The battle started out well, but the last 3 turns, I rolled poorly and you matched me hit for hit. The railway gun tech I just acquired, helps my many HGs.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4
Research Technology - Communists
Communists roll 6,3 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover mustardGas
Combat Move - Communists
1 cavalry moved from Krasnoyarsk to Vologda
Communists take Perm from Russia
Communists take Vologda from Russia
1 cavalry moved from Krasnoyarsk to Kazan
Communists take Kazan from Russia
1 cavalry moved from Tiksi to Evenkia
6 conscripts, 2 field_guns and 2 infantry moved from Bratsk to Novosibirsk
Purchase Units - Communists
Communists buy 2 conscripts, 2 field_guns, 1 gas and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Evenkia
Communists attack with 1 cavalry
Russia defend with 1 conscript
Communists roll dice for 1 cavalry in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Evenkia, round 4 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 4 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Evenkia, round 5 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 5 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Evenkia, round 6 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 6 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Evenkia, round 7 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 7 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Evenkia, round 8 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 8 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Communists retreated to Tiksi
Battle in Novosibirsk
Communists attack with 6 conscripts, 2 field_guns and 2 infantry
Russia defend with 3 cavalrys and 2 heavy_guns
Communists roll dice for 6 conscripts, 2 field_guns and 2 infantry in Novosibirsk, round 2 : 1/6 hits, 1.33 expected hits
Russia roll dice for 3 cavalrys and 2 heavy_guns in Novosibirsk, round 2 : 1/5 hits, 2.17 expected hits
1 cavalry owned by the Russia and 1 conscript owned by the Communists lost in Novosibirsk
Communists roll dice for 5 conscripts, 2 field_guns and 2 infantry in Novosibirsk, round 3 : 1/6 hits, 1.33 expected hits
Russia roll dice for 2 cavalrys and 2 heavy_guns in Novosibirsk, round 3 : 3/4 hits, 2.00 expected hits
1 cavalry owned by the Russia and 3 conscripts owned by the Communists lost in Novosibirsk
Communists roll dice for 2 conscripts, 2 field_guns and 2 infantry in Novosibirsk, round 4 : 2/6 hits, 1.33 expected hits
Russia roll dice for 1 cavalry and 2 heavy_guns in Novosibirsk, round 4 : 3/3 hits, 1.83 expected hits
1 heavy_gun owned by the Russia, 1 cavalry owned by the Russia, 1 infantry owned by the Communists and 2 conscripts owned by the Communists lost in Novosibirsk
Communists roll dice for 2 field_guns and 1 infantry in Novosibirsk, round 5 : 2/3 hits, 1.00 expected hits
Russia roll dice for 1 heavy_gun in Novosibirsk, round 5 : 1/1 hits, 0.83 expected hits
1 heavy_gun owned by the Russia and 1 infantry owned by the Communists lost in Novosibirsk
Communists winRussia win with 1 conscript remaining, taking Novosibirsk from Russia with 2 field_guns remaining. Battle score for attacker is 4
Casualties for Communists: 6 conscripts and 2 infantry
Casualties for Russia: 3 cavalrys and 2 heavy_guns
Non Combat Move - Communists
1 conscript, 2 field_guns and 2 infantry moved from Aldan to Bratsk
2 field_guns moved from Yakutsk to Aldan
3 conscripts moved from Yakutsk to Aldan
2 infantry moved from Yakutsk to Aldan
2 conscripts moved from Yakutsk to Aldan
Place Units - Communists
2 conscripts, 2 field_guns, 1 gas and 4 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating mustardGas
Turn Complete - Communists
Communists collect 31 PUs; end with 31 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4
Research Technology - USA
USA spend 0 on tech rolls
USA roll 2,1 and gets 0 hits
Combat Move - USA
1 cavalry moved from New Mexico to Mexico City
1 cavalry moved from Texas to Mexico City
1 gas moved from Louisiana to Mexico City
1 gas moved from Texas to Mexico City
Purchase Units - USA
USA buy 1 cruiser, 2 field_guns, 2 infantry, 3 late_fighters and 2 transports; Remaining resources: 1 PUs; 2 techTokens;
Combat - USA
Battle in Mexico City
USA attack with 2 cavalrys and 2 gass
Germany defend with 1 Factory and 1 field_gun
USA roll dice for 2 gass in Mexico City, round 2 : 1/2 hits, 1.33 expected hits
1 field_gun owned by the Germany lost in Mexico City
2 gass owned by the USA lost in Mexico City
USA win, taking Mexico City from Germany with 2 cavalrys remaining. Battle score for attacker is -4
Casualties for Germany: 1 field_gun
Casualties for USA: 2 gass
Non Combat Move - USA
1 infantry moved from Texas to Chihuahua
2 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic
1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
2 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 cavalry moved from San Francisco to New Mexico
1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 30 Mid Atlantic
3 late_fighters moved from San Francisco to Chihuahua
Place Units - USA
Turning on Edit Mode
EDIT: Removing units owned by Neutral from Azores: 1 infantry
EDIT: Changing ownership of Azores from Neutral to USA
EDIT: Removing units owned by USA from Sea Zone 32 Sargasso Sea: 1 field_gun, 3 infantry and 2 transports
EDIT: Adding units owned by USA to Sea Zone 32 Sargasso Sea: 2 transports
EDIT: Adding units owned by USA to Azores: 1 field_gun and 3 infantry
EDIT: Turning off Edit Mode
1 field_gun, 1 infantry and 1 late_fighter placed in Charleston
1 cruiser placed in Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 1 late_fighter placed in New York
1 transport placed in Sea Zone 29 Mid Atlantic
1 late_fighter placed in San Francisco
1 transport placed in Sea Zone 147 Gulf of California
Turn Complete - USA
USA collect 72 PUs; end with 73 PUs
I was so excited by taking Mex, that I forgot to attack Azore, before NCM. I opened a new game and did the battle dice. They will document that I took Azores without loss. So ignore the second round of tech dice. I edited the Azores result into the first game.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - Germany
Germany spend 0 on tech rolls
Germany roll 1,5,6,6 and gets 2 hits
Germany removing all Technology Tokens after successful research.
