Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 1,4 and gets 0 hits
Combat Move - Russia
1 conscript moved from Odessa to Bessarabia
Russia take Bessarabia from Austria
6 conscripts moved from Western Siberian Lowlands to Norilsk
1 conscript moved from Bratsk to Evenkia
1 conscript moved from Novosibirsk to Bratsk
1 conscript and 1 field_gun moved from Kazan to Novosibirsk
2 conscripts moved from Kazakhstan to Novosibirsk
2 conscripts moved from Kazakhstan to Caucasus
1 conscript and 1 field_gun moved from Primorsky to Khabarovsk
1 cavalry moved from Moscow to Caucasus
Purchase Units - Russia
Russia buy 1 Factory, 5 conscripts, 2 field_guns, 2 heavy_guns, 3 infantry and 11 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Non Combat Move - Russia
1 field_gun, 1 heavy_gun and 3 infantry moved from Moscow to Don
6 infantry moved from St. Petersburg to Pskov
1 field_gun moved from St. Petersburg to Pskov
1 conscript moved from Novgorod to Vladimir
1 conscript moved from Karelia to Archangelsk
1 conscript moved from Vologda to Western Siberian Lowlands
2 conscripts moved from Kiev to Odessa
1 conscript and 1 heavy_gun moved from Minsk to Belarus
1 conscript moved from Irkutsk to Buryatia
Place Units - Russia
1 Factory placed in Volgograd
2 trenchs placed in Odessa
1 trench placed in Belarus
1 trench placed in Odessa
1 field_gun, 1 heavy_gun and 1 infantry placed in Kiev
1 field_gun, 1 heavy_gun and 1 infantry placed in Minsk
1 trench placed in Norilsk
1 trench placed in Evenkia
1 trench placed in Bratsk
2 trenchs placed in Irkutsk
2 trenchs placed in Khabarovsk
1 conscript and 1 infantry placed in Irkutsk
2 conscripts placed in Vladivostok
2 conscripts placed in Omsk
Russia undo move 14.
2 conscripts placed in St. Petersburg
Turning on Edit Mode
EDIT: Removing units owned by Russia from Pskov: 1 infantry
EDIT: Adding units owned by Russia to St. Petersburg: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russia
Russia collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2
Research Technology - Communists
Communists spend 0 on tech rolls
Combat Move - Communists
1 cavalry moved from Sakhe to Chukotka
Communists take Chukotka from Russia
1 conscript moved from Sakhe to Magadan
Communists take Magadan from Russia
1 conscript moved from Aldan to Amur
Communists take Amur from Russia
1 conscript moved from Aldan to Chita
Communists take Chita from Russia
3 cavalrys, 6 conscripts and 2 field_guns moved from Aldan to Bratsk
1 cavalry moved from Tiksi to Bratsk
1 cavalry moved from Sakhe to Bratsk
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2
Research Technology - Communists
Communists spend 0 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 cavalry moved from Sakhe to Chukotka
Communists take Chukotka from Russia
1 conscript moved from Sakhe to Magadan
Communists take Magadan from Russia
1 conscript moved from Aldan to Amur
Communists take Amur from Russia
1 conscript moved from Aldan to Chita
Communists take Chita from Russia
3 cavalrys, 6 conscripts and 2 field_guns moved from Aldan to Bratsk
1 cavalry moved from Tiksi to Bratsk
1 cavalry moved from Sakhe to Bratsk
Purchase Units - Communists
Communists buy 1 cavalry, 4 conscripts, 1 field_gun and 2 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat - Communists
Battle in Bratsk
Communists attack with 5 cavalrys, 6 conscripts and 2 field_guns
Russia defend with 1 conscript and 1 trench
Communists roll dice for 5 cavalrys, 6 conscripts and 2 field_guns in Bratsk, round 2 : 1/9 hits, 1.83 expected hits
Units damaged: 1 trench owned by the Russia
Russia roll dice for 1 conscript and 1 trench in Bratsk, round 2 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Communists lost in Bratsk
Communists roll dice for 5 cavalrys, 5 conscripts and 2 field_guns in Bratsk, round 3 : 2/9 hits, 1.83 expected hits
Russia roll dice for 1 conscript and 1 trench in Bratsk, round 3 : 0/1 hits, 0.17 expected hits
1 trench owned by the Russia and 1 conscript owned by the Russia lost in Bratsk
Communists win, taking Bratsk from Russia with 5 cavalrys, 5 conscripts and 2 field_guns remaining. Battle score for attacker is 3
Casualties for Communists: 1 conscript
Casualties for Russia: 1 conscript and 1 trench
Non Combat Move - Communists
1 conscript moved from Yakutsk to Sakhe
1 infantry moved from Yakutsk to Sakhe
5 conscripts and 5 field_guns moved from Yakutsk to Aldan
Place Units - Communists
1 cavalry, 4 conscripts, 1 field_gun and 2 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00
Communists regular : -0.67
Russia regular : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2
Research Technology - USA
USA spend 5 on tech rolls
USA roll 2,6 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover subwarfare
Combat Move - USA
1 cavalry and 3 infantry moved from New Mexico to Chihuahua
1 infantry moved from Louisiana to Texas
1 infantry moved from California to San Francisco
1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic
1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic
Purchase Units - USA
USA buy 1 Factory, 2 destroyers, 1 heavy_gun, 2 submarines and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 1 cavalry and 3 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 0/4 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 3 : 0/4 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 3 : 1/2 hits, 0.67 expected hits
1 cavalry owned by the USA lost in Chihuahua
USA roll dice for 3 infantry in Chihuahua, round 4 : 0/3 hits, 0.50 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 4 : 0/2 hits, 0.67 expected hits
