Let’s get ready to rumble! :-)
Any scrambling in SZ109 and/or SZ110 (and how?)
41459 BM Round 01 - Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
2 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
2 armour, 3 artilleries, 1 fighter, 10 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Romania
Russians take Romania from Germans
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Purchase Units - Russians
Russians buy 1 factory_minor, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Eastern Poland
Russians attack with 4 armour, 4 artilleries, 1 fighter, 26 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 26 infantry, 7 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 15/43 hits, 10,67 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 armour, 4 artilleries, 1 fighter, 25 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
4 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Sikang to Yunnan
2 mech_infantrys moved from Russia to Kazakhstan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
2 aaGuns and 9 infantry moved from Amur to Manchuria
Place Units - Russians
1 factory_minor placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : 4,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
2 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
2 armour, 3 artilleries, 1 fighter, 10 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Romania
Russians take Romania from Germans
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Purchase Units - Russians
Russians buy 1 factory_minor, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Eastern Poland
Russians attack with 4 armour, 4 artilleries, 1 fighter, 26 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 26 infantry, 7 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 15/43 hits, 10,67 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 armour, 4 artilleries, 1 fighter, 25 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
4 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Sikang to Yunnan
2 mech_infantrys moved from Russia to Kazakhstan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
2 aaGuns and 9 infantry moved from Amur to Manchuria
Place Units - Russians
1 factory_minor placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : 4,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Combat Move - Japanese
1 armour moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
2 artilleries moved from Kiangsi to Kwangtung
3 infantry moved from Wake Island to 31 Sea Zone
1 battleship, 9 carriers, 2 destroyers, 11 fighters, 3 infantry, 10 submarines, 7 tactical_bombers and 3 transports moved from 31 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
11 fighters and 7 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 35 Sea Zone to 33 Sea Zone
7 submarines moved from 6 Sea Zone to 33 Sea Zone
3 mech_infantrys moved from India to Eastern Persia
Japanese take Eastern Persia from British
3 infantry moved from Burma to India
2 artilleries moved from Burma to India
1 infantry moved from Shan State to Siam
1 infantry moved from French Indo China to Siam
2 mech_infantrys moved from Shan State to India
3 armour moved from Shan State to India
2 fighters moved from Kiangsi to India
1 fighter moved from Kiangsi to Japan
4 mech_infantrys moved from Kiangsi to Anhwe
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 9 carriers, 2 destroyers, 18 submarines and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 battleship, 9 carriers, 2 destroyers, 18 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 2 artilleries and 2 infantry
Chinese defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Kwangtung, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from Chinese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caroline Islands
Japanese attack with 11 fighters, 3 infantry and 7 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 11 fighters, 3 infantry and 7 tactical_bombers in Caroline Islands, round 2 : 15/21 hits, 10.67 expected hits
ANZAC roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 11 fighters, 3 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
11 fighters and 7 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 fighter moved from Japan to Anhwe
1 aaGun moved from Kiangsi to Kwangtung
Place Units - Japanese
2 transports placed in 19 Sea Zone
1 infantry placed in Shantung
2 fighters placed in Japan
3 submarines placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 5.50
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Combat Move - Americans
1 bomber moved from Western United States to 19 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Hawaiian Islands to Manchuria
1 bomber moved from 19 Sea Zone to Manchuria
1 bomber moved from Western United States to Manchuria
4 tactical_bombers moved from Western United States to Hawaiian Islands
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 2 destroyers, 2 fighters and 1 transport moved from 98 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Norway to Eastern Poland
Place Units - Americans
1 armour and 3 infantry placed in Western United States
2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
3 fighters placed in Norway
Turn Complete - Americans
Americans collect 71 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Shensi to Hunan
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
14 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 infantry placed in Hopei
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 artillery and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Iwo Jima
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2,17 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Iwo Jima from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from 94 Sea Zone to Trans-Jordan
1 fighter moved from Normandy Bordeaux to 94 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Iraq to Trans-Jordan
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
Place Units - British
3 infantry placed in Persia
3 infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,83
Japanese regular : -0,67
Germans regular : -0,67
British regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Combat Move - Italians
1 armour moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 cruisers moved from 81 Sea Zone to 71 Sea Zone
