 5 artilleries, 2 bombers, 2 fighters and 6 infantry; ANZAC defend with 2 fighters; Americans defend with 2 fighters; Chinese defend with 1 infantry
British roll AA dice in Yunnan : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 2 bombers, 5 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 6/15 hits, 7.33 expected hits
Chinese roll dice for 3 aaGuns, 5 artilleries, 2 bombers, 6 fighters and 7 infantry in Yunnan, round 2 : 5/20 hits, 8.33 expected hits
2 fighters owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 3 : 6/10 hits, 5.83 expected hits
Chinese roll dice for 5 artilleries, 2 bombers, 6 fighters and 4 infantry in Yunnan, round 3 : 7/17 hits, 7.33 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 armour owned by the Japanese, 2 artilleries owned by the British and 4 infantry owned by the British lost in Yunnan
1 tactical_bomber owned by the Japanese and 2 bombers owned by the Japanese retreated
Chinese win with 3 artilleries, 2 bombers and 6 fighters remaining. Battle score for attacker is -62
Casualties for Japanese: 2 armour, 6 fighters, 3 mech_infantrys and 2 tactical_bombers
Casualties for British: 3 aaGuns, 2 artilleries and 6 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to Kiangsu
1 tactical_bomber moved from Yunnan to Kiangsu
2 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -3.67
Japanese regular : -1.17
British AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 1 bomber, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 armour and 6 infantry moved from Alaska to 2 Sea Zone
4 armour, 6 infantry and 6 transports moved from 2 Sea Zone to 3 Sea Zone
4 armour and 6 infantry moved from 3 Sea Zone to Soviet Far East
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in Soviet Far East
Non Combat Move - Americans
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from Yunnan to Kweichow
4 bombers moved from Ulaanbaatar to Amur
Place Units - Americans
2 artilleries placed in Alaska
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 battleship placed in 2 Sea Zone
1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to Anhwe
1 artillery and 1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
2 infantry moved from Shensi to Hopei
11 infantry moved from Shensi to Kweichow
Place Units - Chinese
2 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 1 bomber, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 armour and 6 infantry moved from Alaska to 2 Sea Zone
4 armour, 6 infantry and 6 transports moved from 2 Sea Zone to 3 Sea Zone
4 armour and 6 infantry moved from 3 Sea Zone to Soviet Far East
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in Soviet Far East
Non Combat Move - Americans
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from Yunnan to Kweichow
4 bombers moved from Ulaanbaatar to Amur
Place Units - Americans
2 artilleries placed in Alaska
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 battleship placed in 2 Sea Zone
1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to Anhwe
1 artillery and 1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
2 infantry moved from Shensi to Hopei
11 infantry moved from Shensi to Kweichow
Place Units - Chinese
2 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 6 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 bombers moved from Yunnan to Kiangsu
1 artillery and 2 fighters moved from Yunnan to Hunan
Combat - British
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 0/2 hits, 0.33 expected hits
Bombing raid in Kiangsu rolls: 8,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Hunan
British attack with 1 artillery and 2 fighters
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 fighters in Hunan, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Hunan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 armour and 2 mech_infantrys moved from India to Yunnan
2 fighters moved from Persia to Russia
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Egypt to Persia
1 mech_infantry moved from Algeria to Libya
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Egypt to Malta
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Kiangsu to Kweichow
1 artillery moved from Yunnan to Kweichow
Place Units - British
3 transports placed in 98 Sea Zone
2 transports placed in 109 Sea Zone
1 transport placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 1 infantry
EDIT: Adding units owned by British to Union of South Africa: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 armour and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.00
Japanese AA : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Ukraine to Bryansk
Combat - Italians
Battle in Caucasus
Italians attack with 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 4 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Bryansk, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Yugoslavia to Northern Italy
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,4
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -2.67
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to Kweichow
1 fighter moved from Java to 54 Sea Zone
2 fighters moved from Yunnan to Kweichow
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 carrier and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 mech_infantry moved from Western Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Western Germany
1 bomber moved from Western Ukraine to Western Germany
1 infantry moved from Archangel to Vologda
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
3 armour moved from Western Ukraine to Romania
1 mech_infantry moved from Eastern Poland to Romania
6 mech_infantrys moved from Western Ukraine to Romania
1 armour moved from Eastern Poland to Romania
7 armour moved from Western Ukraine to Romania
2 infantry moved from Greece to Bulgaria
1 armour, 1 artillery and 4 infantry moved from Belarus to Eastern Poland
1 armour moved from Eastern Poland to Romania
Combat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Romania
1 fighter and 1 tactical_bomber moved from Smolensk to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Belarus
1 aaGun, 3 artilleries and 3 infantry moved from Archangel to Belarus
2 infantry moved from Finland to Norway
8 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
12 infantry and 6 transports moved from 113 Sea Zone to 115 Sea Zone
12 infantry moved from 115 Sea Zone to Baltic States
6 infantry moved from Germany to Poland
1 battleship, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
9 infantry and 1 mech_infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,4
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.00
Says Germany but still should work
d0dde850-8ae6-4e05-81cf-f7ca8d2310c5-triplea_37796_8uUS.tsvg I’m guessing you wanna use Kamikaze’s, what are the orders?
@tincanofthesea 1 on each destroyer
@tincanofthesea welp! I don’t think i can come back from that. Your game
@dawgoneit It definitely isn’t likely, thanks for the great game. Any post game thoughts?
@tincanofthesea ouch
@dawgoneit Lol