@Stucifer scramble into z114
PtV 666 (axis +6) v Pejon
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 8 infantry, 1 marine and 3 mech_infantrys moved from Finland to Norway 9 transports moved from 118 Sea Zone to 117 Sea Zone 2 armour and 2 mech_infantrys moved from Germany to 117 Sea Zone 2 armour, 2 mech_infantrys and 9 transports moved from 117 Sea Zone to 116 Sea Zone 5 artilleries and 9 infantry moved from Western Germany to 116 Sea Zone 2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from 116 Sea Zone to Norway 4 carriers, 1 cruiser, 3 destroyers and 3 submarines moved from 118 Sea Zone to 116 Sea Zone 1 fighter and 1 tactical_bomber moved from Germany to Norway 3 bombers and 3 tactical_bombers moved from Western Germany to Norway 6 fighters and 2 tactical_bombers moved from 118 Sea Zone to Norway 3 artilleries and 19 infantry moved from Bryansk to Southern Belarus 14 armour and 15 mech_infantrys moved from Southern Persia to Baluchistan 1 submarine moved from 93 Sea Zone to 87 Sea Zone 1 submarine moved from 84 Sea Zone to 86 Sea Zone
Combat Hit Differential Summary :
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@Pejon_88 scramble out of NWY?
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@666 No thanks.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 8 infantry, 1 marine and 3 mech_infantrys moved from Finland to Norway 9 transports moved from 118 Sea Zone to 117 Sea Zone 2 armour and 2 mech_infantrys moved from Germany to 117 Sea Zone 2 armour, 2 mech_infantrys and 9 transports moved from 117 Sea Zone to 116 Sea Zone 5 artilleries and 9 infantry moved from Western Germany to 116 Sea Zone 2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from 116 Sea Zone to Norway 4 carriers, 1 cruiser, 3 destroyers and 3 submarines moved from 118 Sea Zone to 116 Sea Zone 1 fighter and 1 tactical_bomber moved from Germany to Norway 3 bombers and 3 tactical_bombers moved from Western Germany to Norway 6 fighters and 2 tactical_bombers moved from 118 Sea Zone to Norway 3 artilleries and 19 infantry moved from Bryansk to Southern Belarus 14 armour and 15 mech_infantrys moved from Southern Persia to Baluchistan 1 submarine moved from 93 Sea Zone to 87 Sea Zone 1 submarine moved from 84 Sea Zone to 86 Sea Zone Combat - Germans Battle in Norway Germans attack with 5 armour, 5 artilleries, 3 bombers, 7 fighters, 17 infantry, 1 marine, 5 mech_infantrys and 6 tactical_bombers British defend with 1 armour, 1 artillery, 7 fighters, 3 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 13 fighters, 5 infantry, 1 marine and 2 tactical_bombers; Russians defend with 1 fighter and 1 tactical_bomber Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 5 armour, 5 artilleries, 3 bombers, 7 fighters, 17 infantry, 1 marine, 5 mech_infantrys and 6 tactical_bombers in Norway, round 2 : 18/49 hits, 18.67 expected hits Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 22 fighters, 8 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Norway, round 2 : 24/41 hits, 21.67 expected hits 1 mech_infantry owned by the British, 17 infantry owned by the Germans, 5 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 marine owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the British, 3 infantry owned by the British, 1 armour owned by the British, 1 tactical_bomber owned by the Russians, 5 artilleries owned by the Germans, 2 tactical_bombers owned by the Americans, 1 mech_infantry owned by the Germans and 1 marine owned by the Germans lost in Norway Germans roll dice for 5 armour, 3 bombers, 7 fighters, 4 mech_infantrys and 6 tactical_bombers in Norway, round 3 : 16/25 hits, 12.83 expected hits Americans roll dice for 22 fighters in Norway, round 3 : 11/22 hits, 14.67 expected hits 1 fighter owned by the Russians, 3 bombers owned by the Germans, 4 armour owned by the Germans, 12 fighters owned by the Americans, 1 fighter owned by the French, 4 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Norway Germans roll dice for 1 armour, 7 fighters and 6 tactical_bombers