TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Combat Move - Serbia
1 fighter moved from Albania to Sea Zone 62 Adriatic Sea
Purchase Units - Serbia
Serbia buy 1 heavy_gun and 4 infantry; Remaining resources: 8 PUs;
Combat - Serbia
Battle in Sea Zone 62 Adriatic Sea
Serbia attack with 1 fighter
Austria defend with 1 destroyer and 1 transport
Serbia roll dice for 1 fighter in Sea Zone 62 Adriatic Sea, round 2 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 destroyer and 1 transport in Sea Zone 62 Adriatic Sea, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Serbia lost in Sea Zone 62 Adriatic Sea
Austria win with 1 destroyer and 1 transport remaining. Battle score for attacker is -9
Casualties for Serbia: 1 fighter
Non Combat Move - Serbia
5 infantry moved from Greece to Macedonia
2 infantry moved from Albania to Macedonia
1 cavalry moved from Montenegro to Macedonia
1 infantry moved from Montenegro to Albania
Place Units - Serbia
1 heavy_gun and 4 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 13 PUs; end with 21 PUs
It was worth the gamble to sink the A DD and tt with Serb F. 40% chance of sinking the DD and tt; and 60% chance of sinking the DD but not the tt. Alas, I was blown out of the sky.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - Austria
Austria roll 5,2 and gets 0 hits
Combat Move - Austria
1 cavalry moved from Serbia to Montenegro
Austria take Montenegro from Serbia
1 cavalry moved from Montenegro to Albania
1 cavalry moved from Serbia to Albania
1 fighter moved from Belgrade to Albania
Purchase Units - Austria
Austria buy 1 destroyer, 10 field_guns, 1 gas, 1 heavy_gun and 9 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Austria
Battle in Albania
Austria attack with 2 cavalrys and 1 fighter
Serbia defend with 1 infantry
Austria roll dice for 2 cavalrys and 1 fighter in Albania, round 2 : 0/3 hits, 0.83 expected hits
Serbia roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
Austria roll dice for 2 cavalrys and 1 fighter in Albania, round 3 : 0/3 hits, 0.83 expected hits
Serbia roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
Austria roll dice for 2 cavalrys and 1 fighter in Albania, round 4 : 2/3 hits, 0.83 expected hits
Serbia roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Serbia lost in Albania
Austria win, taking Albania from Serbia with 2 cavalrys and 1 fighter remaining. Battle score for attacker is 3
Casualties for Serbia: 1 infantry
Non Combat Move - Austria
1 fighter moved from Albania to Serbia
1 heavy_gun and 3 infantry moved from Bosnia to Serbia
2 field_guns and 2 infantry moved from Belgrade to Serbia
2 heavy_guns and 3 infantry moved from Transylvania to Galicia
2 infantry moved from Hungary to Transylvania
2 field_guns moved from Hungary to Transylvania
3 field_guns and 2 infantry moved from Trieste to Venice
3 field_guns and 3 infantry moved from Venice to Milan
6 gass moved from Hungary to Trieste
1 infantry moved from Croatia to Trieste
Place Units - Austria
1 destroyer placed in Sea Zone 62 Adriatic Sea
2 field_guns and 2 infantry placed in Venice
2 field_guns, 1 heavy_gun and 2 infantry placed in Trieste
2 field_guns and 2 infantry placed in Belgrade
4 field_guns and 3 infantry placed in Hungary
1 gas placed in Vienna
Turn Complete - Austria
Austria collect 87 PUs; end with 87 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Purchase Units - Italy
Italy buy 3 infantry and 5 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - Italy
1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
2 battlecruisers and 2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
4 infantry moved from Latium to Tuscany
1 field_gun and 4 infantry moved from Rome to Latium
Place Units - Italy
3 infantry and 3 trenchs placed in Piedmont
2 trenchs placed in Tuscany
Turn Complete - Italy
Italy collect 25 PUs; end with 26 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Purchase Units - Arabia
Arabia buy 3 Bedouins and 1 trench; Remaining resources: 0 PUs;
Non Combat Move - Arabia
2 Bedouins moved from Mecca to Arabia
Place Units - Arabia
3 Bedouins and 1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 7 PUs; end with 7 PUs
Just one turn ago, Italy looked solid, but with France unable to ferry colonials from north Africa, and with A having artillery tech, Italy is failing sooner than I expected. And Serbia is shrinking faster than expected. Battle dice luck, tech dice luck and miscues by each of us have been unevenly distributed among the powers. Some theaters of operation are looking promising for me, but the Med isn’t.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - Turkey
Turkey roll 1,4 and gets 0 hits
Combat Move - Turkey
1 field_gun and 1 infantry moved from Mesopotamia to Al-Dammam
