2d6<=2: 5, 6; Hits: 0
FMRommel (CP) vs Entek (Ent) 1914: Third times a charm?
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TripleA Turn Summary: France round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - France France roll 4,2 and gets 0 hits Combat Move - France 2 infantry moved from Brittany to Burgundy 1 infantry moved from Auvergne to Burgundy 2 colonials moved from Rhone to Burgundy 2 colonials moved from Marseilles to Rhone 2 cavalrys moved from Kamerun to Congo 2 cavalrys moved from Nigeria to Middle Congo 1 colonial moved from Nigeria to Kamerun 1 colonial and 2 infantry moved from Niger to Chad 1 colonial moved from Annam to Sea Zone 128 Gulf of Tonkin 1 colonial and 1 transport moved from Sea Zone 128 Gulf of Tonkin to Sea Zone 136 East China Sea 1 colonial moved from Sea Zone 136 East China Sea to Shanghai 3 2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 colonials moved from Sea Zone 70 Eastern Mediterranean to Sinai 2 colonials moved from Cairo-Suez to Sinai 1 colonial moved from Lower Egypt to Cairo-Suez Purchase Units - France France buy 4 colonials, 2 field_guns, 2 heavy_guns, 2 infantry and 12 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - France Battle in Sinai France attack with 4 colonials Turkey defend with 1 heavy_gun, 3 infantry and 2 trenchs France roll dice for 4 colonials in Sinai, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 trench owned by the Turkey Turkey roll dice for 1 heavy_gun, 3 infantry and 2 trenchs in Sinai, round 2 : 2/4 hits, 1.67 expected hits 2 colonials owned by the France lost in Sinai France roll dice for 2 colonials in Sinai, round 3 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 heavy_gun, 3 infantry and 2 trenchs in Sinai, round 3 : 3/4 hits, 1.67 expected hits 2 colonials owned by the France lost in Sinai Turkey win with 1 heavy_gun, 3 infantry and 2 trenchs remaining. Battle score for attacker is -12 Casualties for France: 4 colonials Non Combat Move - France 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon 2 colonials moved from Sea Zone 56 Gulf of Lyon to Marseilles Place Units - France 3 trenchs placed in Picardy 2 field_guns, 2 heavy_guns, 2 infantry and 3 trenchs placed in Paris 3 trenchs placed in Burgundy 3 trenchs placed in Franche-Comte 2 colonials placed in Algiers 2 colonials placed in Tobruk Turn Complete - France France collect 69 PUs; end with 69 PUs 1 unit repaired.
Combat Hit Differential Summary :
France regular : -1.00 Turkey regular : 1.67
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TripleA Turn Summary: Serbia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Serbia 1 field_gun and 1 infantry moved from Greece to Macedonia 1 cavalry, 1 field_gun and 1 infantry moved from Montenegro to Serbia Purchase Units - Serbia Serbia buy 1 field_gun, 1 heavy_gun and 2 infantry; Remaining resources: 0 PUs; Combat - Serbia Battle in Macedonia Serbia attack with 1 field_gun and 1 infantry Turkey defend with 1 field_gun Serbia roll dice for 1 field_gun and 1 infantry in Macedonia, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 field_gun in Macedonia, round 2 : 0/1 hits, 0.33 expected hits Serbia roll dice for 1 field_gun and 1 infantry in Macedonia, round 3 : 1/2 hits, 0.67 expected hits Turkey roll dice for 1 field_gun in Macedonia, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Turkey lost in Macedonia Serbia win, taking Macedonia from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Turkey: 1 field_gun Battle in Serbia Serbia attack with 1 cavalry, 1 field_gun and 1 infantry Austria defend with 1 infantry Serbia roll dice for 1 cavalry, 1 field_gun and 1 infantry in Serbia, round 2 : 1/3 hits, 0.83 expected hits Austria roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Serbia Serbia win, taking Serbia from Austria with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Austria: 1 infantry Non Combat Move - Serbia 1 heavy_gun and 1 infantry moved from Greece to Macedonia Place Units - Serbia 1 field_gun, 1 heavy_gun and 2 infantry placed in Greece Turn Complete - Serbia Serbia collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Serbia regular : -0.17 Austria regular : -0.33 Turkey regular : -0.67
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French suicide attack on Sinai! Battle calc gave you no chance and all defenders and a trench survive. 1914 is unique among A&A with trenches and how they operate, because they take 2 hits and automatically repair if not destroyed at the end of the attackers turn. Unlike WWII BB’s which don’t repair until the owner’s turn. Even if F had inflicted another hit, both trenches would have repaired before Arab turn. Attacking just to weaken requires different analysis than in WWII games.