in Norway, round 4 : 8/14 hits, 8.00 expected hits Americans roll dice for 6 fighters in Norway, round 4 : 4/6 hits, 4.00 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans, 3 tactical_bombers owned by the Germans and 5 fighters owned by the British lost in Norway Germans win, taking Norway from Americans with 1 armour, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 117 Casualties for Germans: 4 armour, 5 artilleries, 3 bombers, 1 fighter, 17 infantry, 1 marine, 5 mech_infantrys and 3 tactical_bombers Casualties for Americans: 3 artilleries, 1 bomber, 13 fighters, 5 infantry, 1 marine and 2 tactical_bombers Casualties for British: 1 armour, 1 artillery, 7 fighters, 3 infantry and 1 mech_infantry Casualties for Russians: 1 fighter and 1 tactical_bomber Casualties for French: 1 fighter Battle in Southern Belarus Germans attack with 3 artilleries and 19 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 19 infantry in Southern Belarus, round 2 : 5/22 hits, 4.67 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 3 artilleries and 18 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baluchistan Germans attack with 14 armour and 15 mech_infantrys Americans defend with 1 infantry Germans roll dice for 14 armour and 15 mech_infantrys in Baluchistan, round 2 : 11/29 hits, 11.83 expected hits UK_Pacific roll dice for 1 infantry in Baluchistan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Baluchistan Germans win, taking Baluchistan from UK_Pacific with 14 armour and 14 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Bryansk to Southern Belarus 1 armour, 4 artilleries and 9 infantry moved from Germany to Slovakia Hungary 1 tactical_bomber moved from Norway to Slovakia Hungary 2 tactical_bombers moved from Norway to Western Germany 6 fighters moved from Norway to 116 Sea Zone 2 aaGuns moved from Finland to Norway Place Units - Germans 2 fighters and 8 infantry placed in Western Germany Germans undo move 1. 2 fighters placed in Western Germany 3 infantry placed in France Germans undo move 2. 1 fighter and 2 infantry placed in France 1 infantry placed in Normandy Bordeaux 1 infantry placed in Normandy Bordeaux 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5,4,1,4,1,3,6,1 Germans collect 44 PUs (5 lost to blockades); end with 44 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers EDIT: Adding units owned by Germans to Slovakia Hungary: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.33 UK_Pacific regular : 0.67 Russians regular : 0.67 Germans regular : 2.50
Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry Holland Belgium : 1 infantry Slovakia Hungary : 1 armour, 4 artilleries, 9 infantry and 3 tactical_bombers Germany : 1 factory_major Norway : 2 aaGuns, 1 airfield, 1 armour and 1 factory_minor Southern Belarus : 1 flag, 2 aaGuns, 3 artilleries and 18 infantry Bryansk : 1 flag Gibraltar : 2 aaGuns, 1 artillery and 4 infantry Southern France : 1 flag, 1 factory_minor and 1 harbour Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry Bulgaria : 1 flag, 3 infantry Southern Persia : 1 flag Yugoslavia : 1 flag 116 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 submarines and 9 transports Greece : 1 flag 86 Sea Zone : 1 submarine 87 Sea Zone : 1 submarine Northeast Persia : 1 flag Baluchistan : 1 flag, 14 armour and 14 mech_infantrys
Production/PUs Summary :
Germans : 49 / 54 Russians : 43 / 64 Japanese : 58 / 77 Americans : 53 / 77 Chinese : 14 / 15 British : 37 / 38 UK_Pacific : 6 / 4 Italians : 12 / 16 ANZAC : 5 / 8 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@Pejon_88, I don’t know why the game killed off the 3 G Tac’s from W. Ger, which I wanted to save so that I could land them in Slov/Hun. I edited that.
I think I made a mistake in the Pacific, we will see if it costs me.
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@666 No problem. The game seems to take wrong casualties sometimes. Ok, what kind of mistake though? Letting China and Soviet invade north or dividing between Sydney and Calcutta?
