Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Serbia
1 field_gun and 1 infantry moved from Greece to Macedonia
1 cavalry, 1 field_gun and 1 infantry moved from Montenegro to Serbia
Purchase Units - Serbia
Serbia buy 1 field_gun, 1 heavy_gun and 2 infantry; Remaining resources: 0 PUs;
Combat - Serbia
Battle in Macedonia
Serbia attack with 1 field_gun and 1 infantry
Turkey defend with 1 field_gun
Serbia roll dice for 1 field_gun and 1 infantry in Macedonia, round 2 : 0/2 hits, 0.67 expected hits
Turkey roll dice for 1 field_gun in Macedonia, round 2 : 0/1 hits, 0.33 expected hits
Serbia roll dice for 1 field_gun and 1 infantry in Macedonia, round 3 : 1/2 hits, 0.67 expected hits
Turkey roll dice for 1 field_gun in Macedonia, round 3 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Turkey lost in Macedonia
Serbia win, taking Macedonia from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4
Casualties for Turkey: 1 field_gun
Battle in Serbia
Serbia attack with 1 cavalry, 1 field_gun and 1 infantry
Austria defend with 1 infantry
Serbia roll dice for 1 cavalry, 1 field_gun and 1 infantry in Serbia, round 2 : 1/3 hits, 0.83 expected hits
Austria roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Serbia
Serbia win, taking Serbia from Austria with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Austria: 1 infantry
Non Combat Move - Serbia
1 heavy_gun and 1 infantry moved from Greece to Macedonia
Place Units - Serbia
1 field_gun, 1 heavy_gun and 2 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Serbia regular : -0.17
Austria regular : -0.33
Turkey regular : -0.67
French suicide attack on Sinai! Battle calc gave you no chance and all defenders and a trench survive. 1914 is unique among A&A with trenches and how they operate, because they take 2 hits and automatically repair if not destroyed at the end of the attackers turn. Unlike WWII BB’s which don’t repair until the owner’s turn. Even if F had inflicted another hit, both trenches would have repaired before Arab turn. Attacking just to weaken requires different analysis than in WWII games.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Austria
Austria spend 0 on tech rolls
Austria roll 6,1 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover mobileWarfare
Combat Move - Austria
7 field_guns moved from Baranya to Serbia
1 field_gun, 1 heavy_gun and 5 infantry moved from Belgrade to Serbia
2 infantry moved from Bosnia to Montenegro
Austria take Montenegro from Serbia
2 submarines moved from Sea Zone 62 Adriatic Sea to Sea Zone 59 Central Mediterranean
1 fighter moved from Bosnia to Serbia
2 cavalrys moved from Belgrade to Serbia
Purchase Units - Austria
Austria buy 2 cavalrys, 7 field_guns, 5 gass, 1 heavy_gun, 5 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat - Austria
Battle in Sea Zone 59 Central Mediterranean
Austria attack with 2 submarines
Britain defend with 1 battlecruiser and 1 transport
Austria roll dice for 2 submarines in Sea Zone 59 Central Mediterranean, round 2 : 1/2 hits, 0.67 expected hits
1 battlecruiser owned by the Britain lost in Sea Zone 59 Central Mediterranean
1 transport owned by the Britain lost in Sea Zone 59 Central Mediterranean
Austria win with 2 submarines remaining. Battle score for attacker is 23
Casualties for Britain: 1 battlecruiser and 1 transport
Battle in Serbia
Austria attack with 2 cavalrys, 8 field_guns, 1 fighter, 1 heavy_gun and 5 infantry
Serbia defend with 1 cavalry, 1 field_gun and 1 infantry
Austria roll dice for 2 cavalrys, 8 field_guns, 1 fighter, 1 heavy_gun and 5 infantry in Serbia, round 2 : 7/17 hits, 5.67 expected hits
Serbia roll dice for 1 cavalry, 1 field_gun and 1 infantry in Serbia, round 2 : 0/3 hits, 0.83 expected hits
1 infantry owned by the Serbia, 1 field_gun owned by the Serbia and 1 cavalry owned by the Serbia lost in Serbia
