@Daaras Hope all is well, USA/China/UK are up.
dawgoneit -VS- Entek TRS.
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TripleA Turn Summary: Yamamoto round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Research Technology - Yamamoto Combat Move - Yamamoto 2 Destroyers moved from sz51 to sz37 2 Destroyers moved from sz49 to sz41 2 Infantrys moved from New Guinea to S.G 1 Marine moved from Soem to sz50 1 Marine and 1 T.Boat moved from sz50 to sz49 1 Marine moved from sz49 to S.G 1 Transport moved from sz50 to sz49 2 Infantrys moved from Moresby to sz49 2 Infantrys and 1 Transport moved from sz49 to sz50 2 Infantrys moved from sz50 to W.Australia 1 Artillery and 2 Infantrys moved from C.Australia to S.W.Australia 1 Marine moved from Darwin to Derby 1 Artillery moved from Darwin to Derby 1 Infantry moved from Darwin to C.Australia 1 Infantry moved from Soem to sz59 1 B.Transport and 1 Infantry moved from sz59 to sz58 1 Artillery and 1 Infantry moved from Halma to sz58 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz58 to sz50 1 Artillery and 2 Infantrys moved from sz50 to W.Australia 9 Infantrys and 1 Marine moved from Thailand to Burma 2 Infantrys and 1 Tank moved from Sumatra to sz60 1 B.Transport, 2 Infantrys and 1 Tank moved from sz60 to sz50 2 Infantrys and 1 Tank moved from sz50 to W.Australia 1 Transport moved from sz60 to sz50 2 Infantrys moved from Soem to sz50 2 Infantrys moved from sz50 to W.Australia Purchase Units - Yamamoto Yamamoto buy 7 Destroyers, 2 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in S.G Yamamoto attack with 2 Infantrys and 1 Marine Americans defend with 1 Elite Yamamoto roll dice for 2 Infantrys and 1 Marine in S.G, round 2 : 0/3 hits, 0.67 expected hits British roll dice for 1 Elite in S.G, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys and 1 Marine in S.G, round 3 : 2/3 hits, 0.67 expected hits British roll dice for 1 Elite in S.G, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Americans lost in S.G Yamamoto win, taking S.G from British with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 Elite Battle in sz37 Yamamoto attack with 2 Destroyers Anzac defend with 1 Destroyer Yamamoto roll dice for 2 Destroyers in sz37, round 2 : 2/2 hits, 0.67 expected hits Anzac roll dice for 1 Destroyer in sz37, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Anzac lost in sz37 Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Non Combat Move - Yamamoto 1 Infantry moved from New Guinea to Moresby 2 Infantrys moved from Sumatra to sz60 2 Infantrys moved from sz60 to Malaya Place Units - Yamamoto 3 Tanks placed in W.Australia 3 Mech.Infs placed in Darwin Turning on Edit Mode EDIT: Turning off Edit Mode 2 Infantrys placed in Davao 7 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.00 Anzac regular : -0.50 British regular : -0.67
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Chinese 2 Infantrys moved from Gansu to N.Shangsi 4 Infantrys moved from Gansu to Shangsi 1 EarlyFighter moved from Sian to Shangsi 1 EarlyFighter moved from Sian to N.Shangsi Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Elite, 5 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Tankette Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in N.Shangsi, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Battle in Shangsi Chinese attack with 1 EarlyFighter and 4 Infantrys Hisaichi defend with 1 Infantry and 2 Tankettes Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 2 : 1/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 0/3 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 3 : 0/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 3 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 4 : 0/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 4 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 5 : 1/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 5 : 0/2 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 6 : 3/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 Infantry and 2 Tankettes Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Sian 1 EarlyFighter moved from N.Shangsi to Sian 1 Infantry moved from Tsingnan to Sikang 1 Mech.Inf moved from Tsingnan to Szechwan 2 Artillerys and 3 Infantrys moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Quyan to Gobi 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 2 Artillerys, 1 Elite and 3 Infantrys placed in Xining 2 Infantrys and 2 Tankettes placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Hisaichi regular : -2.67