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 7 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Eastern Poland to Poland 1 infantry moved from Bessarabia to Romania 1 artillery and 1 infantry moved from Eastern Poland to Romania 2 fighters moved from Eastern Poland to Poland 1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania 5 infantry moved from Amur to Korea 1 artillery moved from Northern Manchuria to Korea 1 artillery and 5 infantry moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Northern Manchuria to Korea 1 armour moved from Northwest Persia to Northeast Persia Russians take Northeast Persia from Germans 1 armour moved from Northeast Persia to Southern Persia Russians take Southern Persia from Germans 1 infantry moved from Tula to Bryansk Russians take Bryansk from Germans Combat - Russians Battle in Southern Manchuria Russians attack with 1 artillery and 5 infantry Japanese defend with 2 infantry Russians roll dice for 1 artillery and 5 infantry in Southern Manchuria, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Southern Manchuria, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 5 infantry in Southern Manchuria, round 3 : 0/6 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Southern Manchuria, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Southern Manchuria Russians roll dice for 1 artillery and 4 infantry in Southern Manchuria, round 4 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Southern Manchuria, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Southern Manchuria Russians win, taking Southern Manchuria from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Korea Russians attack with 1 artillery and 6 infantry Japanese defend with 2 infantry Russians roll dice for 1 artillery and 6 infantry in Korea, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Korea Russians roll dice for 1 artillery and 6 infantry in Korea, round 3 : 3/7 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Romania Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Poland Russians attack with 2 fighters and 2 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Poland Russians roll dice for 2 fighters and 1 infantry in Poland, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Poland Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 1 aaGun, 7 artilleries and 4 infantry moved from Eastern Poland to Northern Belarus 1 infantry moved from Western Ukraine to Ukraine 1 artillery and 2 infantry moved from Leningrad to Northern Belarus 1 artillery and 4 infantry moved from Novgorod to Northern Belarus 1 infantry moved from Smolensk to Northern Belarus 2 armour and 1 mech_infantry moved from Russia to Northern Belarus 3 infantry moved from Rostov to Ukraine 1 aaGun, 5 artilleries and 19 infantry moved from Kursk to Ukraine 1 artillery and 2 infantry moved from Tambov to Kursk 1 aaGun, 10 artilleries and 9 infantry moved from Russia to Smolensk 1 fighter moved from Poland to Smolensk 1 fighter moved from Poland to Northern Belarus 1 fighter moved from Romania to Northern Belarus 1 tactical_bomber moved from Romania to Northern Belarus 1 infantry moved from Amur to Siberia 1 infantry moved from Buryatia to Amur 1 aaGun moved from Northern Manchuria to Korea 1 submarine moved from 112 Sea Zone to 93 Sea Zone 1 aaGun, 6 artilleries, 25 infantry and 1 mech_infantry moved from Northwest Persia to Southern Persia 1 mech_infantry moved from Southern Caucasus to Southern Persia 3 infantry moved from Stalingrad to Rostov 1 armour moved from Urals to Russia 1 infantry moved from Urals to Northern Sinkiang Place Units - Russians 1 artillery and 2 infantry placed in Siberia 1 artillery and 2 infantry placed in Stalingrad 2 artilleries and 8 infantry placed in Russia Russians undo move 3. Russians undo move 2. Russians undo move 1. 1 artillery and 2 infantry placed in Siberia 1 artillery and 2 infantry placed in Stalingrad 1 artillery and 2 infantry placed in Urals 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6 Russians collect 49 PUs (6 lost to blockades); end with 49 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 62 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 Germans regular : -0,33 Russians regular : -1,33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 2 factory_minors and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 infantry moved from Northern Australia to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands 2 fighters and 1 tactical_bomber moved from Queensland to Solomon Islands 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 2 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Kiangsi to Hopei 1 bomber moved from Shan State to Eastern India 1 tactical_bomber moved from Shan State to Eastern India 1 tactical_bomber moved from 40 Sea Zone to Eastern India Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits UK_Pacific roll AA dice in Eastern India : 1/2 hits, 0.33 expected hits 1 tactical_bomber killed by AA Bombing raid in Eastern India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Eastern India rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Eastern India causes 8 damage total. Damaged units is as follows: factory_major = 4, airfield = 4 Battle in 50 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Solomon Islands Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Solomon Islands, round 2 : 1/5 hits, 2.00 expected hits ANZAC roll dice for 1 artillery in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 4 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 armour moved from Shantung to 20 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 2 infantry moved from Kyushu to 6 Sea Zone 4 tactical_bombers moved from Japan to French Indo China 2 armour and 1 mech_infantry moved from French Indo China to Burma 3 artilleries, 1 fighter and 7 infantry moved from Yunnan to Burma 2 