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TripleA Turn Summary: Austria round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Austria Austria spend 0 on tech rolls Austria roll 6,1 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover mobileWarfare Combat Move - Austria 7 field_guns moved from Baranya to Serbia 1 field_gun, 1 heavy_gun and 5 infantry moved from Belgrade to Serbia 2 infantry moved from Bosnia to Montenegro Austria take Montenegro from Serbia 2 submarines moved from Sea Zone 62 Adriatic Sea to Sea Zone 59 Central Mediterranean 1 fighter moved from Bosnia to Serbia 2 cavalrys moved from Belgrade to Serbia Purchase Units - Austria Austria buy 2 cavalrys, 7 field_guns, 5 gass, 1 heavy_gun, 5 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat - Austria Battle in Sea Zone 59 Central Mediterranean Austria attack with 2 submarines Britain defend with 1 battlecruiser and 1 transport Austria roll dice for 2 submarines in Sea Zone 59 Central Mediterranean, round 2 : 1/2 hits, 0.67 expected hits 1 battlecruiser owned by the Britain lost in Sea Zone 59 Central Mediterranean 1 transport owned by the Britain lost in Sea Zone 59 Central Mediterranean Austria win with 2 submarines remaining. Battle score for attacker is 23 Casualties for Britain: 1 battlecruiser and 1 transport Battle in Serbia Austria attack with 2 cavalrys, 8 field_guns, 1 fighter, 1 heavy_gun and 5 infantry Serbia defend with 1 cavalry, 1 field_gun and 1 infantry Austria roll dice for 2 cavalrys, 8 field_guns, 1 fighter, 1 heavy_gun and 5 infantry in Serbia, round 2 : 7/17 hits, 5.67 expected hits Serbia roll dice for 1 cavalry, 1 field_gun and 1 infantry in Serbia, round 2 : 0/3 hits, 0.83 expected hits 1 infantry owned by the Serbia, 1 field_gun owned by the Serbia and 1 cavalry owned by the Serbia lost in Serbia Austria win, taking Serbia from Serbia with 2 cavalrys, 8 field_guns, 1 fighter, 1 heavy_gun and 5 infantry remaining. Battle score for attacker is 11 Casualties for Serbia: 1 cavalry, 1 field_gun and 1 infantry Non Combat Move - Austria 3 field_guns, 3 heavy_guns and 1 infantry moved from Venice to Milan 4 infantry moved from Trieste to Venice 1 cavalry moved from Croatia to Venice 6 infantry moved from Carpathia to Galicia 2 infantry moved from Vienna to Carpathia 4 infantry moved from Hungary to Transylvania 2 gass moved from Hungary to Tyrol 4 infantry moved from Belgrade to Bulgaria 1 cavalry moved from Bosnia to Montenegro 1 field_gun and 1 infantry moved from Croatia to Trieste 1 infantry moved from Croatia to Montenegro 1 cavalry moved from Hungary to Trieste 1 fighter moved from Serbia to Transylvania Place Units - Austria 3 field_guns and 1 heavy_gun placed in Venice 1 transport placed in Sea Zone 62 Adriatic Sea 5 infantry placed in Trieste 2 cavalrys and 2 gass placed in Belgrade 4 field_guns and 3 gass placed in Hungary Activate Technology - Austria Austria activating mobileWarfare Turn Complete - Austria Austria collect 85 PUs; end with 87 PUs
Combat Hit Differential Summary :
Serbia regular : -0.83 Austria regular : 1.67
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover propaganda Combat Move - Italy Purchase Units - Italy Italy buy 1 destroyer, 1 field_gun, 2 heavy_guns and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Italy Non Combat Move - Italy 1 field_gun, 2 heavy_guns and 4 infantry moved from Latium to Tuscany 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea 1 infantry and 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea 2 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont Place Units - Italy 1 destroyer placed in Sea Zone 57 Ligurian Sea 1 field_gun, 1 heavy_gun and 1 infantry placed in Piedmont 1 heavy_gun placed in Rome Activate Technology - Italy Italy activating propaganda Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italy rolls : 1.00
