Let’s get ready to rumble! :-)
Any scrambling in SZ109 and/or SZ110 (and how?)
41459 BM Round 01 - Germany - combat.tsvg
Scramble.jpg
Note that I made a Combat edit on Malta.
I oversaw to to move my US TT with an Inf boarded to Malta.
Hope that is ok with you.
The right to object is yours.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
6 infantry moved from Egypt to 81 Sea Zone
6 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Persia
2 fighters moved from Egypt to Persia
6 infantry moved from 80 Sea Zone to Persia
2 cruisers moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Romania
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Romania
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 2 armour, 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys
British defend with 1 aaGun, 2 armour, 1 factory_minor, 2 fighters and 6 infantry; Americans defend with 1 fighter and 1 tactical_bomber
British roll AA dice in Persia : 2/2 hits, 0.33 expected hits
2 fighters owned by the Italians lost in Persia
Italians roll dice for 1 battleship and 2 cruisers in Persia, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys in Persia, round 2 : 2/13 hits, 3.17 expected hits
Combat Hit Differential Summary :
Italians regular : -1.67
British AA : 1.67
Russians regular : -0.33
lol what the fuck?? snake eyes on aa then i hit 2 out of 14 …this game is rigged…no point in playing this rigged game any more
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
6 infantry moved from Egypt to 81 Sea Zone
6 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Persia
2 fighters moved from Egypt to Persia
6 infantry moved from 80 Sea Zone to Persia
2 cruisers moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Romania
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Romania
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 2 armour, 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys
British defend with 1 aaGun, 2 armour, 1 factory_minor, 2 fighters and 6 infantry; Americans defend with 1 fighter and 1 tactical_bomber
British roll AA dice in Persia : 2/2 hits, 0.33 expected hits
2 fighters owned by the Italians lost in Persia
Italians roll dice for 1 battleship and 2 cruisers in Persia, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys in Persia, round 2 : 2/13 hits, 3.17 expected hits
British roll dice for 1 aaGun, 2 armour, 3 fighters, 6 infantry and 1 tactical_bomber in Persia, round 2 : 6/12 hits, 5.50 expected hits
1 aaGun owned by the British, 2 infantry owned by the British and 6 infantry owned by the Italians lost in Persia
3 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the Italians retreated to Iraq
British win with 2 armour, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -27
Casualties for Italians: 2 fighters and 6 infantry
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 96 Sea Zone to Egypt
1 fighter moved from Romania to Bulgaria
1 infantry moved from France to Southern France
Italians take Southern France from Neutral_Axis
1 infantry moved from France to Western Germany
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - Italians
2 fighters placed in Southern Italy
3 infantry placed in Egypt
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
British AA : 1.67
Russians regular : -0.33
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Germany to Poland
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
1 fighter moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Slovakia Hungary to Eastern Poland
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia Hungary
1 fighter moved from Poland to Slovakia Hungary
1 fighter moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Greater Southern Germany to Germany
4 mech_infantrys moved from Greater Southern Germany to Yugoslavia
1 tactical_bomber moved from Slovakia Hungary to Western Germany
1 fighter moved from Slovakia Hungary to Western Germany
2 mech_infantrys moved from Germany to Slovakia Hungary
Place Units - Germans
3 infantry placed in France
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.33
Germans regular : 5.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 9
Combat Move - Russians
1 armour moved from Yunnan to Shan State
Russians take Shan State from Japanese
1 armour moved from Shan State to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
3 fighters moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
2 fighters moved from Novgorod to Romania
2 infantry moved from Bessarabia to Romania
3 artilleries, 3 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
Purchase Units - Russians
Russians buy 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Romania
Russians attack with 2 fighters and 2 infantry
Italians defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Romania
Russians roll dice for 2 fighters and 2 infantry in Romania, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 2/4 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Iraq
Russians attack with 3 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Russians roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 : 4/7 hits, 2,17 expected hits
Italians roll dice for 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Iraq, round 2 : 6/9 hits, 3,33 expected hits
3 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 3 artilleries owned by the Russians and 3 infantry owned by the Italians lost in Iraq
1 mech_infantry owned by the Russians retreated to Northwest Persia
Italians win with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Russians: 3 artilleries and 3 infantry
Casualties for Italians: 3 infantry and 1 mech_infantry
Battle in French Indo China
Russians attack with 1 armour, 3 fighters and 1 mech_infantry
Japanese defend with 1 fighter and 4 infantry
Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in French Indo China, round 2 : 0/5 hits, 2,17 expected hits