aaGuns, 1 armour, 3 artilleries, 1 fighter and 5 infantry moved from Shan State to Burma 1 fighter moved from 40 Sea Zone to Burma 2 infantry moved from Ceylon to 40 Sea Zone 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kiangsi to Hunan 1 bomber and 1 tactical_bomber moved from Eastern India to Burma 2 fighters and 1 tactical_bomber moved from Solomon Islands to Queensland 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to French Indo China 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Shantung 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 55 Sea Zone 3 fighters moved from 55 Sea Zone to Shan State 2 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Burma 2 fighters moved from 55 Sea Zone to 40 Sea Zone 3 marines moved from Queensland to 55 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 3 fighters moved from 55 Sea Zone to 42 Sea Zone 1 transport moved from 55 Sea Zone to 132 Sea Zone 1 transport moved from 55 Sea Zone to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 submarine moved from 81 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 3 cruisers and 3 marines moved from 55 Sea Zone to 38 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 4 marines moved from 38 Sea Zone to Malaya 2 carriers moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Queensland Place Units - Japanese 1 airfield placed in Shan State 1 factory_minor placed in Malaya 1 factory_minor placed in Kwangtung 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Japan 2 artilleries and 1 infantry placed in Queensland Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -2.67 UK_Pacific AA : 0.50 ANZAC regular : -0.33
Territory Summary for Japanese :
Kiangsu : 1 flag, 1 factory_minor and 3 infantry Shantung : 1 flag, 2 infantry Caroline Islands : 1 airfield and 1 harbour Japan : 1 airfield, 1 factory_major, 1 harbour and 3 infantry Kwangsi : 1 flag Fukien : 1 flag Davao : 1 flag, 1 airfield and 1 harbour Manilla : 1 flag Guam : 1 flag, 1 airfield Anhwe : 1 flag, 1 infantry Kweichow : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber Hopei : 1 flag, 1 artillery Kiangsi : 1 flag, 1 infantry Hunan : 1 flag, 1 aaGun, 1 artillery and 1 infantry Kwangtung : 1 flag, 1 factory_minor and 1 harbour Yunnan : 1 flag, 1 mech_infantry Shan State : 1 flag, 1 airfield and 3 fighters Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 4 marines Borneo : 1 flag Ceylon : 1 flag Burma : 1 flag, 2 aaGuns, 3 armour, 6 artilleries, 1 bomber, 3 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber Solomon Islands : 1 flag, 2 infantry Western Australia : 1 flag South Australia : 1 flag, 1 infantry New Guinea : 1 flag New Britain : 1 flag Northern Australia : 1 flag Queensland : 1 flag, 1 aaGun, 1 airfield, 1 armour, 8 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 13 infantry, 1 mech_infantry and 3 tactical_bombers French Indo China : 1 flag, 1 armour, 1 factory_minor, 4 infantry and 4 tactical_bombers 38 Sea Zone : 1 battleship, 3 cruisers and 1 transport Sumatra : 1 flag Java : 1 flag 81 Sea Zone : 1 destroyer 5 Sea Zone : 1 submarine 50 Sea Zone : 1 destroyer 40 Sea Zone : 1 carrier, 2 fighters and 2 submarines 39 Sea Zone : 1 transport Dutch New Guinea : 1 flag 37 Sea Zone : 1 transport Celebes : 1 flag 6 Sea Zone : 1 submarine 42 Sea Zone : 2 carriers, 3 fighters and 1 tactical_bomber 36 Sea Zone : 1 destroyer 20 Sea Zone : 1 transport 55 Sea Zone : 1 flag, 1 battleship, 5 carriers, 1 destroyer, 2 fighters, 4 submarines, 2 tactical_bombers and 3 transports 132 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 40 / 54 Russians : 55 / 62 Japanese : 55 / 68 Americans : 53 / 77 Chinese : 14 / 15 British : 37 / 38 UK_Pacific : 6 / 4 Italians : 12 / 16 ANZAC : 5 / 8 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from 31 Sea Zone to Solomon Islands 1 marine moved from Johnston Island to 31 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 marine, 3 submarines and 1 transport moved from 31 Sea Zone to 50 Sea Zone 1 marine moved from 50 Sea Zone to Solomon Islands 1 fighter moved from Western United States to 50 Sea Zone 3 fighters moved from New South Wales to Solomon Islands 1 armour moved from Tunisia to Morocco 1 artillery and 1 infantry moved from United Kingdom to 112 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 50 Sea Zone Americans attack with 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter, 3 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 50 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter and 1 transport in 50 Sea Zone, round 2 : 2/10 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Solomon Islands Americans attack with 8 fighters and 1 marine Japanese defend with 2 infantry Americans roll dice for 8 fighters and 1 marine in Solomon Islands, round 2 : 3/9 hits, 4,33 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 7 fighters and 1 marine remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - Americans 7 fighters moved from Solomon Islands to 50 Sea Zone 2 fighters moved from New South Wales to 50 Sea Zone 1 artillery and 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 11 Sea Zone to Western United States 1 carrier and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Western United States to 93 Sea Zone 1 submarine moved from 112 Sea Zone to 108 Sea Zone 3 carriers, 2 destroyers, 2 infantry, 2 submarines and 4 transports moved from 112 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 128 Sea Zone to 126 Sea Zone 1 fighter moved from Western United States to 93 Sea Zone 1 fighter moved from British Columbia to 27 Sea Zone Place Units - Americans 2 submarines placed in 11 Sea Zone 1 submarine and 1 transport placed in 104 Sea Zone 1 tactical_bomber placed in Western United States 1 fighter placed in Eastern United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 transport placed in 104 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 4,3 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -5,17 Japanese regular : 1,00 Italians regular : 0,67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 fighter and 2 infantry moved from Tsinghai to Hopei 5 infantry moved from Honan to Anhwe 2 infantry moved from Shansi to Anhwe 1 infantry moved from Jehol to Anhwe Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Anhwe, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Honan 1 infantry moved from Tsinghai to Honan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,83