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TripleA Turn Summary: Arabia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Arabia 1 Bedouin moved from Qatar to Kuwait Britain take Kuwait from Turkey 2 Bedouins moved from Hejaz to Jordan 1 Bedouin moved from Arabia to Jordan 1 Bedouin moved from Trucial Coast to Jordan Purchase Units - Arabia Arabia buy 1 Bedouin and 2 trenchs; Remaining resources: 1 PUs; Combat - Arabia Battle in Jordan Arabia attack with 4 Bedouins Turkey defend with 2 infantry Arabia roll dice for 4 Bedouins in Jordan, round 2 : 0/4 hits, 0.67 expected hits Turkey roll dice for 2 infantry in Jordan, round 2 : 0/2 hits, 0.67 expected hits Arabia roll dice for 4 Bedouins in Jordan, round 3 : 0/4 hits, 0.67 expected hits Turkey roll dice for 2 infantry in Jordan, round 3 : 1/2 hits, 0.67 expected hits 1 Bedouin owned by the Arabia lost in Jordan Arabia roll dice for 3 Bedouins in Jordan, round 4 : 0/3 hits, 0.50 expected hits Turkey roll dice for 2 infantry in Jordan, round 4 : 0/2 hits, 0.67 expected hits Arabia roll dice for 3 Bedouins in Jordan, round 5 : 0/3 hits, 0.50 expected hits Turkey roll dice for 2 infantry in Jordan, round 5 : 1/2 hits, 0.67 expected hits 1 Bedouin owned by the Arabia lost in Jordan 2 Bedouins owned by the Arabia retreated to Hejaz Turkey win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Arabia: 2 Bedouins Non Combat Move - Arabia 1 Bedouin moved from Mecca to Arabia 1 Bedouin moved from Mecca to Arabia Place Units - Arabia 1 trench placed in Hejaz 1 trench placed in Arabia 1 Bedouin placed in Mecca Turn Complete - Arabia Arabia collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Arabia regular : -2.33 Turkey regular : -0.67
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TripleA Move Summary: Turkey round 3
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey removing all Technology Tokens after successful research. Turkey discover mustardGas Combat Move - Turkey 2 field_guns and 2 infantry moved from Mesopotamia to Al-Dammam 1 cavalry moved from Baghdad to Kuwait 1 field_gun moved from Mesopotamia to Kuwait 1 fighter moved from Mesopotamia to Kuwait 1 cavalry and 3 infantry moved from Armenia to Georgia 1 heavy_gun and 1 infantry moved from Smyrna to Armenia 1 field_gun and 1 infantry moved from Constantinople to Smyrna 1 battlecruiser moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
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TripleA Turn Summary: Turkey round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 6,4 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover mustardGas Combat Move - Turkey 2 field_guns and 2 infantry moved from Mesopotamia to Al-Dammam 1 cavalry moved from Baghdad to Kuwait 1 field_gun moved from Mesopotamia to Kuwait 1 fighter moved from Mesopotamia to Kuwait 1 cavalry and 3 infantry moved from Armenia to Georgia 1 heavy_gun and 1 infantry moved from Smyrna to Armenia 1 field_gun and 1 infantry moved from Constantinople to Smyrna 1 battlecruiser moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete Purchase Units - Turkey Turkey buy 2 cavalrys, 1 destroyer, 3 field_guns, 3 gass, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Al-Dammam Turkey attack with 2 field_guns and 2 infantry Britain defend with 2 field_guns Turkey roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits Britain roll dice for 2 field_guns in Al-Dammam, round 2 : 0/2 hits, 0.67 expected hits 2 field_guns owned by the Britain lost in Al-Dammam Turkey win, taking Al-Dammam from Britain with 2 field_guns and 2 infantry remaining. Battle score for attacker is 8 Casualties for Britain: 2 field_guns Battle in Kuwait Turkey attack with 1 cavalry, 1 field_gun and 1 fighter Arabia defend with 1 Bedouin Turkey roll dice for 1 cavalry, 1 field_gun and 1 fighter in Kuwait, round 2 : 1/3 hits, 1.00 expected hits Britain roll dice for 1 Bedouin in Kuwait, round 2 : 0/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Kuwait Turkey win, taking Kuwait from Britain with 1 cavalry, 1 field_gun and 1 fighter remaining. Battle score for attacker is 2 Casualties for Arabia: 1 Bedouin Non Combat Move - Turkey 1 fighter moved from Kuwait to Mesopotamia 1 cavalry moved from Baghdad to Mesopotamia 1 field_gun moved from Damascus to Jordan 1 field_gun and 1 infantry moved from Damascus to Mesopotamia 1 cavalry moved from Baghdad to Mesopotamia Place Units - Turkey 1 cavalry, 1 field_gun and 1 infantry placed in Baghdad 1 cavalry, 1 field_gun and 1 infantry placed in Damascus 1 destroyer and 1 submarine placed in Sea Zone 68 Aegean Sea 1 field_gun, 3 gass and 1 infantry placed in Constantinople Activate Technology - Turkey Turkey activating mustardGas Turn Complete - Turkey Turkey collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Turkey regular : 0.67 Britain regular : -1.00