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TripleA Turn Summary: Hisaichi round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Hisaichi 2 Tankettes moved from Peking to N.Shangsi 1 Tankette moved from Shansi to N.Shangsi 3 Tankettes moved from Shansi to Shangsi 2 Tankettes moved from W.Sian to Szechwan 1 Tankette moved from W.Sian to Sikang 1 Infantry moved from N.Chunking to W.Chunking 1 Infantry moved from Hanan to W.Sian 1 Infantry moved from Hankou to Hanan 1 Infantry moved from Nanking to Shansi 1 Infantry moved from Shansi to Shangsi 1 Tank moved from Peking to Shangsi 1 Infantry moved from Hankou to Nanking 8 Tankettes moved from Hankou to Shansi 6 Infantrys moved from Kwangtung to Hankou 3 Infantrys and 2 Tankettes moved from Hongkong to Kwangtung 2 Tankettes moved from Kwangtung to Hankou 3 Infantrys moved from Seoul to Manchuria 5 Infantrys moved from Manchuria to Belogorsk 2 Transports moved from sz1 to sz79 4 Infantrys moved from Thailand to Burma 2 NakajimaG5Ns moved from C.Australia to sz64 1 NakajimaG5N moved from S.Borneo to sz64 1 Bomber moved from S.Borneo to sz64 2 Infantrys moved from N.S to Sumatra 2 Infantrys moved from S.Borneo to sz60 2 Infantrys moved from N.S to sz60 2 Infantrys moved from sz60 to Java 2 Infantrys moved from sz60 to Java 1 Elite and 1 Marine moved from N.Australia to Townsville Purchase Units - Hisaichi Hisaichi buy 15 Infantrys, 1 Mech.Inf, 1 NakajimaG5N and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sikang Hisaichi attack with 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 1 Tankette in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Sikang Chinese win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Tankette Battle in Shangsi Hisaichi attack with 1 Infantry, 1 Tank and 3 Tankettes Chinese defend with 4 Infantrys Hisaichi roll dice for 1 Infantry, 1 Tank and 3 Tankettes in Shangsi, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 4 Infantrys in Shangsi, round 2 : 2/4 hits, 1.33 expected hits 1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Tank and 2 Tankettes in Shangsi, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 3 Infantrys in Shangsi, round 3 : 1/3 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 5 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry and 2 Tankettes Casualties for Chinese: 4 Infantrys Battle in N.Shangsi Hisaichi attack with 3 Tankettes Chinese defend with 2 Infantrys Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 3 Tankettes remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Szechwan Hisaichi attack with 2 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 2 Tankettes in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 2 Tankettes remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in sz64 Hisaichi attack with 1 Bomber and 3 NakajimaG5Ns British defend with 2 B.Transports, 3 Destroyers and 2 Transports Hisaichi roll dice for 1 Bomber and 3 NakajimaG5Ns in sz64, round 2 : 4/4 hits, 3.17 expected hits British roll dice for 2 B.Transports, 3 Destroyers and 2 Transports in sz64, round 2 : 0/7 hits, 2.17 expected hits 2 B.Transports owned by the British and 2 Transports owned by the British lost in sz64 Hisaichi roll dice for 1 Bomber and 3 NakajimaG5Ns in sz64, round 3 : 2/4 hits, 3.17 expected hits British roll dice for 3 Destroyers in sz64, round 3 : 2/3 hits, 1.50 expected hits 1 NakajimaG5N owned by the Hisaichi, 2 Destroyers owned by the British and 1 Bomber owned by the Hisaichi lost in sz64 Hisaichi roll dice for 2 NakajimaG5Ns in sz64, round 4 : 2/2 hits, 1.67 expected hits British roll dice for 1 Destroyer in sz64, round 4 : 1/1 hits, 0.50 expected hits 1 NakajimaG5N owned by the Hisaichi and 1 Destroyer owned by the British lost in sz64 Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 2 Casualties for British: 2 B.Transports, 3 Destroyers and 2 Transports Casualties for Hisaichi: 1 Bomber and 2 NakajimaG5Ns Non Combat Move - Hisaichi 1 NakajimaG5N moved from sz64 to Thailand Place Units - Hisaichi 1 Mech.Inf and 2 Tankettes placed in Peking 4 Infantrys and 2 Tankettes placed in Hongkong 3 Infantrys and 1 NakajimaG5N placed in S.Borneo 8 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 British regular : -1.17 Hisaichi regular : -1.50
