OOL in sz97?
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I didn’t see any post by my UK here, but apparently you see it?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
29 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Albania
1 armour moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Bulgaria
2 mech_infantrys moved from Romania to Albania
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 29 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 29 infantry in Normandy Bordeaux, round 2 : 5/29 hits, 4.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 28 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bulgaria, round 3 : 2/4 hits, 1.00 expected hits
British roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Albania
Italians attack with 2 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 infantry and 3 mech_infantrys in Albania, round 2 : 1/5 hits, 0.83 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Albania
Italians win, taking Albania from British with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Southern France to Normandy Bordeaux
4 fighters and 1 tactical_bomber moved from Shensi to French Indo China
1 bomber moved from French Indo China to Japan
3 armour and 1 mech_infantry moved from Afghanistan to Sikang
1 aaGun and 3 infantry moved from Eastern Persia to West India
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,2,4,4,1,3,3,3,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 4 PUs (11 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.33
British regular : -1.00
@trulpen said in x-y-axis dominion vs trollpen (+20):
I didn’t see any post by my UK here, but apparently you see it?
yep I got it, did italy. you’re up again
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16
Combat Move - ANZAC
1 cruiser and 1 marine moved from 22 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Combat Hit Differential Summary :
Kamis z35?
all 6 kamis on it plz
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16
Combat Move - ANZAC
1 cruiser and 1 marine moved from 22 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 3 hits. Rolls: 1,6,4,2,1,6
Battle in Philippines
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Philippines: 1 marine
EDIT: Changing ownership of Philippines from Americans to Japanese
EDIT: Turning off Edit Mode
2 submarines moved from 6 Sea Zone to 20 Sea Zone
4 destroyers moved from 22 Sea Zone to 19 Sea Zone
3 fighters moved from 19 Sea Zone to Kiangsu
1 fighter moved from Hawaiian Islands to 19 Sea Zone
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
this is going to be gg no? I’ll easy take kiangsu back, and no way you’ll get Tokyo. and all other VCs are out of reach. lemme know if you still want me to play it out
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
8 mech_infantrys moved from Slovakia Hungary to Belarus
2 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Kazakhstan to Caucasus
2 bombers moved from Western Germany to Caucasus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
2 infantry moved from Eastern Poland to Western Ukraine
5 fighters moved from Eastern Poland to Western Ukraine
2 artilleries and 1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Novgorod to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 6 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 6 fighters and 2 infantry in Western Ukraine, round 2 : 6/8 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Belarus, round 2 : 7/17 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Shantung
1 fighter moved from Suiyuyan to Shantung
2 bombers moved from Caucasus to Sikang
3 bombers moved from Novgorod to Anhwe
6 armour and 22 mech_infantrys moved from Kazakhstan to Szechwan
14 armour and 6 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from Afghanistan to India
1 fighter and 1 tactical_bomber moved from Kazakhstan to India
2 fighters and 9 tactical_bombers moved from Kazakhstan to Anhwe
1 fighter and 1 tactical_bomber moved from Volgograd to Szechwan
2 aaGuns moved from Eastern Poland to Belarus
1 artillery and 3 infantry moved from Vyborg to Finland
3 infantry moved from Poland to Eastern Poland
6 fighters moved from Western Ukraine to Eastern Poland
14 infantry moved from France to Normandy Bordeaux
1 aaGun, 3 artilleries and 13 infantry moved from Southern France to Normandy Bordeaux
2 carriers and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 aaGuns, 11 artilleries and 6 infantry moved from Kazakhstan to Afghanistan
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
7 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,4,1,6,4,2,4,3,6,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 6.67
@axis-dominion said in x-y-axis dominion vs trollpen (+20):
this is going to be gg no? I’ll easy take kiangsu back, and no way you’ll get Tokyo. and all other VCs are out of reach. lemme know if you still want me to play it out
I agree with that, but of course we play it out. It’s not so much more and it’s a dice game, so even with odds of one in a million I would have nothing to lose going for it.
@trulpen said in x-y-axis dominion vs trollpen (+20):
@axis-dominion said in x-y-axis dominion vs trollpen (+20):
this is going to be gg no? I’ll easy take kiangsu back, and no way you’ll get Tokyo. and all other VCs are out of reach. lemme know if you still want me to play it out
I agree with that, but of course we play it out. It’s not so much more and it’s a dice game, so even with odds of one in a million I would have nothing to lose going for it.