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TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 4,2 and gets 0 hits Combat Move - Britain 1 battlecruiser, 2 battleships, 3 cruisers, 2 destroyers and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 1 fighter moved from Picardy to Sea Zone 25 Mid Atlantic 1 fighter moved from Paris to Sea Zone 25 Mid Atlantic 1 colonial moved from Kamerun to Gabon 1 infantry moved from Dahome to Nigeria 1 cavalry moved from German Southwest Africa to Southern Rhodesia Britain take Southern Rhodesia from Germany 1 cavalry moved from Southern Rhodesia to German Southwest Africa 1 field_gun and 1 infantry moved from Cape Town to Cape Colony 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 infantry moved from Yemen to Arabia 1 infantry moved from Yemen to Hejaz 2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam 1 infantry moved from Madras to Deccan 1 cruiser and 1 transport moved from Sea Zone 117 Indian Ocean to Sea Zone 120 Arafura Sea 1 colonial and 1 field_gun moved from Queensland to Sea Zone 120 Arafura Sea 1 field_gun and 1 infantry moved from Bismarck Islands to Sea Zone 120 Arafura Sea 1 colonial, 2 field_guns and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua 1 colonial moved from Sydney-Canberra to New South Wales 2 destroyers moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic Purchase Units - Britain Britain buy 1 battlecruiser, 1 cruiser, 2 destroyers, 1 field_gun, 1 infantry, 2 submarines, 2 transports and 1 trench; Remaining resources: 0 PUs; 2 techTokens; Combat - Britain Battle in Al-Dammam Britain attack with 2 field_guns and 2 infantry Turkey defend with 2 field_guns and 2 infantry Britain roll dice for 1 battlecruiser in Al-Dammam, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits Turkey roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Turkey and 2 infantry owned by the Britain lost in Al-Dammam Britain roll dice for 2 field_guns in Al-Dammam, round 3 : 1/2 hits, 0.67 expected hits Turkey roll dice for 2 field_guns in Al-Dammam, round 3 : 2/2 hits, 0.67 expected hits 2 field_guns owned by the Britain and 1 field_gun owned by the Turkey lost in Al-Dammam Turkey win with 1 field_gun remaining. Battle score for attacker is -4 Casualties for Britain: 2 field_guns and 2 infantry Casualties for Turkey: 1 field_gun and 2 infantry Battle in Sea Zone 25 Mid Atlantic Britain attack with 1 battlecruiser, 2 battleships, 3 cruisers, 4 destroyers, 2 fighters and 1 transport Germany defend with 4 submarines Britain roll dice for 1 battlecruiser, 2 battleships, 3 cruisers, 4 destroyers, 2 fighters and 1 transport in Sea Zone 25 Mid Atlantic, round 2 : 4/12 hits, 5.50 expected hits Germany roll dice for 4 submarines in Sea Zone 25 Mid Atlantic, round 2 : 0/4 hits, 0.67 expected hits 4 submarines owned by the Germany lost in Sea Zone 25 Mid Atlantic Britain win with 1 battlecruiser, 2 battleships, 3 cruisers, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 28 Casualties for Germany: 4 submarines Non Combat Move - Britain 2 fighters moved from Sea Zone 25 Mid Atlantic to Normandy 1 field_gun and 1 infantry moved from Calcutta to Orissa 1 colonial moved from Ontario to Quebec 2 colonials moved from Manitoba to Ontario Place Units - Britain 1 battlecruiser, 1 cruiser and 2 submarines placed in Sea Zone 15 English Channel 1 destroyer placed in Sea Zone 15 English Channel 1 destroyer placed in Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 trench placed in Cairo-Suez 1 infantry placed in Bombay 2 transports placed in Sea Zone 22 Mid Atlantic Turn Complete - Britain Britain collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germany regular : -0.67 Turkey regular : 2.00 Britain regular : -1.17
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TripleA Turn Summary: Russia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Russia Russia roll 2,1 and gets 0 hits Combat Move - Russia 2 conscripts moved from Latvia to Lithuania 1 field_gun moved from Belarus to Lithuania 2 conscripts moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 3 field_guns, 3 heavy_guns, 3 infantry and 17 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Lithuania Russia attack with 2 conscripts and 1 field_gun Germany defend with 2 infantry Russia roll dice for 2 conscripts and 1 field_gun in Lithuania, round 2 : 1/2 hits, 0.50 expected hits Germany roll dice