1 field_gun and 1 infantry moved from Jordan to Hejaz
1 infantry moved from Jordan to Hejaz
2 infantry moved from Damascus to Jordan
1 heavy_gun and 2 infantry moved from Baghdad to Mesopotamia
1 field_gun and 2 infantry moved from Lurs to Tehran
Purchase Units - Turkey
Turkey buy 5 field_guns, 1 fighter, 7 infantry, 1 submarine and 1 trench; Remaining resources: 0 PUs; 2 techTokens;
Combat - Turkey
Battle in Al-Dammam
Turkey attack with 1 field_gun and 1 infantry
Britain defend with 1 colonial
Turkey roll dice for 1 field_gun and 1 infantry in Al-Dammam, round 2 : 0/2 hits, 0.67 expected hits
Britain roll dice for 1 colonial in Al-Dammam, round 2 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 1 field_gun and 1 infantry in Al-Dammam, round 3 : 1/2 hits, 0.67 expected hits
Britain roll dice for 1 colonial in Al-Dammam, round 3 : 0/1 hits, 0.33 expected hits
1 colonial owned by the Britain lost in Al-Dammam
Turkey win, taking Al-Dammam from Britain with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Britain: 1 colonial
Battle in Tehran
Turkey attack with 1 field_gun and 2 infantry
Neutral defend with 2 infantry
Turkey roll dice for 1 field_gun and 2 infantry in Tehran, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Tehran, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 2 infantry owned by the Turkey lost in Tehran
Turkey roll dice for 1 field_gun in Tehran, round 3 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 1 infantry in Tehran, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 field_gun owned by the Turkey lost in Tehran
Neutral win with no units remaining. Battle score for attacker is -4
Casualties for Turkey: 1 field_gun and 2 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - Turkey
2 infantry moved from Dardanelles to Bulgaria
2 field_guns moved from Dardanelles to Bulgaria
3 field_guns and 3 infantry moved from Constantinople to Dardanelles
Place Units - Turkey
1 trench placed in Georgia
1 submarine placed in Sea Zone 68 Aegean Sea
1 field_gun and 2 infantry placed in Damascus
1 field_gun, 1 fighter and 1 infantry placed in Baghdad
3 field_guns and 4 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 60 PUs; end with 60 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - Britain
Britain spend 15 on tech rolls
Britain roll 4,4,1 and gets 0 hits
Combat Move - Britain
2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 4 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
5 submarines moved from Sea Zone 16 North Sea to Sea Zone 12 Baltic Sea
1 field_gun and 2 infantry moved from Norway to Sweden
Britain take Sweden from Germany
3 transports moved from Sea Zone 17 Norwegian Sea to Sea Zone 16 North Sea
2 field_guns and 4 infantry moved from England to Sea Zone 16 North Sea
2 field_guns, 4 infantry and 3 transports moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 18 North Atlantic to Sea Zone 13 Skagerrak
1 colonial, 3 field_guns and 4 infantry moved from Sea Zone 13 Skagerrak to Sweden
2 fighters moved from England to Picardy
2 colonials moved from Normandy to Picardy
1 field_gun moved from Bahrain to Sea Zone 72 Persian Gulf
1 field_gun and 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 battlecruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Sindh to Baluchistan
1 field_gun moved from Gujarat to Sea Zone 73 Arabian Sea
1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
2 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
3 field_guns and 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
1 colonial and 1 field_gun moved from Queensland to Sea Zone 120 Arafura Sea
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 121 Coral Sea
1 colonial and 1 field_gun moved from Sea Zone 121 Coral Sea to Solomon Islands
1 colonial moved from Guadalcanal to Solomon Islands
1 battlecruiser and 1 cruiser moved from Sea Zone 111 Pacific Ocean to Sea Zone 121 Coral Sea
1 colonial moved from Queensland to Sea Zone 120 Arafura Sea
1 colonial and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 113 Pacific Ocean
1 colonial moved from Sea Zone 113 Pacific Ocean to Samoa
Britain take Samoa from Germany
1 battlecruiser, 4 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea
1 submarine moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea
Purchase Units - Britain
Britain buy 1 Factory, 3 colonials, 1 destroyer, 5 field_guns, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 techTokens;
Combat - Britain
Battle in Sea Zone 12 Baltic Sea
Britain attack with 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 9 submarines
Germany defend with 3 battlecruisers, 2 battleships, 4 cruisers, 2 destroyers and 4 submarines
Britain roll dice for 9 submarines in Sea Zone 12 Baltic Sea, round 2 : 3/9 hits, 4.50 expected hits