Germany discover armour
Combat Move - Germany
3 submarines moved from Sea Zone 56 Gulf of Lyon to Sea Zone 58 Tyrrhenian Sea
1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean
1 infantry moved from Marshall Islands to Sea Zone 132 Pacific Ocean
1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean
1 infantry moved from Sea Zone 131 Pacific Ocean to Palau
Germany take Palau from Britain
1 field_gun and 3 infantry moved from Sweden to Stockholm
1 field_gun and 2 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 field_gun, 2 infantry and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
1 field_gun and 2 infantry moved from Sea Zone 10 Baltic Sea to Stockholm
1 field_gun and 2 infantry moved from Belgium to Picardy
1 fighter moved from Champagne to Picardy
1 field_gun, 1 fighter and 1 infantry moved from Champagne to Franche-Comte
Purchase Units - Germany
Germany buy 1 cruiser, 1 destroyer, 8 field_guns, 2 heavy_guns, 11 infantry, 10 stormtruppens, 1 submarine and 1 trench; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Picardy
Germany attack with 1 field_gun, 1 fighter and 2 infantry
France defend with 1 field_gun and 1 infantry
Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 2 : 0/4 hits, 1.33 expected hits
France roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 3 : 1/4 hits, 1.33 expected hits
France roll dice for 1 field_gun and 1 infantry in Picardy, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the France lost in Picardy
Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 4 : 1/4 hits, 1.33 expected hits
France roll dice for 1 field_gun in Picardy, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 field_gun owned by the France lost in Picardy
Germany win, taking Picardy from France with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for France: 1 field_gun and 1 infantry
Casualties for Germany: 1 infantry
Battle in Franche-Comte
Germany attack with 1 field_gun, 1 fighter and 1 infantry
France defend with 1 colonial and 1 infantry
Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Franche-Comte, round 2 : 1/3 hits, 1.00 expected hits
France roll dice for 1 colonial and 1 infantry in Franche-Comte, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte
Germany roll dice for 1 field_gun and 1 fighter in Franche-Comte, round 3 : 1/2 hits, 0.67 expected hits
France roll dice for 1 colonial in Franche-Comte, round 3 : 0/1 hits, 0.33 expected hits
1 colonial owned by the France lost in Franche-Comte
Germany win, taking Franche-Comte from France with 1 field_gun and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Casualties for France: 1 colonial and 1 infantry
Battle in Stockholm
Germany attack with 2 field_guns and 5 infantry
Neutral defend with 3 infantry
Germany roll dice for 2 field_guns and 5 infantry in Stockholm, round 2 : 2/7 hits, 1.83 expected hits
Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Stockholm
Germany roll dice for 2 field_guns and 4 infantry in Stockholm, round 3 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 1 infantry in Stockholm, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Stockholm
Germany loses 0 PUs for violating Stockholms neutrality.
Germany win, taking Stockholm from Neutral with 2 field_guns and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germany: 1 infantry
Casualties for Neutral: 3 infantry
Non Combat Move - Germany
7 stormtruppens moved from Rhine to Champagne
1 fighter moved from Franche-Comte to Champagne
1 fighter moved from Picardy to Champagne
10 stormtruppens moved from Westphalia to Rhine
10 stormtruppens moved from Saxony to Westphalia
1 heavy_gun moved from Warsaw to Eastern Poland
9 stormtruppens moved from Berlin to Saxony
1 gas moved from Berlin to Rhine
Place Units - Germany
1 cruiser, 1 destroyer and 1 submarine placed in Sea Zone 12 Baltic Sea
1 field_gun and 2 infantry placed in Mecklenburg
1 trench placed in Dar es Salaam
1 heavy_gun and 1 infantry placed in German New Guinea
1 field_gun, 1 heavy_gun and 1 infantry placed in Belgium
1 field_gun and 1 infantry placed in Wurttemburg
1 field_gun and 1 infantry placed in Warsaw
2 field_guns and 2 infantry placed in Wurttemburg
10 stormtruppens placed in Berlin
2 field_guns and 3 infantry placed in Bavaria
Activate Technology - Germany
Germany activating armour
Trigger GermanyT5: buytank added to productionGermany
Turn Complete - Germany
Germany collect 135 PUs; end with 135 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - France
France spend 10 on tech rolls
France roll 2,4,1 and gets 0 hits
Combat Move - France
1 cavalry, 2 field_guns, 1 fighter, 1 gas, 6 heavy_guns and 32 infantry moved from Paris to Champagne
1 cavalry moved from Rhone to Champagne
2 infantry moved from Burgundy to Champagne
1 colonial, 1 infantry and 1 transport moved from Sea Zone 50 Mid Atlantic to Sea Zone 53 Mid Atlantic
1 colonial and 1 infantry moved from Sea Zone 53 Mid Atlantic to Canary Islands
1 cruiser moved from Sea Zone 120 Arafura Sea to Sea Zone 131 Pacific Ocean
Purchase Units - France
France buy 4 colonials, 3 heavy_guns, 11 infantry and 1 trench; Remaining resources: 0 PUs; 3 techTokens;
Combat - France
Battle in Sea Zone 131 Pacific Ocean
France attack with 1 cruiser
Germany defend with 1 transport
1 transport owned by the Germany lost in Sea Zone 131 Pacific Ocean
France win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Germany: 1 transport
Battle in Champagne
France attack with 2 cavalrys, 2 field_guns, 1 fighter, 1 gas, 6 heavy_guns and 34 infantry
