@koala
Done. You can go ahead
L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 2 fighters moved from 110 Sea Zone to 105 Sea Zone 1 artillery moved from Scotland to United Kingdom 1 fighter moved from 111 Sea Zone to 105 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 4 transports moved from 111 Sea Zone to 112 Sea Zone 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 110 Sea Zone 6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 artillery and 1 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 1 artillery moved from Vologda to Samara 2 mech_infantrys moved from Urals to Samara 1 armour moved from Novosibirsk to Samara 1 mech_infantry moved from Novosibirsk to Turkmenistan 2 mech_infantrys moved from Northwest Persia to Volgograd 2 armour moved from Northwest Persia to Volgograd 1 bomber moved from Northwest Persia to Turkmenistan 1 fighter moved from Northwest Persia to Samara 4 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Eastern Poland to Smolensk 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Novgorod to Smolensk 1 bomber moved from Western Germany to Bessarabia 1 bomber moved from Western Germany to Bessarabia 1 infantry moved from Germany to Greater Southern Germany 1 bomber moved from Western Germany to United Kingdom 1 infantry moved from Northwest Persia to Caucasus Combat - Germans Battle in Turkmenistan Germans attack with 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Samara Germans attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys Russians defend with 2 artilleries Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Samara, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 artilleries in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in 105 Sea Zone Germans attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in United Kingdom Germans attack with 7 artilleries, 2 bombers and 11 infantry British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Germans roll dice for 7 artilleries, 2 bombers and 11 infantry in United Kingdom, round 2 : 6/20 hits, 6.67 expected hits British roll dice for 4 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/12 hits, 4.33 expected hits 4 aaGuns owned by the British, 4 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 7 artilleries, 2 bombers and 7 infantry in United Kingdom, round 3 : 2/16 hits, 6.00 expected hits British roll dice for 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/10 hits, 3.67 expected hits 5 infantry owned by the Germans and 2 infantry owned by the French lost in United Kingdom Germans roll dice for 7 artilleries, 2 bombers and 2 infantry in United Kingdom, round 4 : 5/11 hits, 4.33 expected hits British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/8 hits, 3.00 expected hits 2 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 7 artilleries and 2 bombers in United Kingdom, round 5 : 5/9 hits, 3.67 expected hits British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in United Kingdom, round 5 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in United Kingdom Germans captures 31PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 6 artilleries and 2 bombers remaining. Battle score for attacker is 28 Casualties for Germans: 1 artillery and 11 infantry Casualties for British: 4 aaGuns, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 3 fighters moved from 105 Sea Zone to 110 Sea Zone 2 bombers moved from United Kingdom to Western Germany 2 bombers moved from Bessarabia to Volgograd 1 fighter moved from Samara to Volgograd 1 bomber moved from Archangel to Novgorod 1 aaGun moved from Novgorod to Archangel 1 bomber moved from Turkmenistan to Volgograd 1 aaGun, 2 armour and 1 artillery moved from Volgograd to Samara 2 infantry moved from Volgograd to Samara 1 aaGun moved from Eastern Poland to Western Ukraine Place Units - Germans 2 destroyers and 1 submarine placed in 110 Sea Zone 3 armour placed in Volgograd 2 mech_infantrys placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,5,3 Germans collect 65 PUs (2 lost to blockades); end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 103 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 118 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 British AA : -0.33 Russians regular : -0.83 Germans regular : -2.00 British regular : -0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 1 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 3/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters moved from Bryansk to Russia 2 infantry moved from Egypt to Trans-Jordan Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Russians regular : 1,83
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Shantung to Jehol 3 infantry moved from Kiangsu to Anhwe 3 fighters and 2 tactical_bombers moved from Shantung to Jehol 4 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Kwangtung to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to 37 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter British defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 1 transport Casualties for ANZAC: 1 transport Battle in Jehol Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Kiangsi Japanese attack with 4 infantry British defend with 1 mech_infantry Japanese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 infantry in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Jehol to Japan 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,2,5,5,3,2,4,3,1,3 Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.67
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@feltmarskal sorry, I can only make my move, tomorrow.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone 5 infantry moved from Soviet Far East to 3 Sea Zone 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 bombers moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 3 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 mech_infantry moved from Soviet Far East to Amur 6 destroyers moved from 101 Sea Zone to 107 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@feltmarskal do you scramble to SZ6? How?
