FMRommel (Ent) vs Entek (CP) 1914


  • The battle started out well, but the last 3 turns, I rolled poorly and you matched me hit for hit. The railway gun tech I just acquired, helps my many HGs.


  • TripleA Turn Summary: Communists round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 4
    
        Research Technology - Communists
                Communists roll 6,3 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover mustardGas
    
        Combat Move - Communists
            1 cavalry moved from Krasnoyarsk to Vologda
                  Communists take Perm from Russia
                  Communists take Vologda from Russia
            1 cavalry moved from Krasnoyarsk to Kazan
                  Communists take Kazan from Russia
            1 cavalry moved from Tiksi to Evenkia
            6 conscripts, 2 field_guns and 2 infantry moved from Bratsk to Novosibirsk
    
        Purchase Units - Communists
            Communists buy 2 conscripts, 2 field_guns, 1 gas and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Evenkia
                Communists attack with 1 cavalry
                Russia defend with 1 conscript
                    Communists roll dice for 1 cavalry in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Evenkia, round 4 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 4 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Evenkia, round 5 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 5 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Evenkia, round 6 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 6 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Evenkia, round 7 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 7 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Evenkia, round 8 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 8 : 0/1 hits, 0.17 expected hits
                1 cavalry owned by the Communists retreated to Tiksi
            Battle in Novosibirsk
                Communists attack with 6 conscripts, 2 field_guns and 2 infantry
                Russia defend with 3 cavalrys and 2 heavy_guns
                    Communists roll dice for 6 conscripts, 2 field_guns and 2 infantry in Novosibirsk, round 2 : 1/6 hits, 1.33 expected hits
                    Russia roll dice for 3 cavalrys and 2 heavy_guns in Novosibirsk, round 2 : 1/5 hits, 2.17 expected hits
                    1 cavalry owned by the Russia and 1 conscript owned by the Communists lost in Novosibirsk
                    Communists roll dice for 5 conscripts, 2 field_guns and 2 infantry in Novosibirsk, round 3 : 1/6 hits, 1.33 expected hits
                    Russia roll dice for 2 cavalrys and 2 heavy_guns in Novosibirsk, round 3 : 3/4 hits, 2.00 expected hits
                    1 cavalry owned by the Russia and 3 conscripts owned by the Communists lost in Novosibirsk
                    Communists roll dice for 2 conscripts, 2 field_guns and 2 infantry in Novosibirsk, round 4 : 2/6 hits, 1.33 expected hits
                    Russia roll dice for 1 cavalry and 2 heavy_guns in Novosibirsk, round 4 : 3/3 hits, 1.83 expected hits
                    1 heavy_gun owned by the Russia, 1 cavalry owned by the Russia, 1 infantry owned by the Communists and 2 conscripts owned by the Communists lost in Novosibirsk
                    Communists roll dice for 2 field_guns and 1 infantry in Novosibirsk, round 5 : 2/3 hits, 1.00 expected hits
                    Russia roll dice for 1 heavy_gun in Novosibirsk, round 5 : 1/1 hits, 0.83 expected hits
                    1 heavy_gun owned by the Russia and 1 infantry owned by the Communists lost in Novosibirsk
                Communists winRussia win with 1 conscript remaining, taking Novosibirsk from Russia with 2 field_guns remaining. Battle score for attacker is 4
                Casualties for Communists: 6 conscripts and 2 infantry
                Casualties for Russia: 3 cavalrys and 2 heavy_guns
    
        Non Combat Move - Communists
            1 conscript, 2 field_guns and 2 infantry moved from Aldan to Bratsk
            2 field_guns moved from Yakutsk to Aldan
            3 conscripts moved from Yakutsk to Aldan
            2 infantry moved from Yakutsk to Aldan
            2 conscripts moved from Yakutsk to Aldan
    
        Place Units - Communists
            2 conscripts, 2 field_guns, 1 gas and 4 infantry placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating mustardGas
    
        Turn Complete - Communists
            Communists collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Communists regular : -0.17
    Russia regular : 0.00
    

    Savegame


  • TripleA Turn Summary: USA round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 4
    
        Research Technology - USA
            USA spend 0 on tech rolls
                USA roll 2,1 and gets 0 hits
    
        Combat Move - USA
            1 cavalry moved from New Mexico to Mexico City
            1 cavalry moved from Texas to Mexico City
            1 gas moved from Louisiana to Mexico City
            1 gas moved from Texas to Mexico City
    
        Purchase Units - USA
            USA buy 1 cruiser, 2 field_guns, 2 infantry, 3 late_fighters and 2 transports; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - USA
            Battle in Mexico City
                USA attack with 2 cavalrys and 2 gass
                Germany defend with 1 Factory and 1 field_gun
                    USA roll dice for 2 gass in Mexico City, round 2 : 1/2 hits, 1.33 expected hits
                    1 field_gun owned by the Germany lost in Mexico City
                    2 gass owned by the USA lost in Mexico City
                USA win, taking Mexico City from Germany with 2 cavalrys remaining. Battle score for attacker is -4
                Casualties for Germany: 1 field_gun
                Casualties for USA: 2 gass
    
        Non Combat Move - USA
            1 infantry moved from Texas to Chihuahua
            2 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic
            1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            2 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
            1 cavalry moved from San Francisco to New Mexico
            1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 30 Mid Atlantic
            3 late_fighters moved from San Francisco to Chihuahua
    