Units damaged: 2 battleships owned by the Germany
Britain roll dice for 2 battlecruisers, 2 battleships, 4 cruisers and 1 destroyer in Sea Zone 12 Baltic Sea, round 2 : 7/9 hits, 5.00 expected hits
Germany roll dice for 4 submarines in Sea Zone 12 Baltic Sea, round 2 : 0/4 hits, 0.67 expected hits
Germany roll dice for 3 battlecruisers, 2 battleships, 4 cruisers and 2 destroyers in Sea Zone 12 Baltic Sea, round 2 : 4/11 hits, 6.00 expected hits
Units damaged: 2 battleships owned by the Britain
2 submarines owned by the Britain, 4 submarines owned by the Germany, 2 destroyers owned by the Germany and 2 cruisers owned by the Germany lost in Sea Zone 12 Baltic Sea
Britain roll dice for 7 submarines in Sea Zone 12 Baltic Sea, round 3 : 4/7 hits, 3.50 expected hits
2 battlecruisers owned by the Germany and 2 cruisers owned by the Germany lost in Sea Zone 12 Baltic Sea
Britain roll dice for 2 battlecruisers, 2 battleships, 4 cruisers and 1 destroyer in Sea Zone 12 Baltic Sea, round 3 : 7/9 hits, 5.00 expected hits
Germany roll dice for 1 battlecruiser and 2 battleships in Sea Zone 12 Baltic Sea, round 3 : 3/3 hits, 2.00 expected hits
3 submarines owned by the Britain, 2 battleships owned by the Germany and 1 battlecruiser owned by the Germany lost in Sea Zone 12 Baltic Sea
Britain win with 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 4 submarines remaining. Battle score for attacker is 143
Casualties for Britain: 5 submarines
Casualties for Germany: 3 battlecruisers, 2 battleships, 4 cruisers, 2 destroyers and 4 submarines
Battle in Sea Zone 122 Bismarck Sea
Britain attack with 1 battlecruiser, 4 cruisers, 1 destroyer and 2 submarines
Germany defend with 2 battlecruisers, 3 cruisers and 2 submarines
Britain roll dice for 2 submarines in Sea Zone 122 Bismarck Sea, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Germany lost in Sea Zone 122 Bismarck Sea
Britain roll dice for 1 battlecruiser, 4 cruisers and 1 destroyer in Sea Zone 122 Bismarck Sea, round 2 : 4/6 hits, 3.00 expected hits
Germany roll dice for 1 submarine in Sea Zone 122 Bismarck Sea, round 2 : 0/1 hits, 0.17 expected hits
Germany roll dice for 2 battlecruisers and 3 cruisers in Sea Zone 122 Bismarck Sea, round 2 : 4/5 hits, 2.83 expected hits
2 submarines owned by the Britain, 1 submarine owned by the Germany, 3 cruisers owned by the Germany and 2 cruisers owned by the Britain lost in Sea Zone 122 Bismarck Sea
Britain roll dice for 1 battlecruiser, 2 cruisers and 1 destroyer in Sea Zone 122 Bismarck Sea, round 3 : 1/4 hits, 2.00 expected hits
Germany roll dice for 2 battlecruisers in Sea Zone 122 Bismarck Sea, round 3 : 2/2 hits, 1.33 expected hits
1 battlecruiser owned by the Germany, 1 destroyer owned by the Britain and 1 cruiser owned by the Britain lost in Sea Zone 122 Bismarck Sea
Britain roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 122 Bismarck Sea, round 4 : 1/2 hits, 1.17 expected hits
Germany roll dice for 1 battlecruiser in Sea Zone 122 Bismarck Sea, round 4 : 0/1 hits, 0.67 expected hits
1 battlecruiser owned by the Germany lost in Sea Zone 122 Bismarck Sea
Britain win with 1 battlecruiser and 1 cruiser remaining. Battle score for attacker is 23
Casualties for Germany: 2 battlecruisers, 3 cruisers and 2 submarines
Casualties for Britain: 3 cruisers, 1 destroyer and 2 submarines
Battle in Picardy
Britain attack with 2 colonials and 2 fighters
Germany defend with 1 field_gun and 1 infantry
Britain roll dice for 2 colonials and 2 fighters in Picardy, round 2 : 1/4 hits, 1.67 expected hits
Germany roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Picardy
Britain roll dice for 1 colonial and 2 fighters in Picardy, round 3 : 2/3 hits, 1.17 expected hits
Germany roll dice for 1 field_gun in Picardy, round 3 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Germany and 1 colonial owned by the Britain lost in Picardy
Britain win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Britain: 2 colonials
Casualties for Germany: 1 field_gun and 1 infantry
Battle in Baluchistan
Britain attack with 4 field_guns and 4 infantry
Neutral defend with 4 infantry
Britain roll dice for 1 battlecruiser in Baluchistan, round 2 : 1/1 hits, 0.67 expected hits
Britain roll dice for 4 field_guns and 4 infantry in Baluchistan, round 2 : 2/8 hits, 2.67 expected hits
Neutral roll dice for 4 infantry in Baluchistan, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan
Britain roll dice for 4 field_guns and 3 infantry in Baluchistan, round 3 : 2/7 hits, 2.33 expected hits
Neutral roll dice for 1 infantry in Baluchistan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Baluchistan
Britain loses 0 PUs for violating Baluchistans neutrality.
