@Stucifer BTW, assumed you would not scramble in UK SZ
L21 #3 trulpen (X) vs Giallo (A+18) BM3
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@giallo you were lucky again
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Yes, hit above average in both z6 and Manchuria.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 98 Sea Zone to Alexandria 1 battleship moved from 97 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Tobruk Battle in Alexandria Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 fighter moved from 98 Sea Zone to 96 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 94 Sea Zone to 91 Sea Zone 2 artilleries moved from Romania to Yugoslavia 4 infantry moved from Bessarabia to Ukraine Place Units - Italians 2 infantry and 1 tactical_bomber placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
British AA : -0,17
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 2 fighters moved from India to 39 Sea Zone 1 fighter moved from India to 43 Sea Zone 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 fighter moved from South Australia to Northern Territory 1 fighter moved from New South Wales to Northern Territory 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 39 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 39 Sea Zone ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 destroyer Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 2/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from 39 Sea Zone to Burma Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 Japanese regular : 0,67 ANZAC regular : 1,50
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 2 fighters moved from India to 39 Sea Zone 1 fighter moved from India to 43 Sea Zone 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 fighter moved from South Australia to Northern Territory 1 fighter moved from New South Wales to Northern Territory 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 39 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 39 Sea Zone ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 destroyer Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 2/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from 39 Sea Zone to Burma Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,67 Japanese regular : 0,67 ANZAC regular : 1,50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Smolensk 1 bomber moved from Ukraine to Tsinghai 1 bomber moved from Ukraine to Smolensk 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Rostov 12 armour, 6 artilleries, 10 infantry and 17 mech_infantrys moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 4 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Tsinghai Germans attack with 1 bomber Russians defend with 1 aaGun Russians roll AA dice in Tsinghai : 0/1 hits, 0,17 expected hits 1 aaGun owned by the Russians lost in Tsinghai Germans win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Western Ukraine Germans attack with 1 artillery, 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 2/7 hits, 1,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 13 armour, 6 artilleries, 10 infantry and 17 mech_infantrys Russians defend with 1 aaGun and 5 infantry Germans roll dice for 13 armour, 6 artilleries, 10 infantry and 17 mech_infantrys in Rostov, round 2 : 21/46 hits, 14,00 expected hits Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 2/5 hits, 1,67 expected hits 5 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 13 armour, 6 artilleries, 8 infantry and 17 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 5 infantry Battle in Smolensk Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 2 fighters and 1 tactical_bomber moved from Ukraine to Tobruk 1 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Archangel to Nenetsia 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 5 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun, 1 artillery and 9 infantry moved from Bessarabia to Ukraine 2 aaGuns moved from Ukraine to Rostov 1 aaGun moved from Germany to Western Germany 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Holland Belgium to Western Germany 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 tactical_bomber moved from Southern Italy to Morocco 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 transport moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from Eire to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 aaGun and 4 infantry moved from Archangel to Nenetsia 1 bomber moved from Tsinghai to Kweichow Place Units - Germans 3 infantry placed in Novgorod 3 artilleries placed in Ukraine 1 fighter placed in Western Germany 1 armour and 3 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone 2 submarines placed in 110 Sea Zone Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 9,50 Russians AA : -0,17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 31 PUs; Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kansu to Suiyuyan 1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R. 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 submarine moved from 106 Sea Zone to 101 Sea Zone Combat - Russians Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kweichow Russians attack with 1 mech_infantry Germans defend with 1 bomber; Japanese defend with 1 infantry Russians roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,50 expected hits 1 mech_infantry owned by the Russians lost in Kweichow Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Suiyuyan to Chahar 1 aaGun moved from Suiyuyan to Chahar 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 Germans regular : 1,00 Russians regular : 0,50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to Iwo Jima 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Buryatia to Sakha Japanese take Sakha from Russians 1 infantry moved from Hopei to Shensi 2 bombers moved from Anhwe to Shensi Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 submarine British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in 6 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Iwo Jima Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/6 hits, 2,50 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 3 : 4/6 hits, 2,50 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 aaGun, 2 artilleries and 3 infantry moved from Shan State to French Indo China 1 infantry moved from Kweichow to Anhwe 1 artillery moved from Yunnan to Hunan 1 infantry moved from Hunan to Anhwe 1 aaGun, 2 artilleries and 1 infantry moved from Yunnan to Kweichow 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 4 tactical_bombers and 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 infantry moved from Jehol to Anhwe 2 bombers moved from Shensi to French Indo China 1 infantry moved from New Guinea to Dutch New Guinea Place Units - Japanese 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Hopei: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,6,4 Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -1,00 Japanese regular : 0,50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Korea to 17 Sea Zone 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 4 fighters and 3 tactical_bombers moved from Korea to Sakha 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 battleships, 7 carriers, 3 cruisers, 2 submarines and 1 transport moved from 8 Sea Zone to 26 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport Japanese defend with 1 submarine Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Sakha Americans attack with 4 fighters and 3 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 4 fighters and 3 tactical_bombers in Sakha, round 2 : 5/7 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sakha