        Place Units - USA
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral from Azores: 1 infantry
            EDIT: Changing ownership of Azores from Neutral to USA
            EDIT: Removing units owned by USA from Sea Zone 32 Sargasso Sea: 1 field_gun, 3 infantry and 2 transports
            EDIT: Adding units owned by USA to Sea Zone 32 Sargasso Sea: 2 transports
            EDIT: Adding units owned by USA to Azores: 1 field_gun and 3 infantry
            EDIT: Turning off Edit Mode
            1 field_gun, 1 infantry and 1 late_fighter placed in Charleston
            1 cruiser placed in Sea Zone 30 Mid Atlantic
            1 field_gun, 1 infantry and 1 late_fighter placed in New York
            1 transport placed in Sea Zone 29 Mid Atlantic
            1 late_fighter placed in San Francisco
            1 transport placed in Sea Zone 147 Gulf of California
    
        Turn Complete - USA
            USA collect 72 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    USA regular : -0.33
    

    Savegame


  • I was so excited by taking Mex, that I forgot to attack Azore, before NCM. I opened a new game and did the battle dice. They will document that I took Azores without loss. So ignore the second round of tech dice. I edited the Azores result into the first game.


  • TripleA Turn Summary: Germany round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 5
    
        Research Technology - Germany
            Germany spend 0 on tech rolls
                Germany roll 1,5,6,6 and gets 2 hits
            Germany removing all Technology Tokens after successful research.
            Germany discover armour
    
        Combat Move - Germany
            3 submarines moved from Sea Zone 56 Gulf of Lyon to Sea Zone 58 Tyrrhenian Sea
            1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean
            1 infantry moved from Marshall Islands to Sea Zone 132 Pacific Ocean
            1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean
            1 infantry moved from Sea Zone 131 Pacific Ocean to Palau
                  Germany take Palau from Britain
            1 field_gun and 3 infantry moved from Sweden to Stockholm
            1 field_gun and 2 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
            1 field_gun, 2 infantry and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
            1 field_gun and 2 infantry moved from Sea Zone 10 Baltic Sea to Stockholm
            1 field_gun and 2 infantry moved from Belgium to Picardy
            1 fighter moved from Champagne to Picardy
            1 field_gun, 1 fighter and 1 infantry moved from Champagne to Franche-Comte
    
        Purchase Units - Germany
            Germany buy 1 cruiser, 1 destroyer, 8 field_guns, 2 heavy_guns, 11 infantry, 10 stormtruppens, 1 submarine and 1 trench; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Picardy
                Germany attack with 1 field_gun, 1 fighter and 2 infantry
                France defend with 1 field_gun and 1 infantry
                    Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 2 : 0/4 hits, 1.33 expected hits
                    France roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 0/2 hits, 0.67 expected hits
                    Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 3 : 1/4 hits, 1.33 expected hits
                    France roll dice for 1 field_gun and 1 infantry in Picardy, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the France lost in Picardy
                    Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 4 : 1/4 hits, 1.33 expected hits
                    France roll dice for 1 field_gun in Picardy, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany and 1 field_gun owned by the France lost in Picardy
                Germany win, taking Picardy from France with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for France: 1 field_gun and 1 infantry
                Casualties for Germany: 1 infantry
            Battle in Franche-Comte
                Germany attack with 1 field_gun, 1 fighter and 1 infantry
                France defend with 1 colonial and 1 infantry
                    Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Franche-Comte, round 2 : 1/3 hits, 1.00 expected hits
                    France roll dice for 1 colonial and 1 infantry in Franche-Comte, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte
                    Germany roll dice for 1 field_gun and 1 fighter in Franche-Comte, round 3 : 1/2 hits, 0.67 expected hits
                    France roll dice for 1 colonial in Franche-Comte, round 3 : 0/1 hits, 0.33 expected hits
                    1 colonial owned by the France lost in Franche-Comte
                Germany win, taking Franche-Comte from France with 1 field_gun and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
                Casualties for France: 1 colonial and 1 infantry
            Battle in Stockholm
                Germany attack with 2 field_guns and 5 infantry
                Neutral defend with 3 infantry
                    Germany roll dice for 2 field_guns and 5 infantry in Stockholm, round 2 : 2/7 hits, 1.83 expected hits
                    Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Stockholm
                    Germany roll dice for 2 field_guns and 4 infantry in Stockholm, round 3 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 infantry in Stockholm, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Stockholm
                Germany loses 0 PUs for violating Stockholms neutrality.
                Germany win, taking Stockholm from Neutral with 2 field_guns and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Germany: 1 infantry
                Casualties for Neutral: 3 infantry
    
        Non Combat Move - Germany
            7 stormtruppens moved from Rhine to Champagne
            1 fighter moved from Franche-Comte to Champagne
            1 fighter moved from Picardy to Champagne
            10 stormtruppens moved from Westphalia to Rhine
            10 stormtruppens moved from Saxony to Westphalia
            1 heavy_gun moved from Warsaw to Eastern Poland
            9 stormtruppens moved from Berlin to Saxony
            1 gas moved from Berlin to Rhine
    
        Place Units - Germany
            1 cruiser, 1 destroyer and 1 submarine placed in Sea Zone 12 Baltic Sea
            1 field_gun and 2 infantry placed in Mecklenburg
            1 trench placed in Dar es Salaam
            1 heavy_gun and 1 infantry placed in German New Guinea
            1 field_gun, 1 heavy_gun and 1 infantry placed in Belgium
            1 field_gun and 1 infantry placed in Wurttemburg
            1 field_gun and 1 infantry placed in Warsaw
            2 field_guns and 2 infantry placed in Wurttemburg
            10 stormtruppens placed in Berlin
            2 field_guns and 3 infantry placed in Bavaria
    
