@simon33 I’ll try to do so. I’m relatively new to the the league and I don’t want tro mess anything up. Therefore I tent to ask about interception, scramble, ool…
2020 Championship: axis-dominion vs ksmckay (+22)
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@ksmckay said in 2020 Championship: axis-dominion vs ksmckay (+22):
@axis-dominion works for me too, i feel like your chances of winning >95% at this point so I am willing to roll the dice.
hmm, you are substantially in the lead, but perhaps it’s a matter of perception as axis does appear to be dominant
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and woohooo! my first bombing of the game!
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser and 3 submarines moved from 17 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Iwo Jima to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 1 aaGun, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@axis-dominion said in 2020 Championship: axis-dominion vs ksmckay (+22):
and woohooo! my first bombing of the game!
went better than my first.
@axis-dominion said in 2020 Championship: axis-dominion vs ksmckay (+22):
@ksmckay said in 2020 Championship: axis-dominion vs ksmckay (+22):
@axis-dominion works for me too, i feel like your chances of winning >95% at this point so I am willing to roll the dice.
hmm, you are substantially in the lead, but perhaps it’s a matter of perception as axis does appear to be dominant
yeah, who knows. but I certainly feel like allied position is desperate (obviously)
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters, 3 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Japan to 21 Sea Zone 1 infantry moved from Belarus to Smolensk 1 artillery moved from Belarus to Smolensk 1 bomber moved from Eastern Poland to Smolensk 1 infantry moved from Belarus to Smolensk 2 artilleries and 1 infantry moved from Caucasus to Volgograd 10 mech_infantrys moved from Ukraine to Volgograd 2 armour moved from Caucasus to Volgograd 1 armour moved from Caucasus to Volgograd Combat - Germans Battle in 21 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Volgograd Germans attack with 3 armour, 2 artilleries, 1 infantry and 10 mech_infantrys Russians defend with 2 artilleries, 1 factory_minor and 1 infantry Germans roll dice for 3 armour, 2 artilleries, 1 infantry and 10 mech_infantrys in Volgograd, round 2 : 4/16 hits, 4.33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 2 artilleries, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 2 artilleries and 1 infantry Battle in Smolensk Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 12 armour moved from Persia to Iraq 7 mech_infantrys moved from Persia to Iraq 5 infantry moved from Persia to Iraq 1 fighter moved from Western Germany to Southern Italy 8 mech_infantrys moved from Eastern Poland to Archangel 3 armour moved from Novgorod to Archangel 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 artillery and 1 infantry moved from Novgorod to Vyborg 3 artilleries and 3 infantry moved from Northwest Persia to Iraq 3 armour and 16 mech_infantrys moved from Northwest Persia to Iraq 6 fighters and 3 tactical_bombers moved from Persia to Caucasus 1 aaGun, 4 artilleries and 8 infantry moved from Belarus to Archangel 3 armour moved from Caucasus to Volgograd 5 mech_infantrys moved from Caucasus to Volgograd 10 mech_infantrys moved from Caucasus to Northwest Persia 2 armour moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber moved from 21 Sea Zone to Philippines 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 bomber moved from Smolensk to Germany 1 infantry moved from Western Ukraine to Eastern Poland 1 armour and 1 mech_infantry moved from Western Ukraine to Slovakia Hungary 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 2 mech_infantrys moved from Western Germany to Southern Italy 9 infantry moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Eastern Poland to Slovakia Hungary 2 aaGuns, 8 artilleries and 18 infantry moved from Northern Italy to France 1 marine moved from Northern Italy to France 2 infantry moved from Northern Italy to France 1 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Eastern Poland to Slovakia Hungary Place Units - Germans 3 mech_infantrys placed in Novgorod 2 infantry and 1 mech_infantry placed in Persia 1 artillery and 1 infantry placed in Germany 2 mech_infantrys placed in Western Germany 2 fighters and 2 tactical_bombers placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 aaGuns EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns EDIT: Removing units owned by Germans from France: 1 marine EDIT: Adding units owned by Germans to Western Germany: 1 marine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5,6,3,6,5,3,5 Germans collect 53 PUs (6 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.17
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@axis-dominion if I do russia, you gonna do japan? or should we wait till tomorrow
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@ksmckay said in 2020 Championship: axis-dominion vs ksmckay (+22):
@axis-dominion if I do russia, you gonna do japan? or should we wait till tomorrow
possibly! I have some work so I may stay up late, but if I get too sleepy I may save it for tomorrow.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Smolensk 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Japanese Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Smolensk to Samara 1 fighter and 1 tactical_bomber moved from Rostov to Samara 1 aaGun and 4 infantry moved from Vologda to Samara 26 infantry moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Bryansk to Samara 1 infantry moved from Russia to Samara 8 infantry moved from Bryansk to Russia 3 armour and 3 mech_infantrys moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 1 aaGun, 1 armour, 7 artilleries, 28 infantry and 2 mech_infantrys moved from Bryansk to Tambov Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.83
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@axis-dominion ok well let me know soon if you are gonna do japan (and you really are going to hit Caro) otherwise I am going to head to bed.