Japanese roll dice for 1 fighter and 4 infantry in French Indo China, round 2 : 5/5 hits, 2,00 expected hits
1 mech_infantry owned by the Russians, 3 fighters owned by the Russians and 1 armour owned by the Russians lost in French Indo China
Japanese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -40
Casualties for Russians: 1 armour, 3 fighters and 1 mech_infantry
Non Combat Move - Russians
2 mech_infantrys moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
1 fighter moved from Russia to Belarus
1 fighter moved from Belarus to Novgorod
2 fighters moved from Romania to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
1 aaGun and 7 infantry moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Tsinghai
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
4 infantry and 5 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : 3,00
Italians regular : 2,67
Germans regular : -2,33
Russians regular : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 9
Combat Move - Japanese
1 infantry moved from India to Burma
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from Russians
3 infantry moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Burma
1 fighter moved from Hopei to Kwangsi
1 infantry moved from Anhwe to Hunan
1 fighter moved from Shantung to Hunan
1 artillery moved from Anhwe to Kiangsi
1 mech_infantry moved from Hopei to Kiangsi
3 mech_infantrys moved from Anhwe to Kiangsi
1 artillery moved from Hopei to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
7 infantry moved from Manchuria to Jehol
3 infantry moved from Shantung to Anhwe
1 infantry moved from India to Burma
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 62 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 4 mech_infantrys in Kiangsi, round 2 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Hopei to Anhwe
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 battleship, 5 carriers, 1 destroyer, 5 fighters, 5 submarines, 5 tactical_bombers and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 battleship, 5 carriers, 1 destroyer, 5 fighters, 5 submarines, 5 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone
4 carriers, 1 destroyer, 4 fighters, 7 submarines and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
4 carriers, 1 destroyer, 4 fighters, 7 submarines and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Burma to India
Place Units - Japanese
1 armour and 2 infantry placed in Shantung
3 infantry placed in India
3 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 9
Combat Move - Americans
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Algeria to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Rhodesia to Egypt
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 6 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Philippines
Battle in Egypt
Americans attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/6 hits, 2,67 expected hits
Italians roll dice for 1 fighter and 4 infantry in Egypt, round 2 : 3/5 hits, 2,00 expected hits
1 fighter owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Egypt, round 3 : 1/3 hits, 1,83 expected hits
Italians roll dice for 1 fighter and 2 infantry in Egypt, round 3 : 1/3 hits, 1,33 expected hits
1 tactical_bomber owned by the Americans and 1 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 armour and 1 bomber in Egypt, round 4 : 0/2 hits, 1,17 expected hits
Italians roll dice for 1 fighter and 1 infantry in Egypt, round 4 : 1/2 hits, 1,00 expected hits
1 armour owned by the Americans lost in Egypt
1 bomber owned by the Americans retreated
Italians win, taking Philippines from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -24
Casualties for Americans: 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Italians: 3 infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 cruiser moved from 124 Sea Zone to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
5 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 marine, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
2 carriers, 2 destroyers and 3 fighters moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
Place Units - Americans
1 artillery and 2 fighters placed in Norway
2 submarines placed in 10 Sea Zone
2 bombers and 4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
13 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to Suiyuyan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Kwangsi, round 2 : 1/13 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
Place Units - Chinese
3 infantry placed in Kwangsi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Move - British
2 armour, 2 fighters and 4 infantry moved from Persia to Iraq
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory 42 Sea Zone
Battle in Iraq
British attack with 2 armour, 2 fighters and 4 infantry
Italians defend with 2 armour, 1 artillery and 2 mech_infantrys
British roll dice for 2 armour, 2 fighters and 4 infantry in Iraq, round 2 : 3/8 hits, 2,67 expected hits
Italians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Iraq, round 2 : 2/5 hits, 2,00 expected hits
2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Iraq
British roll dice for 2 armour, 2 fighters and 2 infantry in Iraq, round 3 : 2/6 hits, 2,33 expected hits
Italians roll dice for 2 armour in Iraq, round 3 : 1/2 hits, 1,00 expected hits
1 infantry owned by the British and 2 armour owned by the Italians lost in Iraq
British win, taking 42 Sea Zone from Japanese, taking Iraq from Italians with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Italians: 2 armour, 1 artillery and 2 mech_infantrys
Non Combat Move - British
4 mech_infantrys moved from Rhodesia to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Rhodesia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
British undo move 2.