Germany defend with 2 field_guns, 2 fighters, 1 heavy_gun, 20 infantry and 7 stormtruppens
France roll dice for 1 gas in Champagne, round 2 : 0/1 hits, 0.67 expected hits
1 gas owned by the France lost in Champagne
France roll dice for 2 cavalrys, 2 field_guns, 1 fighter, 6 heavy_guns and 34 infantry in Champagne, round 2 : 12/45 hits, 10.50 expected hits
Germany roll dice for 2 field_guns, 2 fighters, 1 heavy_gun, 20 infantry and 7 stormtruppens in Champagne, round 2 : 8/32 hits, 11.33 expected hits
12 infantry owned by the Germany and 8 infantry owned by the France lost in Champagne
France roll dice for 2 cavalrys, 2 field_guns, 1 fighter, 6 heavy_guns and 26 infantry in Champagne, round 3 : 9/37 hits, 9.17 expected hits
Germany roll dice for 2 field_guns, 2 fighters, 1 heavy_gun, 8 infantry and 7 stormtruppens in Champagne, round 3 : 6/20 hits, 7.33 expected hits
1 stormtruppen owned by the Germany, 8 infantry owned by the Germany, 5 infantry owned by the France and 1 cavalry owned by the France lost in Champagne
France roll dice for 1 cavalry, 2 field_guns, 1 fighter, 6 heavy_guns and 21 infantry in Champagne, round 4 : 10/31 hits, 8.17 expected hits
Germany roll dice for 2 field_guns, 2 fighters, 1 heavy_gun and 6 stormtruppens in Champagne, round 4 : 4/11 hits, 4.33 expected hits
6 stormtruppens owned by the Germany, 2 field_guns owned by the Germany, 2 fighters owned by the Germany and 4 infantry owned by the France lost in Champagne
1 fighter owned by the France retreated
6 heavy_guns owned by the France, 2 field_guns owned by the France, 1 cavalry owned by the France and 17 infantry owned by the France retreated to Paris
Germany win with 1 heavy_gun remaining. Battle score for attacker is 48
Casualties for France: 1 cavalry, 1 gas and 17 infantry
Casualties for Germany: 2 field_guns, 2 fighters, 20 infantry and 7 stormtruppens
Battle in Canary Islands
France attack with 1 colonial and 1 infantry
Neutral defend with 1 infantry
France roll dice for 1 colonial and 1 infantry in Canary Islands, round 2 : 0/2 hits, 0.50 expected hits
Neutral roll dice for 1 infantry in Canary Islands, round 2 : 0/1 hits, 0.33 expected hits
France roll dice for 1 colonial and 1 infantry in Canary Islands, round 3 : 1/2 hits, 0.50 expected hits
Neutral roll dice for 1 infantry in Canary Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Canary Islands
France loses 0 PUs for violating Canary Islandss neutrality.
France win, taking Canary Islands from Neutral with 1 colonial and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Non Combat Move - France
1 fighter moved from Champagne to Paris
2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
1 destroyer and 3 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
4 cavalrys moved from Cyrenaica to Tripoli
1 infantry moved from Western Sudan to Cyrenaica
1 gas moved from Laos to Annam
1 gas moved from Burma to Annam
2 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 136 East China Sea
1 colonial moved from Latium to Apulia
2 infantry moved from Marseilles to Piedmont
3 infantry moved from Brittany to Burgundy
1 infantry moved from Marseilles to Rhone
Place Units - France
3 infantry placed in Brittany
3 infantry placed in Marseilles
2 colonials placed in Algiers
2 colonials placed in Tobruk
3 heavy_guns, 5 infantry and 1 trench placed in Paris
Turning on Edit Mode
EDIT: Removing units owned by France from Rhone: 1 field_gun and 2 infantry
EDIT: Removing units owned by Germany from Franche-Comte: 1 field_gun
EDIT: Changing ownership of Franche-Comte from Germany to France
EDIT: Adding units owned by France to Franche-Comte: 1 field_gun and 1 infantry
EDIT: Removing units owned by France from Franche-Comte: 1 infantry
EDIT: Adding units owned by France to Rhone: 1 infantry
EDIT: Turning off Edit Mode
Activate Technology - France
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 71 PUs; end with 71 PUs
Couldn’t have asked for better dice. I didn’t want to take Champ, even tho I had good odds. Because you had many units to counterattack with. First 2 rounds went so well, that I gambled on a third round. If I rolled great, I would take Champ with enough units surviving to make your counterattack questionable. I rolled just right, leaving 1 defender and I retreated. I forgot to move combat to FranC. So started new game and did just that battle so you would get the Marti dice. I attacked with an inf & FG, but edited based on 2 inf and FG. So had to re-edit.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Combat Move - Serbia
1 fighter moved from Albania to Sea Zone 62 Adriatic Sea
Purchase Units - Serbia
Serbia buy 1 heavy_gun and 4 infantry; Remaining resources: 8 PUs;
Combat - Serbia
Battle in Sea Zone 62 Adriatic Sea
Serbia attack with 1 fighter
Austria defend with 1 destroyer and 1 transport
Serbia roll dice for 1 fighter in Sea Zone 62 Adriatic Sea, round 2 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 destroyer and 1 transport in Sea Zone 62 Adriatic Sea, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Serbia lost in Sea Zone 62 Adriatic Sea
Austria win with 1 destroyer and 1 transport remaining. Battle score for attacker is -9
Casualties for Serbia: 1 fighter
Non Combat Move - Serbia
5 infantry moved from Greece to Macedonia
2 infantry moved from Albania to Macedonia
1 cavalry moved from Montenegro to Macedonia
1 infantry moved from Montenegro to Albania
Place Units - Serbia
1 heavy_gun and 4 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 13 PUs; end with 21 PUs