        Activate Technology - Germany
            Germany activating armour
            Trigger GermanyT5: buytank added to productionGermany
    
        Turn Complete - Germany
            Germany collect 135 PUs; end with 135 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -2.17
    France regular : -0.67
    Neutral regular : -0.33
    

    Savegame


  • TripleA Turn Summary: France round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 5
    
        Research Technology - France
            France spend 10 on tech rolls
                France roll 2,4,1 and gets 0 hits
    
        Combat Move - France
            1 cavalry, 2 field_guns, 1 fighter, 1 gas, 6 heavy_guns and 32 infantry moved from Paris to Champagne
            1 cavalry moved from Rhone to Champagne
            2 infantry moved from Burgundy to Champagne
            1 colonial, 1 infantry and 1 transport moved from Sea Zone 50 Mid Atlantic to Sea Zone 53 Mid Atlantic
            1 colonial and 1 infantry moved from Sea Zone 53 Mid Atlantic to Canary Islands
            1 cruiser moved from Sea Zone 120 Arafura Sea to Sea Zone 131 Pacific Ocean
    
        Purchase Units - France
            France buy 4 colonials, 3 heavy_guns, 11 infantry and 1 trench; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - France
            Battle in Sea Zone 131 Pacific Ocean
                France attack with 1 cruiser
                Germany defend with 1 transport
                    1 transport owned by the Germany lost in Sea Zone 131 Pacific Ocean
                France win with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Germany: 1 transport
            Battle in Champagne
                France attack with 2 cavalrys, 2 field_guns, 1 fighter, 1 gas, 6 heavy_guns and 34 infantry
                Germany defend with 2 field_guns, 2 fighters, 1 heavy_gun, 20 infantry and 7 stormtruppens
                    France roll dice for 1 gas in Champagne, round 2 : 0/1 hits, 0.67 expected hits
                    1 gas owned by the France lost in Champagne
                    France roll dice for 2 cavalrys, 2 field_guns, 1 fighter, 6 heavy_guns and 34 infantry in Champagne, round 2 : 12/45 hits, 10.50 expected hits
                    Germany roll dice for 2 field_guns, 2 fighters, 1 heavy_gun, 20 infantry and 7 stormtruppens in Champagne, round 2 : 8/32 hits, 11.33 expected hits
                    12 infantry owned by the Germany and 8 infantry owned by the France lost in Champagne
                    France roll dice for 2 cavalrys, 2 field_guns, 1 fighter, 6 heavy_guns and 26 infantry in Champagne, round 3 : 9/37 hits, 9.17 expected hits
                    Germany roll dice for 2 field_guns, 2 fighters, 1 heavy_gun, 8 infantry and 7 stormtruppens in Champagne, round 3 : 6/20 hits, 7.33 expected hits
                    1 stormtruppen owned by the Germany, 8 infantry owned by the Germany, 5 infantry owned by the France and 1 cavalry owned by the France lost in Champagne
                    France roll dice for 1 cavalry, 2 field_guns, 1 fighter, 6 heavy_guns and 21 infantry in Champagne, round 4 : 10/31 hits, 8.17 expected hits
                    Germany roll dice for 2 field_guns, 2 fighters, 1 heavy_gun and 6 stormtruppens in Champagne, round 4 : 4/11 hits, 4.33 expected hits
                    6 stormtruppens owned by the Germany, 2 field_guns owned by the Germany, 2 fighters owned by the Germany and 4 infantry owned by the France lost in Champagne
                1 fighter owned by the France retreated
                6 heavy_guns owned by the France, 2 field_guns owned by the France, 1 cavalry owned by the France and 17 infantry owned by the France retreated to Paris
                Germany win with 1 heavy_gun remaining. Battle score for attacker is 48
                Casualties for France: 1 cavalry, 1 gas and 17 infantry
                Casualties for Germany: 2 field_guns, 2 fighters, 20 infantry and 7 stormtruppens
            Battle in Canary Islands
                France attack with 1 colonial and 1 infantry
                Neutral defend with 1 infantry
                    France roll dice for 1 colonial and 1 infantry in Canary Islands, round 2 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 infantry in Canary Islands, round 2 : 0/1 hits, 0.33 expected hits
                    France roll dice for 1 colonial and 1 infantry in Canary Islands, round 3 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 infantry in Canary Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Canary Islands
                France loses 0 PUs for violating Canary Islandss neutrality.
                France win, taking Canary Islands from Neutral with 1 colonial and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 infantry
    
        Non Combat Move - France
            1 fighter moved from Champagne to Paris
            2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
            1 destroyer and 3 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            4 cavalrys moved from Cyrenaica to Tripoli
            1 infantry moved from Western Sudan to Cyrenaica
            1 gas moved from Laos to Annam
            1 gas moved from Burma to Annam
            2 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 136 East China Sea
            1 colonial moved from Latium to Apulia
            2 infantry moved from Marseilles to Piedmont
            3 infantry moved from Brittany to Burgundy
            1 infantry moved from Marseilles to Rhone
    
        Place Units - France
            3 infantry placed in Brittany
            3 infantry placed in Marseilles
            2 colonials placed in Algiers
            2 colonials placed in Tobruk
            3 heavy_guns, 5 infantry and 1 trench placed in Paris
            Turning on Edit Mode
            EDIT: Removing units owned by France from Rhone: 1 field_gun and 2 infantry
            EDIT: Removing units owned by Germany from Franche-Comte: 1 field_gun
            EDIT: Changing ownership of Franche-Comte from Germany to France
            EDIT: Adding units owned by France to Franche-Comte: 1 field_gun and 1 infantry
            EDIT: Removing units owned by France from Franche-Comte: 1 infantry
            EDIT: Adding units owned by France to Rhone: 1 infantry
            EDIT: Turning off Edit Mode
    
        Activate Technology - France
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -5.00
    France regular : 2.50
    Neutral regular : -0.67
    

    Savegame


  • Couldn’t have asked for better dice. I didn’t want to take Champ, even tho I had good odds. Because you had many units to counterattack with. First 2 rounds went so well, that I gambled on a third round. If I rolled great, I would take Champ with enough units surviving to make your counterattack questionable. I rolled just right, leaving 1 defender and I retreated. I forgot to move combat to FranC. So started new game and did just that battle so you would get the Marti dice. I attacked with an inf & FG, but edited based on 2 inf and FG. So had to re-edit.


