L21 Martin (X) - FlyingBadger (L+20) BM

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 carriers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            8 fighters moved from Kwangsi to Szechwan
            5 tactical_bombers moved from Kwangsi to Szechwan
            2 bombers moved from Kwangsi to Szechwan
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Hunan to Yunnan
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 2 bombers, 8 fighters and 5 tactical_bombers
                Chinese defend with 8 infantry
                    Japanese roll dice for 2 bombers, 8 fighters and 5 tactical_bombers in Szechwan, round 2 : 9/15 hits, 8,67 expected hits
                    Chinese roll dice for 8 infantry in Szechwan, round 2 : 0/8 hits, 2,67 expected hits
                    8 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Chinese: 8 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/10 hits, 4,00 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Anhwe to Kweichow
            2 artilleries and 1 infantry moved from Anhwe to Hunan
            2 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry moved from Jehol to Anhwe
            1 aaGun and 3 infantry moved from Jehol to Manchuria
            2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 bombers moved from Szechwan to Kwangsi
            3 fighters and 3 tactical_bombers moved from Szechwan to Anhwe
            1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
            4 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
    
        Place Units - Japanese
            2 carriers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 34 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,67
    Japanese regular : 1,33
    

    Savegame

  • 2024 '23 '22 '21

    @FlyingBadger darn, I was so focused on London that I only saw your posted photo of Dad’s Army and did not notice that you already posted Russia…

    Your Chinese infantrymen should drink less rice schnapps ;-)

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 carrier and 1 transport placed in 101 Sea Zone
            2 infantry placed in Central United States
            Americans undo move 2.
            1 carrier placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 3 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 carrier and 1 transport placed in 101 Sea Zone
            2 infantry placed in Central United States
            Americans undo move 2.
            1 carrier placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 3 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_major, 2x airfield; Remaining resources: 33 PUs; 
            British buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            3 fighters moved from Gibraltar to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from Persia to Iraq
            2 fighters and 1 tactical_bomber moved from India to Iraq
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 91 Sea Zone
                British attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 91 Sea Zone
                British win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
            1 aaGun, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
            1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from Syria to Egypt
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 58 Sea Zone to 39 Sea Zone
            1 bomber moved from Iceland to United Kingdom
            2 infantry moved from Shan State to Burma
            1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
            2 infantry moved from Rhodesia to Belgian Congo
    
        Place Units - British
            1 armour and 9 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
            British collect 28 PUs (2 lost to blockades); end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 25 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 fighter and 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Neutral_Axis regular : 0.00
    British regular : -1.00
    

    Savegame


  • @martin said in L21 Martin (X) - FlyingBadger (L+20) BM:

    @FlyingBadger darn, I was so focused on London that I only saw your posted photo of Dad’s Army and did not notice that you already posted Russia…

    Your Chinese infantrymen should drink less rice schnapps ;-)

    Yes, I think the Nationalist and Communists were too busy fighting each other to notice all the Japanese planes…


  • @flyingbadger I am struggling a bit with the rules. Is it legal to eliminate a blocker with a combat move and then pass through the no longer blocked SZ in the non-combat phase?

  • 2024 '23 '22 '21


  • @martin said in L21 Martin (X) - FlyingBadger (L+20) BM:

    @flyingbadger I am struggling a bit with the rules. Is it legal to eliminate a blocker with a combat move and then pass through the no longer blocked SZ in the non-combat phase?

    As far as I understand it, yes this is correct. Some units can clear a SZ in the combat phase, then other units can pass through that SZ in non-combat phase. Are you asking about something we have already done, or you are thinking of doing?

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Greece to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
            1 bomber moved from Western Germany to 81 Sea Zone
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 armour moved from Northern Italy to Slovakia Hungary
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 infantry moved from British Somaliland to Ethiopia
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 armour placed in Northern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger I did not anticipate that the British fleet could pass the blocker in SZ91 and head towards SZ109 in your last turn, but I guess it is fine. Sneaky - I will put this in my tactics book :-)

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Greece to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
            1 bomber moved from Western Germany to 81 Sea Zone
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 armour moved from Northern Italy to Slovakia Hungary
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 infantry moved from British Somaliland to Ethiopia
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 armour placed in Northern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @FlyingBadger I posted twice the same savegame. Time to go to bed - I am excited to see how Sealion will turn out. Apparently no chance in the first round. Just keep your Russian armies away from our boarder!

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
            1 infantry moved from Shan State to Burma
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
            1 infantry moved from Shan State to Burma
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 58 Sea Zone to 37 Sea Zone
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @martin said in L21 Martin (X) - FlyingBadger (L+20) BM:

    @flyingbadger I did not anticipate that the British fleet could pass the blocker in SZ91 and head towards SZ109 in your last turn, but I guess it is fine. Sneaky - I will put this in my tactics book :-)

    Perfidious Albion
    It works well with planes as they can keep moving after combat.

    Just keep your Russian armies away from our border!

    Stalin is happily watching the other powers attack each other, Mussolini is probably fancying his chances too (until the firing starts).

    Britain stands ready…


  • @flyingbadger hmm, the presence of the British Navy seems to make Sea Lion impossible - for now. Let’s see what I come up with. I won’t be able to make this German turn on the side and need to wait until the imperialist and communist enemies are sleeping.

    What I need now, is a

    Plan.jpg

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 unit repaired.
            2 fighters moved from 112 Sea Zone to 127 Sea Zone
            1 carrier moved from 112 Sea Zone to 127 Sea Zone
            1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            2 fighters and 5 tactical_bombers moved from Holland Belgium to 109 Sea Zone
            1 bomber moved from Western Germany to 109 Sea Zone
            7 armour, 1 artillery and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 artillery moved from Romania to Bessarabia
            4 infantry moved from Romania to Bessarabia
            2 infantry moved from Norway to 112 Sea Zone
            7 armour, 1 artillery, 2 infantry, 1 mech_infantry and 11 transports moved from 112 Sea Zone to 127 Sea Zone
            6 infantry moved from Finland to 127 Sea Zone
            1 armour and 1 mech_infantry moved from 127 Sea Zone to Nenetsia
            1 armour moved from 127 Sea Zone to Nenetsia
            1 infantry moved from 127 Sea Zone to Archangel
            1 infantry moved from 127 Sea Zone to Nenetsia
            5 armour, 1 artillery and 6 infantry moved from 127 Sea Zone to Novgorod
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            2 mech_infantrys moved from Holland Belgium to Germany
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Romania to Bessarabia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @FlyingBadger Plan B is ready to go. Do you scramble to SZ109? How? Does the sub submerge? OOL?

    Scramble.jpg


  • @martin said in L21 Martin (X) - FlyingBadger (L+20) BM:

    @FlyingBadger Plan B is ready to go. Do you scramble to SZ109? How? Does the sub submerge? OOL?

    Scramble.jpg

    Interesting, trying to outflank the Russians with a big left hook.

    Scramble 3 fighters please, 2 UK and 1 French. Max defense on the OOL:

    • damage the carrier
    • lose 2 destroyers
    • lose the carrier
    • lose 1 destroyer
    • lose 2 crusiers
    • lose the French fighter
    • lose the UK fighters

    Think that covers everything.

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