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to Shan State 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 submarine moved from 6 Sea Zone to 33 Sea Zone Japanese take 17 Sea Zone from UK_Pacific Japanese take 22 Sea Zone from UK_Pacific 7 carriers moved from 35 Sea Zone to 33 Sea Zone 5 carriers moved from 34 Sea Zone to 33 Sea Zone 3 destroyers moved from 34 Sea Zone to 33 Sea Zone 2 destroyers moved from 35 Sea Zone to 33 Sea Zone 11 submarines moved from 35 Sea Zone to 33 Sea Zone 2 battleships and 2 cruisers moved from 34 Sea Zone to 33 Sea Zone 4 fighters and 5 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone 2 fighters and 11 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 10 fighters moved from Manchuria to 33 Sea Zone 14 fighters moved from Japan to 33 Sea Zone 2 bombers moved from Japan to 33 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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scramble ?
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@axis-dominion yep
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to Shan State 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 submarine moved from 6 Sea Zone to 33 Sea Zone Japanese take 17 Sea Zone from UK_Pacific Japanese take 22 Sea Zone from UK_Pacific 7 carriers moved from 35 Sea Zone to 33 Sea Zone 5 carriers moved from 34 Sea Zone to 33 Sea Zone 3 destroyers moved from 34 Sea Zone to 33 Sea Zone 2 destroyers moved from 35 Sea Zone to 33 Sea Zone 11 submarines moved from 35 Sea Zone to 33 Sea Zone 2 battleships and 2 cruisers moved from 34 Sea Zone to 33 Sea Zone 4 fighters and 5 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone 2 fighters and 11 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 10 fighters moved from Manchuria to 33 Sea Zone 14 fighters moved from Japan to 33 Sea Zone 2 bombers moved from Japan to 33 Sea Zone Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Yunnan Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 2 bombers, 12 carriers, 2 cruisers, 5 destroyers, 30 fighters, 12 submarines and 16 tactical_bombers British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 12 carriers, 2 cruisers, 8 destroyers, 20 fighters, 1 infantry, 19 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 2 transports Japanese roll dice for 12 submarines in 33 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00 UK_Pacific regular : -0.33
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4 hits with subs
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subs can ding cap ships
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to Shan State 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 submarine moved from 6 Sea Zone to 33 Sea Zone Japanese take 17 Sea Zone from UK_Pacific Japanese take 22 Sea Zone from UK_Pacific 7 carriers moved from 35 Sea Zone to 33 Sea Zone 5 carriers moved from 34 Sea Zone to 33 Sea Zone 3 destroyers moved from 34 Sea Zone to 33 Sea Zone 2 destroyers moved from 35 Sea Zone to 33 Sea Zone 11 submarines moved from 35 Sea Zone to 33 Sea Zone 2 battleships and 2 cruisers moved from 34 Sea Zone to 33 Sea Zone 4 fighters and 5 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone 2 fighters and 11 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 10 fighters moved from Manchuria to 33 Sea Zone 14 fighters moved from Japan to 33 Sea Zone 2 bombers moved from Japan to 33 Sea Zone Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Yunnan Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 2 bombers, 12 carriers, 2 cruisers, 5 destroyers, 30 fighters, 12 submarines and 16 tactical_bombers British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 12 carriers, 2 cruisers, 8 destroyers, 20 fighters, 1 infantry, 19 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 2 transports Japanese roll dice for 12 submarines in 33 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits Units damaged: 2 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 12 carriers, 2 cruisers, 5 destroyers, 30 fighters and 16 tactical_bombers in 33 Sea Zone, round 2 : 31/57 hits, 31.00 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00 UK_Pacific regular : -0.33
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31 hits. casualties?
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@axis-dominion not good for the good guys caps and subs
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to Shan State 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 submarine moved from 6 Sea Zone to 33 Sea Zone Japanese take 17 Sea Zone from UK_Pacific Japanese take 22 Sea Zone from UK_Pacific 7 carriers moved from 35 Sea Zone to 33 Sea Zone 5 carriers moved from 34 Sea Zone to 33 Sea Zone 3 destroyers moved from 34 Sea Zone to 33 Sea Zone 2 destroyers moved from 35 Sea Zone to 33 Sea Zone 11 submarines moved from 35 Sea Zone to 33 Sea Zone 2 battleships and 2 cruisers moved from 34 Sea Zone to 33 Sea Zone 4 fighters and 5 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone 2 fighters and 11 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 10 fighters moved from Manchuria to 33 Sea Zone 14 fighters moved from Japan to 33 Sea Zone 2 bombers moved from Japan to 33 Sea Zone Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Yunnan Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 2 bombers, 12 carriers, 2 cruisers, 5 destroyers, 30 fighters, 12 submarines and 16 tactical_bombers British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 12 carriers, 2 cruisers, 8 destroyers, 20 fighters, 1 infantry, 19 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 2 transports Japanese roll dice for 12 submarines in 33 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits Units damaged: 2 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 12 carriers, 2 cruisers, 5 destroyers, 30 fighters and 16 tactical_bombers in 33 Sea Zone, round 2 : 31/57 hits, 31.00 expected hits Units damaged: 10 carriers owned by the Americans Americans roll dice for 23 submarines in 33 Sea Zone, round 2 : 4/23 hits, 3.83 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 2 battleships, 12 carriers, 3 cruisers, 9 destroyers, 25 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 : 25/52 hits, 27.00 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.83 Japanese regular : 0.00 UK_Pacific regular : -0.33
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posting for a save. gonna need a couple mins to figure out my casualties