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone 5 infantry moved from Soviet Far East to 3 Sea Zone 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 bombers moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 3 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 mech_infantry moved from Soviet Far East to Amur 6 destroyers moved from 101 Sea Zone to 107 Sea Zone 1 fighter moved from 6 Sea Zone to Japan
Combat Hit Differential Summary :
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@feltmarskal do you scramble to SZ6? How?
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No Scramble
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@feltmarskal To the end in Japan
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone 5 infantry moved from Soviet Far East to 3 Sea Zone 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 bombers moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 3 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 mech_infantry moved from Soviet Far East to Amur 6 destroyers moved from 101 Sea Zone to 107 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Combat - Americans Battle in Japan Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits 4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits 1 armour owned by the Americans lost in Japan Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19 Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry Casualties for Japanese: 3 aaGuns and 4 infantry Non Combat Move - Americans 2 bombers moved from Japan to Korea 1 carrier moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 20 Sea Zone 2 tactical_bombers moved from Japan to 6 Sea Zone 1 artillery moved from Trans-Jordan to Iraq 1 submarine moved from 91 Sea Zone to 107 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone Americans undo move 2. Turning on Edit Mode EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Americans undo move 1. Turning on Edit Mode EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Korea 1 bomber placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 2,67 Japanese AA : -0,17
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 4 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Yunnan Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Jehol 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone 5 infantry moved from Soviet Far East to 3 Sea Zone 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 bombers moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 3 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 mech_infantry moved from Soviet Far East to Amur 6 destroyers moved from 101 Sea Zone to 107 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Combat - Americans Battle in Japan Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits 4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits 1 armour owned by the Americans lost in Japan Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19 Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry Casualties for Japanese: 3 aaGuns and 4 infantry Non Combat Move - Americans 2 bombers moved from Japan to Korea 1 carrier moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 20 Sea Zone 2 tactical_bombers moved from Japan to 6 Sea Zone 1 artillery moved from Trans-Jordan to Iraq 1 submarine moved from 91 Sea Zone to 107 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone Americans undo move 2. Turning on Edit Mode EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Americans undo move 1. Turning on Edit Mode EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Korea 1 bomber placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 4 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Yunnan Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Jehol 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Yunnan to French Indo China 1 armour moved from Yunnan to French Indo China 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 artillery moved from Shan State to French Indo China 1 bomber moved from India to French Indo China 1 infantry moved from Persia to Northwest Persia 1 fighter moved from Trans-Jordan to Northwest Persia 1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan Combat - British Battle in Northwest Persia British attack with 1 fighter and 1 infantry Italians defend with 1 mech_infantry British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Turkmenistan British attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Turkmenistan British roll dice for 1 artillery in Turkmenistan, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Turkmenistan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Turkmenistan Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Battle in French Indo China British attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry and 2 mech_infantrys Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 2,67 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys in French Indo China, round 2 : 4/11 hits, 4,00 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China 1 bomber owned by the British retreated 1 artillery owned by the British and 1 armour owned by the British retreated to Yunnan Japanese win with 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7 Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - British 1 bomber moved from French Indo China to India 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Algeria to Tunisia 1 fighter moved from Northwest Persia to Iraq Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Yunnan: 1 infantry EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to Burma: 1 artillery and 1 infantry EDIT: Removing units owned by British from India: 1 artillery and 1 infantry EDIT: Adding units owned by British to West India: 1 artillery and 2 infantry EDIT: Removing units owned by British from India: 1 artillery and 2 infantry EDIT: Adding units owned by British to Eastern Persia: 1 armour EDIT: Removing units owned by British from India: 1 armour EDIT: Turning off Edit Mode 1 transport placed in 39 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : -0,17 Japanese regular : 3,00 Japanese AA : -0,33 Germans regular : 0,67 British regular : -1,00
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@martin I change my strategy after you had bad luck with destroying the Italian army at rostock.