Italians take 72 Sea Zone from British
1 armour, 2 infantry and 3 transports moved from 81 Sea Zone to 71 Sea Zone
1 battleship moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from 71 Sea Zone to Union of South Africa
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 5 PUs;
Combat - Italians
Battle in Union of South Africa
Italians attack with 1 armour and 2 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 battleship and 2 cruisers in Union of South Africa, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
Italians win, taking Union of South Africa from British with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,2
Italians collect 10 PUs (8 lost to blockades); end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines moved from 26 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Germany to Romania
2 tactical_bombers moved from Germany to Romania
3 fighters moved from Western Germany to Normandy Bordeaux
Purchase Units - Germans
Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 6/8 hits, 3.83 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Poland to Slovakia Hungary
9 infantry moved from Poland to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
8 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Northern Italy to Western Germany
1 mech_infantry moved from Germany to Slovakia Hungary
7 mech_infantrys moved from Germany to Slovakia Hungary
8 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Poland
1 aaGun moved from France to Western Germany
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Romania to Germany
1 fighter moved from Romania to Germany
1 tactical_bomber moved from Romania to Slovakia Hungary
1 fighter moved from Romania to Slovakia Hungary
Place Units - Germans
3 infantry placed in France
1 artillery and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,6
Germans collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Germany to Romania
2 tactical_bombers moved from Germany to Romania
3 fighters moved from Western Germany to Normandy Bordeaux
Purchase Units - Germans
Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 6/8 hits, 3.83 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Poland to Slovakia Hungary
9 infantry moved from Poland to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
8 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Northern Italy to Western Germany
1 mech_infantry moved from Germany to Slovakia Hungary
7 mech_infantrys moved from Germany to Slovakia Hungary
8 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Poland
1 aaGun moved from France to Western Germany
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Romania to Germany
1 fighter moved from Romania to Germany
1 tactical_bomber moved from Romania to Slovakia Hungary
1 fighter moved from Romania to Slovakia Hungary
Place Units - Germans
3 infantry placed in France
1 artillery and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,6
Germans collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.50
British regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Russians
2 infantry moved from Bessarabia to Romania
1 fighter moved from Novgorod to Romania
4 armour, 4 artilleries, 25 infantry and 7 mech_infantrys moved from Eastern Poland to Poland
3 mech_infantrys moved from Novgorod to Poland
3 fighters and 1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 marine moved from Novgorod to 115 Sea Zone
1 cruiser and 1 marine moved from 115 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Denmark
1 infantry moved from Bessarabia to Romania
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Combat Hit Differential Summary :
Scramble?
@aequitas-et-veritas scramble 3 fighters please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Russians
2 infantry moved from Bessarabia to Romania
1 fighter moved from Novgorod to Romania
4 armour, 4 artilleries, 25 infantry and 7 mech_infantrys moved from Eastern Poland to Poland
3 mech_infantrys moved from Novgorod to Poland
3 fighters and 1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 marine moved from Novgorod to 115 Sea Zone
1 cruiser and 1 marine moved from 115 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Denmark
1 infantry moved from Bessarabia to Romania
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles to create a battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 3 fighters
1 submarine owned by the Russians submerged
Russians roll dice for 1 cruiser, 3 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Germans roll dice for 3 fighters in 113 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 2 fighters owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 cruiser and 2 fighters in 113 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 fighter in 113 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Germans lost in 113 Sea Zone
Russians win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 9
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for Germans: 3 fighters
Battle in Denmark
Battle in Romania
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Romania, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Denmark from Germans, taking Romania from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 4 armour, 4 artilleries, 25 infantry and 10 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 4 artilleries, 25 infantry and 10 mech_infantrys in Poland, round 2 : 8/43 hits, 9,83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 4 armour, 4 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Eastern Poland to Poland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
6 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Ukraine to Western Ukraine
2 fighters moved from 113 Sea Zone to Norway
1 mech_infantry moved from Yunnan to Kweichow
2 infantry moved from Shensi to Kweichow
4 mech_infantrys moved from Kazakhstan to Northwest Persia
1 fighter moved from Romania to Western Ukraine
Place Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
3 artilleries placed in Western Ukraine
2 mech_infantrys placed in Russia
3 infantry placed in Ukraine
1 bomber placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans regular : -1,33
Russians regular : -1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Japanese
1 unit repaired.