for 2 infantry in Lithuania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germany lost in Lithuania Russia roll dice for 2 conscripts and 1 field_gun in Lithuania, round 3 : 0/2 hits, 0.50 expected hits Germany roll dice for 1 infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Lithuania, round 4 : 1/2 hits, 0.50 expected hits Germany roll dice for 1 infantry in Lithuania, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Lithuania Russia win, taking Lithuania from Germany with 2 conscripts and 1 field_gun remaining. Battle score for attacker is 6 Casualties for Germany: 2 infantry Non Combat Move - Russia 1 field_gun and 5 infantry moved from Pskov to Latvia 1 field_gun moved from Karelia to St. Petersburg 1 heavy_gun and 1 infantry moved from Don to Belarus 1 field_gun and 1 infantry moved from Don to Caucasus 1 infantry moved from Don to Belarus 1 field_gun, 1 heavy_gun and 1 infantry moved from Minsk to Belarus 1 field_gun, 1 heavy_gun and 1 infantry moved from Kiev to Odessa 1 conscript moved from Vladimir to Kazan 1 conscript moved from Archangelsk to Vologda 1 conscript moved from Western Siberian Lowlands to Krasnoyarsk 1 conscript moved from Evenkia to Krasnoyarsk 3 conscripts moved from Norilsk to Evenkia 2 conscripts moved from Norilsk to Krasnoyarsk 2 conscripts and 1 field_gun moved from Novosibirsk to Omsk Place Units - Russia 1 field_gun, 1 heavy_gun and 3 trenchs placed in Irkutsk 1 field_gun, 1 heavy_gun and 3 trenchs placed in Omsk 1 trench placed in Novosibirsk 1 trench placed in Buryatia 1 trench placed in Krasnoyarsk 1 trench placed in Evenkia 3 trenchs placed in Odessa 3 trenchs placed in Belarus 1 field_gun, 1 heavy_gun and 1 infantry placed in Minsk 2 infantry placed in Kiev 1 trench placed in Caucasus Turn Complete - Russia Russia collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germany regular : -1.33 Russia regular : 0.50
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TripleA Turn Summary: Communists round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 6,6 and gets 2 hits Communists removing all Technology Tokens after successful research. Communists discover mobileWarfare Purchase Units - Communists Communists buy 3 cavalrys, 2 conscripts and 2 gass; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists 1 conscript moved from Sakhe to Chukotka 1 cavalry moved from Chukotka to Aldan 1 field_gun moved from Yakutsk to Tiksi 4 conscripts and 3 field_guns moved from Aldan to Bratsk 1 cavalry moved from Yakutsk to Bratsk 4 conscripts and 2 infantry moved from Yakutsk to Aldan 1 field_gun moved from Aldan to Bratsk Place Units - Communists 3 cavalrys, 2 conscripts and 2 gass placed in Yakutsk Activate Technology - Communists Communists activating mobileWarfare Turn Complete - Communists Communists collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: USA round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - USA USA spend 5 on tech rolls USA rolls : 0/1 hits, 0.00 expected hits Combat Move - USA 3 infantry moved from Chihuahua to Mexico City 2 destroyers and 2 submarines moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea 2 destroyers moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic Purchase Units - USA USA buy 1 battleship, 2 cavalrys, 1 field_gun, 1 infantry and 3 transports; Remaining resources: 4 PUs; 1 techTokens; Combat - USA Battle in Mexico City USA attack with 3 infantry Germany defend with 1 Factory and 1 field_gun USA roll dice for 3 infantry in Mexico City, round 2 : 0/3 hits, 0.50 expected hits Germany roll dice for 1 field_gun in Mexico City, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the USA lost in Mexico City USA roll dice for 2 infantry in Mexico City, round 3 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 field_gun in Mexico City, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the USA lost in Mexico City 1 infantry owned by the USA retreated to Chihuahua Germany win with 1 field_gun remaining. Battle score for attacker is -6 Casualties for USA: 2 infantry Non Combat Move - USA 1 infantry moved from Texas to Chihuahua 1 infantry moved from San Francisco to California Place Units - USA 2 transports placed in Sea Zone 30 Mid Atlantic 1 battleship and 1 transport placed in Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry placed in New York 2 cavalrys placed in San Francisco Turn Complete - USA USA collect 67 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germany regular : 1.33 USA regular : -0.83 USA rolls : 0.00
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Hoorah, I finally get to keep Mexico. The odds were low, but it was my only hope that I could survive to build and finally get favorable dice. The first two games, I couldn’t even win the opening sea battle and my transports were sunk, and this game, I lost a unit taking Guad. While you only took one hit taking Chih. The bad news is that G will spend a lot more defending Mex than it will earn.
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My wolfpack attacked the small Allied fleet because it didn’t have a DD, and so I had the best chance of an overwhelming victory. I knew you could counterattack, but that would require you to weaken your home fleet. And the Fr would lose its transport and bombarding ship. I was surprised that you used your whole fleet to sink my wolfpack. And then spent more than half your income building a new fleet that I can sink in one round, rather than using the minimum fleet needed or not building in Eng Chan. I know you plan to counterattack, but the odds are not great, as I’ll likely only take 2 hits attacking you and my BB’s will repair.
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TripleA Move Summary: Germany round 4
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Germany Germany spend 5 on tech rolls Combat Move - Germany 2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers and 2 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel 2 fighters moved from Belgium to Sea Zone 15 English Channel 1 field_gun moved from Denmark to Sea Zone 14 Helgoland Bight 1 field_gun and 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea 2 field_guns and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 battlecruiser, 2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea 3 field_guns and 2 stormtruppens moved from Sea Zone 16 North Sea to London 1 battlecruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea 1 cavalry moved from British East Africa to Italian Somaliland Germany take Italian Somaliland from Italy 1 cavalry moved from Italian Somaliland to British Somaliland Germany take British Somaliland from Britain 1 cavalry moved from Northern Rhodesia to Southern Rhodesia Germany take Southern Rhodesia from Britain 1 cavalry moved from Southern Rhodesia to Northern Rhodesia 1 infantry moved from Galicia to Bessarabia 1 fighter moved from Eastern Poland to Bessarabia
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TripleA Turn Summary: Germany round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 2,1,2 and gets 0 hits Combat Move - Germany 2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers and 2 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel 2 fighters moved from Belgium to Sea Zone 15 English Channel 1 field_gun moved from Denmark to Sea Zone 14 Helgoland Bight 1 field_gun and 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea 2 field_guns and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 battlecruiser, 2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea 3 field_guns and 2 stormtruppens moved from Sea Zone 16 North Sea to London 1 battlecruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea 1 cavalry moved from British East Africa to Italian Somaliland Germany take Italian Somaliland from Italy 1 cavalry moved from Italian Somaliland to British Somaliland Germany take British Somaliland from Britain 1 cavalry moved from Northern Rhodesia to Southern Rhodesia Germany take Southern Rhodesia from Britain 1 cavalry moved from Southern Rhodesia to Northern Rhodesia 1 infantry moved from Galicia to Bessarabia 1 fighter moved from Eastern Poland to Bessarabia Purchase Units - Germany Germany buy 3 field_guns, 2 heavy_guns, 17 infantry, 5 stormtruppens, 3 submarines, 1 transport and 5 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Germany Battle in London Germany attack with 3 field_guns and 2 stormtruppens Britain defend with 1 Factory, 1 field_gun, 3 infantry and 1 trench Germany roll dice for 2 battlecruisers in London, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 trench owned by the Britain Germany roll dice for 3 field_guns and 2 stormtruppens in London, round 2 : 2/5 hits, 2.00 expected hits Britain