Scramble taranto?
L21 BM3 jkeller (Axis) vs aequitas-et-veritas(Allies + 19)
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland 2 armour, 3 artilleries, 1 fighter, 10 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Western Ukraine to Romania Russians take Romania from Germans 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Purchase Units - Russians Russians buy 1 factory_minor, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Eastern Poland Russians attack with 4 armour, 4 artilleries, 1 fighter, 26 infantry, 7 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 26 infantry, 7 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 15/43 hits, 10,67 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 4 armour, 4 artilleries, 1 fighter, 25 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 4 infantry moved from Bryansk to Western Ukraine 6 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Russia to Kazakhstan 1 mech_infantry moved from Sikang to Yunnan 2 mech_infantrys moved from Russia to Kazakhstan 2 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 tactical_bomber moved from Eastern Poland to Novgorod 1 fighter moved from Eastern Poland to Novgorod 2 aaGuns and 9 infantry moved from Amur to Manchuria Place Units - Russians 1 factory_minor placed in Western Ukraine 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 5 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 4,33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland 2 armour, 3 artilleries, 1 fighter, 10 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Western Ukraine to Romania Russians take Romania from Germans 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Purchase Units - Russians Russians buy 1 factory_minor, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Eastern Poland Russians attack with 4 armour, 4 artilleries, 1 fighter, 26 infantry, 7 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 26 infantry, 7 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 15/43 hits, 10,67 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 4 armour, 4 artilleries, 1 fighter, 25 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 4 infantry moved from Bryansk to Western Ukraine 6 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Russia to Kazakhstan 1 mech_infantry moved from Sikang to Yunnan 2 mech_infantrys moved from Russia to Kazakhstan 2 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 tactical_bomber moved from Eastern Poland to Novgorod 1 fighter moved from Eastern Poland to Novgorod 2 aaGuns and 9 infantry moved from Amur to Manchuria Place Units - Russians 1 factory_minor placed in Western Ukraine 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 5 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 4,33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - Japanese 1 armour moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung 2 infantry moved from Kiangsi to Kwangtung 2 artilleries moved from Kiangsi to Kwangtung 3 infantry moved from Wake Island to 31 Sea Zone 1 battleship, 9 carriers, 2 destroyers, 11 fighters, 3 infantry, 10 submarines, 7 tactical_bombers and 3 transports moved from 31 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 11 fighters and 7 tactical_bombers moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 35 Sea Zone to 33 Sea Zone 7 submarines moved from 6 Sea Zone to 33 Sea Zone 3 mech_infantrys moved from India to Eastern Persia Japanese take Eastern Persia from British 3 infantry moved from Burma to India 2 artilleries moved from Burma to India 1 infantry moved from Shan State to Siam 1 infantry moved from French Indo China to Siam 2 mech_infantrys moved from Shan State to India 3 armour moved from Shan State to India 2 fighters moved from Kiangsi to India 1 fighter moved from Kiangsi to Japan 4 mech_infantrys moved from Kiangsi to Anhwe Purchase Units - Japanese Japanese buy 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 battleship, 9 carriers, 2 destroyers, 18 submarines and 3 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 battleship, 9 carriers, 2 destroyers, 18 submarines and 3 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 2 artilleries and 2 infantry Chinese defend with 1 harbour and 1 infantry Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Kwangtung, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Caroline Islands Japanese attack with 11 fighters, 3 infantry and 7 tactical_bombers ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 11 fighters, 3 infantry and 7 tactical_bombers in Caroline Islands, round 2 : 15/21 hits, 10.67 expected hits ANZAC roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands Japanese win, taking Caroline Islands from ANZAC with 11 fighters, 3 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 11 fighters and 7 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 45 Sea Zone 1 fighter moved from Japan to Anhwe 1 aaGun moved from Kiangsi to Kwangtung Place Units - Japanese 2 transports placed in 19 Sea Zone 1 infantry placed in Shantung 2 fighters placed in Japan 3 submarines placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1 Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 5.50 ANZAC regular : -0.