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 fighter and 2 infantry moved from Tsinghai to Hopei 5 infantry moved from Honan to Anhwe 2 infantry moved from Shansi to Anhwe 1 infantry moved from Jehol to Anhwe Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Anhwe, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Honan 1 infantry moved from Tsinghai to Honan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Southern Persia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,83
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TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 82 Sea Zone: 2 infantry and 1 transport EDIT: Removing units owned by Americans from 82 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 83 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from 31 Sea Zone to Solomon Islands 1 marine moved from Johnston Island to 31 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 marine, 3 submarines and 1 transport moved from 31 Sea Zone to 50 Sea Zone 1 marine moved from 50 Sea Zone to Solomon Islands 1 fighter moved from Western United States to 50 Sea Zone 3 fighters moved from New South Wales to Solomon Islands 1 armour moved from Tunisia to Morocco 1 artillery and 1 infantry moved from United Kingdom to 112 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 50 Sea Zone Americans attack with 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter, 3 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 50 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter and 1 transport in 50 Sea Zone, round 2 : 2/10 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Solomon Islands Americans attack with 8 fighters and 1 marine Japanese defend with 2 infantry Americans roll dice for 8 fighters and 1 marine in Solomon Islands, round 2 : 3/9 hits, 4,33 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 7 fighters and 1 marine remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - Americans 7 fighters moved from Solomon Islands to 50 Sea Zone 2 fighters moved from New South Wales to 50 Sea Zone 1 artillery and 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 11 Sea Zone to Western United States 1 carrier and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Western United States to 93 Sea Zone 1 submarine moved from 112 Sea Zone to 108 Sea Zone 3 carriers, 2 destroyers, 2 infantry, 2 submarines and 4 transports moved from 112 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 128 Sea Zone to 126 Sea Zone 1 fighter moved from Western United States to 93 Sea Zone 1 fighter moved from British Columbia to 27 Sea Zone Place Units - Americans 2 submarines placed in 11 Sea Zone 1 submarine and 1 transport placed in 104 Sea Zone 1 tactical_bomber placed in Western United States 1 fighter placed in Eastern United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 transport placed in 104 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 4,3 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 fighter and 2 infantry moved from Tsinghai to Hopei 5 infantry moved from Honan to Anhwe 2 infantry moved from Shansi to Anhwe 1 infantry moved from Jehol to Anhwe Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Anhwe, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Honan 1 infantry moved from Tsinghai to Honan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Southern Persia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 82 Sea Zone: 2 infantry and 1 transport EDIT: Removing units owned by Americans from 82 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 83 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode British buy 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 99 Sea Zone to 100 Sea Zone 2 fighters moved from Iraq to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from 82 Sea Zone to 81 Sea Zone 1 destroyer moved from 82 Sea Zone to 81 Sea Zone Combat - British Battle in 81 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 81 Sea Zone British win, taking 81 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - British 3 fighters and 1 tactical_bomber moved from 81 Sea Zone to Eastern India 3 armour, 6 artilleries, 13 infantry and 3 mech_infantrys moved from Iraq to Southern Persia 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Algeria to Morocco 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 carrier and 3 transports moved from 112 Sea Zone to 93 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from 100 Sea Zone to Egypt 1 transport moved from 83 Sea Zone to 73 Sea Zone 1 battleship, 2 carriers and 2 cruisers moved from 82 Sea Zone to 83 Sea Zone 1 destroyer moved from 73 Sea Zone to 83 Sea Zone Place Units - British 2 infantry placed in Union of South Africa 1 fighter and 1 infantry placed in Egypt 1 submarine placed in 100 Sea Zone 1 fighter placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,1,4,1,2,4,5,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -5,17 Japanese regular : -0,17 Italians regular : 0,67 British regular : -0,50
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Tell me if you wanted to scramble at Solomon Islands or SZ81. Overwhelming odds.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
Tell me if you wanted to scramble at Solomon Islands or SZ81. Overwhelming odds.