1 battleship, 9 carriers, 2 destroyers, 11 fighters, 18 submarines and 7 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 submarines moved from 39 Sea Zone to 36 Sea Zone
3 infantry moved from India to Burma
2 artilleries moved from India to Burma
2 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 fighter moved from Anhwe to Jehol
9 infantry and 4 mech_infantrys moved from Anhwe to Hunan
1 armour moved from Kwangtung to Hunan
2 fighters moved from India to Burma
2 infantry moved from Siam to Shan State
1 fighter moved from Japan to 17 Sea Zone
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 9 carriers, 2 destroyers, 11 fighters, 19 submarines and 7 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine; Americans defend with 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 8 fighters, 9 submarines and 3 tactical_bombers; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 19 submarines in 54 Sea Zone, round 2 : 8/19 hits, 6.33 expected hits
Units damaged: 1 carrier owned by the ANZAC, 6 carriers owned by the Americans and 1 battleship owned by the British
Japanese roll dice for 1 battleship, 9 carriers, 2 destroyers, 11 fighters and 7 tactical_bombers in 54 Sea Zone, round 2 : 16/21 hits, 11.50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 16 submarines in 54 Sea Zone, round 2 : 3/16 hits, 2.67 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 battleships, 8 carriers, 5 cruisers, 5 destroyers, 12 fighters, 4 tactical_bombers and 1 transport in 54 Sea Zone, round 2 : 20/36 hits, 18.17 expected hits
7 submarines owned by the Americans, 9 carriers owned by the Japanese, 4 submarines owned by the Japanese, 6 submarines owned by the ANZAC and 1 submarine owned by the British lost in 54 Sea Zone
Japanese roll dice for 15 submarines in 54 Sea Zone, round 3 : 5/15 hits, 5.00 expected hits
Japanese roll dice for 1 battleship, 2 destroyers, 11 fighters and 7 tactical_bombers in 54 Sea Zone, round 3 : 16/21 hits, 11.50 expected hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 8 carriers, 5 cruisers, 5 destroyers, 12 fighters, 4 tactical_bombers and 1 transport in 54 Sea Zone, round 3 : 16/36 hits, 18.17 expected hits
1 carrier owned by the ANZAC, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the British, 1 tactical_bomber owned by the ANZAC, 1 destroyer owned by the ANZAC, 3 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans, 2 destroyers owned by the Japanese, 7 carriers owned by the Americans and 15 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 11 fighters and 7 tactical_bombers in 54 Sea Zone, round 4 : 13/19 hits, 10.83 expected hits
Americans roll dice for 2 battleships, 3 cruisers, 12 fighters and 1 transport in 54 Sea Zone, round 4 : 10/17 hits, 10.83 expected hits
10 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 cruiser owned by the British and 8 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 1 fighter and 7 tactical_bombers in 54 Sea Zone, round 5 : 4/9 hits, 4.83 expected hits
Americans roll dice for 2 battleships, 2 fighters and 1 transport in 54 Sea Zone, round 5 : 2/4 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 54 Sea Zone
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship and 6 tactical_bombers remaining. Battle score for attacker is 140
Casualties for Japanese: 9 carriers, 2 destroyers, 11 fighters, 19 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 8 fighters, 9 submarines and 3 tactical_bombers
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 12.00
ok i will resign again for the final time. very well played gg
GG ,am open for another. Let me know if you are interested.