It was worth the gamble to sink the A DD and tt with Serb F. 40% chance of sinking the DD and tt; and 60% chance of sinking the DD but not the tt. Alas, I was blown out of the sky.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - Austria
Austria roll 5,2 and gets 0 hits
Combat Move - Austria
1 cavalry moved from Serbia to Montenegro
Austria take Montenegro from Serbia
1 cavalry moved from Montenegro to Albania
1 cavalry moved from Serbia to Albania
1 fighter moved from Belgrade to Albania
Purchase Units - Austria
Austria buy 1 destroyer, 10 field_guns, 1 gas, 1 heavy_gun and 9 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Austria
Battle in Albania
Austria attack with 2 cavalrys and 1 fighter
Serbia defend with 1 infantry
Austria roll dice for 2 cavalrys and 1 fighter in Albania, round 2 : 0/3 hits, 0.83 expected hits
Serbia roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
Austria roll dice for 2 cavalrys and 1 fighter in Albania, round 3 : 0/3 hits, 0.83 expected hits
Serbia roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
Austria roll dice for 2 cavalrys and 1 fighter in Albania, round 4 : 2/3 hits, 0.83 expected hits
Serbia roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Serbia lost in Albania
Austria win, taking Albania from Serbia with 2 cavalrys and 1 fighter remaining. Battle score for attacker is 3
Casualties for Serbia: 1 infantry
Non Combat Move - Austria
1 fighter moved from Albania to Serbia
1 heavy_gun and 3 infantry moved from Bosnia to Serbia
2 field_guns and 2 infantry moved from Belgrade to Serbia
2 heavy_guns and 3 infantry moved from Transylvania to Galicia
2 infantry moved from Hungary to Transylvania
2 field_guns moved from Hungary to Transylvania
3 field_guns and 2 infantry moved from Trieste to Venice
3 field_guns and 3 infantry moved from Venice to Milan
6 gass moved from Hungary to Trieste
1 infantry moved from Croatia to Trieste
Place Units - Austria
1 destroyer placed in Sea Zone 62 Adriatic Sea
2 field_guns and 2 infantry placed in Venice
2 field_guns, 1 heavy_gun and 2 infantry placed in Trieste
2 field_guns and 2 infantry placed in Belgrade
4 field_guns and 3 infantry placed in Hungary
1 gas placed in Vienna
Turn Complete - Austria
Austria collect 87 PUs; end with 87 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Purchase Units - Italy
Italy buy 3 infantry and 5 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - Italy
1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
2 battlecruisers and 2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
4 infantry moved from Latium to Tuscany
1 field_gun and 4 infantry moved from Rome to Latium
Place Units - Italy
3 infantry and 3 trenchs placed in Piedmont
2 trenchs placed in Tuscany
Turn Complete - Italy
Italy collect 25 PUs; end with 26 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Purchase Units - Arabia
Arabia buy 3 Bedouins and 1 trench; Remaining resources: 0 PUs;
Non Combat Move - Arabia
2 Bedouins moved from Mecca to Arabia
Place Units - Arabia
3 Bedouins and 1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 7 PUs; end with 7 PUs
Just one turn ago, Italy looked solid, but with France unable to ferry colonials from north Africa, and with A having artillery tech, Italy is failing sooner than I expected. And Serbia is shrinking faster than expected. Battle dice luck, tech dice luck and miscues by each of us have been unevenly distributed among the powers. Some theaters of operation are looking promising for me, but the Med isn’t.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - Turkey
Turkey roll 1,4 and gets 0 hits
Combat Move - Turkey
1 field_gun and 1 infantry moved from Mesopotamia to Al-Dammam
1 field_gun and 1 infantry moved from Jordan to Hejaz
1 infantry moved from Jordan to Hejaz
2 infantry moved from Damascus to Jordan
1 heavy_gun and 2 infantry moved from Baghdad to Mesopotamia
1 field_gun and 2 infantry moved from Lurs to Tehran
Purchase Units - Turkey
Turkey buy 5 field_guns, 1 fighter, 7 infantry, 1 submarine and 1 trench; Remaining resources: 0 PUs; 2 techTokens;
Combat - Turkey
Battle in Al-Dammam
Turkey attack with 1 field_gun and 1 infantry
Britain defend with 1 colonial
Turkey roll dice for 1 field_gun and 1 infantry in Al-Dammam, round 2 : 0/2 hits, 0.67 expected hits
Britain roll dice for 1 colonial in Al-Dammam, round 2 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 1 field_gun and 1 infantry in Al-Dammam, round 3 : 1/2 hits, 0.67 expected hits
Britain roll dice for 1 colonial in Al-Dammam, round 3 : 0/1 hits, 0.33 expected hits
1 colonial owned by the Britain lost in Al-Dammam
Turkey win, taking Al-Dammam from Britain with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Britain: 1 colonial
Battle in Tehran
Turkey attack with 1 field_gun and 2 infantry
Neutral defend with 2 infantry
Turkey roll dice for 1 field_gun and 2 infantry in Tehran, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Tehran, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 2 infantry owned by the Turkey lost in Tehran
Turkey roll dice for 1 field_gun in Tehran, round 3 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 1 infantry in Tehran, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 field_gun owned by the Turkey lost in Tehran
Neutral win with no units remaining. Battle score for attacker is -4
Casualties for Turkey: 1 field_gun and 2 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - Turkey
2 infantry moved from Dardanelles to Bulgaria