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TripleA Turn Summary: Dutch round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Thai 4 Artillerys, 3 Infantrys and 1 Marine moved from Burma to Bengal 2 Artillerys, 1 Elite and 3 Infantrys moved from Thailand to Burma 4 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Combat - Thai Battle in Bengal Thai attack with 4 Artillerys, 3 Infantrys and 1 Marine British defend with 1 AAGun, 2 Artillerys, 1 Factory, 3 Mech.Infs and 1 Tank Thai roll dice for 4 Artillerys, 3 Infantrys and 1 Marine in Bengal, round 2 : 2/8 hits, 2.83 expected hits British roll dice for 2 Artillerys, 3 Mech.Infs and 1 Tank in Bengal, round 2 : 2/6 hits, 2.17 expected hits 2 Infantrys owned by the Thai and 2 Artillerys owned by the British lost in Bengal Thai roll dice for 4 Artillerys, 1 Infantry and 1 Marine in Bengal, round 3 : 4/6 hits, 2.17 expected hits British roll dice for 3 Mech.Infs and 1 Tank in Bengal, round 3 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Thai, 1 Tank owned by the British and 3 Mech.Infs owned by the British lost in Bengal Thai win, taking Bengal from British with 4 Artillerys and 1 Marine remaining. Battle score for attacker is 22 Casualties for Thai: 3 Infantrys Casualties for British: 2 Artillerys, 3 Mech.Infs and 1 Tank Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Thai regular : 1.00 British regular : -0.67
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - British 1 EarlyFighter moved from Nepal to Bengal 1 EarlyFighter and 1 Fighter moved from sz66 to Bengal 1 Elite moved from E.India to Bengal 1 Infantry moved from Calcutta to sz63 1 Infantry and 1 S.Sub moved from sz63 to sz64 1 Infantry moved from sz64 to Bengal 2 Tankettes moved from Dheli to Nepal 1 Tank moved from Dheli to Nepal 1 Artillery and 1 Infantry moved from Palana to Magadan 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 2 B.Transports, 2 Destroyers, 1 Infantry, 1 Lancaster and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Bengal British attack with 2 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry Thai defend with 1 AAGun, 4 Artillerys, 1 Factory and 1 Marine Thai roll AA dice in Bengal : 1/3 hits, 0.50 expected hits 1 EarlyFighter owned by the British lost in Bengal British roll dice for 1 EarlyFighter, 1 Elite, 1 Fighter and 1 Infantry in Bengal, round 2 : 1/4 hits, 1.50 expected hits Thai roll dice for 4 Artillerys and 1 Marine in Bengal, round 2 : 2/5 hits, 1.67 expected hits 1 EarlyFighter owned by the British, 1 Infantry owned by the British and 1 Marine owned by the Thai lost in Bengal British roll dice for 1 Elite and 1 Fighter in Bengal, round 3 : 0/2 hits, 1.00 expected hits Thai roll dice for 4 Artillerys in Bengal, round 3 : 1/4 hits, 1.33 expected hits 1 Elite owned by the British lost in Bengal 1 Fighter owned by the British retreated Thai win with 4 Artillerys remaining. Battle score for attacker is -19 Casualties for British: 2 EarlyFighters, 1 Elite and 1 Infantry Casualties for Thai: 1 Marine Non Combat Move - British 1 Fighter moved from Bengal to sz66 Place Units - British 2 B.Transports and 2 Destroyers placed in sz63 1 Infantry and 1 Lancaster placed in Calcutta 3 Mech.Infs placed in Dheli Turn Complete - British British collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Thai regular : 0.00 British regular : -1.50 Thai AA : 0.50
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TripleA Turn Summary: Anzac round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Anzac 1 Infantry moved from Sydney to Australia Anzac take Australia from Hisaichi Purchase Units - Anzac Anzac buy 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 1 Bunker and 4 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Americans 1 Fighter moved from Iwo Jima to sz78 3 Fighters moved from sz76 to sz78 1 Marine moved from Iwo Jima to sz76 1 Elite moved from Iwo Jima to sz76 2 Tankettes moved from Iwo Jima to sz76 1 Tank moved from Iwo Jima to sz76 3 Artillerys moved from Iwo Jima to sz76 3 Infantrys moved from Iwo Jima to sz76 1 Marine moved from Marcus to sz18 2 Artillerys moved from Wake to sz20 1 Infantry moved from Wake to sz20 1 Infantry moved from Wake to sz20 1 S.Sub moved from sz19 to sz76 1 Infantry moved from Iwo Jima to sz76 3 Artillerys, 1 B.Carrier, 1 B.Transport, 1 Battleship, 12 Destroyers, 1 Elite, 4 Infantrys, 1 Marine, 5 S.Subs, 1 Tank, 2 Tankettes and 2 Transports moved from sz76 to sz78 3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine, 1 Tank and 2 Tankettes moved from sz78 to Tokyo 1 Marine and 1 S.Sub moved from sz18 to sz78 1 Marine