USA roll dice for 3 infantry in Chihuahua, round 5 : 0/3 hits, 0.50 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 5 : 0/2 hits, 0.67 expected hits
USA roll dice for 3 infantry in Chihuahua, round 6 : 1/3 hits, 0.50 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 6 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Chihuahua
USA roll dice for 3 infantry in Chihuahua, round 7 : 0/3 hits, 0.50 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 7 : 0/1 hits, 0.33 expected hits
USA roll dice for 3 infantry in Chihuahua, round 8 : 0/3 hits, 0.50 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 8 : 0/1 hits, 0.33 expected hits
USA roll dice for 3 infantry in Chihuahua, round 9 : 0/3 hits, 0.50 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 9 : 0/1 hits, 0.33 expected hits
USA roll dice for 3 infantry in Chihuahua, round 10 : 1/3 hits, 0.50 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 10 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Chihuahua
USA loses 0 PUs for violating Chihuahuas neutrality.
USA win, taking Chihuahua from Neutral with 3 infantry remaining. Battle score for attacker is 2
Casualties for USA: 1 cavalry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
Place Units - USA
1 Factory and 2 trenchs placed in San Francisco
2 destroyers and 2 submarines placed in Sea Zone 30 Mid Atlantic
1 heavy_gun placed in New York
Activate Technology - USA
USA activating subwarfare
Turn Complete - USA
USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
USA regular : -2.83
Neutral regular : -3.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Germany
Germany spend 0 on tech rolls
Germany roll 1,5 and gets 0 hits
Combat Move - Germany
Germany loses 0 PUs for violating Mexico Citys neutrality.
1 field_gun and 5 infantry moved from Alsace to Champagne
9 infantry moved from Rhine to Champagne
2 fighters and 3 heavy_guns moved from Belgium to Champagne
1 field_gun moved from Guadalahara to Mexico City
Germany take Mexico City from Neutral
1 battlecruiser moved from Sea Zone 146 Pacific Ocean to Sea Zone 112 Pacific Ocean
1 battlecruiser, 1 cruiser and 1 submarine moved from Sea Zone 145 Pacific Ocean to Sea Zone 112 Pacific Ocean
1 stormtruppen moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 battlecruiser, 1 battleship, 1 cruiser, 1 destroyer, 1 stormtruppen, 1 submarine and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 14 Helgoland Bight
1 field_gun moved from Holland to Sea Zone 14 Helgoland Bight
1 field_gun and 1 stormtruppen moved from Sea Zone 14 Helgoland Bight to Denmark
5 submarines moved from Sea Zone 28 Sargasso Sea to Sea Zone 25 Mid Atlantic
1 heavy_gun and 1 infantry moved from German East Africa to British East Africa
1 cavalry moved from Dar es Salaam to British East Africa
1 cavalry moved from Northern Rhodesia to Nyasaland
Germany take Nyasaland from Britain
1 cavalry moved from Nyasaland to Northern Rhodesia
1 cavalry moved from Northern Rhodesia to Southern Rhodesia
Germany take Southern Rhodesia from Britain
1 cavalry moved from Southern Rhodesia to Northern Rhodesia
Purchase Units - Germany
Germany buy 1 battlecruiser, 1 cavalry, 3 field_guns, 3 gass, 5 heavy_guns, 8 infantry, 5 stormtruppens, 1 submarine, 2 transports and 1 trench; Remaining resources: 0 PUs; 2 techTokens;
Combat - Germany
Battle in Sea Zone 25 Mid Atlantic
Germany attack with 5 submarines
Britain defend with 1 cruiser; France defend with 1 battlecruiser, 1 cruiser and 1 transport
Germany roll dice for 5 submarines in Sea Zone 25 Mid Atlantic, round 2 : 2/5 hits, 1.67 expected hits
1 cruiser owned by the France and 1 cruiser owned by the Britain lost in Sea Zone 25 Mid Atlantic
France roll dice for 1 battlecruiser and 1 transport in Sea Zone 25 Mid Atlantic, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germany lost in Sea Zone 25 Mid Atlantic
Germany roll dice for 4 submarines in Sea Zone 25 Mid Atlantic, round 3 : 2/4 hits, 1.33 expected hits
1 transport owned by the France and 1 battlecruiser owned by the France lost in Sea Zone 25 Mid Atlantic
Germany win with 4 submarines remaining. Battle score for attacker is 36
Casualties for Britain: 1 cruiser
Casualties for France: 1 battlecruiser, 1 cruiser and 1 transport
Casualties for Germany: 1 submarine
Battle in Sea Zone 112 Pacific Ocean
Germany attack with 2 battlecruisers, 1 cruiser and 1 submarine
Britain defend with 1 battlecruiser and 1 cruiser
Germany roll dice for 1 submarine in Sea Zone 112 Pacific Ocean, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Britain lost in Sea Zone 112 Pacific Ocean
Germany roll dice for 2 battlecruisers and 1 cruiser in Sea Zone 112 Pacific Ocean, round 2 : 1/3 hits, 1.83 expected hits
Britain roll dice for 1 battlecruiser in Sea Zone 112 Pacific Ocean, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germany and 1 battlecruiser owned by the Britain lost in Sea Zone 112 Pacific Ocean
Germany win with 2 battlecruisers and 1 cruiser remaining. Battle score for attacker is 19
Casualties for Britain: 1 battlecruiser and 1 cruiser
Casualties for Germany: 1 submarine
Battle in Denmark
Germany attack with 1 field_gun and 1 stormtruppen
Neutral defend with 2 infantry
Germany roll dice for 1 battlecruiser and 1 battleship in Denmark, round 2 : 2/2 hits, 1.33 expected hits
Neutral roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 stormtruppen owned by the Germany and 2 infantry owned by the Neutral lost in Denmark
Germany loses 0 PUs for violating Denmarks neutrality.