2 field_guns moved from Dardanelles to Bulgaria
3 field_guns and 3 infantry moved from Constantinople to Dardanelles
Place Units - Turkey
1 trench placed in Georgia
1 submarine placed in Sea Zone 68 Aegean Sea
1 field_gun and 2 infantry placed in Damascus
1 field_gun, 1 fighter and 1 infantry placed in Baghdad
3 field_guns and 4 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 60 PUs; end with 60 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - Britain
Britain spend 15 on tech rolls
Britain roll 4,4,1 and gets 0 hits
Combat Move - Britain
2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 4 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
5 submarines moved from Sea Zone 16 North Sea to Sea Zone 12 Baltic Sea
1 field_gun and 2 infantry moved from Norway to Sweden
Britain take Sweden from Germany
3 transports moved from Sea Zone 17 Norwegian Sea to Sea Zone 16 North Sea
2 field_guns and 4 infantry moved from England to Sea Zone 16 North Sea
2 field_guns, 4 infantry and 3 transports moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 18 North Atlantic to Sea Zone 13 Skagerrak
1 colonial, 3 field_guns and 4 infantry moved from Sea Zone 13 Skagerrak to Sweden
2 fighters moved from England to Picardy
2 colonials moved from Normandy to Picardy
1 field_gun moved from Bahrain to Sea Zone 72 Persian Gulf
1 field_gun and 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 battlecruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Sindh to Baluchistan
1 field_gun moved from Gujarat to Sea Zone 73 Arabian Sea
1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
2 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
3 field_guns and 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
1 colonial and 1 field_gun moved from Queensland to Sea Zone 120 Arafura Sea
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 121 Coral Sea
1 colonial and 1 field_gun moved from Sea Zone 121 Coral Sea to Solomon Islands
1 colonial moved from Guadalcanal to Solomon Islands
1 battlecruiser and 1 cruiser moved from Sea Zone 111 Pacific Ocean to Sea Zone 121 Coral Sea
1 colonial moved from Queensland to Sea Zone 120 Arafura Sea
1 colonial and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 113 Pacific Ocean
1 colonial moved from Sea Zone 113 Pacific Ocean to Samoa
Britain take Samoa from Germany
1 battlecruiser, 4 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea
1 submarine moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea
Purchase Units - Britain
Britain buy 1 Factory, 3 colonials, 1 destroyer, 5 field_guns, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 techTokens;
Combat - Britain
Battle in Sea Zone 12 Baltic Sea
Britain attack with 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 9 submarines
Germany defend with 3 battlecruisers, 2 battleships, 4 cruisers, 2 destroyers and 4 submarines
Britain roll dice for 9 submarines in Sea Zone 12 Baltic Sea, round 2 : 3/9 hits, 4.50 expected hits
Units damaged: 2 battleships owned by the Germany
Britain roll dice for 2 battlecruisers, 2 battleships, 4 cruisers and 1 destroyer in Sea Zone 12 Baltic Sea, round 2 : 7/9 hits, 5.00 expected hits
Germany roll dice for 4 submarines in Sea Zone 12 Baltic Sea, round 2 : 0/4 hits, 0.67 expected hits
Germany roll dice for 3 battlecruisers, 2 battleships, 4 cruisers and 2 destroyers in Sea Zone 12 Baltic Sea, round 2 : 4/11 hits, 6.00 expected hits
Units damaged: 2 battleships owned by the Britain
2 submarines owned by the Britain, 4 submarines owned by the Germany, 2 destroyers owned by the Germany and 2 cruisers owned by the Germany lost in Sea Zone 12 Baltic Sea
Britain roll dice for 7 submarines in Sea Zone 12 Baltic Sea, round 3 : 4/7 hits, 3.50 expected hits
2 battlecruisers owned by the Germany and 2 cruisers owned by the Germany lost in Sea Zone 12 Baltic Sea
Britain roll dice for 2 battlecruisers, 2 battleships, 4 cruisers and 1 destroyer in Sea Zone 12 Baltic Sea, round 3 : 7/9 hits, 5.00 expected hits
Germany roll dice for 1 battlecruiser and 2 battleships in Sea Zone 12 Baltic Sea, round 3 : 3/3 hits, 2.00 expected hits
3 submarines owned by the Britain, 2 battleships owned by the Germany and 1 battlecruiser owned by the Germany lost in Sea Zone 12 Baltic Sea
Britain win with 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 4 submarines remaining. Battle score for attacker is 143
Casualties for Britain: 5 submarines
Casualties for Germany: 3 battlecruisers, 2 battleships, 4 cruisers, 2 destroyers and 4 submarines
Battle in Sea Zone 122 Bismarck Sea
Britain attack with 1 battlecruiser, 4 cruisers, 1 destroyer and 2 submarines
Germany defend with 2 battlecruisers, 3 cruisers and 2 submarines
Britain roll dice for 2 submarines in Sea Zone 122 Bismarck Sea, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Germany lost in Sea Zone 122 Bismarck Sea
Britain roll dice for 1 battlecruiser, 4 cruisers and 1 destroyer in Sea Zone 122 Bismarck Sea, round 2 : 4/6 hits, 3.00 expected hits
Germany roll dice for 1 submarine in Sea Zone 122 Bismarck Sea, round 2 : 0/1 hits, 0.17 expected hits
Germany roll dice for 2 battlecruisers and 3 cruisers in Sea Zone 122 Bismarck Sea, round 2 : 4/5 hits, 2.83 expected hits
2 submarines owned by the Britain, 1 submarine owned by the Germany, 3 cruisers owned by the Germany and 2 cruisers owned by the Britain lost in Sea Zone 122 Bismarck Sea
Britain roll dice for 1 battlecruiser, 2 cruisers and 1 destroyer in Sea Zone 122 Bismarck Sea, round 3 : 1/4 hits, 2.00 expected hits