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - Americans 1 bomber moved from Western United States to 19 Sea Zone Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs; Combat - Americans Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone 2 bombers moved from Hawaiian Islands to Manchuria 1 bomber moved from 19 Sea Zone to Manchuria 1 bomber moved from Western United States to Manchuria 4 tactical_bombers moved from Western United States to Hawaiian Islands 2 artilleries moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 2 destroyers, 2 fighters and 1 transport moved from 98 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 4 fighters moved from Norway to Eastern Poland Place Units - Americans 1 armour and 3 infantry placed in Western United States 2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone 3 fighters placed in Norway Turn Complete - Americans Americans collect 71 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Shensi to Hunan 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 14 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 infantry placed in Hopei 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUs Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Iraq to Syria British take Syria from Italians 1 artillery and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat - British Battle in Iwo Jima Battle in Normandy Bordeaux British attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2,17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Iwo Jima from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from 94 Sea Zone to Trans-Jordan 1 fighter moved from Normandy Bordeaux to 94 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 2 infantry moved from Iraq to Trans-Jordan 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Queensland Place Units - British 3 infantry placed in Persia 3 infantry placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -0,67 Germans regular : -0,67 British regular : 0,83
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - Italians 1 armour moved from Egypt to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 cruisers moved from 81 Sea Zone to 71 Sea Zone Italians take 72 Sea Zone from British 1 armour, 2 infantry and 3 transports moved from 81 Sea Zone to 71 Sea Zone 1 battleship moved from 81 Sea Zone to 71 Sea Zone 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from 71 Sea Zone to Union of South Africa 1 armour moved from 71 Sea Zone to Union of South Africa Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 5 PUs; Combat - Italians Battle in Union of South Africa Italians attack with 1 armour and 2 infantry British defend with 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 1 battleship and 2 cruisers in Union of South Africa, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the British and 1 infantry owned by the Italians lost in Union of South Africa Italians win, taking Union of South Africa from British with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 3 infantry Non Combat Move - Italians Place Units - Italians 1 armour and 2 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,2 Italians collect 10 PUs (8 lost to blockades); end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 British regular : 0.00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines moved from 26 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 infantry moved from Slovakia Hungary to Romania 2 fighters moved from Germany to Romania 2 tactical_bombers moved from Germany to Romania 3 fighters moved from Western Germany to Normandy Bordeaux Purchase Units - Germans Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 6/8 hits, 3.83 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Romania Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Poland to Slovakia Hungary 9 infantry moved from Poland to Slovakia Hungary 3 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 8 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun moved from Northern Italy to Western Germany 1 mech_infantry moved from Germany to Slovakia Hungary 7 mech_infantrys moved from Germany to Slovakia Hungary 8 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Poland 1 aaGun moved from France to Western Germany 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Romania to Germany 1 fighter moved from Romania to Germany 1 tactical_bomber moved from Romania to Slovakia Hungary 1 fighter moved from Romania to Slovakia Hungary Place Units - Germans 3 infantry placed in France 1 artillery and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,6 Germans collect 34 PUs (2 lost to blockades); end with 34 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.50 British regular : 0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 infantry moved from Slovakia Hungary to Romania 2 fighters moved from Germany to Romania 2 tactical_bombers moved from Germany to Romania 3 fighters moved from Western Germany to Normandy Bordeaux Purchase Units - Germans Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 6/8 hits, 3.83 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Romania Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Poland to Slovakia Hungary 9 infantry moved from Poland to Slovakia Hungary 3 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 8 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun moved from Northern Italy to Western Germany 1 mech_infantry moved from Germany to Slovakia Hungary 7 mech_infantrys moved from Germany to Slovakia Hungary 8 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Poland 1 aaGun moved from France to Western Germany 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Romania to Germany 1 fighter moved from Romania to Germany 1 tactical_bomber moved from Romania to Slovakia Hungary 1 fighter moved from Romania to Slovakia Hungary Place Units - Germans 3 infantry placed in France 1 artillery and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,6 Germans collect 34 PUs (2 lost to blockades); end with 34 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.50 British regular : 0.33
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TripleA Manual Gamesave Post: Russians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 2 infantry moved from Bessarabia to Romania 1 fighter moved from Novgorod to Romania 4 armour, 4 artilleries, 25 infantry and 7 mech_infantrys moved from Eastern Poland to Poland 3 mech_infantrys moved from Novgorod to Poland 3 fighters and 1 tactical_bomber moved from Novgorod to 113 Sea Zone 1 marine moved from Novgorod to 115 Sea Zone 1 cruiser and 1 marine moved from 115 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Denmark 1 infantry moved from Bessarabia to Romania 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians
Combat Hit Differential Summary :
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Scramble?
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@aequitas-et-veritas scramble 3 fighters please
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 2 infantry moved from Bessarabia to Romania 1 fighter moved from Novgorod to Romania 4 armour, 4 artilleries, 25 infantry and 7 mech_infantrys moved from Eastern Poland to Poland 3 mech_infantrys moved from Novgorod to Poland 3 fighters and 1 tactical_bomber moved from Novgorod to 113 Sea Zone 1 marine moved from Novgorod to 115 Sea Zone 1 cruiser and 1 marine moved from 115 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Denmark 1 infantry moved from Bessarabia to Romania 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Germans scrambles to create a battle in territory 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 3 fighters 1 submarine owned by the Russians submerged Russians roll dice for 1 cruiser, 3 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Germans roll dice for 3 fighters in 113 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 2 fighters owned by the Germans lost in 113 Sea Zone Russians roll dice for 1 cruiser and 2 fighters in 113 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 fighter in 113 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in 113 Sea Zone Russians win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 9 Casualties for Russians: 1 fighter and 1 tactical_bomber Casualties for Germans: 3 fighters Battle in Denmark Battle in Romania Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Romania, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Denmark from Germans, taking Romania from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 4 armour, 4 artilleries, 25 infantry and 10 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 4 artilleries, 25 infantry and 10 mech_infantrys in Poland, round 2 : 8/43 hits, 9,83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 4 armour, 4 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Eastern Poland to Poland 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Western Ukraine to Eastern Poland 6 infantry moved from Bryansk to Western Ukraine 5 infantry moved from Russia to Bryansk 3 mech_infantrys moved from Ukraine to Western Ukraine 2 fighters moved from 113 Sea Zone to Norway 1 mech_infantry moved from Yunnan to Kweichow 2 infantry moved from Shensi to Kweichow 4 mech_infantrys moved from Kazakhstan to Northwest Persia 1 fighter moved from Romania to Western Ukraine Place Units - Russians 2 armour and 1 mech_infantry placed in Volgograd 3 artilleries placed in Western Ukraine 2 mech_infantrys placed in Russia 3 infantry placed in Ukraine 1 bomber placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans regular : -1,33 Russians regular : -1,00
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Japanese 1 unit repaired. 1 battleship, 9 carriers, 2 destroyers, 11 fighters, 18 submarines and 7 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 3 infantry moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 submarines moved from 39 Sea Zone to 36 Sea Zone 3 infantry moved from India to Burma 2 artilleries moved from India to Burma 2 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Kwangtung to Kwangsi 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Jehol 1 fighter moved from Anhwe to Jehol 9 infantry and 4 mech_infantrys moved from Anhwe to Hunan 1 armour moved from Kwangtung to Hunan 2 fighters moved from India to Burma 2 infantry moved from Siam to Shan State 1 fighter moved from Japan to 17 Sea Zone Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 1 battleship, 9 carriers, 2 destroyers, 11 fighters, 19 submarines and 7 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine; Americans defend with 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 8 fighters, 9 submarines and 3 tactical_bombers; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 19 submarines in 54 Sea Zone, round 2 : 8/19 hits, 6.33 expected hits Units damaged: 1 carrier owned by the ANZAC, 6 carriers owned by the Americans and 1 battleship owned by the British Japanese roll dice for 1 battleship, 9 carriers, 2 destroyers, 11 fighters and 7 tactical_bombers in 54 Sea Zone, round 2 : 16/21 hits, 11.50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 16 submarines in 54 Sea Zone, round 2 : 3/16 hits, 2.67 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 2 battleships, 8 carriers, 5 cruisers, 5 destroyers, 12 fighters, 4 tactical_bombers and 1 transport in 54 Sea Zone, round 2 : 20/36 hits, 18.17 expected hits 7 submarines owned by the Americans, 9 carriers owned by the Japanese, 4 submarines owned by the Japanese, 6 submarines owned by the ANZAC and 1 submarine owned by the British lost in 54 Sea Zone Japanese roll dice for 15 submarines in 54 Sea Zone, round 3 : 5/15 hits, 5.00 expected hits Japanese roll dice for 1 battleship, 2 destroyers, 11 fighters and 7 tactical_bombers in 54 Sea Zone, round 3 : 16/21 hits, 11.50 expected hits Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 2 battleships, 8 carriers, 5 cruisers, 5 destroyers, 12 fighters, 4 tactical_bombers and 1 transport in 54 Sea Zone, round 3 : 16/36 hits, 18.17 expected hits 1 carrier owned by the ANZAC, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the British, 1 tactical_bomber owned by the ANZAC, 1 destroyer owned by the ANZAC, 3 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans, 2 destroyers owned by the Japanese, 7 carriers owned by the Americans and 15 submarines owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 battleship, 11 fighters and 7 tactical_bombers in 54 Sea Zone, round 4 : 13/19 hits, 10.83 expected hits Americans roll dice for 2 battleships, 3 cruisers, 12 fighters and 1 transport in 54 Sea Zone, round 4 : 10/17 hits, 10.83 expected hits 10 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 cruiser owned by the British and 8 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 battleship, 1 fighter and 7 tactical_bombers in 54 Sea Zone, round 5 : 4/9 hits, 4.83 expected hits Americans roll dice for 2 battleships, 2 fighters and 1 transport in 54 Sea Zone, round 5 : 2/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 battleship and 6 tactical_bombers remaining. Battle score for attacker is 140 Casualties for Japanese: 9 carriers, 2 destroyers, 11 fighters, 19 submarines and 1 tactical_bomber Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines, 1 tactical_bomber and 1 transport Casualties for Americans: 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 8 fighters, 9 submarines and 3 tactical_bombers Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 12.00
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ok i will resign again for the final time. very well played gg
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GG ,am open for another. Let me know if you are interested.