3 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,1,3
British collect 26 PUs (4 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -2,50
Japanese regular : -1,00
Italians regular : 0,67
Germans regular : -1,00
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 9
Combat Move - Italians
1 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
Purchase Units - Italians
Italians buy 3 armour and 1 fighter; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 fighter moved from Bulgaria to Egypt
1 infantry moved from Southern France to France
Place Units - Italians
1 fighter placed in Southern Italy
3 armour placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,3,2,5,5,1,2,6
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
@jkeller excuse my absence.
Will post Wednesday the latest.
Can’t get arround it right now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Holland Belgium
10 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
1 fighter moved from Western Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
2 mech_infantrys moved from Slovakia Hungary to Poland
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Romania
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/6 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Poland
Germans attack with 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 3/15 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Poland to Western Germany
1 tactical_bomber moved from Poland to Western Germany
1 tactical_bomber moved from Romania to Western Germany
1 aaGun moved from Slovakia Hungary to Poland
1 fighter moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Romania to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
10 infantry placed in Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 mech_infantrys
EDIT: Adding units owned by Germans to Greater Southern Germany: 4 mech_infantrys
EDIT: Turning off Edit Mode
Germans undo move 1.
3 infantry placed in France
7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,6
Germans collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : -0.33
Germans regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Belarus to Eastern Poland
2 fighters moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
1 mech_infantry moved from Northwest Persia to Trans-Jordan
British take Trans-Jordan from Italians
Purchase Units - Russians
Russians buy 1 fighter, 10 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 2 infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/3 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Russians and 2 infantry owned by the Italians lost in Slovakia Hungary
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Russians: 1 fighter
Casualties for Italians: 2 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Novgorod
3 infantry moved from Novgorod to Belarus
1 aaGun and 7 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
5 mech_infantrys moved from Russia to Western Ukraine
4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 infantry moved from Tsinghai to Shensi
2 aaGuns and 10 infantry moved from Sakha to Amur
1 mech_infantry moved from Volgograd to Sikang
2 mech_infantrys moved from Volgograd to Northwest Persia
Place Units - Russians
1 fighter, 1 infantry and 1 marine placed in Novgorod
3 infantry placed in Ukraine
6 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans regular : 0,33
Russians regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from Burma to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Anhwe to Hunan
1 fighter moved from India to Hunan
2 fighters moved from Kwangtung to Hunan
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
4 fighters moved from 33 Sea Zone to 30 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
5 fighters moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 9 carriers, 2 destroyers, 3 infantry, 10 submarines and 3 transports moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Purchase Units - Japanese
Japanese buy 3 infantry, 3 mech_infantrys and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hunan
Japanese attack with 3 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters and 2 infantry in Hunan, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 3 fighters and 1 infantry in Hunan, round 3 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 5 fighters and 4 tactical_bombers
Americans defend with 2 submarines and 4 transports
2 submarines owned by the Americans submerged
4 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in 31 Sea Zone
Japanese attack with 1 battleship, 9 carriers, 2 destroyers, 2 infantry, 10 submarines and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 10 submarines in 31 Sea Zone, round 2 : 1/10 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 battleship, 9 carriers, 2 destroyers, 10 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Wake Island
Non Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
4 fighters and 3 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone
2 fighters moved from Japan to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from Hunan to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
2 infantry moved from Anhwe to Kiangsi
2 infantry moved from Shantung to Anhwe
7 infantry moved from Jehol to Anhwe
1 armour moved from Shantung to Kiangsi
2 mech_infantrys moved from India to Shan State
1 infantry moved from Shan State to French Indo China
1 infantry moved from Burma to Shan State