  • TripleA Turn Summary: Serbia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 5
    
        Combat Move - Serbia
            1 fighter moved from Albania to Sea Zone 62 Adriatic Sea
    
        Purchase Units - Serbia
            Serbia buy 1 heavy_gun and 4 infantry; Remaining resources: 8 PUs; 
    
        Combat - Serbia
            Battle in Sea Zone 62 Adriatic Sea
                Serbia attack with 1 fighter
                Austria defend with 1 destroyer and 1 transport
                    Serbia roll dice for 1 fighter in Sea Zone 62 Adriatic Sea, round 2 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 1 destroyer and 1 transport in Sea Zone 62 Adriatic Sea, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Serbia lost in Sea Zone 62 Adriatic Sea
                Austria win with 1 destroyer and 1 transport remaining. Battle score for attacker is -9
                Casualties for Serbia: 1 fighter
    
        Non Combat Move - Serbia
            5 infantry moved from Greece to Macedonia
            2 infantry moved from Albania to Macedonia
            1 cavalry moved from Montenegro to Macedonia
            1 infantry moved from Montenegro to Albania
    
        Place Units - Serbia
            1 heavy_gun and 4 infantry placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 13 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : -0.33
    Austria regular : 0.67
    

    Savegame


  • It was worth the gamble to sink the A DD and tt with Serb F. 40% chance of sinking the DD and tt; and 60% chance of sinking the DD but not the tt. Alas, I was blown out of the sky.


  • TripleA Turn Summary: Austria round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 5
    
        Research Technology - Austria
                Austria roll 5,2 and gets 0 hits
    
        Combat Move - Austria
            1 cavalry moved from Serbia to Montenegro
                  Austria take Montenegro from Serbia
            1 cavalry moved from Montenegro to Albania
            1 cavalry moved from Serbia to Albania
            1 fighter moved from Belgrade to Albania
    
        Purchase Units - Austria
            Austria buy 1 destroyer, 10 field_guns, 1 gas, 1 heavy_gun and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Austria
            Battle in Albania
                Austria attack with 2 cavalrys and 1 fighter
                Serbia defend with 1 infantry
                    Austria roll dice for 2 cavalrys and 1 fighter in Albania, round 2 : 0/3 hits, 0.83 expected hits
                    Serbia roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 2 cavalrys and 1 fighter in Albania, round 3 : 0/3 hits, 0.83 expected hits
                    Serbia roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 2 cavalrys and 1 fighter in Albania, round 4 : 2/3 hits, 0.83 expected hits
                    Serbia roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Serbia lost in Albania
                Austria win, taking Albania from Serbia with 2 cavalrys and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Serbia: 1 infantry
    
        Non Combat Move - Austria
            1 fighter moved from Albania to Serbia
            1 heavy_gun and 3 infantry moved from Bosnia to Serbia
            2 field_guns and 2 infantry moved from Belgrade to Serbia
            2 heavy_guns and 3 infantry moved from Transylvania to Galicia
            2 infantry moved from Hungary to Transylvania
            2 field_guns moved from Hungary to Transylvania
            3 field_guns and 2 infantry moved from Trieste to Venice
            3 field_guns and 3 infantry moved from Venice to Milan
            6 gass moved from Hungary to Trieste
            1 infantry moved from Croatia to Trieste
    
        Place Units - Austria
            1 destroyer placed in Sea Zone 62 Adriatic Sea
            2 field_guns and 2 infantry placed in Venice
            2 field_guns, 1 heavy_gun and 2 infantry placed in Trieste
            2 field_guns and 2 infantry placed in Belgrade
            4 field_guns and 3 infantry placed in Hungary
            1 gas placed in Vienna
    
        Turn Complete - Austria
            Austria collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : -1.00
    Austria regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Italy round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 5
    
        Purchase Units - Italy
            Italy buy 3 infantry and 5 trenchs; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - Italy
            1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            2 battlecruisers and 2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
            4 infantry moved from Latium to Tuscany
            1 field_gun and 4 infantry moved from Rome to Latium
    
        Place Units - Italy
            3 infantry and 3 trenchs placed in Piedmont
            2 trenchs placed in Tuscany
    
        Turn Complete - Italy
            Italy collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Arabia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 5
    
        Purchase Units - Arabia
            Arabia buy 3 Bedouins and 1 trench; Remaining resources: 0 PUs; 
    
        Non Combat Move - Arabia
            2 Bedouins moved from Mecca to Arabia
    
        Place Units - Arabia
            3 Bedouins and 1 trench placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Just one turn ago, Italy looked solid, but with France unable to ferry colonials from north Africa, and with A having artillery tech, Italy is failing sooner than I expected. And Serbia is shrinking faster than expected. Battle dice luck, tech dice luck and miscues by each of us have been unevenly distributed among the powers. Some theaters of operation are looking promising for me, but the Med isn’t.