Americans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters and 3 tactical_bombers moved from Sakha to Korea 1 fighter moved from 17 Sea Zone to Korea 4 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 3 fighters moved from 8 Sea Zone to Korea 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 aaGun moved from Central United States to Eastern United States 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 2 destroyers and 1 submarine placed in 10 Sea Zone 3 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,5,6,4,6,6,4,1,5,2,4,2,4,4,5,2,5,1,1,1,4,6,6,1,5,4,5,5,2,6,4,1,4,2,3,5,6,4,5 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Anhwe 7 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 7 infantry Japanese defend with 8 infantry Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 1/8 hits, 1,67 expected hits Japanese roll dice for 8 infantry in Anhwe, round 2 : 4/8 hits, 2,67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe 1 fighter owned by the Chinese retreated 3 infantry owned by the Chinese retreated to Chahar Japanese win with 7 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 1,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Korea to 17 Sea Zone 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 4 fighters and 3 tactical_bombers moved from Korea to Sakha 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 battleships, 7 carriers, 3 cruisers, 2 submarines and 1 transport moved from 8 Sea Zone to 26 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport Japanese defend with 1 submarine Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Sakha Americans attack with 4 fighters and 3 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 4 fighters and 3 tactical_bombers in Sakha, round 2 : 5/7 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sakha Americans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters and 3 tactical_bombers moved from Sakha to Korea 1 fighter moved from 17 Sea Zone to Korea 4 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 3 fighters moved from 8 Sea Zone to Korea 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 aaGun moved from Central United States to Eastern United States 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 2 destroyers and 1 submarine placed in 10 Sea Zone 3 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,5,6,4,6,6,4,1,5,2,4,2,4,4,5,2,5,1,1,1,4,6,6,1,5,4,5,5,2,6,4,1,4,2,3,5,6,4,5 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Anhwe 7 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 7 infantry Japanese defend with 8 infantry Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 1/8 hits, 1,67 expected hits Japanese roll dice for 8 infantry in Anhwe, round 2 : 4/8 hits, 2,67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe 1 fighter owned by the Chinese retreated 3 infantry owned by the Chinese retreated to Chahar Japanese win with 7 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 22 PUs; British buy 7 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from India to French Indo China 2 fighters moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Scotland to Eire British take Eire from Germans Combat - British Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Sumatra Battle in Yunnan British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Sumatra from Japanese, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from French Indo China to India 2 fighters moved from Yunnan to India 2 infantry moved from India to Burma 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 77 Sea Zone to 39 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 1 fighter moved from Russia to Persia 1 fighter moved from Russia to Chahar 1 fighter moved from Russia to Persia 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Trans-Jordan to Egypt 3 artilleries and 5 infantry moved from Trans-Jordan to Iraq 1 aaGun and 1 infantry moved from Scotland to United Kingdom Place Units - British 3 infantry placed in Egypt 1 infantry placed in United Kingdom 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,5,4,6,2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,1,4,1,2 British collect 26 PUs (7 lost to blockades); end with 27 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 1,33 Japanese regular : 0,67 Japanese AA : -0,17 British regular : -0,17
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from 98 Sea Zone to Alexandria 1 tactical_bomber moved from Southern Italy to Alexandria 1 fighter moved from 96 Sea Zone to Alexandria 1 artillery moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2,50 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians
Combat Hit Differential Summary :
Italians regular : 0,33 British regular : -0,67
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Forgot to add the SBR.
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy nothing; Remaining resources: 34 PUs; Combat Move - Italians 1 bomber moved from Greece to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians
Combat Hit Differential Summary :
British AA : -0,17
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@trulpen said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
Forgot to add the SBR.
Also see that I forgot to move the japanese sub to z41 preventing the amphi for one turn.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from 98 Sea Zone to Alexandria 1 tactical_bomber moved from Southern Italy to Alexandria 1 fighter moved from 96 Sea Zone to Alexandria 1 artillery moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2,50 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 6 EDIT: Turning off Edit Mode 1 bomber moved from Greece to Alexandria 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 artilleries moved from Yugoslavia to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 2 armour and 2 mech_infantrys moved from Ukraine to Caucasus 4 infantry moved from Ukraine to Rostov 1 bomber moved from Alexandria to Greece 1 fighter moved from Alexandria to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone Place Units - Italians 1 artillery, 1 infantry and 1 tactical_bomber placed in Southern Italy 3 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 British regular : -0,67
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@trulpen said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
@trulpen said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
Forgot to add the SBR.
Also see that I forgot to move the japanese sub to z41 preventing the amphi for one turn.
You decide if it’s proper to change, but it’s ok to suck it up. Playing too quickly as usual.
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@trulpen said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
@trulpen said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
@trulpen said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
Forgot to add the SBR.
Also see that I forgot to move the japanese sub to z41 preventing the amphi for one turn.
You decide if it’s proper to change, but it’s ok to suck it up. Playing too quickly as usual.
Tha would mean that I can’t take Sumatra with uk pac, Its ok to move it but not to 41, the rest of the edit are fine
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No problem, the bad is mine. I was also considering z72 earlier, which might convoy a bit (can be rolled here if you allow it). Still in reach for the des though. Is that ok?
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@trulpen said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
No problem, the bad is mine. I was also considering z72 earlier, which might convoy a bit (can be rolled here if you allow it). Still in reach for the des though. Is that ok?
thats fine