roll dice for 1 field_gun, 3 infantry and 1 trench in London, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Britain and 1 trench owned by the Britain lost in London Germany roll dice for 3 field_guns and 2 stormtruppens in London, round 3 : 2/5 hits, 2.00 expected hits Britain roll dice for 1 field_gun and 2 infantry in London, round 3 : 2/3 hits, 1.00 expected hits 1 stormtruppen owned by the Germany, 1 field_gun owned by the Germany and 2 infantry owned by the Britain lost in London Germany roll dice for 2 field_guns and 1 stormtruppen in London, round 4 : 1/3 hits, 1.17 expected hits Britain roll dice for 1 field_gun in London, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in London Germany captures 82PUs while taking Britain capital Germany win, taking London from Britain with 2 field_guns and 1 stormtruppen remaining. Battle score for attacker is 9 Casualties for Britain: 1 field_gun, 3 infantry and 1 trench Casualties for Germany: 1 field_gun and 1 stormtruppen Battle in Sea Zone 15 English Channel Germany attack with 2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines Britain defend with 1 battlecruiser, 1 cruiser, 1 destroyer and 2 submarines Germany roll dice for 2 submarines in Sea Zone 15 English Channel, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers and 2 fighters in Sea Zone 15 English Channel, round 2 : 4/10 hits, 5.00 expected hits Britain roll dice for 2 submarines in Sea Zone 15 English Channel, round 2 : 0/2 hits, 0.33 expected hits Britain roll dice for 1 battlecruiser, 1 cruiser and 1 destroyer in Sea Zone 15 English Channel, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 2 battleships owned by the Germany 2 submarines owned by the Britain, 1 destroyer owned by the Britain, 1 cruiser owned by the Britain and 1 battlecruiser owned by the Britain lost in Sea Zone 15 English Channel Germany win with 2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 49 Casualties for Britain: 1 battlecruiser, 1 cruiser, 1 destroyer and 2 submarines Battle in Bessarabia Germany attack with 1 fighter and 1 infantry Russia defend with 1 conscript Germany roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Bessarabia, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Bessarabia Germany win, taking Bessarabia from Russia with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Germany 1 fighter moved from Bessarabia to Galicia 3 infantry moved from Eastern Poland to East Prussia 2 heavy_guns moved from Warsaw to Eastern Poland 1 heavy_gun and 2 infantry moved from Galicia to Eastern Poland 2 fighters moved from Sea Zone 15 English Channel to Belgium 3 stormtruppens moved from Mecklenburg to Holstein 5 stormtruppens moved from Berlin to Mecklenburg 1 field_gun moved from Westphalia to Holland 1 cavalry and 8 field_guns moved from Alsace to Champagne 7 infantry moved from Wurttemburg to Alsace 1 field_gun and 1 infantry moved from Rhine to Belgium 1 field_gun and 2 infantry moved from Rhine to Champagne 2 infantry moved from Westphalia to Rhine 3 gass moved from Bavaria to Rhine 1 heavy_gun moved from German East Africa to Northern Rhodesia 1 cavalry moved from Dar es Salaam to British East Africa 1 field_gun and 1 infantry moved from Dar es Salaam to German East Africa 2 battlecruisers and 1 cruiser moved from Sea Zone 112 Pacific Ocean to Sea Zone 146 Pacific Ocean 1 transport moved from Sea Zone 107 Pacific Ocean to Sea Zone 146 Pacific Ocean 1 field_gun moved from Mexico City to Guadalahara 1 cruiser moved from Sea Zone 94 South Atlantic to Sea Zone 92 Mozambique Channel 2 submarines moved from Sea Zone 89 Indian Ocean to Sea Zone 84 Andaman Sea 1 cruiser moved from Sea Zone 92 Mozambique Channel to Sea Zone 90 Indian Ocean 1 submarine moved from Sea Zone 49 Mid Atlantic to Sea Zone 101 South Atlantic Place Units - Germany 2 trenchs placed in German New Guinea 4 infantry and 1 trench placed in Mexico City 1 trench placed in Shanghai 2 1 trench placed in Tsingtao 2 heavy_guns placed in Warsaw 1 transport placed in Sea Zone 12 Baltic Sea 3 submarines placed in Sea Zone 15 English Channel 1 field_gun and 5 infantry placed in Wurttemburg 6 infantry placed in Bavaria 1 field_gun placed in Mecklenburg 1 field_gun and 2 infantry placed in Dar es Salaam 5 stormtruppens placed in Berlin Turn Complete - Germany Germany collect 141 PUs; end with 223 PUs 2 units repaired.