Britain win, taking Baluchistan from Neutral with 4 field_guns and 3 infantry remaining. Battle score for attacker is 9
Casualties for Britain: 1 infantry
Casualties for Neutral: 4 infantry
Battle in Solomon Islands
Britain attack with 2 colonials and 1 field_gun
Germany defend with 1 infantry
Britain roll dice for 1 battlecruiser in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Britain roll dice for 2 colonials and 1 field_gun in Solomon Islands, round 2 : 1/3 hits, 1.17 expected hits
Germany roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Solomon Islands
Britain win, taking Solomon Islands from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 0
Casualties for Britain: 1 colonial
Casualties for Germany: 1 infantry
Non Combat Move - Britain
1 colonial moved from Rwanda to German East Africa
1 cruiser moved from Sea Zone 74 Gulf of Aden to Sea Zone 70 Eastern Mediterranean
2 infantry moved from British East Africa to Italian Somaliland
1 infantry moved from Western Sudan to Port Sudan
1 cavalry moved from Paris to Rhone
1 infantry moved from Paris to Burgundy
1 colonial and 2 field_guns moved from Normandy to Paris
1 colonial moved from Chihuahua to Mexico City
1 colonial moved from New Mexico to Chihuahua
2 fighters moved from Picardy to Paris
Place Units - Britain
1 Factory placed in England
3 field_guns and 2 infantry placed in London
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
1 destroyer and 1 submarine placed in Sea Zone 70 Eastern Mediterranean
1 colonial placed in Nova Scotia
2 colonials placed in Ottawa-Montreal
1 transport placed in Sea Zone 22 Mid Atlantic
Turn Complete - Britain
Britain collect 104 PUs; end with 104 PUs
2 units repaired.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 5,4 and gets 0 hits
Combat Move - Russia
2 conscripts moved from Ryazan to Kazan
2 cavalrys moved from Moscow to Kazan
1 cavalry and 1 heavy_gun moved from Omsk to Novosibirsk
1 conscript moved from Buryatia to Novosibirsk
1 conscript moved from Irkutsk to Buryatia
5 conscripts, 2 field_guns and 2 heavy_guns moved from Irkutsk to Bratsk
1 conscript and 1 field_gun moved from Khabarovsk to Amur
Purchase Units - Russia
Russia buy 6 cavalrys, 11 conscripts, 4 heavy_guns and 2 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat - Russia
Battle in Kazan
Russia attack with 2 cavalrys and 2 conscripts
Communists defend with 1 cavalry
Russia roll dice for 2 cavalrys and 2 conscripts in Kazan, round 2 : 0/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 2 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Kazan
Russia roll dice for 2 cavalrys and 1 conscript in Kazan, round 3 : 0/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 3 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Kazan
Russia roll dice for 2 cavalrys in Kazan, round 4 : 0/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 4 : 0/1 hits, 0.17 expected hits
Russia roll dice for 2 cavalrys in Kazan, round 5 : 0/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 5 : 0/1 hits, 0.17 expected hits
Russia roll dice for 2 cavalrys in Kazan, round 6 : 0/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 6 : 0/1 hits, 0.17 expected hits
Russia roll dice for 2 cavalrys in Kazan, round 7 : 0/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 7 : 0/1 hits, 0.17 expected hits
Russia roll dice for 2 cavalrys in Kazan, round 8 : 0/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 8 : 0/1 hits, 0.17 expected hits
Russia roll dice for 2 cavalrys in Kazan, round 9 : 1/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 9 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Communists lost in Kazan
Russia win, taking Kazan from Communists with 2 cavalrys remaining. Battle score for attacker is 0
Casualties for Russia: 2 conscripts
Casualties for Communists: 1 cavalry
Battle in Amur
Russia attack with 1 conscript and 1 field_gun
Communists defend with 1 cavalry
Russia roll dice for 1 conscript and 1 field_gun in Amur, round 2 : 0/2 hits, 0.50 expected hits
Communists roll dice for 1 cavalry in Amur, round 2 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript and 1 field_gun in Amur, round 3 : 1/2 hits, 0.50 expected hits
Communists roll dice for 1 cavalry in Amur, round 3 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Communists lost in Amur
Russia win, taking Amur from Communists with 1 conscript and 1 field_gun remaining. Battle score for attacker is 4
Casualties for Communists: 1 cavalry
Battle in Novosibirsk
Russia attack with 1 cavalry, 1 conscript and 1 heavy_gun
Communists defend with 2 field_guns
Russia roll dice for 1 cavalry, 1 conscript and 1 heavy_gun in Novosibirsk, round 2 : 1/3 hits, 0.67 expected hits
Communists roll dice for 2 field_guns in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
1 field_gun owned by the Communists lost in Novosibirsk
Russia roll dice for 1 cavalry, 1 conscript and 1 heavy_gun in Novosibirsk, round 3 : 0/3 hits, 0.67 expected hits
Communists roll dice for 1 field_gun in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 cavalry, 1 conscript and 1 heavy_gun in Novosibirsk, round 4 : 0/3 hits, 0.67 expected hits
Communists roll dice for 1 field_gun in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 cavalry, 1 conscript and 1 heavy_gun in Novosibirsk, round 5 : 1/3 hits, 0.67 expected hits