Bad luck again in japan for you, you must giv offering to the dice Gods:angel: -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 4 infantry moved from Tambov to Volgograd 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Yugoslavia to Southern Italy 1 infantry moved from Western Ukraine to Ukraine Non Combat Move - Italians Place Units - Italians 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3,6,6 Italians collect 10 PUs (9 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 51 Sea Zone Combat - ANZAC Battle in Kwangtung ANZAC attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangtung ANZAC roll dice for 2 artilleries and 1 fighter in Kwangtung, round 3 : 3/3 hits, 1,17 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 2/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry Casualties for Japanese: 1 fighter and 3 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 2,00
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 51 Sea Zone Combat - ANZAC Battle in Kwangtung ANZAC attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangtung ANZAC roll dice for 2 artilleries and 1 fighter in Kwangtung, round 3 : 3/3 hits, 1,17 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 2/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry Casualties for Japanese: 1 fighter and 3 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 2,00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 115 PUs; Germans buy 1 artillery, 3 bombers, 2 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 104 Sea Zone 4 fighters moved from 110 Sea Zone to 104 Sea Zone 1 infantry moved from Smolensk to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 3 infantry and 2 mech_infantrys moved from Smolensk to Russia 1 bomber moved from Novgorod to Russia 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Samara to Russia 5 armour, 3 bombers, 1 fighter and 2 mech_infantrys moved from Volgograd to Russia 5 bombers moved from Western Germany to Russia Combat - Germans Battle in Bryansk Germans attack with 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 3/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Russia Germans attack with 8 armour, 2 artilleries, 9 bombers, 1 fighter, 5 infantry and 6 mech_infantrys Russians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 13 infantry Russians roll AA dice in Russia : 3/10 hits, 1.67 expected hits 2 bombers owned by the Germans and 1 fighter owned by the Germans lost in Russia Germans roll dice for 8 armour, 2 artilleries, 7 bombers, 5 infantry and 6 mech_infantrys in Russia, round 2 : 13/28 hits, 11.50 expected hits Russians roll dice for 4 aaGuns, 1 artillery, 2 fighters and 13 infantry in Russia, round 2 : 7/16 hits, 6.00 expected hits 9 infantry owned by the Russians, 5 infantry owned by the Germans, 4 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 8 armour, 2 artilleries, 7 bombers and 4 mech_infantrys in Russia, round 3 : 11/21 hits, 10.33 expected hits Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Russia, round 3 : 3/7 hits, 3.00 expected hits 4 infantry owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans captures 16PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 8 armour, 2 artilleries, 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Germans: 2 bombers, 1 fighter, 5 infantry and 5 mech_infantrys Casualties for Russians: 4 aaGuns, 1 artillery, 2 fighters and 13 infantry Non Combat Move - Germans 1 aaGun, 1 artillery and 1 infantry moved from Archangel to Vologda 1 bomber moved from Russia to Novgorod 1 bomber moved from Russia to Novgorod 1 bomber moved from Russia to Vologda 4 bombers moved from Russia to Vologda 1 aaGun moved from Samara to Russia 1 aaGun moved from Western Ukraine to Ukraine 1 mech_infantry moved from Turkmenistan to Caucasus 1 infantry moved from Greater Southern Germany to Northern Italy 1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom 4 fighters moved from 104 Sea Zone to 110 Sea Zone 1 aaGun moved from Holland Belgium to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to United Kingdom 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 1 artillery moved from Western Germany to 112 Sea Zone 1 aaGun, 1 artillery and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 1 artillery moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 105 Sea Zone to 110 Sea Zone Place Units - Germans 2 fighters and 1 infantry placed in United Kingdom 3 mech_infantrys placed in Novgorod 2 destroyers and 1 submarine placed in 110 Sea Zone 1 artillery and 2 infantry placed in Volgograd 3 bombers placed in Western Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,1,1 Germans collect 69 PUs (2 lost to blockades); end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 1.67 Germans regular : 4.33 Russians AA : 1.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Yenisey to Timguska 1 mech_infantry moved from Timguska to Kansu Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Kiangsi to Kwangtung 1 fighter moved from French Indo China to Kwangtung 1 artillery, 6 infantry and 2 mech_infantrys moved from French Indo China to Yunnan Combat - Japanese Battle in Kwangtung Japanese attack with 1 fighter and 3 infantry ANZAC defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 0/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 3 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Yunnan Japanese attack with 1 artillery, 6 infantry and 2 mech_infantrys British defend with 3 aaGuns, 1 armour, 1 artillery and 1 infantry; Chinese defend with 1 fighter Japanese roll dice for 1 artillery, 6 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/9 hits, 1.83 expected hits Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in Yunnan, round 3 : 0/7 hits, 1.50 expected hits Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 3/4 hits, 1.83 expected hits 3 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese retreated to French Indo China Chinese win with 3 aaGuns, 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -15 Casualties for Japanese: 5 infantry Non Combat Move - Japanese 1 mech_infantry moved from Shantung to Kiangsu 1 fighter moved from Kwangtung to Kiangsu 1 infantry moved from Anhwe to Shantung 2 infantry moved from Anhwe to Kiangsu Place Units - Japanese 1 aaGun and 2 infantry placed in Japan 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,3,2,5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,2,4,1,6,6,3 Japanese collect 9 PUs (14 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -4.33 UK_Pacific regular : -0.67