Germany win, taking Denmark from Neutral with 1 field_gun remaining. Battle score for attacker is 3
Casualties for Germany: 1 stormtruppen
Casualties for Neutral: 2 infantry
Battle in Champagne
Germany attack with 1 field_gun, 2 fighters, 3 heavy_guns and 14 infantry
France defend with 3 field_guns and 1 heavy_gun
Germany roll dice for 1 field_gun, 2 fighters, 3 heavy_guns and 14 infantry in Champagne, round 2 : 5/20 hits, 5.33 expected hits
France roll dice for 3 field_guns and 1 heavy_gun in Champagne, round 2 : 2/4 hits, 1.67 expected hits
1 heavy_gun owned by the France, 2 infantry owned by the Germany and 3 field_guns owned by the France lost in Champagne
Germany win, taking Champagne from France with 1 field_gun, 2 fighters, 3 heavy_guns and 12 infantry remaining. Battle score for attacker is 11
Casualties for Germany: 2 infantry
Casualties for France: 3 field_guns and 1 heavy_gun
Battle in British East Africa
Germany attack with 1 cavalry, 1 heavy_gun and 1 infantry
Britain defend with 1 infantry
Germany roll dice for 1 cavalry, 1 heavy_gun and 1 infantry in British East Africa, round 2 : 2/3 hits, 0.83 expected hits
Britain roll dice for 1 infantry in British East Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the Britain lost in British East Africa
Germany win, taking British East Africa from Britain with 1 cavalry and 1 heavy_gun remaining. Battle score for attacker is 0
Casualties for Germany: 1 infantry
Casualties for Britain: 1 infantry
Non Combat Move - Germany
1 infantry moved from German East Africa to Northern Rhodesia
1 heavy_gun and 1 infantry moved from Dar es Salaam to German East Africa
2 submarines moved from Sea Zone 76 Indian Ocean to Sea Zone 89 Indian Ocean
2 field_guns moved from Wurttemburg to Rhine
8 field_guns moved from Wurttemburg to Alsace
1 cavalry moved from Bavaria to Alsace
1 infantry moved from Bavaria to Wurttemburg
3 infantry moved from Westphalia to Rhine
2 infantry moved from Hanover to Westphalia
1 field_gun moved from Holland to Westphalia
2 field_guns moved from Mecklenburg to Holstein
5 stormtruppens moved from Berlin to Mecklenburg
2 field_guns, 1 heavy_gun and 1 infantry moved from Warsaw to Eastern Poland
2 infantry moved from Bohemia to Galicia
2 infantry moved from Silesia to Galicia
1 infantry moved from East Prussia to Lithuania
2 infantry moved from East Prussia to Eastern Poland
1 infantry moved from Galicia to Eastern Poland
2 fighters moved from Champagne to Belgium
1 cavalry moved from Belgium to Champagne
1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 107 Pacific Ocean
1 cruiser moved from Sea Zone 76 Indian Ocean to Sea Zone 94 South Atlantic
1 submarine moved from Sea Zone 52 Mid Atlantic to Sea Zone 49 Mid Atlantic
Place Units - Germany
3 heavy_guns placed in Belgium
6 infantry placed in Wurttemburg
3 gass placed in Bavaria
5 stormtruppens placed in Berlin
1 battlecruiser, 1 submarine and 2 transports placed in Sea Zone 12 Baltic Sea
2 field_guns placed in Mecklenburg
2 heavy_guns placed in Warsaw
1 cavalry, 1 field_gun and 1 infantry placed in Dar es Salaam
1 infantry placed in German New Guinea
1 trench placed in Northern Rhodesia
Turn Complete - Germany
Germany collect 136 PUs; end with 136 PUs
Combat Hit Differential Summary :
Germany regular : 2.33
France regular : 0.67
Neutral regular : 0.33
Britain regular : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - France
France roll 4,2 and gets 0 hits
Combat Move - France
2 infantry moved from Brittany to Burgundy
1 infantry moved from Auvergne to Burgundy
2 colonials moved from Rhone to Burgundy
2 colonials moved from Marseilles to Rhone
2 cavalrys moved from Kamerun to Congo
2 cavalrys moved from Nigeria to Middle Congo
1 colonial moved from Nigeria to Kamerun
1 colonial and 2 infantry moved from Niger to Chad
1 colonial moved from Annam to Sea Zone 128 Gulf of Tonkin
1 colonial and 1 transport moved from Sea Zone 128 Gulf of Tonkin to Sea Zone 136 East China Sea
1 colonial moved from Sea Zone 136 East China Sea to Shanghai 3
2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean
2 colonials moved from Sea Zone 70 Eastern Mediterranean to Sinai
2 colonials moved from Cairo-Suez to Sinai
1 colonial moved from Lower Egypt to Cairo-Suez
Purchase Units - France
France buy 4 colonials, 2 field_guns, 2 heavy_guns, 2 infantry and 12 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - France
Battle in Sinai
France attack with 4 colonials