Combat Hit Differential Summary :
Germany regular : -0.83 Russia regular : -0.17 Britain regular : -0.50
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Third time was a charm again for me in London. Now that G has the Channel, the fleet will go defensive and just stay there. Prevents UK from attacking Belgium and allows bombardment of London after you retake it. Neither UK, nor U.S. can dislodge the fleet. I didn’t get a tech, but built 3 subs in the Channel with the Belg factory. Time to trade sides and let me get some experience as Allies.
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TripleA Turn Summary: France round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - France France roll 5,5 and gets 0 hits Combat Move - France 2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 colonials moved from Sea Zone 70 Eastern Mediterranean to Crete 1 colonial and 2 infantry moved from Chad to Western Sudan 2 cavalrys moved from Middle Congo to Port Sudan 1 colonial moved from Kamerun to Gabon 1 cavalry moved from Congo to Rwanda France take Rwanda from Germany 1 cavalry moved from Rwanda to Congo Purchase Units - France France buy 4 colonials, 1 field_gun, 1 heavy_gun, 4 infantry and 12 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - France Battle in Crete France attack with 2 colonials Turkey defend with 2 infantry France roll dice for 2 colonials in Crete, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 1 colonial owned by the France lost in Crete France roll dice for 1 colonial in Crete, round 3 : 0/1 hits, 0.33 expected hits Turkey roll dice for 2 infantry in Crete, round 3 : 1/2 hits, 0.67 expected hits 1 colonial owned by the France lost in Crete Turkey win with 2 infantry remaining. Battle score for attacker is -6 Casualties for France: 2 colonials Non Combat Move - France 2 colonials moved from Rhone to Burgundy 2 colonials moved from Marseilles to Rhone 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon 2 colonials moved from Sea Zone 56 Gulf of Lyon to Marseilles Place Units - France 3 trenchs placed in Picardy 1 field_gun, 1 heavy_gun, 4 infantry and 3 trenchs placed in Paris 3 trenchs placed in Burgundy 3 trenchs placed in Franche-Comte 2 colonials placed in Tobruk 2 colonials placed in Algiers Turn Complete - France France collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
France regular : -1.00 Turkey regular : 0.67
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TripleA Turn Summary: Serbia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Combat Move - Serbia 1 field_gun, 1 heavy_gun and 1 infantry moved from Macedonia to Greece Purchase Units - Serbia Serbia buy 2 heavy_guns and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - Serbia Place Units - Serbia 2 heavy_guns and 1 infantry placed in Greece Turn Complete - Serbia Serbia collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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With a country like Serbia, which has more build capacity than income, I prefer to build 2 infantry instead of a HG. Austria can build lots of gas and/or cav to attack Greece sooner. So Serbia needs more hit points than defense points to absorb the gas. Once Austria has large armies within 2 spaces of Greece, Serbia won’t be attacking anymore. So it doesn’t need guns. As to all those trenches in France, lots of trenches are fine for Paris, which has a big garrison. But lots of trenches in a territory with few ground troops, just makes it more cost effective for G to use gas to kill the troops.