Communists roll dice for 1 field_gun in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Communists lost in Novosibirsk
Russia win, taking Novosibirsk from Communists with 1 cavalry, 1 conscript and 1 heavy_gun remaining. Battle score for attacker is 8
Casualties for Communists: 2 field_guns
Battle in Bratsk
Russia attack with 5 conscripts, 2 field_guns and 2 heavy_guns
Communists defend with 1 conscript, 2 field_guns and 2 infantry
Russia roll dice for 5 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 2 : 2/8 hits, 2.00 expected hits
Communists roll dice for 1 conscript, 2 field_guns and 2 infantry in Bratsk, round 2 : 1/5 hits, 1.50 expected hits
1 conscript owned by the Russia, 1 infantry owned by the Communists and 1 conscript owned by the Communists lost in Bratsk
Russia roll dice for 4 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 3 : 0/8 hits, 2.00 expected hits
Communists roll dice for 2 field_guns and 1 infantry in Bratsk, round 3 : 1/3 hits, 1.00 expected hits
1 conscript owned by the Russia lost in Bratsk
Russia roll dice for 3 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 4 : 2/7 hits, 1.83 expected hits
Communists roll dice for 2 field_guns and 1 infantry in Bratsk, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Communists and 1 field_gun owned by the Communists lost in Bratsk
Russia roll dice for 3 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 5 : 1/7 hits, 1.83 expected hits
Communists roll dice for 1 field_gun in Bratsk, round 5 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Communists lost in Bratsk
Russia win, taking Bratsk from Communists with 3 conscripts, 2 field_guns and 2 heavy_guns remaining. Battle score for attacker is 12
Casualties for Russia: 2 conscripts
Casualties for Communists: 1 conscript, 2 field_guns and 2 infantry
Non Combat Move - Russia
3 conscripts moved from Primorsky to Khabarovsk
1 cavalry moved from Vladivostok to Khabarovsk
1 conscript and 1 heavy_gun moved from Vladivostok to Primorsky
1 conscript and 1 field_gun moved from Magadan to Koryak
3 infantry moved from Minsk to Belarus
1 conscript moved from Don to Caucasus
1 conscript moved from Karelia to Archangelsk
1 infantry moved from Finland to Karelia
1 conscript moved from Norway to Finland
1 conscript and 2 infantry moved from Latvia to Belarus
1 field_gun and 2 infantry moved from Pskov to Latvia
1 field_gun moved from St. Petersburg to Novgorod
1 field_gun moved from Pskov to Latvia
1 cavalry moved from Moscow to Caucasus
5 conscripts moved from St. Petersburg to Pskov
1 conscript moved from Western Siberian Lowlands to Norilsk
1 heavy_gun and 1 infantry moved from Kiev to Odessa
1 fighter moved from Kiev to Volgograd
1 field_gun moved from St. Petersburg to Pskov
1 heavy_gun moved from St. Petersburg to Pskov
Place Units - Russia
1 cavalry and 5 conscripts placed in St. Petersburg
1 cavalry, 1 conscript and 1 heavy_gun placed in Minsk
2 conscripts and 1 heavy_gun placed in Kiev
1 cavalry and 1 heavy_gun placed in Omsk
1 heavy_gun and 2 infantry placed in Irkutsk
3 conscripts placed in Vladivostok
3 cavalrys placed in Moscow
Turn Complete - Russia
Russia collect 83 PUs; end with 84 PUs
The battle in Kazan was a nail biter. 2 cav & 2 c vs your cav. I kept missing and your cav with defense of 1, hit first 2 turns for 1/6 x 1/6 odds or 1/36. My 2 cav went 1-for-16 in 8 rounds. That blitz across R by the C cav, forced me to build 6 cav to corral you in. But situation must be stabilizing, as I didn’t need to build any trenches.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 cavalry moved from Tiksi to Evenkia
1 cavalry moved from Vologda to Nizhni-Novgorod
Communists take Nizhni-Novgorod from Russia
Purchase Units - Communists
Communists buy 5 conscripts and 4 field_guns; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Evenkia
Communists attack with 1 cavalry
Russia defend with 1 conscript
Communists roll dice for 1 cavalry in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Communists retreated to Tiksi
Non Combat Move - Communists
4 infantry moved from Yakutsk to Aldan
2 conscripts moved from Yakutsk to Aldan
2 field_guns moved from Yakutsk to Aldan
Place Units - Communists
5 conscripts and 4 field_guns placed in Yakutsk
Turn Complete - Communists
Communists collect 29 PUs; end with 29 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - USA
USA spend 5 on tech rolls
USA roll 5,5,4 and gets 0 hits
Combat Move - USA
1 infantry moved from California to Sea Zone 147 Gulf of California
1 infantry and 1 transport moved from Sea Zone 147 Gulf of California to Sea Zone 146 Pacific Ocean
1 infantry moved from Sea Zone 146 Pacific Ocean to Guadalahara
USA take Guadalahara from Germany
2 cavalrys moved from Mexico City to Puerto Vallarta
1 infantry moved from Chihuahua to Puerto Vallarta
3 late_fighters moved from Chihuahua to Puerto Vallarta
1 cavalry moved from New Mexico to Puerto Vallarta
Purchase Units - USA
USA buy 1 battlecruiser, 2 cavalrys, 3 field_guns, 3 infantry and 3 transports; Remaining resources: 2 PUs; 3 techTokens;
Combat - USA
Battle in Puerto Vallarta
USA attack with 3 cavalrys, 1 infantry and 3 late_fighters
Neutral defend with 2 infantry
USA roll dice for 3 cavalrys, 1 infantry and 3 late_fighters in Puerto Vallarta, round 2 : 2/7 hits, 2.67 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Puerto Vallarta
USA loses 0 PUs for violating Puerto Vallartas neutrality.