Turkey defend with 1 heavy_gun, 3 infantry and 2 trenchs
France roll dice for 4 colonials in Sinai, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 trench owned by the Turkey
Turkey roll dice for 1 heavy_gun, 3 infantry and 2 trenchs in Sinai, round 2 : 2/4 hits, 1.67 expected hits
2 colonials owned by the France lost in Sinai
France roll dice for 2 colonials in Sinai, round 3 : 0/2 hits, 0.67 expected hits
Turkey roll dice for 1 heavy_gun, 3 infantry and 2 trenchs in Sinai, round 3 : 3/4 hits, 1.67 expected hits
2 colonials owned by the France lost in Sinai
Turkey win with 1 heavy_gun, 3 infantry and 2 trenchs remaining. Battle score for attacker is -12
Casualties for France: 4 colonials
Non Combat Move - France
1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon
2 colonials moved from Sea Zone 56 Gulf of Lyon to Marseilles
Place Units - France
3 trenchs placed in Picardy
2 field_guns, 2 heavy_guns, 2 infantry and 3 trenchs placed in Paris
3 trenchs placed in Burgundy
3 trenchs placed in Franche-Comte
2 colonials placed in Algiers
2 colonials placed in Tobruk
Turn Complete - France
France collect 69 PUs; end with 69 PUs
1 unit repaired.
Combat Hit Differential Summary :
France regular : -1.00
Turkey regular : 1.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Serbia
1 field_gun and 1 infantry moved from Greece to Macedonia
1 cavalry, 1 field_gun and 1 infantry moved from Montenegro to Serbia
Purchase Units - Serbia
Serbia buy 1 field_gun, 1 heavy_gun and 2 infantry; Remaining resources: 0 PUs;
Combat - Serbia
Battle in Macedonia
Serbia attack with 1 field_gun and 1 infantry
Turkey defend with 1 field_gun
Serbia roll dice for 1 field_gun and 1 infantry in Macedonia, round 2 : 0/2 hits, 0.67 expected hits
Turkey roll dice for 1 field_gun in Macedonia, round 2 : 0/1 hits, 0.33 expected hits
Serbia roll dice for 1 field_gun and 1 infantry in Macedonia, round 3 : 1/2 hits, 0.67 expected hits
Turkey roll dice for 1 field_gun in Macedonia, round 3 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Turkey lost in Macedonia
Serbia win, taking Macedonia from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4
Casualties for Turkey: 1 field_gun
Battle in Serbia
Serbia attack with 1 cavalry, 1 field_gun and 1 infantry
Austria defend with 1 infantry
Serbia roll dice for 1 cavalry, 1 field_gun and 1 infantry in Serbia, round 2 : 1/3 hits, 0.83 expected hits
Austria roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Serbia
Serbia win, taking Serbia from Austria with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Austria: 1 infantry
Non Combat Move - Serbia
1 heavy_gun and 1 infantry moved from Greece to Macedonia
Place Units - Serbia
1 field_gun, 1 heavy_gun and 2 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Serbia regular : -0.17
Austria regular : -0.33
Turkey regular : -0.67
French suicide attack on Sinai! Battle calc gave you no chance and all defenders and a trench survive. 1914 is unique among A&A with trenches and how they operate, because they take 2 hits and automatically repair if not destroyed at the end of the attackers turn. Unlike WWII BB’s which don’t repair until the owner’s turn. Even if F had inflicted another hit, both trenches would have repaired before Arab turn. Attacking just to weaken requires different analysis than in WWII games.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Austria
Austria spend 0 on tech rolls
Austria roll 6,1 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover mobileWarfare
Combat Move - Austria
7 field_guns moved from Baranya to Serbia
1 field_gun, 1 heavy_gun and 5 infantry moved from Belgrade to Serbia
2 infantry moved from Bosnia to Montenegro
Austria take Montenegro from Serbia
2 submarines moved from Sea Zone 62 Adriatic Sea to Sea Zone 59 Central Mediterranean
1 fighter moved from Bosnia to Serbia
2 cavalrys moved from Belgrade to Serbia
Purchase Units - Austria
Austria buy 2 cavalrys, 7 field_guns, 5 gass, 1 heavy_gun, 5 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat - Austria
Battle in Sea Zone 59 Central Mediterranean
Austria attack with 2 submarines
Britain defend with 1 battlecruiser and 1 transport
Austria roll dice for 2 submarines in Sea Zone 59 Central Mediterranean, round 2 : 1/2 hits, 0.67 expected hits
1 battlecruiser owned by the Britain lost in Sea Zone 59 Central Mediterranean
1 transport owned by the Britain lost in Sea Zone 59 Central Mediterranean