Germany roll dice for 2 battlecruisers in Sea Zone 122 Bismarck Sea, round 3 : 2/2 hits, 1.33 expected hits
1 battlecruiser owned by the Germany, 1 destroyer owned by the Britain and 1 cruiser owned by the Britain lost in Sea Zone 122 Bismarck Sea
Britain roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 122 Bismarck Sea, round 4 : 1/2 hits, 1.17 expected hits
Germany roll dice for 1 battlecruiser in Sea Zone 122 Bismarck Sea, round 4 : 0/1 hits, 0.67 expected hits
1 battlecruiser owned by the Germany lost in Sea Zone 122 Bismarck Sea
Britain win with 1 battlecruiser and 1 cruiser remaining. Battle score for attacker is 23
Casualties for Germany: 2 battlecruisers, 3 cruisers and 2 submarines
Casualties for Britain: 3 cruisers, 1 destroyer and 2 submarines
Battle in Picardy
Britain attack with 2 colonials and 2 fighters
Germany defend with 1 field_gun and 1 infantry
Britain roll dice for 2 colonials and 2 fighters in Picardy, round 2 : 1/4 hits, 1.67 expected hits
Germany roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Picardy
Britain roll dice for 1 colonial and 2 fighters in Picardy, round 3 : 2/3 hits, 1.17 expected hits
Germany roll dice for 1 field_gun in Picardy, round 3 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Germany and 1 colonial owned by the Britain lost in Picardy
Britain win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Britain: 2 colonials
Casualties for Germany: 1 field_gun and 1 infantry
Battle in Baluchistan
Britain attack with 4 field_guns and 4 infantry
Neutral defend with 4 infantry
Britain roll dice for 1 battlecruiser in Baluchistan, round 2 : 1/1 hits, 0.67 expected hits
Britain roll dice for 4 field_guns and 4 infantry in Baluchistan, round 2 : 2/8 hits, 2.67 expected hits
Neutral roll dice for 4 infantry in Baluchistan, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan
Britain roll dice for 4 field_guns and 3 infantry in Baluchistan, round 3 : 2/7 hits, 2.33 expected hits
Neutral roll dice for 1 infantry in Baluchistan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Baluchistan
Britain loses 0 PUs for violating Baluchistans neutrality.
Britain win, taking Baluchistan from Neutral with 4 field_guns and 3 infantry remaining. Battle score for attacker is 9
Casualties for Britain: 1 infantry
Casualties for Neutral: 4 infantry
Battle in Solomon Islands
Britain attack with 2 colonials and 1 field_gun
Germany defend with 1 infantry
Britain roll dice for 1 battlecruiser in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Britain roll dice for 2 colonials and 1 field_gun in Solomon Islands, round 2 : 1/3 hits, 1.17 expected hits
Germany roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Solomon Islands
Britain win, taking Solomon Islands from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 0
Casualties for Britain: 1 colonial
Casualties for Germany: 1 infantry
Non Combat Move - Britain
1 colonial moved from Rwanda to German East Africa
1 cruiser moved from Sea Zone 74 Gulf of Aden to Sea Zone 70 Eastern Mediterranean
2 infantry moved from British East Africa to Italian Somaliland
1 infantry moved from Western Sudan to Port Sudan
1 cavalry moved from Paris to Rhone
1 infantry moved from Paris to Burgundy
1 colonial and 2 field_guns moved from Normandy to Paris
1 colonial moved from Chihuahua to Mexico City
1 colonial moved from New Mexico to Chihuahua
2 fighters moved from Picardy to Paris
Place Units - Britain
1 Factory placed in England
3 field_guns and 2 infantry placed in London
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
1 destroyer and 1 submarine placed in Sea Zone 70 Eastern Mediterranean
1 colonial placed in Nova Scotia
2 colonials placed in Ottawa-Montreal
1 transport placed in Sea Zone 22 Mid Atlantic
Turn Complete - Britain
Britain collect 104 PUs; end with 104 PUs
2 units repaired.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 5,4 and gets 0 hits
Combat Move - Russia
2 conscripts moved from Ryazan to Kazan
2 cavalrys moved from Moscow to Kazan
1 cavalry and 1 heavy_gun moved from Omsk to Novosibirsk
1 conscript moved from Buryatia to Novosibirsk
1 conscript moved from Irkutsk to Buryatia
5 conscripts, 2 field_guns and 2 heavy_guns moved from Irkutsk to Bratsk
1 conscript and 1 field_gun moved from Khabarovsk to Amur
Purchase Units - Russia
Russia buy 6 cavalrys, 11 conscripts, 4 heavy_guns and 2 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat - Russia
Battle in Kazan
Russia attack with 2 cavalrys and 2 conscripts
Communists defend with 1 cavalry
Russia roll dice for 2 cavalrys and 2 conscripts in Kazan, round 2 : 0/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 2 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Kazan
Russia roll dice for 2 cavalrys and 1 conscript in Kazan, round 3 : 0/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 3 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Kazan
Russia roll dice for 2 cavalrys in Kazan, round 4 : 0/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 4 : 0/1 hits, 0.17 expected hits
Russia roll dice for 2 cavalrys in Kazan, round 5 : 0/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 5 : 0/1 hits, 0.17 expected hits
Russia roll dice for 2 cavalrys in Kazan, round 6 : 0/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 6 : 0/1 hits, 0.17 expected hits
Russia roll dice for 2 cavalrys in Kazan, round 7 : 0/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 7 : 0/1 hits, 0.17 expected hits
Russia roll dice for 2 cavalrys in Kazan, round 8 : 0/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 8 : 0/1 hits, 0.17 expected hits