  • TripleA Turn Summary: Turkey round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 5
    
        Research Technology - Turkey
                Turkey roll 1,4 and gets 0 hits
    
        Combat Move - Turkey
            1 field_gun and 1 infantry moved from Mesopotamia to Al-Dammam
            1 field_gun and 1 infantry moved from Jordan to Hejaz
            1 infantry moved from Jordan to Hejaz
            2 infantry moved from Damascus to Jordan
            1 heavy_gun and 2 infantry moved from Baghdad to Mesopotamia
            1 field_gun and 2 infantry moved from Lurs to Tehran
    
        Purchase Units - Turkey
            Turkey buy 5 field_guns, 1 fighter, 7 infantry, 1 submarine and 1 trench; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Turkey
            Battle in Al-Dammam
                Turkey attack with 1 field_gun and 1 infantry
                Britain defend with 1 colonial
                    Turkey roll dice for 1 field_gun and 1 infantry in Al-Dammam, round 2 : 0/2 hits, 0.67 expected hits
                    Britain roll dice for 1 colonial in Al-Dammam, round 2 : 0/1 hits, 0.33 expected hits
                    Turkey roll dice for 1 field_gun and 1 infantry in Al-Dammam, round 3 : 1/2 hits, 0.67 expected hits
                    Britain roll dice for 1 colonial in Al-Dammam, round 3 : 0/1 hits, 0.33 expected hits
                    1 colonial owned by the Britain lost in Al-Dammam
                Turkey win, taking Al-Dammam from Britain with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Britain: 1 colonial
            Battle in Tehran
                Turkey attack with 1 field_gun and 2 infantry
                Neutral defend with 2 infantry
                    Turkey roll dice for 1 field_gun and 2 infantry in Tehran, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 2 infantry in Tehran, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 2 infantry owned by the Turkey lost in Tehran
                    Turkey roll dice for 1 field_gun in Tehran, round 3 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 infantry in Tehran, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 field_gun owned by the Turkey lost in Tehran
                Neutral win with no units remaining. Battle score for attacker is -4
                Casualties for Turkey: 1 field_gun and 2 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Turkey
            2 infantry moved from Dardanelles to Bulgaria
            2 field_guns moved from Dardanelles to Bulgaria
            3 field_guns and 3 infantry moved from Constantinople to Dardanelles
    
        Place Units - Turkey
            1 trench placed in Georgia
            1 submarine placed in Sea Zone 68 Aegean Sea
            1 field_gun and 2 infantry placed in Damascus
            1 field_gun, 1 fighter and 1 infantry placed in Baghdad
            3 field_guns and 4 infantry placed in Constantinople
    
        Turn Complete - Turkey
            Turkey collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 2.00
    Turkey regular : 0.50
    Britain regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Britain round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 5
    
        Research Technology - Britain
            Britain spend 15 on tech rolls
                Britain roll 4,4,1 and gets 0 hits
    
        Combat Move - Britain
            2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 4 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
            5 submarines moved from Sea Zone 16 North Sea to Sea Zone 12 Baltic Sea
            1 field_gun and 2 infantry moved from Norway to Sweden
                  Britain take Sweden from Germany
            3 transports moved from Sea Zone 17 Norwegian Sea to Sea Zone 16 North Sea
            2 field_guns and 4 infantry moved from England to Sea Zone 16 North Sea
            2 field_guns, 4 infantry and 3 transports moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 18 North Atlantic to Sea Zone 13 Skagerrak
            1 colonial, 3 field_guns and 4 infantry moved from Sea Zone 13 Skagerrak to Sweden
            2 fighters moved from England to Picardy
            2 colonials moved from Normandy to Picardy
            1 field_gun moved from Bahrain to Sea Zone 72 Persian Gulf
            1 field_gun and 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            1 battlecruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry moved from Sindh to Baluchistan
            1 field_gun moved from Gujarat to Sea Zone 73 Arabian Sea
            1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
            2 infantry moved from Goa to Sea Zone 73 Arabian Sea
            1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            3 field_guns and 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
            1 colonial and 1 field_gun moved from Queensland to Sea Zone 120 Arafura Sea
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 121 Coral Sea
            1 colonial and 1 field_gun moved from Sea Zone 121 Coral Sea to Solomon Islands
            1 colonial moved from Guadalcanal to Solomon Islands
            1 battlecruiser and 1 cruiser moved from Sea Zone 111 Pacific Ocean to Sea Zone 121 Coral Sea
            1 colonial moved from Queensland to Sea Zone 120 Arafura Sea
            1 colonial and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 113 Pacific Ocean
            1 colonial moved from Sea Zone 113 Pacific Ocean to Samoa
                  Britain take Samoa from Germany
            1 battlecruiser, 4 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea
            1 submarine moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea
    
        Purchase Units - Britain
            Britain buy 1 Factory, 3 colonials, 1 destroyer, 5 field_guns, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Britain
            Battle in Sea Zone 12 Baltic Sea
                Britain attack with 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 9 submarines
                Germany defend with 3 battlecruisers, 2 battleships, 4 cruisers, 2 destroyers and 4 submarines
                    Britain roll dice for 9 submarines in Sea Zone 12 Baltic Sea, round 2 : 3/9 hits, 4.50 expected hits
                Units damaged: 2 battleships owned by the Germany
                    Britain roll dice for 2 battlecruisers, 2 battleships, 4 cruisers and 1 destroyer in Sea Zone 12 Baltic Sea, round 2 : 7/9 hits, 5.00 expected hits
                    Germany roll dice for 4 submarines in Sea Zone 12 Baltic Sea, round 2 : 0/4 hits, 0.67 expected hits
                    Germany roll dice for 3 battlecruisers, 2 battleships, 4 cruisers and 2 destroyers in Sea Zone 12 Baltic Sea, round 2 : 4/11 hits, 6.00 expected hits
                Units damaged: 2 battleships owned by the Britain
                    2 submarines owned by the Britain, 4 submarines owned by the Germany, 2 destroyers owned by the Germany and 2 cruisers owned by the Germany lost in Sea Zone 12 Baltic Sea
                    Britain roll dice for 7 submarines in Sea Zone 12 Baltic Sea, round 3 : 4/7 hits, 3.50 expected hits
                    2 battlecruisers owned by the Germany and 2 cruisers owned by the Germany lost in Sea Zone 12 Baltic Sea
                    Britain roll dice for 2 battlecruisers, 2 battleships, 4 cruisers and 1 destroyer in Sea Zone 12 Baltic Sea, round 3 : 7/9 hits, 5.00 expected hits
                    Germany roll dice for 1 battlecruiser and 2 battleships in Sea Zone 12 Baltic Sea, round 3 : 3/3 hits, 2.00 expected hits
                    3 submarines owned by the Britain, 2 battleships owned by the Germany and 1 battlecruiser owned by the Germany lost in Sea Zone 12 Baltic Sea
                Britain win with 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 4 submarines remaining. Battle score for attacker is 143
                Casualties for Britain: 5 submarines
                Casualties for Germany: 3 battlecruisers, 2 battleships, 4 cruisers, 2 destroyers and 4 submarines
            Battle in Sea Zone 122 Bismarck Sea
                Britain attack with 1 battlecruiser, 4 cruisers, 1 destroyer and 2 submarines
                Germany defend with 2 battlecruisers, 3 cruisers and 2 submarines
                    Britain roll dice for 2 submarines in Sea Zone 122 Bismarck Sea, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the Germany lost in Sea Zone 122 Bismarck Sea
                    Britain roll dice for 1 battlecruiser, 4 cruisers and 1 destroyer in Sea Zone 122 Bismarck Sea, round 2 : 4/6 hits, 3.00 expected hits
                    Germany roll dice for 1 submarine in Sea Zone 122 Bismarck Sea, round 2 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 2 battlecruisers and 3 cruisers in Sea Zone 122 Bismarck Sea, round 2 : 4/5 hits, 2.83 expected hits
                    2 submarines owned by the Britain, 1 submarine owned by the Germany, 3 cruisers owned by the Germany and 2 cruisers owned by the Britain lost in Sea Zone 122 Bismarck Sea
                    Britain roll dice for 1 battlecruiser, 2 cruisers and 1 destroyer in Sea Zone 122 Bismarck Sea, round 3 : 1/4 hits, 2.00 expected hits
                    Germany roll dice for 2 battlecruisers in Sea Zone 122 Bismarck Sea, round 3 : 2/2 hits, 1.33 expected hits
                    1 battlecruiser owned by the Germany, 1 destroyer owned by the Britain and 1 cruiser owned by the Britain lost in Sea Zone 122 Bismarck Sea
                    Britain roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 122 Bismarck Sea, round 4 : 1/2 hits, 1.17 expected hits
                    Germany roll dice for 1 battlecruiser in Sea Zone 122 Bismarck Sea, round 4 : 0/1 hits, 0.67 expected hits
                    1 battlecruiser owned by the Germany lost in Sea Zone 122 Bismarck Sea
                Britain win with 1 battlecruiser and 1 cruiser remaining. Battle score for attacker is 23
                Casualties for Germany: 2 battlecruisers, 3 cruisers and 2 submarines
                Casualties for Britain: 3 cruisers, 1 destroyer and 2 submarines
            Battle in Picardy
                Britain attack with 2 colonials and 2 fighters
                Germany defend with 1 field_gun and 1 infantry
                    Britain roll dice for 2 colonials and 2 fighters in Picardy, round 2 : 1/4 hits, 1.67 expected hits
                    Germany roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Picardy
                    Britain roll dice for 1 colonial and 2 fighters in Picardy, round 3 : 2/3 hits, 1.17 expected hits
                    Germany roll dice for 1 field_gun in Picardy, round 3 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the Germany and 1 colonial owned by the Britain lost in Picardy
                Britain win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Britain: 2 colonials
                Casualties for Germany: 1 field_gun and 1 infantry
            Battle in Baluchistan
                Britain attack with 4 field_guns and 4 infantry
                Neutral defend with 4 infantry
                    Britain roll dice for 1 battlecruiser in Baluchistan, round 2 : 1/1 hits, 0.67 expected hits
                    Britain roll dice for 4 field_guns and 4 infantry in Baluchistan, round 2 : 2/8 hits, 2.67 expected hits
                    Neutral roll dice for 4 infantry in Baluchistan, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan
                    Britain roll dice for 4 field_guns and 3 infantry in Baluchistan, round 3 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 infantry in Baluchistan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Baluchistan
                Britain loses 0 PUs for violating Baluchistans neutrality.
                Britain win, taking Baluchistan from Neutral with 4 field_guns and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Britain: 1 infantry
                Casualties for Neutral: 4 infantry
            Battle in Solomon Islands
                Britain attack with 2 colonials and 1 field_gun
                Germany defend with 1 infantry
                    Britain roll dice for 1 battlecruiser in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Britain roll dice for 2 colonials and 1 field_gun in Solomon Islands, round 2 : 1/3 hits, 1.17 expected hits
                    Germany roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Solomon Islands
                Britain win, taking Solomon Islands from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 0
                Casualties for Britain: 1 colonial
                Casualties for Germany: 1 infantry
    
        Non Combat Move - Britain
            1 colonial moved from Rwanda to German East Africa
            1 cruiser moved from Sea Zone 74 Gulf of Aden to Sea Zone 70 Eastern Mediterranean
            2 infantry moved from British East Africa to Italian Somaliland
            1 infantry moved from Western Sudan to Port Sudan
            1 cavalry moved from Paris to Rhone
            1 infantry moved from Paris to Burgundy
            1 colonial and 2 field_guns moved from Normandy to Paris
            1 colonial moved from Chihuahua to Mexico City
            1 colonial moved from New Mexico to Chihuahua
            2 fighters moved from Picardy to Paris
    
        Place Units - Britain
            1 Factory placed in England
            3 field_guns and 2 infantry placed in London
            1 field_gun and 1 infantry placed in Bombay
            1 field_gun and 1 infantry placed in Goa
            1 destroyer and 1 submarine placed in Sea Zone 70 Eastern Mediterranean
            1 colonial placed in Nova Scotia
            2 colonials placed in Ottawa-Montreal
            1 transport placed in Sea Zone 22 Mid Atlantic
    
        Turn Complete - Britain
            Britain collect 104 PUs; end with 104 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Germany regular : 1.00
    Neutral regular : -0.67
    Britain regular : 1.50
    

    Savegame


  • The German Home and Pacific Kriegsmarine were sunk. Leaving G with just 3 U-boats and 2 transports. Britannia rules the seas.


  • @fmerwinrommel That’s going to hurt


  • TripleA Turn Summary: Russia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 5
    
        Research Technology - Russia
            Russia spend 10 on tech rolls
                Russia roll 5,4 and gets 0 hits
    
        Combat Move - Russia
            2 conscripts moved from Ryazan to Kazan
            2 cavalrys moved from Moscow to Kazan
            1 cavalry and 1 heavy_gun moved from Omsk to Novosibirsk
            1 conscript moved from Buryatia to Novosibirsk
            1 conscript moved from Irkutsk to Buryatia
            5 conscripts, 2 field_guns and 2 heavy_guns moved from Irkutsk to Bratsk
            1 conscript and 1 field_gun moved from Khabarovsk to Amur
    
        Purchase Units - Russia
            Russia buy 6 cavalrys, 11 conscripts, 4 heavy_guns and 2 infantry; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Russia
            Battle in Kazan
                Russia attack with 2 cavalrys and 2 conscripts
                Communists defend with 1 cavalry
                    Russia roll dice for 2 cavalrys and 2 conscripts in Kazan, round 2 : 0/2 hits, 0.33 expected hits
                    Communists roll dice for 1 cavalry in Kazan, round 2 : 1/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Kazan
                    Russia roll dice for 2 cavalrys and 1 conscript in Kazan, round 3 : 0/2 hits, 0.33 expected hits
                    Communists roll dice for 1 cavalry in Kazan, round 3 : 1/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Kazan
                    Russia roll dice for 2 cavalrys in Kazan, round 4 : 0/2 hits, 0.33 expected hits
                    Communists roll dice for 1 cavalry in Kazan, round 4 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 2 cavalrys in Kazan, round 5 : 0/2 hits, 0.33 expected hits
                    Communists roll dice for 1 cavalry in Kazan, round 5 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 2 cavalrys in Kazan, round 6 : 0/2 hits, 0.33 expected hits
                    Communists roll dice for 1 cavalry in Kazan, round 6 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 2 cavalrys in Kazan, round 7 : 0/2 hits, 0.33 expected hits
                    Communists roll dice for 1 cavalry in Kazan, round 7 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 2 cavalrys in Kazan, round 8 : 0/2 hits, 0.33 expected hits
                    Communists roll dice for 1 cavalry in Kazan, round 8 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 2 cavalrys in Kazan, round 9 : 1/2 hits, 0.33 expected hits
                    Communists roll dice for 1 cavalry in Kazan, round 9 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Communists lost in Kazan
                Russia win, taking Kazan from Communists with 2 cavalrys remaining. Battle score for attacker is 0
                Casualties for Russia: 2 conscripts
                Casualties for Communists: 1 cavalry
            Battle in Amur
                Russia attack with 1 conscript and 1 field_gun
                Communists defend with 1 cavalry
                    Russia roll dice for 1 conscript and 1 field_gun in Amur, round 2 : 0/2 hits, 0.50 expected hits
                    Communists roll dice for 1 cavalry in Amur, round 2 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript and 1 field_gun in Amur, round 3 : 1/2 hits, 0.50 expected hits
                    Communists roll dice for 1 cavalry in Amur, round 3 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Communists lost in Amur
                Russia win, taking Amur from Communists with 1 conscript and 1 field_gun remaining. Battle score for attacker is 4
                Casualties for Communists: 1 cavalry
            Battle in Novosibirsk
                Russia attack with 1 cavalry, 1 conscript and 1 heavy_gun
                Communists defend with 2 field_guns
                    Russia roll dice for 1 cavalry, 1 conscript and 1 heavy_gun in Novosibirsk, round 2 : 1/3 hits, 0.67 expected hits
                    Communists roll dice for 2 field_guns in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 field_gun owned by the Communists lost in Novosibirsk
                    Russia roll dice for 1 cavalry, 1 conscript and 1 heavy_gun in Novosibirsk, round 3 : 0/3 hits, 0.67 expected hits
                    Communists roll dice for 1 field_gun in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 cavalry, 1 conscript and 1 heavy_gun in Novosibirsk, round 4 : 0/3 hits, 0.67 expected hits
                    Communists roll dice for 1 field_gun in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 cavalry, 1 conscript and 1 heavy_gun in Novosibirsk, round 5 : 1/3 hits, 0.67 expected hits
                    Communists roll dice for 1 field_gun in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Communists lost in Novosibirsk
                Russia win, taking Novosibirsk from Communists with 1 cavalry, 1 conscript and 1 heavy_gun remaining. Battle score for attacker is 8
                Casualties for Communists: 2 field_guns
            Battle in Bratsk
                Russia attack with 5 conscripts, 2 field_guns and 2 heavy_guns
                Communists defend with 1 conscript, 2 field_guns and 2 infantry
                    Russia roll dice for 5 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 2 : 2/8 hits, 2.00 expected hits
                    Communists roll dice for 1 conscript, 2 field_guns and 2 infantry in Bratsk, round 2 : 1/5 hits, 1.50 expected hits
                    1 conscript owned by the Russia, 1 infantry owned by the Communists and 1 conscript owned by the Communists lost in Bratsk
                    Russia roll dice for 4 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 3 : 0/8 hits, 2.00 expected hits
                    Communists roll dice for 2 field_guns and 1 infantry in Bratsk, round 3 : 1/3 hits, 1.00 expected hits
                    1 conscript owned by the Russia lost in Bratsk
                    Russia roll dice for 3 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 4 : 2/7 hits, 1.83 expected hits
                    Communists roll dice for 2 field_guns and 1 infantry in Bratsk, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Communists and 1 field_gun owned by the Communists lost in Bratsk
                    Russia roll dice for 3 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 5 : 1/7 hits, 1.83 expected hits
                    Communists roll dice for 1 field_gun in Bratsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Communists lost in Bratsk
                Russia win, taking Bratsk from Communists with 3 conscripts, 2 field_guns and 2 heavy_guns remaining. Battle score for attacker is 12
                Casualties for Russia: 2 conscripts
                Casualties for Communists: 1 conscript, 2 field_guns and 2 infantry
    