Austria win, taking Serbia from Serbia with 2 cavalrys, 8 field_guns, 1 fighter, 1 heavy_gun and 5 infantry remaining. Battle score for attacker is 11
Casualties for Serbia: 1 cavalry, 1 field_gun and 1 infantry
Non Combat Move - Austria
3 field_guns, 3 heavy_guns and 1 infantry moved from Venice to Milan
4 infantry moved from Trieste to Venice
1 cavalry moved from Croatia to Venice
6 infantry moved from Carpathia to Galicia
2 infantry moved from Vienna to Carpathia
4 infantry moved from Hungary to Transylvania
2 gass moved from Hungary to Tyrol
4 infantry moved from Belgrade to Bulgaria
1 cavalry moved from Bosnia to Montenegro
1 field_gun and 1 infantry moved from Croatia to Trieste
1 infantry moved from Croatia to Montenegro
1 cavalry moved from Hungary to Trieste
1 fighter moved from Serbia to Transylvania
Place Units - Austria
3 field_guns and 1 heavy_gun placed in Venice
1 transport placed in Sea Zone 62 Adriatic Sea
5 infantry placed in Trieste
2 cavalrys and 2 gass placed in Belgrade
4 field_guns and 3 gass placed in Hungary
Activate Technology - Austria
Austria activating mobileWarfare
Turn Complete - Austria
Austria collect 85 PUs; end with 87 PUs
Combat Hit Differential Summary :
Serbia regular : -0.83
Austria regular : 1.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover propaganda
Combat Move - Italy
Purchase Units - Italy
Italy buy 1 destroyer, 1 field_gun, 2 heavy_guns and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Italy
Non Combat Move - Italy
1 field_gun, 2 heavy_guns and 4 infantry moved from Latium to Tuscany
1 infantry moved from Rome to Sea Zone 57 Ligurian Sea
1 infantry and 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
2 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
Place Units - Italy
1 destroyer placed in Sea Zone 57 Ligurian Sea
1 field_gun, 1 heavy_gun and 1 infantry placed in Piedmont
1 heavy_gun placed in Rome
Activate Technology - Italy
Italy activating propaganda
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italy rolls : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Arabia
1 Bedouin moved from Qatar to Kuwait
Britain take Kuwait from Turkey
2 Bedouins moved from Hejaz to Jordan
1 Bedouin moved from Arabia to Jordan
1 Bedouin moved from Trucial Coast to Jordan
Purchase Units - Arabia
Arabia buy 1 Bedouin and 2 trenchs; Remaining resources: 1 PUs;
Combat - Arabia
Battle in Jordan
Arabia attack with 4 Bedouins
Turkey defend with 2 infantry
Arabia roll dice for 4 Bedouins in Jordan, round 2 : 0/4 hits, 0.67 expected hits
Turkey roll dice for 2 infantry in Jordan, round 2 : 0/2 hits, 0.67 expected hits
Arabia roll dice for 4 Bedouins in Jordan, round 3 : 0/4 hits, 0.67 expected hits
Turkey roll dice for 2 infantry in Jordan, round 3 : 1/2 hits, 0.67 expected hits
1 Bedouin owned by the Arabia lost in Jordan
Arabia roll dice for 3 Bedouins in Jordan, round 4 : 0/3 hits, 0.50 expected hits
Turkey roll dice for 2 infantry in Jordan, round 4 : 0/2 hits, 0.67 expected hits
Arabia roll dice for 3 Bedouins in Jordan, round 5 : 0/3 hits, 0.50 expected hits
Turkey roll dice for 2 infantry in Jordan, round 5 : 1/2 hits, 0.67 expected hits
1 Bedouin owned by the Arabia lost in Jordan
2 Bedouins owned by the Arabia retreated to Hejaz
Turkey win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Arabia: 2 Bedouins
Non Combat Move - Arabia
1 Bedouin moved from Mecca to Arabia
1 Bedouin moved from Mecca to Arabia
Place Units - Arabia
1 trench placed in Hejaz
1 trench placed in Arabia
1 Bedouin placed in Mecca
Turn Complete - Arabia
Arabia collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Arabia regular : -2.33
Turkey regular : -0.67
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey removing all Technology Tokens after successful research.