Austria win with 2 submarines remaining. Battle score for attacker is 23
Casualties for Britain: 1 battlecruiser and 1 transport
Battle in Serbia
Austria attack with 2 cavalrys, 8 field_guns, 1 fighter, 1 heavy_gun and 5 infantry
Serbia defend with 1 cavalry, 1 field_gun and 1 infantry
Austria roll dice for 2 cavalrys, 8 field_guns, 1 fighter, 1 heavy_gun and 5 infantry in Serbia, round 2 : 7/17 hits, 5.67 expected hits
Serbia roll dice for 1 cavalry, 1 field_gun and 1 infantry in Serbia, round 2 : 0/3 hits, 0.83 expected hits
1 infantry owned by the Serbia, 1 field_gun owned by the Serbia and 1 cavalry owned by the Serbia lost in Serbia
Austria win, taking Serbia from Serbia with 2 cavalrys, 8 field_guns, 1 fighter, 1 heavy_gun and 5 infantry remaining. Battle score for attacker is 11
Casualties for Serbia: 1 cavalry, 1 field_gun and 1 infantry
Non Combat Move - Austria
3 field_guns, 3 heavy_guns and 1 infantry moved from Venice to Milan
4 infantry moved from Trieste to Venice
1 cavalry moved from Croatia to Venice
6 infantry moved from Carpathia to Galicia
2 infantry moved from Vienna to Carpathia
4 infantry moved from Hungary to Transylvania
2 gass moved from Hungary to Tyrol
4 infantry moved from Belgrade to Bulgaria
1 cavalry moved from Bosnia to Montenegro
1 field_gun and 1 infantry moved from Croatia to Trieste
1 infantry moved from Croatia to Montenegro
1 cavalry moved from Hungary to Trieste
1 fighter moved from Serbia to Transylvania
Place Units - Austria
3 field_guns and 1 heavy_gun placed in Venice
1 transport placed in Sea Zone 62 Adriatic Sea
5 infantry placed in Trieste
2 cavalrys and 2 gass placed in Belgrade
4 field_guns and 3 gass placed in Hungary
Activate Technology - Austria
Austria activating mobileWarfare
Turn Complete - Austria
Austria collect 85 PUs; end with 87 PUs
Combat Hit Differential Summary :
Serbia regular : -0.83
Austria regular : 1.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover propaganda
Combat Move - Italy
Purchase Units - Italy
Italy buy 1 destroyer, 1 field_gun, 2 heavy_guns and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Italy
Non Combat Move - Italy
1 field_gun, 2 heavy_guns and 4 infantry moved from Latium to Tuscany
1 infantry moved from Rome to Sea Zone 57 Ligurian Sea
1 infantry and 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
2 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
Place Units - Italy
1 destroyer placed in Sea Zone 57 Ligurian Sea
1 field_gun, 1 heavy_gun and 1 infantry placed in Piedmont
1 heavy_gun placed in Rome
Activate Technology - Italy
Italy activating propaganda
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italy rolls : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Arabia
1 Bedouin moved from Qatar to Kuwait
Britain take Kuwait from Turkey
2 Bedouins moved from Hejaz to Jordan
1 Bedouin moved from Arabia to Jordan
1 Bedouin moved from Trucial Coast to Jordan
Purchase Units - Arabia
Arabia buy 1 Bedouin and 2 trenchs; Remaining resources: 1 PUs;
Combat - Arabia
Battle in Jordan
Arabia attack with 4 Bedouins
Turkey defend with 2 infantry
Arabia roll dice for 4 Bedouins in Jordan, round 2 : 0/4 hits, 0.67 expected hits
Turkey roll dice for 2 infantry in Jordan, round 2 : 0/2 hits, 0.67 expected hits
Arabia roll dice for 4 Bedouins in Jordan, round 3 : 0/4 hits, 0.67 expected hits
Turkey roll dice for 2 infantry in Jordan, round 3 : 1/2 hits, 0.67 expected hits
1 Bedouin owned by the Arabia lost in Jordan
Arabia roll dice for 3 Bedouins in Jordan, round 4 : 0/3 hits, 0.50 expected hits
Turkey roll dice for 2 infantry in Jordan, round 4 : 0/2 hits, 0.67 expected hits
Arabia roll dice for 3 Bedouins in Jordan, round 5 : 0/3 hits, 0.50 expected hits
Turkey roll dice for 2 infantry in Jordan, round 5 : 1/2 hits, 0.67 expected hits
1 Bedouin owned by the Arabia lost in Jordan
2 Bedouins owned by the Arabia retreated to Hejaz
Turkey win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Arabia: 2 Bedouins
Non Combat Move - Arabia
1 Bedouin moved from Mecca to Arabia
1 Bedouin moved from Mecca to Arabia
Place Units - Arabia
1 trench placed in Hejaz
1 trench placed in Arabia
1 Bedouin placed in Mecca
Turn Complete - Arabia
Arabia collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Arabia regular : -2.33
Turkey regular : -0.67
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey removing all Technology Tokens after successful research.