        Non Combat Move - Russia
            3 conscripts moved from Primorsky to Khabarovsk
            1 cavalry moved from Vladivostok to Khabarovsk
            1 conscript and 1 heavy_gun moved from Vladivostok to Primorsky
            1 conscript and 1 field_gun moved from Magadan to Koryak
            3 infantry moved from Minsk to Belarus
            1 conscript moved from Don to Caucasus
            1 conscript moved from Karelia to Archangelsk
            1 infantry moved from Finland to Karelia
            1 conscript moved from Norway to Finland
            1 conscript and 2 infantry moved from Latvia to Belarus
            1 field_gun and 2 infantry moved from Pskov to Latvia
            1 field_gun moved from St. Petersburg to Novgorod
            1 field_gun moved from Pskov to Latvia
            1 cavalry moved from Moscow to Caucasus
            5 conscripts moved from St. Petersburg to Pskov
            1 conscript moved from Western Siberian Lowlands to Norilsk
            1 heavy_gun and 1 infantry moved from Kiev to Odessa
            1 fighter moved from Kiev to Volgograd
            1 field_gun moved from St. Petersburg to Pskov
            1 heavy_gun moved from St. Petersburg to Pskov
    
        Place Units - Russia
            1 cavalry and 5 conscripts placed in St. Petersburg
            1 cavalry, 1 conscript and 1 heavy_gun placed in Minsk
            2 conscripts and 1 heavy_gun placed in Kiev
            1 cavalry and 1 heavy_gun placed in Omsk
            1 heavy_gun and 2 infantry placed in Irkutsk
            3 conscripts placed in Vladivostok
            3 cavalrys placed in Moscow
    
        Turn Complete - Russia
            Russia collect 83 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Communists regular : -3.17
    Russia regular : -5.00
    

    Savegame


  • The battle in Kazan was a nail biter. 2 cav & 2 c vs your cav. I kept missing and your cav with defense of 1, hit first 2 turns for 1/6 x 1/6 odds or 1/36. My 2 cav went 1-for-16 in 8 rounds. That blitz across R by the C cav, forced me to build 6 cav to corral you in. But situation must be stabilizing, as I didn’t need to build any trenches.


  • TripleA Turn Summary: Communists round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 5
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            1 cavalry moved from Tiksi to Evenkia
            1 cavalry moved from Vologda to Nizhni-Novgorod
                  Communists take Nizhni-Novgorod from Russia
    
        Purchase Units - Communists
            Communists buy 5 conscripts and 4 field_guns; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Evenkia
                Communists attack with 1 cavalry
                Russia defend with 1 conscript
                    Communists roll dice for 1 cavalry in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
                1 cavalry owned by the Communists retreated to Tiksi
    
        Non Combat Move - Communists
            4 infantry moved from Yakutsk to Aldan
            2 conscripts moved from Yakutsk to Aldan
            2 field_guns moved from Yakutsk to Aldan
    
        Place Units - Communists
            5 conscripts and 4 field_guns placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : 0.00
    Communists regular : -0.17
    Russia regular : -0.17
    

    Savegame

5 / 12

Suggested Topics

  • 21
  • 43
  • Squirecam Witt G42 (Axis +6)

    about an hour ago
    243
  • 33
  • 40
  • W@W captain walker (axis)vs dawgoneit

    4 days ago
    275
  • crockett vs dawgoneit oob

    3 days ago
    90
  • Dawg v Entek W@W! redemption

    about 4 hours ago
    236
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.6k

Users

40.2k

Topics

1.7m

Posts