ok, but I doubt it.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 99 Sea Zone to 95 Sea Zone 3 fighters moved from Southern Italy to 95 Sea Zone 1 bomber moved from Southern Italy to Romania 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Romania 1 artillery moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 2 bombers moved from Western Germany to Poland 1 infantry moved from Karelia to Archangel Italians take Archangel from Russians 1 artillery moved from Finland to Vyborg Italians take Vyborg from Russians Combat - Italians Battle in 95 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 95 Sea Zone Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Romania Italians attack with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Romania, round 2 : 5/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Romania Italians win, taking Romania from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 artillery Casualties for Russians: 1 artillery and 2 infantry Battle in Poland Italians attack with 2 bombers and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 bombers and 1 infantry in Poland, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Poland 2 bombers owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Western Germany to France 2 fighters moved from Northern Italy to Southern Italy 1 bomber moved from Romania to Southern Italy 1 aaGun moved from Bulgaria to Romania 2 infantry moved from Northern Italy to Southern France 1 battleship, 1 carrier and 1 transport moved from 116 Sea Zone to 115 Sea Zone 2 fighters moved from 116 Sea Zone to 115 Sea Zone 1 battleship, 1 carrier, 2 fighters and 1 transport moved from 115 Sea Zone to 113 Sea Zone 3 fighters moved from 95 Sea Zone to Gibraltar 2 bombers moved from Poland to Southern Italy Place Units - Italians 1 armour and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 3.00 Russians regular : 0.67
Territory Summary for Italians :
Western Germany : 1 aaGun Romania : 1 aaGun, 1 armour and 2 mech_infantrys Eastern Poland : 1 flag Karelia : 1 flag Archangel : 1 flag, 1 infantry Vyborg : 1 flag, 1 artillery Gibraltar : 1 flag, 1 airfield, 3 fighters, 1 harbour and 4 infantry Northern Italy : 1 armour, 1 factory_major and 3 infantry Southern Italy : 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry Southern France : 2 infantry France : 1 fighter Finland : 1 flag 113 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport 95 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 43 / 54 Russians : 50 / 62 Japanese : 53 / 68 Americans : 54 / 77 Chinese : 16 / 16 British : 37 / 40 UK_Pacific : 6 / 6 Italians : 13 / 19 ANZAC : 5 / 8 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser, 4 destroyers, 2 submarines and 2 transports moved from 31 Sea Zone to 50 Sea Zone 1 infantry moved from Iraq to Southern Persia Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 5 PUs; end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser, 4 destroyers, 2 submarines and 2 transports moved from 31 Sea Zone to 50 Sea Zone 1 infantry moved from Iraq to Southern Persia Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 5 PUs; end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 82 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 infantry moved from 118 Sea Zone to Baltic States 2 infantry moved from Slovakia Hungary to Poland 1 fighter moved from 116 Sea Zone to Poland 1 tactical_bomber moved from Slovakia Hungary to Poland 1 tactical_bomber moved from Slovakia Hungary to Poland 1 armour and 1 mech_infantry moved from Baluchistan to Central India Germans take Central India from UK_Pacific 13 armour and 13 mech_infantrys moved from Baluchistan to Western India Germans take Western India from UK_Pacific 1 armour and 1 mech_infantry moved from Central India to Eastern India 13 armour and 13 mech_infantrys moved from Western India to Eastern India Combat - Germans Battle in Leningrad Battle in Baltic States Battle in Poland Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Poland, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Leningrad from Russians, taking Baltic States from Russians, taking Poland from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern India Germans attack with 14 armour and 14 mech_infantrys British defend with 3 aaGuns, 12 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major and 1 harbour Germans roll dice for 14 armour and 14 mech_infantrys in Eastern India, round 2 : 14/28 hits, 11.67 expected hits
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.33
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@Pejon_88 14 hits in IND, OOL?