Turkey discover mustardGas
Combat Move - Turkey
2 field_guns and 2 infantry moved from Mesopotamia to Al-Dammam
1 cavalry moved from Baghdad to Kuwait
1 field_gun moved from Mesopotamia to Kuwait
1 fighter moved from Mesopotamia to Kuwait
1 cavalry and 3 infantry moved from Armenia to Georgia
1 heavy_gun and 1 infantry moved from Smyrna to Armenia
1 field_gun and 1 infantry moved from Constantinople to Smyrna
1 battlecruiser moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 6,4 and gets 1 hit
Turkey removing all Technology Tokens after successful research.
Turkey discover mustardGas
Combat Move - Turkey
2 field_guns and 2 infantry moved from Mesopotamia to Al-Dammam
1 cavalry moved from Baghdad to Kuwait
1 field_gun moved from Mesopotamia to Kuwait
1 fighter moved from Mesopotamia to Kuwait
1 cavalry and 3 infantry moved from Armenia to Georgia
1 heavy_gun and 1 infantry moved from Smyrna to Armenia
1 field_gun and 1 infantry moved from Constantinople to Smyrna
1 battlecruiser moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
Purchase Units - Turkey
Turkey buy 2 cavalrys, 1 destroyer, 3 field_guns, 3 gass, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Battle in Al-Dammam
Turkey attack with 2 field_guns and 2 infantry
Britain defend with 2 field_guns
Turkey roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits
Britain roll dice for 2 field_guns in Al-Dammam, round 2 : 0/2 hits, 0.67 expected hits
2 field_guns owned by the Britain lost in Al-Dammam
Turkey win, taking Al-Dammam from Britain with 2 field_guns and 2 infantry remaining. Battle score for attacker is 8
Casualties for Britain: 2 field_guns
Battle in Kuwait
Turkey attack with 1 cavalry, 1 field_gun and 1 fighter
Arabia defend with 1 Bedouin
Turkey roll dice for 1 cavalry, 1 field_gun and 1 fighter in Kuwait, round 2 : 1/3 hits, 1.00 expected hits
Britain roll dice for 1 Bedouin in Kuwait, round 2 : 0/1 hits, 0.33 expected hits
1 Bedouin owned by the Arabia lost in Kuwait
Turkey win, taking Kuwait from Britain with 1 cavalry, 1 field_gun and 1 fighter remaining. Battle score for attacker is 2
Casualties for Arabia: 1 Bedouin
Non Combat Move - Turkey
1 fighter moved from Kuwait to Mesopotamia
1 cavalry moved from Baghdad to Mesopotamia
1 field_gun moved from Damascus to Jordan
1 field_gun and 1 infantry moved from Damascus to Mesopotamia
1 cavalry moved from Baghdad to Mesopotamia
Place Units - Turkey
1 cavalry, 1 field_gun and 1 infantry placed in Baghdad
1 cavalry, 1 field_gun and 1 infantry placed in Damascus
1 destroyer and 1 submarine placed in Sea Zone 68 Aegean Sea
1 field_gun, 3 gass and 1 infantry placed in Constantinople
Activate Technology - Turkey
Turkey activating mustardGas
Turn Complete - Turkey
Turkey collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Turkey regular : 0.67
Britain regular : -1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 4,2 and gets 0 hits
Combat Move - Britain
1 battlecruiser, 2 battleships, 3 cruisers, 2 destroyers and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
1 fighter moved from Picardy to Sea Zone 25 Mid Atlantic
1 fighter moved from Paris to Sea Zone 25 Mid Atlantic
1 colonial moved from Kamerun to Gabon
1 infantry moved from Dahome to Nigeria
1 cavalry moved from German Southwest Africa to Southern Rhodesia
Britain take Southern Rhodesia from Germany
1 cavalry moved from Southern Rhodesia to German Southwest Africa
1 field_gun and 1 infantry moved from Cape Town to Cape Colony
2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 infantry moved from Yemen to Arabia
1 infantry moved from Yemen to Hejaz
2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam
1 infantry moved from Madras to Deccan
1 cruiser and 1 transport moved from Sea Zone 117 Indian Ocean to Sea Zone 120 Arafura Sea
1 colonial and 1 field_gun moved from Queensland to Sea Zone 120 Arafura Sea
1 field_gun and 1 infantry moved from Bismarck Islands to Sea Zone 120 Arafura Sea
1 colonial, 2 field_guns and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua
1 colonial moved from Sydney-Canberra to New South Wales
2 destroyers moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
Purchase Units - Britain
Britain buy 1 battlecruiser, 1 cruiser, 2 destroyers, 1 field_gun, 1 infantry, 2 submarines, 2 transports and 1 trench; Remaining resources: 0 PUs; 2 techTokens;
Combat - Britain
Battle in Al-Dammam
Britain attack with 2 field_guns and 2 infantry
Turkey defend with 2 field_guns and 2 infantry
Britain roll dice for 1 battlecruiser in Al-Dammam, round 2 : 0/1 hits, 0.67 expected hits
Britain roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits
Turkey roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Turkey and 2 infantry owned by the Britain lost in Al-Dammam
Britain roll dice for 2 field_guns in Al-Dammam, round 3 : 1/2 hits, 0.67 expected hits
Turkey roll dice for 2 field_guns in Al-Dammam, round 3 : 2/2 hits, 0.67 expected hits
2 field_guns owned by the Britain and 1 field_gun owned by the Turkey lost in Al-Dammam
Turkey win with 1 field_gun remaining. Battle score for attacker is -4
Casualties for Britain: 2 field_guns and 2 infantry
Casualties for Turkey: 1 field_gun and 2 infantry
Battle in Sea Zone 25 Mid Atlantic
Britain attack with 1 battlecruiser, 2 battleships, 3 cruisers, 4 destroyers, 2 fighters and 1 transport
Germany defend with 4 submarines
Britain roll dice for 1 battlecruiser, 2 battleships, 3 cruisers, 4 destroyers, 2 fighters and 1 transport in Sea Zone 25 Mid Atlantic, round 2 : 4/12 hits, 5.50 expected hits
Germany roll dice for 4 submarines in Sea Zone 25 Mid Atlantic, round 2 : 0/4 hits, 0.67 expected hits
4 submarines owned by the Germany lost in Sea Zone 25 Mid Atlantic
Britain win with 1 battlecruiser, 2 battleships, 3 cruisers, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 28
Casualties for Germany: 4 submarines
Non Combat Move - Britain
2 fighters moved from Sea Zone 25 Mid Atlantic to Normandy
1 field_gun and 1 infantry moved from Calcutta to Orissa
1 colonial moved from Ontario to Quebec
2 colonials moved from Manitoba to Ontario
Place Units - Britain
1 battlecruiser, 1 cruiser and 2 submarines placed in Sea Zone 15 English Channel
1 destroyer placed in Sea Zone 15 English Channel
1 destroyer placed in Sea Zone 70 Eastern Mediterranean
1 field_gun and 1 trench placed in Cairo-Suez
1 infantry placed in Bombay
2 transports placed in Sea Zone 22 Mid Atlantic
Turn Complete - Britain
Britain collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germany regular : -0.67
Turkey regular : 2.00
Britain regular : -1.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Russia
Russia roll 2,1 and gets 0 hits
Combat Move - Russia
2 conscripts moved from Latvia to Lithuania
1 field_gun moved from Belarus to Lithuania
2 conscripts moved from Vladivostok to Primorsky
Purchase Units - Russia
Russia buy 3 field_guns, 3 heavy_guns, 3 infantry and 17 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Battle in Lithuania
Russia attack with 2 conscripts and 1 field_gun
Germany defend with 2 infantry
Russia roll dice for 2 conscripts and 1 field_gun in Lithuania, round 2 : 1/2 hits, 0.50 expected hits
Germany roll dice for 2 infantry in Lithuania, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germany lost in Lithuania
Russia roll dice for 2 conscripts and 1 field_gun in Lithuania, round 3 : 0/2 hits, 0.50 expected hits
Germany roll dice for 1 infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
Russia roll dice for 2 conscripts and 1 field_gun in Lithuania, round 4 : 1/2 hits, 0.50 expected hits
Germany roll dice for 1 infantry in Lithuania, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Lithuania
Russia win, taking Lithuania from Germany with 2 conscripts and 1 field_gun remaining. Battle score for attacker is 6
Casualties for Germany: 2 infantry
Non Combat Move - Russia
1 field_gun and 5 infantry moved from Pskov to Latvia
1 field_gun moved from Karelia to St. Petersburg
1 heavy_gun and 1 infantry moved from Don to Belarus
1 field_gun and 1 infantry moved from Don to Caucasus
1 infantry moved from Don to Belarus
1 field_gun, 1 heavy_gun and 1 infantry moved from Minsk to Belarus
1 field_gun, 1 heavy_gun and 1 infantry moved from Kiev to Odessa
1 conscript moved from Vladimir to Kazan
1 conscript moved from Archangelsk to Vologda
1 conscript moved from Western Siberian Lowlands to Krasnoyarsk
1 conscript moved from Evenkia to Krasnoyarsk
3 conscripts moved from Norilsk to Evenkia
2 conscripts moved from Norilsk to Krasnoyarsk
2 conscripts and 1 field_gun moved from Novosibirsk to Omsk
Place Units - Russia
1 field_gun, 1 heavy_gun and 3 trenchs placed in Irkutsk
1 field_gun, 1 heavy_gun and 3 trenchs placed in Omsk
1 trench placed in Novosibirsk
1 trench placed in Buryatia
1 trench placed in Krasnoyarsk
1 trench placed in Evenkia
3 trenchs placed in Odessa
3 trenchs placed in Belarus
1 field_gun, 1 heavy_gun and 1 infantry placed in Minsk
2 infantry placed in Kiev
1 trench placed in Caucasus
Turn Complete - Russia
Russia collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germany regular : -1.33
Russia regular : 0.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Communists
Communists spend 5 on tech rolls
Communists roll 6,6 and gets 2 hits
Communists removing all Technology Tokens after successful research.