USA win, taking Puerto Vallarta from Neutral with 3 cavalrys, 1 infantry and 3 late_fighters remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - USA
1 field_gun and 3 infantry moved from Azores to Sea Zone 32 Sargasso Sea
1 field_gun, 3 infantry and 2 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 33 Mid Atlantic
1 field_gun and 3 infantry moved from Sea Zone 33 Mid Atlantic to Gibraltar
1 battlecruiser, 1 destroyer and 1 submarine moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea
1 late_fighter moved from New York to Sea Zone 32 Sargasso Sea
1 late_fighter moved from Sea Zone 32 Sargasso Sea to Azores
1 late_fighter moved from Charleston to Madeira
1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic
1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea
1 cruiser moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 late_fighter moved from San Francisco to Chukotka
3 late_fighters moved from Puerto Vallarta to Mexico City
Place Units - USA
Turning on Edit Mode
EDIT: Removing units owned by Britain from Sea Zone 25 Mid Atlantic: 1 destroyer
EDIT: Adding units owned by Britain to Sea Zone 33 Mid Atlantic: 1 destroyer
EDIT: Turning off Edit Mode
2 cavalrys and 2 field_guns placed in Mexico City
2 transports placed in Sea Zone 147 Gulf of California
2 infantry placed in San Francisco
1 field_gun and 1 infantry placed in Charleston
1 battlecruiser and 1 transport placed in Sea Zone 30 Mid Atlantic
Turn Complete - USA
USA collect 75 PUs; end with 77 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 6
Research Technology - Germany
Germany spend 5 on tech rolls
Germany rolls : 0/1 hits, 0.00 expected hits
Combat Move - Germany
3 submarines moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 54 Alboran Sea
Purchase Units - Germany
Germany buy 3 field_guns, 2 heavy_guns, 3 infantry, 10 stormtruppens, 3 submarines, 4 tanks and 8 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Germany
Battle in Sea Zone 54 Alboran Sea
Germany attack with 3 submarines
USA defend with 1 battlecruiser, 1 destroyer and 1 submarine
USA roll dice for 1 submarine in Sea Zone 54 Alboran Sea, round 2 : 0/1 hits, 0.17 expected hits
Germany roll dice for 3 submarines in Sea Zone 54 Alboran Sea, round 2 : 0/3 hits, 1.00 expected hits
USA roll dice for 1 battlecruiser and 1 destroyer in Sea Zone 54 Alboran Sea, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Germany lost in Sea Zone 54 Alboran Sea
USA roll dice for 1 submarine in Sea Zone 54 Alboran Sea, round 3 : 0/1 hits, 0.17 expected hits
Germany roll dice for 2 submarines in Sea Zone 54 Alboran Sea, round 3 : 1/2 hits, 0.67 expected hits
USA roll dice for 1 battlecruiser and 1 destroyer in Sea Zone 54 Alboran Sea, round 3 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Germany and 1 submarine owned by the USA lost in Sea Zone 54 Alboran Sea
Germany roll dice for 1 submarine in Sea Zone 54 Alboran Sea, round 4 : 1/1 hits, 0.33 expected hits
USA roll dice for 1 battlecruiser and 1 destroyer in Sea Zone 54 Alboran Sea, round 4 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the USA and 1 submarine owned by the Germany lost in Sea Zone 54 Alboran Sea
USA win with 1 battlecruiser remaining. Battle score for attacker is -5
Casualties for Germany: 3 submarines
Casualties for USA: 1 destroyer and 1 submarine
Non Combat Move - Germany
10 stormtruppens moved from Rhine to Champagne
5 heavy_guns moved from Belgium to Champagne
8 infantry moved from Belgium to Champagne
1 infantry moved from Belgium to Picardy
10 stormtruppens moved from Westphalia to Rhine
3 field_guns and 3 infantry moved from Wurttemburg to Alsace
2 field_guns and 3 infantry moved from Bavaria to Wurttemburg
9 stormtruppens moved from Saxony to Nassau
10 stormtruppens moved from Berlin to Saxony
1 field_gun and 1 infantry moved from Warsaw to Eastern Poland
Place Units - Germany
3 submarines placed in Sea Zone 15 English Channel
3 trenchs placed in Belgium
1 field_gun and 1 infantry placed in Warsaw
3 trenchs placed in Champagne
1 trench placed in Picardy
1 trench placed in Lithuania
10 stormtruppens placed in Berlin
4 tanks placed in Bavaria
2 field_guns, 2 heavy_guns and 2 infantry placed in Wurttemburg
Germany undo move 9.
2 field_guns, 2 heavy_guns and 2 infantry placed in Mecklenburg
Turn Complete - Germany
Germany collect 129 PUs; end with 129 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 6
Research Technology - France
France spend 0 on tech rolls
France roll 4,3,6 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover bunkers
Combat Move - France
1 cavalry, 2 field_guns, 1 fighter, 9 heavy_guns and 25 infantry moved from Paris to Champagne
3 infantry moved from Burgundy to Champagne
1 field_gun moved from Franche-Comte to Champagne
Purchase Units - France
France buy 2 colonials, 9 heavy_guns, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat - France
Battle in Champagne
France attack with 1 cavalry, 3 field_guns, 1 fighter, 9 heavy_guns and 28 infantry
Germany defend with 6 heavy_guns, 8 infantry, 10 stormtruppens and 3 trenchs
France roll dice for 1 cavalry, 3 field_guns, 1 fighter, 9 heavy_guns and 28 infantry in Champagne, round 2 : 12/42 hits, 11.33 expected hits
Germany roll dice for 6 heavy_guns, 8 infantry, 10 stormtruppens and 3 trenchs in Champagne, round 2 : 6/24 hits, 10.00 expected hits
6 infantry owned by the Germany, 3 trenchs owned by the Germany and 6 infantry owned by the France lost in Champagne
France roll dice for 1 cavalry, 3 field_guns, 1 fighter, 9 heavy_guns and 22 infantry in Champagne, round 3 : 13/36 hits, 10.33 expected hits
Germany roll dice for 6 heavy_guns, 2 infantry and 10 stormtruppens in Champagne, round 3 : 11/18 hits, 8.00 expected hits
10 stormtruppens owned by the Germany, 2 infantry owned by the Germany, 1 heavy_gun owned by the Germany and 11 infantry owned by the France lost in Champagne
France roll dice for 1 cavalry, 3 field_guns, 1 fighter, 9 heavy_guns and 11 infantry in Champagne, round 4 : 10/25 hits, 8.33 expected hits
Germany roll dice for 5 heavy_guns in Champagne, round 4 : 3/5 hits, 3.33 expected hits
5 heavy_guns owned by the Germany and 3 infantry owned by the France lost in Champagne
France win, taking Champagne from Germany with 1 cavalry, 3 field_guns, 1 fighter, 9 heavy_guns and 8 infantry remaining. Battle score for attacker is 33
Casualties for France: 20 infantry
Casualties for Germany: 6 heavy_guns, 8 infantry, 10 stormtruppens and 3 trenchs
Non Combat Move - France
1 fighter moved from Champagne to Paris
1 infantry moved from Brittany to Normandy
2 infantry moved from Brittany to Burgundy
1 infantry moved from Marseilles to Piedmont
1 infantry moved from Rhone to Franche-Comte
1 field_gun and 1 infantry moved from Rhone to Piedmont
2 infantry moved from Marseilles to Piedmont
2 colonials moved from Algeria to Tunisia
2 colonials moved from Algiers to Algeria
1 colonial and 1 infantry moved from Canary Islands to Sea Zone 53 Mid Atlantic
1 colonial, 1 infantry and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 56 Gulf of Lyon
1 colonial and 1 infantry moved from Sea Zone 56 Gulf of Lyon to Marseilles
2 colonials and 1 field_gun moved from Tobruk to Sea Zone 70 Eastern Mediterranean
2 colonials and 1 infantry moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean
4 colonials, 2 cruisers, 1 destroyer, 1 field_gun, 1 infantry and 3 transports moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 61 Ionian Sea
1 colonial and 1 infantry moved from Apulia to Latium
4 colonials, 1 field_gun and 1 infantry moved from Sea Zone 61 Ionian Sea to Apulia
2 transports moved from Sea Zone 136 East China Sea to Sea Zone 128 Gulf of Tonkin
1 cruiser moved from Sea Zone 131 Pacific Ocean to Sea Zone 127 Gulf of Thailand
1 cavalry moved from Tripoli to Cyrenaica
1 field_gun moved from Rhone to Piedmont
2 infantry moved from Piedmont to Tuscany
Place Units - France
Turning on Edit Mode
EDIT: Removing units owned by Austria from Albania: 2 cavalrys
EDIT: Removing units owned by France from Greece: 2 colonials
EDIT: Changing ownership of Albania from Austria to Serbia
EDIT: Adding units owned by France to Albania: 2 colonials
EDIT: Turning off Edit Mode
8 heavy_guns placed in Paris
1 heavy_gun and 2 infantry placed in Marseilles
2 colonials placed in Algiers
2 submarines placed in Sea Zone 70 Eastern Mediterranean
Activate Technology - France
France activating bunkers
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 74 PUs; end with 74 PUs
Forgot to attack Albania before ended combat. Ran another game to generate the Marti dice and edited the original game. Was undecided on whether to take Champ. Had about 95% chance, but you could counterattack. Since UK troops and fighters in Paris could attack Pic and fighters and other land troops could end in Champ, I decided to attack. If initial dice were bad, I could retreat to Paris. Turns out Champ dice favored me again.
Round: 5
Purchase Units - British
British buy 8 infantry, 1 tank and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from London to SZ 9
2 infantry moved from SZ 9 to Belgium
6 infantry moved from London to SZ 9
1 artillery and 1 infantry moved from London to Wales
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from German East Africa to SZ 26
1 artillery, 1 infantry and 1 transport moved from SZ 26 to SZ 24
1 artillery and 1 infantry moved from SZ 24 to Angola
1 infantry moved from India to SZ 29
1 infantry and 1 transport moved from SZ 29 to SZ 26
1 infantry moved from SZ 26 to Portuguese East Africa
British take Portuguese East Africa from Neutral_Allied
7 artilleries, 2 fighters and 6 infantry moved from Arabia to Mesopotamia
3 artilleries, 1 fighter and 9 infantry moved from Persia to Mesopotamia
1 artillery, 6 infantry and 1 tank moved from India to Persia
Combat - British
Battle in Angola
British attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Angola, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Angola, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Angola
British win, taking Angola from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Combat Move - British
Place Units - British
8 infantry and 1 tank placed in India
1 transport placed in SZ 8
Turn Complete - British
British collect 40 PUs; end with 42 PUs
Round: 2
Combat Move - French
1 Infantry moved from Normandy to Orleanais
1 Artillery moved from Paris to Orleanais
1 Fighter moved from Paris to Orleanais
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
1 Artillery and 1 Infantry moved from 17 Sea Zone to Azores
Purchase Units - French
French buy 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 14 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - French
Battle in Orleanais
French attack with 1 Artillery, 1 Fighter and 1 Infantry
Italians defend with 1 Tank
French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Orleanais, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 Tank in Orleanais, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Italians lost in Orleanais
French win, taking Orleanais from Italians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 Tank
Battle in Azores
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery and 1 Infantry in Azores, round 3 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Azores
1 Infantry owned by the Neutral lost in Azores
French loses 0 PUs for violating Azoress neutrality.
French win, taking Azores from Neutral with 1 Artillery remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - French
1 Infantry moved from W.Morocco to E.Morocco
1 Fighter moved from Orleanais to Paris
Place Units - French
2 ArmoredCars placed in Syria
1 Elite and 3 Infantrys placed in E.Morocco
1 Adv.Fighter and 7 Infantrys placed in Paris
3 Infantrys placed in Normandy
1 Transport placed in 1 Sea Zone
1 Infantry placed in Churchill
Turn Complete - French
French collect 43 PUs; end with 43 PUs
Round: 17
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
15 infantry moved from Ruhr to Belgium
13 infantry moved from Hanover to Ruhr
2 infantry moved from Kiel to Ruhr
2 infantry moved from Berlin to Kiel
2 infantry moved from Berlin to Silesia
13 infantry moved from Berlin to Hanover
2 infantry moved from Silesia to Galicia
2 infantry moved from Galicia to Ukraine
4 artilleries and 4 infantry moved from Romania to Ukraine
2 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Moscow to Ukraine
Combat - Germans
Germans creates battle in territory Alsace
Germans creates battle in territory Bulgaria
Battle in Belgium
Germans attack with 7 artilleries, 1 fighter and 16 infantry
British defend with 7 infantry; French defend with 9 artilleries and 1 infantry; Americans defend with 4 infantry
Germans roll dice for 7 artilleries, 1 fighter and 16 infantry in Belgium, round 2 : 11/24 hits, 11.50 expected hits
French roll dice for 9 artilleries and 12 infantry in Belgium, round 2 : 12/21 hits, 10.50 expected hits
12 infantry owned by the Germans lost in Belgium
4 infantry owned by the Americans and 7 infantry owned by the British lost in Belgium
French and Germans reach a stalemate
. Battle score for attacker is -3
Casualties for Germans: 12 infantry
Casualties for British: 7 infantry
Casualties for Americans: 4 infantry
Combat Move - Germans
Place Units - Germans
16 infantry placed in Berlin
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Round: 8
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
12 infantry moved from Germany to East Europe
8 infantry moved from South Europe to East Europe
1 armour moved from West Europe to East Europe
1 fighter moved from Germany to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
1 infantry owned by the Americans lost in Caucasus
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in East Europe
Germans attack with 1 armour and 20 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 20 infantry in East Europe, round 2 : 5/21 hits, 3.83 expected hits
Russians roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Europe
Germans win, taking East Europe from Russians with 1 armour and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
5 infantry moved from Germany to West Europe
4 armour moved from West Europe to East Europe
2 infantry moved from South Europe to Germany
1 aaGun moved from Germany to East Europe
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Queensland to Hawaiian Islands
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 49 Sea Zone to 63 Sea Zone
1 battleship and 2 transports moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Java
Americans attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 cruisers in Java, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Java, round 2 : 4/10 hits, 3.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Java
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
1 carrier, 2 destroyers, 2 fighters and 2 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
16 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 artilleries and 10 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour, 2 artilleries and 5 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Algeria to Libya
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 4 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
2 fighters moved from Morocco to 98 Sea Zone
2 carriers and 1 transport moved from 81 Sea Zone to 98 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 83 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
Combat - British
Battle in Libya
British attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 2 : 3/10 hits, 3.00 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 0/6 hits, 2.17 expected hits
3 infantry owned by the Italians lost in Libya
British roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 3 : 2/10 hits, 3.00 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the British lost in Libya
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Libya
British roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 4 : 4/9 hits, 2.83 expected hits
Italians roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Libya
1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 infantry moved from Eastern Persia to West India
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
2 fighters placed in Persia
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.33
Italians regular : -1.83
Japanese regular : 0.33
British regular : 0.17