Assumed no scramble in taranto
x-y-axis dominion vs trollpen (+20)
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@trulpen said in x-y-axis dominion vs trollpen (+20):
@axis-dominion said in x-y-axis dominion vs trollpen (+20):
alright, it’s gg unless you can recover one VC back in the pac before japan’s turn is up again
Looks tough.
I curse my bad luck in Burma! Didn’t analyse deeply, but might have been able to hold out for one more turn with normal outcome. And perhaps spare Sydney, if Japan were keen on going for Calcutta. I guess though that you delegated that part to the nazis.
Any kamikaze in z19?
no kamis. I’m saving them :)
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That’s wise. No respite for me, eh?
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 factory_minor, 2 fighters and 5 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Italians 3 submarines moved from 22 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 2 submarines moved from 22 Sea Zone to 34 Sea Zone 1 battleship, 2 cruisers and 8 destroyers moved from 22 Sea Zone to 19 Sea Zone 13 fighters and 3 tactical_bombers moved from 22 Sea Zone to Kiangsu 1 artillery, 4 infantry and 1 marine moved from Marianas to 22 Sea Zone 1 artillery, 4 infantry, 1 marine and 3 transports moved from 22 Sea Zone to 19 Sea Zone 1 artillery, 4 infantry and 1 marine moved from 19 Sea Zone to Kiangsu Combat - Americans Battle in 19 Sea Zone Americans attack with 1 battleship, 2 cruisers, 8 destroyers and 3 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 2 cruisers, 8 destroyers and 3 transports in 19 Sea Zone, round 2 : 7/11 hits, 4,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 2 cruisers, 8 destroyers and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 34 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Kiangsu Americans attack with 1 artillery, 13 fighters, 4 infantry, 1 marine and 3 tactical_bombers Japanese defend with 12 fighters, 4 mech_infantrys and 4 tactical_bombers Americans roll dice for 1 artillery, 13 fighters, 4 infantry, 1 marine and 3 tactical_bombers in Kiangsu, round 2 : 15/22 hits, 10,00 expected hits Japanese roll dice for 12 fighters, 4 mech_infantrys and 4 tactical_bombers in Kiangsu, round 2 : 12/20 hits, 11,33 expected hits 4 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 4 mech_infantrys owned by the Japanese, 7 fighters owned by the Americans, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu Americans roll dice for 6 fighters, 1 marine and 3 tactical_bombers in Kiangsu, round 3 : 8/10 hits, 5,33 expected hits Japanese roll dice for 5 fighters in Kiangsu, round 3 : 5/5 hits, 3,33 expected hits 5 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans and 3 fighters owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Americans: 1 artillery, 10 fighters, 4 infantry and 2 tactical_bombers Casualties for Japanese: 12 fighters, 4 mech_infantrys and 4 tactical_bombers Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 11 carriers and 3 fighters moved from 22 Sea Zone to 19 Sea Zone 1 submarine moved from 30 Sea Zone to 23 Sea Zone 5 artilleries and 5 infantry moved from Central America to 64 Sea Zone 4 infantry moved from Colombia to 64 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 5 artilleries, 2 carriers, 2 destroyers, 4 fighters, 11 infantry, 1 marine, 1 mech_infantry, 3 submarines and 9 transports moved from 64 Sea Zone to 26 Sea Zone 5 artilleries, 11 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Western United States to Midway 2 fighters moved from Mexico to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Mexico to Hawaiian Islands 1 bomber moved from French Guiana to Western United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Portugal to Spain 1 infantry moved from Brazil to Uruguay Americans take Uruguay from Neutral_True Place Units - Americans 1 factory_minor placed in Spain 2 fighters and 5 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 9,00 Japanese regular : 2,67
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 factory_minor, 2 fighters and 5 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Italians 3 submarines moved from 22 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 2 submarines moved from 22 Sea Zone to 34 Sea Zone 1 battleship, 2 cruisers and 8 destroyers moved from 22 Sea Zone to 19 Sea Zone 13 fighters and 3 tactical_bombers moved from 22 Sea Zone to Kiangsu 1 artillery, 4 infantry and 1 marine moved from Marianas to 22 Sea Zone 1 artillery, 4 infantry, 1 marine and 3 transports moved from 22 Sea Zone to 19 Sea Zone 1 artillery, 4 infantry and 1 marine moved from 19 Sea Zone to Kiangsu Combat - Americans Battle in 19 Sea Zone Americans attack with 1 battleship, 2 cruisers, 8 destroyers and 3 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 2 cruisers, 8 destroyers and 3 transports in 19 Sea Zone, round 2 : 7/11 hits, 4,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 2 cruisers, 8 destroyers and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 34 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Kiangsu Americans attack with 1 artillery, 13 fighters, 4 infantry, 1 marine and 3 tactical_bombers Japanese defend with 12 fighters, 4 mech_infantrys and 4 tactical_bombers Americans roll dice for 1 artillery, 13 fighters, 4 infantry, 1 marine and 3 tactical_bombers in Kiangsu, round 2 : 15/22 hits, 10,00 expected hits Japanese roll dice for 12 fighters, 4 mech_infantrys and 4 tactical_bombers in Kiangsu, round 2 : 12/20 hits, 11,33 expected hits 4 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 4 mech_infantrys owned by the Japanese, 7 fighters owned by the Americans, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu Americans roll dice for 6 fighters, 1 marine and 3 tactical_bombers in Kiangsu, round 3 : 8/10 hits, 5,33 expected hits Japanese roll dice for 5 fighters in Kiangsu, round 3 : 5/5 hits, 3,33 expected hits 5 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans and 3 fighters owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Americans: 1 artillery, 10 fighters, 4 infantry and 2 tactical_bombers Casualties for Japanese: 12 fighters, 4 mech_infantrys and 4 tactical_bombers Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 11 carriers and 3 fighters moved from 22 Sea Zone to 19 Sea Zone 1 submarine moved from 30 Sea Zone to 23 Sea Zone 5 artilleries and 5 infantry moved from Central America to 64 Sea Zone 4 infantry moved from Colombia to 64 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 5 artilleries, 2 carriers, 2 destroyers, 4 fighters, 11 infantry, 1 marine, 1 mech_infantry, 3 submarines and 9 transports moved from 64 Sea Zone to 26 Sea Zone 5 artilleries, 11 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Western United States to Midway 2 fighters moved from Mexico to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Mexico to Hawaiian Islands 1 bomber moved from French Guiana to Western United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Portugal to Spain 1 infantry moved from Brazil to Uruguay Americans take Uruguay from Neutral_True Place Units - Americans 1 factory_minor placed in Spain 2 fighters and 5 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Iraq to Persia British take Persia from Italians 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Italians 1 artillery moved from Greece to Bulgaria British take Bulgaria from Italians 1 infantry moved from Greece to Albania British take Albania from Italians EDIT: 1 submarine moved from 91 Sea Zone to 93 Sea Zone EDIT: 1 submarine moved from 91 Sea Zone to 105 Sea Zone EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - British British creates battle in territory 109 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun, 10 artilleries and 25 infantry moved from Trans-Jordan to Iraq 5 armour and 11 mech_infantrys moved from Trans-Jordan to Iraq 2 submarines moved from 99 Sea Zone to 81 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 5 infantry moved from United Kingdom to Scotland 2 aaGuns moved from United Kingdom to Scotland 3 fighters moved from Spain to Scotland 3 fighters moved from Gibraltar to Egypt 1 bomber moved from Gibraltar to Western United States 1 tactical_bomber moved from Spain to United Kingdom 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 3 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone Place Units - British 1 carrier, 2 destroyers and 1 transport placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter placed in 109 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 fighter EDIT: Adding units owned by British to 109 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Egypt Turn Complete - British British collect 51 PUs; end with 51 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 60 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 9,00 Japanese regular : 2,67
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 29 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Yugoslavia to Bulgaria 2 infantry moved from Yugoslavia to Albania 1 mech_infantry moved from Northern Italy to Albania 1 armour moved from Romania to Bulgaria 1 mech_infantry moved from Romania to Bulgaria 2 mech_infantrys moved from Romania to Albania Combat - Italians Battle in Normandy Bordeaux Italians attack with 29 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 29 infantry in Normandy Bordeaux, round 2 : 5/29 hits, 4.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 28 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Bulgaria Italians attack with 1 armour, 2 infantry and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bulgaria, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Albania Italians attack with 2 infantry and 3 mech_infantrys British defend with 1 infantry Italians roll dice for 2 infantry and 3 mech_infantrys in Albania, round 2 : 1/5 hits, 0.83 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Albania Italians win, taking Albania from British with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from Southern France to Normandy Bordeaux 4 fighters and 1 tactical_bomber moved from Shensi to French Indo China 1 bomber moved from French Indo China to Japan 3 armour and 1 mech_infantry moved from Afghanistan to Sikang 1 aaGun and 3 infantry moved from Eastern Persia to West India Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,2,4,4,1,3,3,3,5,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Italians collect 4 PUs (11 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.33 British regular : -1.00