Communists discover mobileWarfare
Purchase Units - Communists
Communists buy 3 cavalrys, 2 conscripts and 2 gass; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Communists
1 conscript moved from Sakhe to Chukotka
1 cavalry moved from Chukotka to Aldan
1 field_gun moved from Yakutsk to Tiksi
4 conscripts and 3 field_guns moved from Aldan to Bratsk
1 cavalry moved from Yakutsk to Bratsk
4 conscripts and 2 infantry moved from Yakutsk to Aldan
1 field_gun moved from Aldan to Bratsk
Place Units - Communists
3 cavalrys, 2 conscripts and 2 gass placed in Yakutsk
Activate Technology - Communists
Communists activating mobileWarfare
Turn Complete - Communists
Communists collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - USA
USA spend 5 on tech rolls
USA rolls : 0/1 hits, 0.00 expected hits
Combat Move - USA
3 infantry moved from Chihuahua to Mexico City
2 destroyers and 2 submarines moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea
2 destroyers moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
Purchase Units - USA
USA buy 1 battleship, 2 cavalrys, 1 field_gun, 1 infantry and 3 transports; Remaining resources: 4 PUs; 1 techTokens;
Combat - USA
Battle in Mexico City
USA attack with 3 infantry
Germany defend with 1 Factory and 1 field_gun
USA roll dice for 3 infantry in Mexico City, round 2 : 0/3 hits, 0.50 expected hits
Germany roll dice for 1 field_gun in Mexico City, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the USA lost in Mexico City
USA roll dice for 2 infantry in Mexico City, round 3 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 field_gun in Mexico City, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the USA lost in Mexico City
1 infantry owned by the USA retreated to Chihuahua
Germany win with 1 field_gun remaining. Battle score for attacker is -6
Casualties for USA: 2 infantry
Non Combat Move - USA
1 infantry moved from Texas to Chihuahua
1 infantry moved from San Francisco to California
Place Units - USA
2 transports placed in Sea Zone 30 Mid Atlantic
1 battleship and 1 transport placed in Sea Zone 29 Mid Atlantic
1 field_gun and 1 infantry placed in New York
2 cavalrys placed in San Francisco
Turn Complete - USA
USA collect 67 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germany regular : 1.33
USA regular : -0.83
USA rolls : 0.00
Hoorah, I finally get to keep Mexico. The odds were low, but it was my only hope that I could survive to build and finally get favorable dice. The first two games, I couldn’t even win the opening sea battle and my transports were sunk, and this game, I lost a unit taking Guad. While you only took one hit taking Chih. The bad news is that G will spend a lot more defending Mex than it will earn.
My wolfpack attacked the small Allied fleet because it didn’t have a DD, and so I had the best chance of an overwhelming victory. I knew you could counterattack, but that would require you to weaken your home fleet. And the Fr would lose its transport and bombarding ship. I was surprised that you used your whole fleet to sink my wolfpack. And then spent more than half your income building a new fleet that I can sink in one round, rather than using the minimum fleet needed or not building in Eng Chan. I know you plan to counterattack, but the odds are not great, as I’ll likely only take 2 hits attacking you and my BB’s will repair.
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Germany
Germany spend 5 on tech rolls
Combat Move - Germany
2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers and 2 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
2 fighters moved from Belgium to Sea Zone 15 English Channel
1 field_gun moved from Denmark to Sea Zone 14 Helgoland Bight
1 field_gun and 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea
2 field_guns and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 battlecruiser, 2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
3 field_guns and 2 stormtruppens moved from Sea Zone 16 North Sea to London
1 battlecruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea
1 cavalry moved from British East Africa to Italian Somaliland
Germany take Italian Somaliland from Italy
1 cavalry moved from Italian Somaliland to British Somaliland
Germany take British Somaliland from Britain
1 cavalry moved from Northern Rhodesia to Southern Rhodesia
Germany take Southern Rhodesia from Britain
1 cavalry moved from Southern Rhodesia to Northern Rhodesia
1 infantry moved from Galicia to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia