L21 Martin (X) - FlyingBadger (L+20) BM

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Greece to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
            1 bomber moved from Western Germany to 81 Sea Zone
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 armour moved from Northern Italy to Slovakia Hungary
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 infantry moved from British Somaliland to Ethiopia
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 armour placed in Northern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger I did not anticipate that the British fleet could pass the blocker in SZ91 and head towards SZ109 in your last turn, but I guess it is fine. Sneaky - I will put this in my tactics book :-)

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Greece to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
            1 bomber moved from Western Germany to 81 Sea Zone
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 armour moved from Northern Italy to Slovakia Hungary
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 infantry moved from British Somaliland to Ethiopia
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 armour placed in Northern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @FlyingBadger I posted twice the same savegame. Time to go to bed - I am excited to see how Sealion will turn out. Apparently no chance in the first round. Just keep your Russian armies away from our boarder!

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
            1 infantry moved from Shan State to Burma
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
            1 infantry moved from Shan State to Burma
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 58 Sea Zone to 37 Sea Zone
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @martin said in L21 Martin (X) - FlyingBadger (L+20) BM:

    @flyingbadger I did not anticipate that the British fleet could pass the blocker in SZ91 and head towards SZ109 in your last turn, but I guess it is fine. Sneaky - I will put this in my tactics book :-)

    Perfidious Albion
    It works well with planes as they can keep moving after combat.

    Just keep your Russian armies away from our border!

    Stalin is happily watching the other powers attack each other, Mussolini is probably fancying his chances too (until the firing starts).

    Britain stands ready…


  • @flyingbadger hmm, the presence of the British Navy seems to make Sea Lion impossible - for now. Let’s see what I come up with. I won’t be able to make this German turn on the side and need to wait until the imperialist and communist enemies are sleeping.

    What I need now, is a

    Plan.jpg

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 unit repaired.
            2 fighters moved from 112 Sea Zone to 127 Sea Zone
            1 carrier moved from 112 Sea Zone to 127 Sea Zone
            1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            2 fighters and 5 tactical_bombers moved from Holland Belgium to 109 Sea Zone
            1 bomber moved from Western Germany to 109 Sea Zone
            7 armour, 1 artillery and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 artillery moved from Romania to Bessarabia
            4 infantry moved from Romania to Bessarabia
            2 infantry moved from Norway to 112 Sea Zone
            7 armour, 1 artillery, 2 infantry, 1 mech_infantry and 11 transports moved from 112 Sea Zone to 127 Sea Zone
            6 infantry moved from Finland to 127 Sea Zone
            1 armour and 1 mech_infantry moved from 127 Sea Zone to Nenetsia
            1 armour moved from 127 Sea Zone to Nenetsia
            1 infantry moved from 127 Sea Zone to Archangel
            1 infantry moved from 127 Sea Zone to Nenetsia
            5 armour, 1 artillery and 6 infantry moved from 127 Sea Zone to Novgorod
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            2 mech_infantrys moved from Holland Belgium to Germany
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Romania to Bessarabia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @FlyingBadger Plan B is ready to go. Do you scramble to SZ109? How? Does the sub submerge? OOL?

    Scramble.jpg


  • @martin said in L21 Martin (X) - FlyingBadger (L+20) BM:

    @FlyingBadger Plan B is ready to go. Do you scramble to SZ109? How? Does the sub submerge? OOL?

    Scramble.jpg

    Interesting, trying to outflank the Russians with a big left hook.

    Scramble 3 fighters please, 2 UK and 1 French. Max defense on the OOL:

    • damage the carrier
    • lose 2 destroyers
    • lose the carrier
    • lose 1 destroyer
    • lose 2 crusiers
    • lose the French fighter
    • lose the UK fighters

    Think that covers everything.


  • @flyingbadger does the sub stay or submerge?

  • 2024 '23 '22 '21

    @FlyingBadger I assume the sub stays and is the second loss.


  • @martin said in L21 Martin (X) - FlyingBadger (L+20) BM:

    @FlyingBadger I assume the sub stays and is the second loss.

    Yes that’s right. I had forgot about the sub.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 unit repaired.
            2 fighters moved from 112 Sea Zone to 127 Sea Zone
            1 carrier moved from 112 Sea Zone to 127 Sea Zone
            1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            2 fighters and 5 tactical_bombers moved from Holland Belgium to 109 Sea Zone
            1 bomber moved from Western Germany to 109 Sea Zone
            7 armour, 1 artillery and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 artillery moved from Romania to Bessarabia
            4 infantry moved from Romania to Bessarabia
            2 infantry moved from Norway to 112 Sea Zone
            7 armour, 1 artillery, 2 infantry, 1 mech_infantry and 11 transports moved from 112 Sea Zone to 127 Sea Zone
            6 infantry moved from Finland to 127 Sea Zone
            1 armour and 1 mech_infantry moved from 127 Sea Zone to Nenetsia
            1 armour moved from 127 Sea Zone to Nenetsia
            1 infantry moved from 127 Sea Zone to Archangel
            1 infantry moved from 127 Sea Zone to Nenetsia
            5 armour, 1 artillery and 6 infantry moved from 127 Sea Zone to Novgorod
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            2 mech_infantrys moved from Holland Belgium to Germany
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Romania to Bessarabia
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in Archangel
            Battle in Nenetsia
            Battle in Bessarabia
                Germans attack with 1 artillery and 5 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 2/6 hits, 1,33 expected hits
                    Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 3 : 0/5 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 4 : 0/5 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 5 : 0/5 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 6 : 0/5 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 7 : 1/5 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Novgorod
                Germans attack with 5 armour, 1 artillery and 6 infantry
                Russians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                    Germans roll dice for 5 armour, 1 artillery and 6 infantry in Novgorod, round 2 : 4/12 hits, 4,00 expected hits
                    Russians roll dice for 3 artilleries and 5 infantry in Novgorod, round 2 : 4/8 hits, 2,67 expected hits
                    4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 5 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 5/8 hits, 3,33 expected hits
                    Russians roll dice for 3 artilleries and 1 infantry in Novgorod, round 3 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians, 3 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 5 infantry
                Casualties for Russians: 3 artilleries and 5 infantry
            Battle in 109 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 cruiser, 2 fighters, 1 submarine and 5 tactical_bombers
                British defend with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports; French defend with 1 fighter; Russians defend with 1 submarine
                    British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 1 bomber, 2 fighters and 5 tactical_bombers in 109 Sea Zone, round 2 : 2/8 hits, 4,50 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 3 destroyers, 3 fighters and 2 transports in 109 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    2 destroyers owned by the British, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
                    British roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 battleship owned by the Germans lost in 109 Sea Zone
                    Germans roll dice for 1 bomber, 2 fighters and 4 tactical_bombers in 109 Sea Zone, round 3 : 5/7 hits, 4,00 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 transports in 109 Sea Zone, round 3 : 5/7 hits, 3,67 expected hits
                    1 destroyer owned by the British, 2 cruisers owned by the British, 2 fighters owned by the Germans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the French and 1 carrier owned by the British lost in 109 Sea Zone
                1 submarine owned by the Russians submerged
                    Germans roll dice for 1 bomber and 1 tactical_bomber in 109 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
                    British roll dice for 2 fighters and 2 transports in 109 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 109 Sea Zone
                    2 transports owned by the British lost in 109 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 1 battleship, 1 cruiser, 2 fighters, 1 submarine and 5 tactical_bombers
                Casualties for British: 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            1 bomber moved from 109 Sea Zone to Western Germany
            2 aaGuns moved from Holland Belgium to Western Germany
            3 artilleries moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Poland
            1 artillery moved from Romania to Slovakia Hungary
            8 infantry moved from Germany to Slovakia Hungary
            3 infantry moved from Romania to Slovakia Hungary
            2 infantry moved from Romania to Bessarabia
    
        Place Units - Germans
            2 armour, 4 artilleries, 3 infantry and 1 mech_infantry placed in Germany
            1 artillery and 3 infantry placed in Western Germany
            Germans undo move 2.
            Germans undo move 1.
            5 artilleries and 5 infantry placed in Germany
            2 armour, 1 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : -3,67
    British regular : 1,33
    

    Savegame

  • 2024 '23 '22 '21

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            14 infantry moved from Eastern Poland to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            2 artilleries moved from Western Ukraine to Bessarabia
            1 armour and 2 mech_infantrys moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Russia to Novgorod
            2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Novgorod
            3 infantry moved from Baltic States to Novgorod
            2 infantry moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 2 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 5/13 hits, 4.50 expected hits
                    Germans roll dice for 5 armour, 1 artillery and 1 infantry in Novgorod, round 2 : 3/7 hits, 3.17 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 3 armour owned by the Germans lost in Novgorod
                    Russians roll dice for 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 4/10 hits, 4.00 expected hits
                    Germans roll dice for 2 armour in Novgorod, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Russians: 3 infantry
                Casualties for Germans: 5 armour, 1 artillery and 1 infantry
            Battle in Bessarabia
                Russians attack with 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys
                Germans defend with 1 artillery and 5 infantry
                    Russians roll dice for 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys in Bessarabia, round 2 : 8/20 hits, 4.67 expected hits
                    Germans roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 5 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 armour, 3 artilleries, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 5 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Belarus to Novgorod
            2 aaGuns moved from Eastern Poland to Bessarabia
            1 aaGun moved from Western Ukraine to Bryansk
            2 infantry moved from Ukraine to Bessarabia
            4 infantry moved from Bryansk to Russia
            4 infantry moved from Western Ukraine to Bryansk
            6 infantry moved from Yenisey to Timguska
            3 infantry moved from Yakut S.S.R. to Yenisey
            2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.17
    Russians regular : 3.83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from Yunnan to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 armour and 1 infantry moved from Kwangsi to Kwangtung
            1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
            2 bombers moved from Kwangsi to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            2 fighters moved from Kwangsi to 37 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from Anhwe to French Indo China
            1 fighter moved from Anhwe to Kwangtung
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Guam
            Battle in Celebes
            Battle in Kwangtung
                Japanese attack with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3,67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Philippines
                Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 4/8 hits, 4,00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 bombers moved from Philippines to Kwangsi
            2 fighters moved from Philippines to 35 Sea Zone
            2 tactical_bombers moved from Philippines to 35 Sea Zone
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Caroline Islands to 46 Sea Zone
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Kwangsi
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from French Indo China to Kwangsi
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 cruiser moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Caroline Islands to Philippines
            2 fighters moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 46 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Shantung
            1 submarine placed in 6 Sea Zone
            1 infantry and 2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    French regular : -0,33
    Japanese regular : 0,50
    UK_Pacific regular : -1,00
    

    Savegame

  • 2024 '23 '22 '21

    @FlyingBadger I have edited a forgotten obvious combat move, sinking the Aussie transport with a fighter. I will not be fine with that, but I hope that you are fine with that…

  • 2024 '23 '22 '21

    @FlyingBadger cannot edit forum post like the chats. The first “I” of the last sentence was supposed a “you” as well ;-)

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