Sounds good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Rostov to Caucasus
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 fighters moved from Russia to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
2 infantry moved from Samara to Volgograd
3 artilleries and 5 infantry moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Samara to Kazakhstan
4 artilleries moved from Samara to Kazakhstan
4 artilleries moved from Samara to Kazakhstan
10 infantry moved from Samara to Kazakhstan
8 infantry moved from Samara to Kazakhstan
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Volgograd, round 2 : 2/8 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 12 artilleries and 24 infantry
Germans defend with 1 infantry
Russians roll dice for 12 artilleries and 24 infantry in Kazakhstan, round 2 : 10/36 hits, 10,00 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 12 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
1 infantry moved from Vologda to Smolensk
1 aaGun, 7 artilleries and 12 infantry moved from Russia to Bryansk
2 aaGuns moved from Samara to Kazakhstan
11 artilleries and 22 infantry moved from Samara to Kazakhstan
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
2 mech_infantrys moved from Samara to Kazakhstan
1 artillery moved from Vologda to Russia
3 mech_infantrys moved from Samara to Russia
1 aaGun and 9 infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -2,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 aaGuns and 7 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsu
4 armour and 2 mech_infantrys moved from Hunan to Kiangsu
1 mech_infantry moved from Hopei to Kiangsu
1 armour moved from Chahar to Kiangsu
1 bomber moved from Japan to Kiangsu
1 armour moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Western Australia
Japanese take Western Australia from ANZAC
1 artillery moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
1 armour moved from New South Wales to South Australia
1 armour moved from South Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 fighter and 1 tactical_bomber moved from Japan to Kiangsu
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in Kiangsu
Japanese attack with 5 armour, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 marine; ANZAC defend with 3 fighters; Chinese defend with 2 infantry
Japanese roll dice for 5 armour, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 4/12 hits, 5.00 expected hits
Chinese roll dice for 3 fighters, 2 infantry and 1 marine in Kiangsu, round 2 : 3/6 hits, 3.00 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 fighter owned by the ANZAC, 1 marine owned by the Americans and 2 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 5 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 3 : 5/9 hits, 4.50 expected hits
Chinese roll dice for 2 fighters in Kiangsu, round 3 : 2/2 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese, 2 fighters owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsu
Japanese win, taking 54 Sea Zone from ANZAC, taking Kiangsu from Chinese with 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 armour, 1 infantry and 3 mech_infantrys
Casualties for ANZAC: 3 fighters
Casualties for Americans: 1 marine
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 aaGuns and 5 infantry moved from Jehol to Shantung
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shensi to Hopei
1 infantry moved from Yunnan to Kweichow
1 aaGun, 1 artillery and 5 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Szechwan to Anhwe
4 marines moved from New South Wales to 62 Sea Zone
2 battleships, 2 cruisers and 4 marines moved from 62 Sea Zone to 33 Sea Zone
4 marines moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 tactical_bomber and 6 transports moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
10 carriers, 1 destroyer, 5 fighters, 13 submarines and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 aaGuns and 7 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,1,1,4,3,2,3,5,6,6,4,6,4,2,3,6,4,3,1,4,2,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,2,3,1
Japanese collect 48 PUs (21 lost to blockades); end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries, 11 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
5 artilleries, 11 infantry, 1 marine, 1 mech_infantry and 9 transports moved from 26 Sea Zone to 6 Sea Zone
5 artilleries, 11 infantry and 1 marine moved from 6 Sea Zone to Japan
1 mech_infantry moved from 6 Sea Zone to Japan
1 battleship and 2 cruisers moved from 19 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 tactical_bombers moved from Midway to Japan
2 fighters moved from 25 Sea Zone to Japan
1 bomber moved from Western United States to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
11 carriers and 1 fighter moved from 19 Sea Zone to 6 Sea Zone
6 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble z6?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Purchase Units - British
British buy nothing; Remaining resources: 60 PUs;
Combat Move - British
1 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 battleships and 1 marine moved from 26 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
3 carriers, 3 cruisers, 2 destroyers and 6 fighters moved from 26 Sea Zone to 6 Sea Zone
Combat - British
British creates battle in territory 39 Sea Zone
Battle in Japan
British attack with 1 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_major, 15 fighters, 1 harbour, 1 infantry and 6 tactical_bombers
British roll dice for 3 battleships in Japan, round 2 : 2/3 hits, 2,00 expected hits
British roll dice for 1 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 0/3 hits, 0,67 expected hits
Japanese roll dice for 15 fighters, 1 infantry and 6 tactical_bombers in Japan, round 2 : 15/22 hits, 13,33 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 marine owned by the British and 1 infantry owned by the British lost in Japan
Japanese win with 15 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 infantry, 1 marine and 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Japanese regular : 1,67
British regular : -0,67
That’s it.
man, never seen anyone invest that much into Europe, neglecting Japan as much, and think they could’ve gotten away with it!!! what were you thinking?? maybe my Japan doesn’t have enough respect lol