Russia roll dice for 2 cavalrys in Kazan, round 9 : 1/2 hits, 0.33 expected hits
Communists roll dice for 1 cavalry in Kazan, round 9 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Communists lost in Kazan
Russia win, taking Kazan from Communists with 2 cavalrys remaining. Battle score for attacker is 0
Casualties for Russia: 2 conscripts
Casualties for Communists: 1 cavalry
Battle in Amur
Russia attack with 1 conscript and 1 field_gun
Communists defend with 1 cavalry
Russia roll dice for 1 conscript and 1 field_gun in Amur, round 2 : 0/2 hits, 0.50 expected hits
Communists roll dice for 1 cavalry in Amur, round 2 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript and 1 field_gun in Amur, round 3 : 1/2 hits, 0.50 expected hits
Communists roll dice for 1 cavalry in Amur, round 3 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Communists lost in Amur
Russia win, taking Amur from Communists with 1 conscript and 1 field_gun remaining. Battle score for attacker is 4
Casualties for Communists: 1 cavalry
Battle in Novosibirsk
Russia attack with 1 cavalry, 1 conscript and 1 heavy_gun
Communists defend with 2 field_guns
Russia roll dice for 1 cavalry, 1 conscript and 1 heavy_gun in Novosibirsk, round 2 : 1/3 hits, 0.67 expected hits
Communists roll dice for 2 field_guns in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
1 field_gun owned by the Communists lost in Novosibirsk
Russia roll dice for 1 cavalry, 1 conscript and 1 heavy_gun in Novosibirsk, round 3 : 0/3 hits, 0.67 expected hits
Communists roll dice for 1 field_gun in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 cavalry, 1 conscript and 1 heavy_gun in Novosibirsk, round 4 : 0/3 hits, 0.67 expected hits
Communists roll dice for 1 field_gun in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 cavalry, 1 conscript and 1 heavy_gun in Novosibirsk, round 5 : 1/3 hits, 0.67 expected hits
Communists roll dice for 1 field_gun in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Communists lost in Novosibirsk
Russia win, taking Novosibirsk from Communists with 1 cavalry, 1 conscript and 1 heavy_gun remaining. Battle score for attacker is 8
Casualties for Communists: 2 field_guns
Battle in Bratsk
Russia attack with 5 conscripts, 2 field_guns and 2 heavy_guns
Communists defend with 1 conscript, 2 field_guns and 2 infantry
Russia roll dice for 5 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 2 : 2/8 hits, 2.00 expected hits
Communists roll dice for 1 conscript, 2 field_guns and 2 infantry in Bratsk, round 2 : 1/5 hits, 1.50 expected hits
1 conscript owned by the Russia, 1 infantry owned by the Communists and 1 conscript owned by the Communists lost in Bratsk
Russia roll dice for 4 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 3 : 0/8 hits, 2.00 expected hits
Communists roll dice for 2 field_guns and 1 infantry in Bratsk, round 3 : 1/3 hits, 1.00 expected hits
1 conscript owned by the Russia lost in Bratsk
Russia roll dice for 3 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 4 : 2/7 hits, 1.83 expected hits
Communists roll dice for 2 field_guns and 1 infantry in Bratsk, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Communists and 1 field_gun owned by the Communists lost in Bratsk
Russia roll dice for 3 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 5 : 1/7 hits, 1.83 expected hits
Communists roll dice for 1 field_gun in Bratsk, round 5 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Communists lost in Bratsk
Russia win, taking Bratsk from Communists with 3 conscripts, 2 field_guns and 2 heavy_guns remaining. Battle score for attacker is 12
Casualties for Russia: 2 conscripts
Casualties for Communists: 1 conscript, 2 field_guns and 2 infantry
Non Combat Move - Russia
3 conscripts moved from Primorsky to Khabarovsk
1 cavalry moved from Vladivostok to Khabarovsk
1 conscript and 1 heavy_gun moved from Vladivostok to Primorsky
1 conscript and 1 field_gun moved from Magadan to Koryak
3 infantry moved from Minsk to Belarus
1 conscript moved from Don to Caucasus
1 conscript moved from Karelia to Archangelsk
1 infantry moved from Finland to Karelia
1 conscript moved from Norway to Finland
1 conscript and 2 infantry moved from Latvia to Belarus
1 field_gun and 2 infantry moved from Pskov to Latvia
1 field_gun moved from St. Petersburg to Novgorod
1 field_gun moved from Pskov to Latvia
1 cavalry moved from Moscow to Caucasus
5 conscripts moved from St. Petersburg to Pskov
1 conscript moved from Western Siberian Lowlands to Norilsk
1 heavy_gun and 1 infantry moved from Kiev to Odessa
1 fighter moved from Kiev to Volgograd
1 field_gun moved from St. Petersburg to Pskov
1 heavy_gun moved from St. Petersburg to Pskov
Place Units - Russia
1 cavalry and 5 conscripts placed in St. Petersburg
1 cavalry, 1 conscript and 1 heavy_gun placed in Minsk
2 conscripts and 1 heavy_gun placed in Kiev
1 cavalry and 1 heavy_gun placed in Omsk
1 heavy_gun and 2 infantry placed in Irkutsk
3 conscripts placed in Vladivostok
3 cavalrys placed in Moscow
Turn Complete - Russia
Russia collect 83 PUs; end with 84 PUs
The battle in Kazan was a nail biter. 2 cav & 2 c vs your cav. I kept missing and your cav with defense of 1, hit first 2 turns for 1/6 x 1/6 odds or 1/36. My 2 cav went 1-for-16 in 8 rounds. That blitz across R by the C cav, forced me to build 6 cav to corral you in. But situation must be stabilizing, as I didn’t need to build any trenches.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 cavalry moved from Tiksi to Evenkia