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 factory_minor, 2 fighters and 5 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Italians 3 submarines moved from 22 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 2 submarines moved from 22 Sea Zone to 34 Sea Zone 1 battleship, 2 cruisers and 8 destroyers moved from 22 Sea Zone to 19 Sea Zone 13 fighters and 3 tactical_bombers moved from 22 Sea Zone to Kiangsu 1 artillery, 4 infantry and 1 marine moved from Marianas to 22 Sea Zone 1 artillery, 4 infantry, 1 marine and 3 transports moved from 22 Sea Zone to 19 Sea Zone 1 artillery, 4 infantry and 1 marine moved from 19 Sea Zone to Kiangsu Combat - Americans Battle in 19 Sea Zone Americans attack with 1 battleship, 2 cruisers, 8 destroyers and 3 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 2 cruisers, 8 destroyers and 3 transports in 19 Sea Zone, round 2 : 7/11 hits, 4,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 2 cruisers, 8 destroyers and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 34 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Kiangsu Americans attack with 1 artillery, 13 fighters, 4 infantry, 1 marine and 3 tactical_bombers Japanese defend with 12 fighters, 4 mech_infantrys and 4 tactical_bombers Americans roll dice for 1 artillery, 13 fighters, 4 infantry, 1 marine and 3 tactical_bombers in Kiangsu, round 2 : 15/22 hits, 10,00 expected hits Japanese roll dice for 12 fighters, 4 mech_infantrys and 4 tactical_bombers in Kiangsu, round 2 : 12/20 hits, 11,33 expected hits 4 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 4 mech_infantrys owned by the Japanese, 7 fighters owned by the Americans, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu Americans roll dice for 6 fighters, 1 marine and 3 tactical_bombers in Kiangsu, round 3 : 8/10 hits, 5,33 expected hits Japanese roll dice for 5 fighters in Kiangsu, round 3 : 5/5 hits, 3,33 expected hits 5 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans and 3 fighters owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Americans: 1 artillery, 10 fighters, 4 infantry and 2 tactical_bombers Casualties for Japanese: 12 fighters, 4 mech_infantrys and 4 tactical_bombers Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 11 carriers and 3 fighters moved from 22 Sea Zone to 19 Sea Zone 1 submarine moved from 30 Sea Zone to 23 Sea Zone 5 artilleries and 5 infantry moved from Central America to 64 Sea Zone 4 infantry moved from Colombia to 64 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 5 artilleries, 2 carriers, 2 destroyers, 4 fighters, 11 infantry, 1 marine, 1 mech_infantry, 3 submarines and 9 transports moved from 64 Sea Zone to 26 Sea Zone 5 artilleries, 11 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Western United States to Midway 2 fighters moved from Mexico to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Mexico to Hawaiian Islands 1 bomber moved from French Guiana to Western United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Portugal to Spain 1 infantry moved from Brazil to Uruguay Americans take Uruguay from Neutral_True Place Units - Americans 1 factory_minor placed in Spain 2 fighters and 5 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Iraq to Persia British take Persia from Italians 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Italians 1 artillery moved from Greece to Bulgaria British take Bulgaria from Italians 1 infantry moved from Greece to Albania British take Albania from Italians EDIT: 1 submarine moved from 91 Sea Zone to 93 Sea Zone EDIT: 1 submarine moved from 91 Sea Zone to 105 Sea Zone EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - British British creates battle in territory 109 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun, 10 artilleries and 25 infantry moved from Trans-Jordan to Iraq 5 armour and 11 mech_infantrys moved from Trans-Jordan to Iraq 2 submarines moved from 99 Sea Zone to 81 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 5 infantry moved from United Kingdom to Scotland 2 aaGuns moved from United Kingdom to Scotland 3 fighters moved from Spain to Scotland 3 fighters moved from Gibraltar to Egypt 1 bomber moved from Gibraltar to Western United States 1 tactical_bomber moved from Spain to United Kingdom 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 3 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone Place Units - British 1 carrier, 2 destroyers and 1 transport placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter placed in 109 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 fighter EDIT: Adding units owned by British to 109 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Egypt Turn Complete - British British collect 51 PUs; end with 51 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 60 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 9,00 Japanese regular : 2,67
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I didn’t see any post by my UK here, but apparently you see it?
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 29 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Yugoslavia to Bulgaria 2 infantry moved from Yugoslavia to Albania 1 mech_infantry moved from Northern Italy to Albania 1 armour moved from Romania to Bulgaria 1 mech_infantry moved from Romania to Bulgaria 2 mech_infantrys moved from Romania to Albania Combat - Italians Battle in Normandy Bordeaux Italians attack with 29 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 29 infantry in Normandy Bordeaux, round 2 : 5/29 hits, 4.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 28 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Bulgaria Italians attack with 1 armour, 2 infantry and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bulgaria, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Albania Italians attack with 2 infantry and 3 mech_infantrys British defend with 1 infantry Italians roll dice for 2 infantry and 3 mech_infantrys in Albania, round 2 : 1/5 hits, 0.83 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Albania Italians win, taking Albania from British with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from Southern France to Normandy Bordeaux 4 fighters and 1 tactical_bomber moved from Shensi to French Indo China 1 bomber moved from French Indo China to Japan 3 armour and 1 mech_infantry moved from Afghanistan to Sikang 1 aaGun and 3 infantry moved from Eastern Persia to West India Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,2,4,4,1,3,3,3,5,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Italians collect 4 PUs (11 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.33 British regular : -1.00
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@trulpen said in x-y-axis dominion vs trollpen (+20):
I didn’t see any post by my UK here, but apparently you see it?
yep I got it, did italy. you’re up again
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TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Combat Move - ANZAC 1 cruiser and 1 marine moved from 22 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 marine moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese Combat - ANZAC
Combat Hit Differential Summary :
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Kamis z35?
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all 6 kamis on it plz
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Combat Move - ANZAC 1 cruiser and 1 marine moved from 22 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 marine moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 3 hits. Rolls: 1,6,4,2,1,6 Battle in Philippines Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Philippines: 1 marine EDIT: Changing ownership of Philippines from Americans to Japanese EDIT: Turning off Edit Mode 2 submarines moved from 6 Sea Zone to 20 Sea Zone 4 destroyers moved from 22 Sea Zone to 19 Sea Zone 3 fighters moved from 19 Sea Zone to Kiangsu 1 fighter moved from Hawaiian Islands to 19 Sea Zone Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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this is going to be gg no? I’ll easy take kiangsu back, and no way you’ll get Tokyo. and all other VCs are out of reach. lemme know if you still want me to play it out
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Eastern Poland to Belarus 8 mech_infantrys moved from Slovakia Hungary to Belarus 2 infantry moved from Kazakhstan to Volgograd 2 infantry moved from Kazakhstan to Caucasus 2 bombers moved from Western Germany to Caucasus 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 2 infantry moved from Eastern Poland to Western Ukraine 5 fighters moved from Eastern Poland to Western Ukraine 2 artilleries and 1 infantry moved from Eastern Poland to Belarus 1 fighter moved from Novgorod to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 6 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 6 fighters and 2 infantry in Western Ukraine, round 2 : 6/8 hits, 3.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 6 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 armour, 2 artilleries, 5 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Belarus, round 2 : 7/17 hits, 3.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Shensi to Shantung 1 fighter moved from Suiyuyan to Shantung 2 bombers moved from Caucasus to Sikang 3 bombers moved from Novgorod to Anhwe 6 armour and 22 mech_infantrys moved from Kazakhstan to Szechwan 14 armour and 6 mech_infantrys moved from India to Yunnan 3 mech_infantrys moved from Afghanistan to India 1 fighter and 1 tactical_bomber moved from Kazakhstan to India 2 fighters and 9 tactical_bombers moved from Kazakhstan to Anhwe 1 fighter and 1 tactical_bomber moved from Volgograd to Szechwan 2 aaGuns moved from Eastern Poland to Belarus 1 artillery and 3 infantry moved from Vyborg to Finland 3 infantry moved from Poland to Eastern Poland 6 fighters moved from Western Ukraine to Eastern Poland 14 infantry moved from France to Normandy Bordeaux 1 aaGun, 3 artilleries and 13 infantry moved from Southern France to Normandy Bordeaux 2 carriers and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 aaGuns, 11 artilleries and 6 infantry moved from Kazakhstan to Afghanistan Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 7 artilleries and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,4,1,6,4,2,4,3,6,2 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 6.67
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@axis-dominion said in x-y-axis dominion vs trollpen (+20):
this is going to be gg no? I’ll easy take kiangsu back, and no way you’ll get Tokyo. and all other VCs are out of reach. lemme know if you still want me to play it out
I agree with that, but of course we play it out. It’s not so much more and it’s a dice game, so even with odds of one in a million I would have nothing to lose going for it.
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@trulpen said in x-y-axis dominion vs trollpen (+20):
@axis-dominion said in x-y-axis dominion vs trollpen (+20):
this is going to be gg no? I’ll easy take kiangsu back, and no way you’ll get Tokyo. and all other VCs are out of reach. lemme know if you still want me to play it out
I agree with that, but of course we play it out. It’s not so much more and it’s a dice game, so even with odds of one in a million I would have nothing to lose going for it.
Sounds good
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - Russians Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Rostov to Caucasus 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 fighters moved from Russia to Western Ukraine 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 2 infantry moved from Samara to Volgograd 1 artillery moved from Samara to Volgograd 1 artillery moved from Samara to Volgograd 2 infantry moved from Samara to Volgograd 3 artilleries and 5 infantry moved from Samara to Kazakhstan 1 artillery and 1 infantry moved from Samara to Kazakhstan 4 artilleries moved from Samara to Kazakhstan 4 artilleries moved from Samara to Kazakhstan 10 infantry moved from Samara to Kazakhstan 8 infantry moved from Samara to Kazakhstan 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Volgograd, round 2 : 2/8 hits, 2,33 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 12 artilleries and 24 infantry Germans defend with 1 infantry Russians roll dice for 12 artilleries and 24 infantry in Kazakhstan, round 2 : 10/36 hits, 10,00 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 12 artilleries and 24 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 1 infantry moved from Vologda to Smolensk 1 aaGun, 7 artilleries and 12 infantry moved from Russia to Bryansk 2 aaGuns moved from Samara to Kazakhstan 11 artilleries and 22 infantry moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Samara to Kazakhstan 2 mech_infantrys moved from Samara to Kazakhstan 1 artillery moved from Vologda to Russia 3 mech_infantrys moved from Samara to Russia 1 aaGun and 9 infantry moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from Caucasus to Persia Place Units - Russians 3 infantry placed in Ukraine 1 armour, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -2,33 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 aaGuns and 7 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Kiangsu 4 armour and 2 mech_infantrys moved from Hunan to Kiangsu 1 mech_infantry moved from Hopei to Kiangsu 1 armour moved from Chahar to Kiangsu 1 bomber moved from Japan to Kiangsu 1 armour moved from New South Wales to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Western Australia Japanese take Western Australia from ANZAC 1 artillery moved from New South Wales to Queensland Japanese take Queensland from ANZAC 1 armour moved from New South Wales to South Australia 1 armour moved from South Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 fighter and 1 tactical_bomber moved from Japan to Kiangsu Combat - Japanese Japanese creates battle in territory 54 Sea Zone Battle in Kiangsu Japanese attack with 5 armour, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Americans defend with 1 marine; ANZAC defend with 3 fighters; Chinese defend with 2 infantry Japanese roll dice for 5 armour, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 4/12 hits, 5.00 expected hits Chinese roll dice for 3 fighters, 2 infantry and 1 marine in Kiangsu, round 2 : 3/6 hits, 3.00 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 fighter owned by the ANZAC, 1 marine owned by the Americans and 2 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 5 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 3 : 5/9 hits, 4.50 expected hits Chinese roll dice for 2 fighters in Kiangsu, round 3 : 2/2 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese, 2 fighters owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsu Japanese win, taking 54 Sea Zone from ANZAC, taking Kiangsu from Chinese with 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 1 armour, 1 infantry and 3 mech_infantrys Casualties for ANZAC: 3 fighters Casualties for Americans: 1 marine Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Kiangsu to Japan 1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 aaGuns and 5 infantry moved from Jehol to Shantung 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Shensi to Hopei 1 infantry moved from Yunnan to Kweichow 1 aaGun, 1 artillery and 5 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Sikang to Yunnan 1 mech_infantry moved from Szechwan to Anhwe 4 marines moved from New South Wales to 62 Sea Zone 2 battleships, 2 cruisers and 4 marines moved from 62 Sea Zone to 33 Sea Zone 4 marines moved from 33 Sea Zone to Caroline Islands 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 tactical_bomber and 6 transports moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 10 carriers, 1 destroyer, 5 fighters, 13 submarines and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone Place Units - Japanese 3 aaGuns and 7 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,4,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,1,1,4,3,2,3,5,6,6,4,6,4,2,3,6,4,3,1,4,2,1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,2,3,1 Japanese collect 48 PUs (21 lost to blockades); end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.50