moved from sz78 to Tokyo 1 B29 moved from Hilo to sz78 Purchase Units - Americans Americans buy 1 Carrier, 6 Destroyers, 2 Fighters and 5 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz78 Americans attack with 1 B.Carrier, 1 B.Transport, 1 B29, 1 Battleship, 12 Destroyers, 4 Fighters, 6 S.Subs and 2 Transports Yamamoto defend with 24 Destroyers; Thai defend with 1 T.Boat Americans roll dice for 6 S.Subs in sz78, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 B.Carrier, 1 B.Transport, 1 B29, 1 Battleship, 12 Destroyers, 4 Fighters and 2 Transports in sz78, round 2 : 11/19 hits, 7.67 expected hits Yamamoto roll dice for 24 Destroyers and 1 T.Boat in sz78, round 2 : 11/25 hits, 12.17 expected hits Units damaged: 1 Battleship owned by the Americans 8 Destroyers owned by the Americans, 1 B.Carrier owned by the Americans, 13 Destroyers owned by the Yamamoto and 1 T.Boat owned by the Thai lost in sz78 Americans roll dice for 6 S.Subs in sz78, round 3 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 B.Transport, 1 B29, 1 Battleship, 4 Destroyers, 4 Fighters and 2 Transports in sz78, round 3 : 3/10 hits, 4.83 expected hits Yamamoto roll dice for 11 Destroyers in sz78, round 3 : 6/11 hits, 5.50 expected hits 2 Fighters owned by the Americans, 4 Destroyers owned by the Americans and 6 Destroyers owned by the Yamamoto lost in sz78 Americans roll dice for 6 S.Subs in sz78, round 4 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 B.Transport, 1 B29, 1 Battleship, 2 Fighters and 2 Transports in sz78, round 4 : 2/4 hits, 2.50 expected hits Yamamoto roll dice for 5 Destroyers in sz78, round 4 : 2/5 hits, 2.50 expected hits 2 Fighters owned by the Americans and 5 Destroyers owned by the Yamamoto lost in sz78 Americans win with 1 B.Transport, 1 B29, 1 Battleship, 6 S.Subs and 2 Transports remaining. Battle score for attacker is 41 Casualties for Americans: 1 B.Carrier, 12 Destroyers and 4 Fighters Casualties for Thai: 1 T.Boat Casualties for Yamamoto: 24 Destroyers Battle in Tokyo Americans attack with 3 Artillerys, 1 Elite, 4 Infantrys, 2 Marines, 1 Tank and 2 Tankettes Yamamoto defend with 1 AAGun, 1 Bunker, 1 Factory and 8 Infantrys Americans roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 2 Marines, 1 Tank and 2 Tankettes in Tokyo, round 2 : 7/13 hits, 4.50 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 1 Bunker and 8 Infantrys in Tokyo, round 2 : 3/9 hits, 3.17 expected hits 6 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Americans lost in Tokyo Americans roll dice for 3 Artillerys, 1 Elite, 1 Infantry, 2 Marines, 1 Tank and 2 Tankettes in Tokyo, round 3 : 3/10 hits, 4.00 expected hits Yamamoto roll dice for 1 Bunker and 2 Infantrys in Tokyo, round 3 : 1/3 hits, 1.17 expected hits 2 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Bunker owned by the Yamamoto lost in Tokyo Americans captures 90PUs while taking Yamamoto capital Americans win, taking Tokyo from Yamamoto with 3 Artillerys, 1 Elite, 2 Marines, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 14 Casualties for Americans: 4 Infantrys Casualties for Yamamoto: 1 Bunker and 8 Infantrys Non Combat Move - Americans 1 B29 moved from sz78 to Bonin 2 Artillerys, 2 Infantrys and 2 Transports moved from sz20 to sz18 2 Artillerys and 2 Infantrys moved from sz18 to Marcus 1 B.Transport moved from sz14 to sz23 1 Elite moved from Los Angeles to sz23 1 B.Transport moved from sz14 to sz23 6 Infantrys moved from San Francisco to sz23 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 2 B.Transports and 8 Marines moved from sz5 to sz4 8 Marines moved from Seattle to sz6 8 Marines moved from sz6 to N.Canada 2 B.Transports, 1 Elite and 6 Infantrys moved from sz23 to sz14 1 Elite and 6 Infantrys moved from sz14 to Seattle 8 Marines moved from Yakutsk to Vostok 8 Marines moved from Magadan to Yakutsk 5 Infantrys moved from Palana to Magadan 8 Marines moved from sz4 to Palana Place Units - Americans 1 Carrier and 2 Destroyers placed in sz76 2 Fighters placed in sz76 1 Destroyer placed in sz18 1 Destroyer placed in sz19 2 Destroyers placed in sz4 5 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 100 PUs; end with 190 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.50 Americans regular : 2.50
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@entek ouch! i do think that,ll do it. again same sides?
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@dawgoneit Sounds good. This one could have gone either way