Turkey discover mustardGas
Combat Move - Turkey
2 field_guns and 2 infantry moved from Mesopotamia to Al-Dammam
1 cavalry moved from Baghdad to Kuwait
1 field_gun moved from Mesopotamia to Kuwait
1 fighter moved from Mesopotamia to Kuwait
1 cavalry and 3 infantry moved from Armenia to Georgia
1 heavy_gun and 1 infantry moved from Smyrna to Armenia
1 field_gun and 1 infantry moved from Constantinople to Smyrna
1 battlecruiser moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 6,4 and gets 1 hit
Turkey removing all Technology Tokens after successful research.
Turkey discover mustardGas
Combat Move - Turkey
2 field_guns and 2 infantry moved from Mesopotamia to Al-Dammam
1 cavalry moved from Baghdad to Kuwait
1 field_gun moved from Mesopotamia to Kuwait
1 fighter moved from Mesopotamia to Kuwait
1 cavalry and 3 infantry moved from Armenia to Georgia
1 heavy_gun and 1 infantry moved from Smyrna to Armenia
1 field_gun and 1 infantry moved from Constantinople to Smyrna
1 battlecruiser moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
Purchase Units - Turkey
Turkey buy 2 cavalrys, 1 destroyer, 3 field_guns, 3 gass, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Battle in Al-Dammam
Turkey attack with 2 field_guns and 2 infantry
Britain defend with 2 field_guns
Turkey roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits
Britain roll dice for 2 field_guns in Al-Dammam, round 2 : 0/2 hits, 0.67 expected hits
2 field_guns owned by the Britain lost in Al-Dammam
Turkey win, taking Al-Dammam from Britain with 2 field_guns and 2 infantry remaining. Battle score for attacker is 8
Casualties for Britain: 2 field_guns
Battle in Kuwait
Turkey attack with 1 cavalry, 1 field_gun and 1 fighter
Arabia defend with 1 Bedouin
Turkey roll dice for 1 cavalry, 1 field_gun and 1 fighter in Kuwait, round 2 : 1/3 hits, 1.00 expected hits
Britain roll dice for 1 Bedouin in Kuwait, round 2 : 0/1 hits, 0.33 expected hits
1 Bedouin owned by the Arabia lost in Kuwait
Turkey win, taking Kuwait from Britain with 1 cavalry, 1 field_gun and 1 fighter remaining. Battle score for attacker is 2
Casualties for Arabia: 1 Bedouin
Non Combat Move - Turkey
1 fighter moved from Kuwait to Mesopotamia
1 cavalry moved from Baghdad to Mesopotamia
1 field_gun moved from Damascus to Jordan
1 field_gun and 1 infantry moved from Damascus to Mesopotamia
1 cavalry moved from Baghdad to Mesopotamia
Place Units - Turkey
1 cavalry, 1 field_gun and 1 infantry placed in Baghdad
1 cavalry, 1 field_gun and 1 infantry placed in Damascus
1 destroyer and 1 submarine placed in Sea Zone 68 Aegean Sea
1 field_gun, 3 gass and 1 infantry placed in Constantinople
Activate Technology - Turkey
Turkey activating mustardGas
Turn Complete - Turkey
Turkey collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Turkey regular : 0.67
Britain regular : -1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 4,2 and gets 0 hits
Combat Move - Britain
1 battlecruiser, 2 battleships, 3 cruisers, 2 destroyers and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
1 fighter moved from Picardy to Sea Zone 25 Mid Atlantic
1 fighter moved from Paris to Sea Zone 25 Mid Atlantic
1 colonial moved from Kamerun to Gabon
1 infantry moved from Dahome to Nigeria
1 cavalry moved from German Southwest Africa to Southern Rhodesia
Britain take Southern Rhodesia from Germany
1 cavalry moved from Southern Rhodesia to German Southwest Africa
1 field_gun and 1 infantry moved from Cape Town to Cape Colony
2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 infantry moved from Yemen to Arabia
1 infantry moved from Yemen to Hejaz
2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam
1 infantry moved from Madras to Deccan
1 cruiser and 1 transport moved from Sea Zone 117 Indian Ocean to Sea Zone 120 Arafura Sea
1 colonial and 1 field_gun moved from Queensland to Sea Zone 120 Arafura Sea
1 field_gun and 1 infantry moved from Bismarck Islands to Sea Zone 120 Arafura Sea
1 colonial, 2 field_guns and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua
1 colonial moved from Sydney-Canberra to New South Wales
2 destroyers moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
Purchase Units - Britain
Britain buy 1 battlecruiser, 1 cruiser, 2 destroyers, 1 field_gun, 1 infantry, 2 submarines, 2 transports and 1 trench; Remaining resources: 0 PUs; 2 techTokens;
Combat - Britain
Battle in Al-Dammam
Britain attack with 2 field_guns and 2 infantry
Turkey defend with 2 field_guns and 2 infantry
Britain roll dice for 1 battlecruiser in Al-Dammam, round 2 : 0/1 hits, 0.67 expected hits
Britain roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits
Turkey roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Turkey and 2 infantry owned by the Britain lost in Al-Dammam
Britain roll dice for 2 field_guns in Al-Dammam, round 3 : 1/2 hits, 0.67 expected hits
Turkey roll dice for 2 field_guns in Al-Dammam, round 3 : 2/2 hits, 0.67 expected hits
2 field_guns owned by the Britain and 1 field_gun owned by the Turkey lost in Al-Dammam
Turkey win with 1 field_gun remaining. Battle score for attacker is -4
Casualties for Britain: 2 field_guns and 2 infantry
Casualties for Turkey: 1 field_gun and 2 infantry
Battle in Sea Zone 25 Mid Atlantic
Britain attack with 1 battlecruiser, 2 battleships, 3 cruisers, 4 destroyers, 2 fighters and 1 transport
Germany defend with 4 submarines
Britain roll dice for 1 battlecruiser, 2 battleships, 3 cruisers, 4 destroyers, 2 fighters and 1 transport in Sea Zone 25 Mid Atlantic, round 2 : 4/12 hits, 5.50 expected hits
Germany roll dice for 4 submarines in Sea Zone 25 Mid Atlantic, round 2 : 0/4 hits, 0.67 expected hits
4 submarines owned by the Germany lost in Sea Zone 25 Mid Atlantic
Britain win with 1 battlecruiser, 2 battleships, 3 cruisers, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 28
Casualties for Germany: 4 submarines
Non Combat Move - Britain
2 fighters moved from Sea Zone 25 Mid Atlantic to Normandy
1 field_gun and 1 infantry moved from Calcutta to Orissa
1 colonial moved from Ontario to Quebec
2 colonials moved from Manitoba to Ontario
Place Units - Britain
1 battlecruiser, 1 cruiser and 2 submarines placed in Sea Zone 15 English Channel
1 destroyer placed in Sea Zone 15 English Channel
1 destroyer placed in Sea Zone 70 Eastern Mediterranean
1 field_gun and 1 trench placed in Cairo-Suez
1 infantry placed in Bombay
2 transports placed in Sea Zone 22 Mid Atlantic
Turn Complete - Britain
Britain collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germany regular : -0.67
Turkey regular : 2.00
Britain regular : -1.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Russia
Russia roll 2,1 and gets 0 hits
Combat Move - Russia
2 conscripts moved from Latvia to Lithuania
1 field_gun moved from Belarus to Lithuania
2 conscripts moved from Vladivostok to Primorsky
Purchase Units - Russia
Russia buy 3 field_guns, 3 heavy_guns, 3 infantry and 17 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Battle in Lithuania
Russia attack with 2 conscripts and 1 field_gun
Germany defend with 2 infantry
Russia roll dice for 2 conscripts and 1 field_gun in Lithuania, round 2 : 1/2 hits, 0.50 expected hits
Germany roll dice for 2 infantry in Lithuania, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germany lost in Lithuania
Russia roll dice for 2 conscripts and 1 field_gun in Lithuania, round 3 : 0/2 hits, 0.50 expected hits
Germany roll dice for 1 infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
Russia roll dice for 2 conscripts and 1 field_gun in Lithuania, round 4 : 1/2 hits, 0.50 expected hits
Germany roll dice for 1 infantry in Lithuania, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Lithuania
Russia win, taking Lithuania from Germany with 2 conscripts and 1 field_gun remaining. Battle score for attacker is 6
Casualties for Germany: 2 infantry
Non Combat Move - Russia
1 field_gun and 5 infantry moved from Pskov to Latvia
1 field_gun moved from Karelia to St. Petersburg
1 heavy_gun and 1 infantry moved from Don to Belarus
1 field_gun and 1 infantry moved from Don to Caucasus
1 infantry moved from Don to Belarus
1 field_gun, 1 heavy_gun and 1 infantry moved from Minsk to Belarus
1 field_gun, 1 heavy_gun and 1 infantry moved from Kiev to Odessa
1 conscript moved from Vladimir to Kazan
1 conscript moved from Archangelsk to Vologda
1 conscript moved from Western Siberian Lowlands to Krasnoyarsk
1 conscript moved from Evenkia to Krasnoyarsk
3 conscripts moved from Norilsk to Evenkia
2 conscripts moved from Norilsk to Krasnoyarsk
2 conscripts and 1 field_gun moved from Novosibirsk to Omsk
Place Units - Russia
1 field_gun, 1 heavy_gun and 3 trenchs placed in Irkutsk
1 field_gun, 1 heavy_gun and 3 trenchs placed in Omsk
1 trench placed in Novosibirsk
1 trench placed in Buryatia
1 trench placed in Krasnoyarsk
1 trench placed in Evenkia
3 trenchs placed in Odessa
3 trenchs placed in Belarus
1 field_gun, 1 heavy_gun and 1 infantry placed in Minsk
2 infantry placed in Kiev
1 trench placed in Caucasus
Turn Complete - Russia
Russia collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germany regular : -1.33
Russia regular : 0.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Communists
Communists spend 5 on tech rolls
Communists roll 6,6 and gets 2 hits
Communists removing all Technology Tokens after successful research.
Communists discover mobileWarfare
Purchase Units - Communists
Communists buy 3 cavalrys, 2 conscripts and 2 gass; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Communists
1 conscript moved from Sakhe to Chukotka
1 cavalry moved from Chukotka to Aldan
1 field_gun moved from Yakutsk to Tiksi
4 conscripts and 3 field_guns moved from Aldan to Bratsk
1 cavalry moved from Yakutsk to Bratsk
4 conscripts and 2 infantry moved from Yakutsk to Aldan
1 field_gun moved from Aldan to Bratsk
Place Units - Communists
3 cavalrys, 2 conscripts and 2 gass placed in Yakutsk
Activate Technology - Communists
Communists activating mobileWarfare
Turn Complete - Communists
Communists collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - USA
USA spend 5 on tech rolls
USA rolls : 0/1 hits, 0.00 expected hits
Combat Move - USA
3 infantry moved from Chihuahua to Mexico City
2 destroyers and 2 submarines moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea
2 destroyers moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
Purchase Units - USA
USA buy 1 battleship, 2 cavalrys, 1 field_gun, 1 infantry and 3 transports; Remaining resources: 4 PUs; 1 techTokens;
Combat - USA
Battle in Mexico City
USA attack with 3 infantry
Germany defend with 1 Factory and 1 field_gun
USA roll dice for 3 infantry in Mexico City, round 2 : 0/3 hits, 0.50 expected hits
Germany roll dice for 1 field_gun in Mexico City, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the USA lost in Mexico City
USA roll dice for 2 infantry in Mexico City, round 3 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 field_gun in Mexico City, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the USA lost in Mexico City
1 infantry owned by the USA retreated to Chihuahua
Germany win with 1 field_gun remaining. Battle score for attacker is -6
Casualties for USA: 2 infantry
Non Combat Move - USA
1 infantry moved from Texas to Chihuahua
1 infantry moved from San Francisco to California
Place Units - USA
2 transports placed in Sea Zone 30 Mid Atlantic
1 battleship and 1 transport placed in Sea Zone 29 Mid Atlantic
1 field_gun and 1 infantry placed in New York
2 cavalrys placed in San Francisco
Turn Complete - USA
USA collect 67 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germany regular : 1.33
USA regular : -0.83
USA rolls : 0.00
Hoorah, I finally get to keep Mexico. The odds were low, but it was my only hope that I could survive to build and finally get favorable dice. The first two games, I couldn’t even win the opening sea battle and my transports were sunk, and this game, I lost a unit taking Guad. While you only took one hit taking Chih. The bad news is that G will spend a lot more defending Mex than it will earn.
My wolfpack attacked the small Allied fleet because it didn’t have a DD, and so I had the best chance of an overwhelming victory. I knew you could counterattack, but that would require you to weaken your home fleet. And the Fr would lose its transport and bombarding ship. I was surprised that you used your whole fleet to sink my wolfpack. And then spent more than half your income building a new fleet that I can sink in one round, rather than using the minimum fleet needed or not building in Eng Chan. I know you plan to counterattack, but the odds are not great, as I’ll likely only take 2 hits attacking you and my BB’s will repair.
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Germany
Germany spend 5 on tech rolls
Combat Move - Germany
2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers and 2 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
2 fighters moved from Belgium to Sea Zone 15 English Channel
1 field_gun moved from Denmark to Sea Zone 14 Helgoland Bight
1 field_gun and 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea
2 field_guns and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 battlecruiser, 2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
3 field_guns and 2 stormtruppens moved from Sea Zone 16 North Sea to London
1 battlecruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea
1 cavalry moved from British East Africa to Italian Somaliland
Germany take Italian Somaliland from Italy
1 cavalry moved from Italian Somaliland to British Somaliland
Germany take British Somaliland from Britain
1 cavalry moved from Northern Rhodesia to Southern Rhodesia
Germany take Southern Rhodesia from Britain
1 cavalry moved from Southern Rhodesia to Northern Rhodesia
1 infantry moved from Galicia to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 2,1,2 and gets 0 hits
Combat Move - Germany
2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers and 2 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
2 fighters moved from Belgium to Sea Zone 15 English Channel
1 field_gun moved from Denmark to Sea Zone 14 Helgoland Bight
1 field_gun and 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea
2 field_guns and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 battlecruiser, 2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
3 field_guns and 2 stormtruppens moved from Sea Zone 16 North Sea to London
1 battlecruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea
1 cavalry moved from British East Africa to Italian Somaliland
Germany take Italian Somaliland from Italy
1 cavalry moved from Italian Somaliland to British Somaliland
Germany take British Somaliland from Britain
1 cavalry moved from Northern Rhodesia to Southern Rhodesia
Germany take Southern Rhodesia from Britain
1 cavalry moved from Southern Rhodesia to Northern Rhodesia
1 infantry moved from Galicia to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
Purchase Units - Germany
Germany buy 3 field_guns, 2 heavy_guns, 17 infantry, 5 stormtruppens, 3 submarines, 1 transport and 5 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Germany
Battle in London
Germany attack with 3 field_guns and 2 stormtruppens
Britain defend with 1 Factory, 1 field_gun, 3 infantry and 1 trench
Germany roll dice for 2 battlecruisers in London, round 2 : 1/2 hits, 1.33 expected hits
Units damaged: 1 trench owned by the Britain
Germany roll dice for 3 field_guns and 2 stormtruppens in London, round 2 : 2/5 hits, 2.00 expected hits
Britain roll dice for 1 field_gun, 3 infantry and 1 trench in London, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Britain and 1 trench owned by the Britain lost in London
Germany roll dice for 3 field_guns and 2 stormtruppens in London, round 3 : 2/5 hits, 2.00 expected hits
Britain roll dice for 1 field_gun and 2 infantry in London, round 3 : 2/3 hits, 1.00 expected hits
1 stormtruppen owned by the Germany, 1 field_gun owned by the Germany and 2 infantry owned by the Britain lost in London
Germany roll dice for 2 field_guns and 1 stormtruppen in London, round 4 : 1/3 hits, 1.17 expected hits
Britain roll dice for 1 field_gun in London, round 4 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Britain lost in London
Germany captures 82PUs while taking Britain capital
Germany win, taking London from Britain with 2 field_guns and 1 stormtruppen remaining. Battle score for attacker is 9
Casualties for Britain: 1 field_gun, 3 infantry and 1 trench
Casualties for Germany: 1 field_gun and 1 stormtruppen
Battle in Sea Zone 15 English Channel
Germany attack with 2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
Britain defend with 1 battlecruiser, 1 cruiser, 1 destroyer and 2 submarines
Germany roll dice for 2 submarines in Sea Zone 15 English Channel, round 2 : 1/2 hits, 0.67 expected hits
Germany roll dice for 2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers and 2 fighters in Sea Zone 15 English Channel, round 2 : 4/10 hits, 5.00 expected hits
Britain roll dice for 2 submarines in Sea Zone 15 English Channel, round 2 : 0/2 hits, 0.33 expected hits
Britain roll dice for 1 battlecruiser, 1 cruiser and 1 destroyer in Sea Zone 15 English Channel, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 2 battleships owned by the Germany
2 submarines owned by the Britain, 1 destroyer owned by the Britain, 1 cruiser owned by the Britain and 1 battlecruiser owned by the Britain lost in Sea Zone 15 English Channel
Germany win with 2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 49
Casualties for Britain: 1 battlecruiser, 1 cruiser, 1 destroyer and 2 submarines
Battle in Bessarabia
Germany attack with 1 fighter and 1 infantry
Russia defend with 1 conscript
Germany roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
Russia roll dice for 1 conscript in Bessarabia, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Bessarabia
Germany win, taking Bessarabia from Russia with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Non Combat Move - Germany
1 fighter moved from Bessarabia to Galicia
3 infantry moved from Eastern Poland to East Prussia
2 heavy_guns moved from Warsaw to Eastern Poland
1 heavy_gun and 2 infantry moved from Galicia to Eastern Poland
2 fighters moved from Sea Zone 15 English Channel to Belgium
3 stormtruppens moved from Mecklenburg to Holstein
5 stormtruppens moved from Berlin to Mecklenburg
1 field_gun moved from Westphalia to Holland
1 cavalry and 8 field_guns moved from Alsace to Champagne
7 infantry moved from Wurttemburg to Alsace
1 field_gun and 1 infantry moved from Rhine to Belgium
1 field_gun and 2 infantry moved from Rhine to Champagne
2 infantry moved from Westphalia to Rhine
3 gass moved from Bavaria to Rhine
1 heavy_gun moved from German East Africa to Northern Rhodesia
1 cavalry moved from Dar es Salaam to British East Africa
1 field_gun and 1 infantry moved from Dar es Salaam to German East Africa
2 battlecruisers and 1 cruiser moved from Sea Zone 112 Pacific Ocean to Sea Zone 146 Pacific Ocean
1 transport moved from Sea Zone 107 Pacific Ocean to Sea Zone 146 Pacific Ocean
1 field_gun moved from Mexico City to Guadalahara
1 cruiser moved from Sea Zone 94 South Atlantic to Sea Zone 92 Mozambique Channel
2 submarines moved from Sea Zone 89 Indian Ocean to Sea Zone 84 Andaman Sea
1 cruiser moved from Sea Zone 92 Mozambique Channel to Sea Zone 90 Indian Ocean
1 submarine moved from Sea Zone 49 Mid Atlantic to Sea Zone 101 South Atlantic
Place Units - Germany
2 trenchs placed in German New Guinea
4 infantry and 1 trench placed in Mexico City
1 trench placed in Shanghai 2
1 trench placed in Tsingtao
2 heavy_guns placed in Warsaw
1 transport placed in Sea Zone 12 Baltic Sea
3 submarines placed in Sea Zone 15 English Channel
1 field_gun and 5 infantry placed in Wurttemburg
6 infantry placed in Bavaria
1 field_gun placed in Mecklenburg
1 field_gun and 2 infantry placed in Dar es Salaam
5 stormtruppens placed in Berlin
Turn Complete - Germany
Germany collect 141 PUs; end with 223 PUs
2 units repaired.
Combat Hit Differential Summary :
Germany regular : -0.83
Russia regular : -0.17
Britain regular : -0.50
Third time was a charm again for me in London. Now that G has the Channel, the fleet will go defensive and just stay there. Prevents UK from attacking Belgium and allows bombardment of London after you retake it. Neither UK, nor U.S. can dislodge the fleet. I didn’t get a tech, but built 3 subs in the Channel with the Belg factory. Time to trade sides and let me get some experience as Allies.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - France
France roll 5,5 and gets 0 hits
Combat Move - France
2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean
2 colonials moved from Sea Zone 70 Eastern Mediterranean to Crete
1 colonial and 2 infantry moved from Chad to Western Sudan
2 cavalrys moved from Middle Congo to Port Sudan
1 colonial moved from Kamerun to Gabon
1 cavalry moved from Congo to Rwanda
France take Rwanda from Germany
1 cavalry moved from Rwanda to Congo
Purchase Units - France
France buy 4 colonials, 1 field_gun, 1 heavy_gun, 4 infantry and 12 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - France
Battle in Crete
France attack with 2 colonials
Turkey defend with 2 infantry
France roll dice for 2 colonials in Crete, round 2 : 0/2 hits, 0.67 expected hits
Turkey roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
1 colonial owned by the France lost in Crete
France roll dice for 1 colonial in Crete, round 3 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 2 infantry in Crete, round 3 : 1/2 hits, 0.67 expected hits
1 colonial owned by the France lost in Crete
Turkey win with 2 infantry remaining. Battle score for attacker is -6
Casualties for France: 2 colonials
Non Combat Move - France
2 colonials moved from Rhone to Burgundy
2 colonials moved from Marseilles to Rhone
1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon
2 colonials moved from Sea Zone 56 Gulf of Lyon to Marseilles
Place Units - France
3 trenchs placed in Picardy
1 field_gun, 1 heavy_gun, 4 infantry and 3 trenchs placed in Paris
3 trenchs placed in Burgundy
3 trenchs placed in Franche-Comte
2 colonials placed in Tobruk
2 colonials placed in Algiers
Turn Complete - France
France collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
France regular : -1.00
Turkey regular : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Combat Move - Serbia
1 field_gun, 1 heavy_gun and 1 infantry moved from Macedonia to Greece
Purchase Units - Serbia
Serbia buy 2 heavy_guns and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - Serbia
Place Units - Serbia
2 heavy_guns and 1 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
With a country like Serbia, which has more build capacity than income, I prefer to build 2 infantry instead of a HG. Austria can build lots of gas and/or cav to attack Greece sooner. So Serbia needs more hit points than defense points to absorb the gas. Once Austria has large armies within 2 spaces of Greece, Serbia won’t be attacking anymore. So it doesn’t need guns. As to all those trenches in France, lots of trenches are fine for Paris, which has a big garrison. But lots of trenches in a territory with few ground troops, just makes it more cost effective for G to use gas to kill the troops.
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Austria
Austria spend 15 on tech rolls
Combat Move - Austria
4 field_guns, 4 heavy_guns and 9 infantry moved from Milan to Tuscany
2 cavalrys, 4 field_guns, 1 heavy_gun and 6 infantry moved from Venice to Tuscany
1 cavalry moved from Trieste to Tuscany
1 infantry moved from Montenegro to Sea Zone 62 Adriatic Sea
1 field_gun moved from Trieste to Sea Zone 62 Adriatic Sea
1 field_gun and 1 infantry moved from Sea Zone 62 Adriatic Sea to Tuscany
2 submarines moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea
2 infantry moved from Montenegro to Albania
1 heavy_gun moved from Serbia to Albania
4 infantry moved from Bulgaria to Macedonia
2 cavalrys, 8 field_guns and 5 infantry moved from Serbia to Macedonia
2 infantry moved from Carpathia to Galicia