3 armour moved from India to Shan State
2 artilleries and 3 infantry moved from India to Burma
Place Units - Japanese
3 mech_infantrys placed in India
3 infantry placed in Shantung
7 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.33
Japanese regular : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10
Combat Move - Americans
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from 98 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Norway to Holland Belgium
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 fighters, 2 infantry, 4 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 4/5 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Egypt
Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry
Italians defend with 3 armour, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Egypt, round 2 : 4/6 hits, 2,83 expected hits
Italians roll dice for 3 armour, 4 fighters and 4 infantry in Egypt, round 2 : 7/11 hits, 5,50 expected hits
3 fighters owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 4 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
Italians win with 3 armour and 4 fighters remaining. Battle score for attacker is -38
Casualties for Americans: 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry
Casualties for Italians: 4 infantry
Non Combat Move - Americans
2 infantry moved from Algeria to Morocco
1 bomber moved from Normandy Bordeaux to Norway
1 fighter moved from Holland Belgium to Norway
2 fighters moved from Normandy Bordeaux to Norway
2 fighters moved from Holland Belgium to 110 Sea Zone
1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 11 fighters, 1 marine, 5 submarines and 3 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers and 4 fighters moved from Western United States to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
2 fighters placed in Norway
2 bombers and 4 tactical_bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Americans collect 74 PUs (2 lost to blockades); end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
14 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Hunan
1 fighter moved from Shensi to Hunan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Yunnan, round 2 : 3/14 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Combat Move - British
1 unit repaired.
2 fighters and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
2 armour moved from Iraq to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Egypt
British attack with 2 armour, 3 fighters and 5 mech_infantrys
Italians defend with 3 armour, 1 factory_minor, 4 fighters and 1 harbour
British roll dice for 2 armour, 3 fighters and 5 mech_infantrys in Egypt, round 2 : 2/10 hits, 3,33 expected hits
Italians roll dice for 3 armour and 4 fighters in Egypt, round 2 : 5/7 hits, 4,17 expected hits
5 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Egypt
British roll dice for 2 armour and 3 fighters in Egypt, round 3 : 1/5 hits, 2,50 expected hits
Italians roll dice for 1 armour and 4 fighters in Egypt, round 3 : 3/5 hits, 3,17 expected hits
1 fighter owned by the British, 2 armour owned by the British and 1 armour owned by the Italians lost in Egypt
2 fighters owned by the British retreated
Italians win with 4 fighters remaining. Battle score for attacker is -24
Casualties for British: 2 armour, 1 fighter and 5 mech_infantrys
Casualties for Italians: 3 armour
Non Combat Move - British
2 fighters moved from Egypt to 98 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,00
Americans regular : 3,17
Japanese regular : 0,33
Italians regular : 2,17
Germans regular : 0,67
British regular : -2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10
Combat Move - Italians
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 4 PUs;
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 4 fighters
British defend with 1 infantry
Italians roll dice for 4 fighters in Anglo Egyptian Sudan, round 2 : 1/4 hits, 2.00 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win with 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
4 fighters moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to Egypt
1 infantry moved from France to Western Germany
Place Units - Italians
1 armour and 2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,2,3,2,3
Italians collect 8 PUs (9 lost to blockades); end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 infantry moved from France to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Poland to Eastern Poland
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Western Germany to Eastern Poland
Purchase Units - Germans
Germans buy 12 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 2.83 expected hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 artillery owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Eastern Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
7 infantry moved from Germany to Poland
2 fighters moved from Eastern Poland to Germany
2 tactical_bombers moved from Eastern Poland to Germany
2 mech_infantrys moved from Poland to Germany
4 mech_infantrys moved from Yugoslavia to Germany
2 fighters moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 mech_infantry moved from Greater Southern Germany to Western Germany
1 mech_infantry moved from Greater Southern Germany to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Germans
3 infantry placed in France
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,6
Germans collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.67
Germans regular : 2.17