1 cavalry moved from Vologda to Nizhni-Novgorod
Communists take Nizhni-Novgorod from Russia
Purchase Units - Communists
Communists buy 5 conscripts and 4 field_guns; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Evenkia
Communists attack with 1 cavalry
Russia defend with 1 conscript
Communists roll dice for 1 cavalry in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Communists retreated to Tiksi
Non Combat Move - Communists
4 infantry moved from Yakutsk to Aldan
2 conscripts moved from Yakutsk to Aldan
2 field_guns moved from Yakutsk to Aldan
Place Units - Communists
5 conscripts and 4 field_guns placed in Yakutsk
Turn Complete - Communists
Communists collect 29 PUs; end with 29 PUs
Round: 8
Purchase Units - Germans
Germans buy 1 fighter, 11 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Berlin to Silesia
1 infantry moved from Silesia to Galicia
3 infantry moved from Galicia to Romania
1 infantry moved from Romania to Bulgaria
6 infantry moved from Bulgaria to Constantinople
1 artillery, 9 infantry and 2 tanks moved from Hanover to Ruhr
10 artilleries moved from Silesia to Hanover
1 artillery, 1 infantry and 6 tanks moved from Berlin to Hanover
1 infantry moved from Livonia to Poland
Combat Move - Germans
Place Units - Germans
1 fighter, 11 infantry and 1 tank placed in Berlin
Turning on Edit Mode
EDIT: Removing units owned by Germans from Berlin: 1 tank
EDIT: Removing units owned by Germans from Berlin: 2 infantry
EDIT: Adding units owned by Germans to Berlin: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Berlin: 4 infantry
EDIT: Adding units owned by Germans to Berlin: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Berlin: 2 infantry
EDIT: Adding units owned by Germans to Berlin: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Karelia S.S.R. to Sinkiang
3 infantry moved from Kazakh S.S.R. to Sinkiang
2 infantry, 1 submarine and 1 transport moved from North Sea Zone to Karelia Sea Zone
Combat - Russians
Battle in Sinkiang
Russians attack with 2 fighters and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Sinkiang, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Sinkiang, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Sinkiang, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Sinkiang
2 fighters owned by the Russians retreated
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 fighters moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
12 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Kazakh S.S.R.
4 armour moved from Kazakh S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
1 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
3 armour placed in Russia
2 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Russians undo move 3.
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Round: 2
Combat Move - Thai
1 Infantry moved from East And South Borneo to British Borneo
Thai take British Borneo from British
3 Infantrys moved from Bangkok to S.Thailand
1 Artillery moved from Bangkok to S.Thailand
1 Tank moved from Bangkok to S.Thailand
1 Fighter moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank
British defend with 1 Artillery, 2 Infantrys and 2 Tanks
Thai roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in S.Thailand, round 2 : 1/6 hits, 1.83 expected hits
British roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 0/5 hits, 2.00 expected hits
1 Infantry owned by the British lost in S.Thailand
Thai roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in S.Thailand, round 3 : 2/6 hits, 1.83 expected hits
British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in S.Thailand, round 3 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Thai lost in S.Thailand
1 Artillery owned by the British and 1 Infantry owned by the British lost in S.Thailand
Thai roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in S.Thailand, round 4 : 0/4 hits, 1.50 expected hits
British roll dice for 2 Tanks in S.Thailand, round 4 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Thai lost in S.Thailand
Thai roll dice for 1 Artillery, 1 Fighter and 1 Tank in S.Thailand, round 5 : 0/3 hits, 1.17 expected hits
British roll dice for 2 Tanks in S.Thailand, round 5 : 0/2 hits, 1.00 expected hits
Thai roll dice for 1 Artillery, 1 Fighter and 1 Tank in S.Thailand, round 6 : 1/3 hits, 1.17 expected hits
British roll dice for 2 Tanks in S.Thailand, round 6 : 1/2 hits, 1.00 expected hits
1 Artillery owned by the Thai lost in S.Thailand
1 Tank owned by the British lost in S.Thailand
Thai roll dice for 1 Fighter and 1 Tank in S.Thailand, round 7 : 1/2 hits, 0.83 expected hits
British roll dice for 1 Tank in S.Thailand, round 7 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 1 Fighter and 1 Tank remaining. Battle score for attacker is 8
Casualties for British: 1 Artillery, 2 Infantrys and 2 Tanks
Casualties for Thai: 1 Artillery and 3 Infantrys
Non Combat Move - Thai
1 Fighter moved from S.Thailand to Bangkok
Place Units - Thai
6 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 11 PUs; end with 11 PUs
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Americans to Finland Norway: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
2 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from Yakut S.S.R. to Russia
1 aaGun moved from Russia to Karelia S.S.R.
1 aaGun and 8 infantry moved from Novosibirsk to Russia
7 infantry moved from Karelia S.S.R. to Russia
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs