FMRommel (CP) vs Dawg (Ent) 1914


  • With CP fleets controlling the Med, Allied position reduced to defending multiple locations simultaneously. France and Russia still strong. The initial G troop strength has been reduced. Even with G built factory in Wurt, France can build as much as G on the front line (propaganda tech). New builds in Berlin take time to reach either front. Troops from Moscow will be on the front lines this turn.


  • TripleA Turn Summary: Britain round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 6,1,6 and gets 2 hits
            Britain removing all Technology Tokens after successful research.
            Britain discover convoys
    
        Combat Move - Britain
            3 colonials, 3 cruisers, 2 field_guns and 4 transports moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
            1 field_gun moved from London to Sea Zone 15 English Channel
            1 field_gun moved from England to Sea Zone 15 English Channel
            1 infantry moved from England to Sea Zone 15 English Channel
            3 colonials, 4 field_guns and 1 infantry moved from Sea Zone 15 English Channel to Belgium
            1 infantry moved from Nova Scotia to Sea Zone 29 Mid Atlantic
            1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
            5 colonials moved from Great Plains to Texas
            2 cavalrys moved from Cape Town to German Southwest Africa
            1 cavalry and 1 infantry moved from Bechuanaland to German Southwest Africa
            1 colonial moved from Middle Congo to Congo
            1 infantry moved from Niger to Chad
            1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            1 battlecruiser, 1 cruiser, 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
            1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz
            1 cavalry moved from Goa to Deccan
            1 battlecruiser, 3 cruisers and 2 transports moved from Sea Zone 120 Arafura Sea to Sea Zone 115 Tasman Sea
            1 cruiser moved from Sea Zone 119 Timor Sea to Sea Zone 115 Tasman Sea
            1 cavalry moved from Malaya to Singapore
            2 cavalrys moved from Queensland to Sydney-Canberra
            1 infantry moved from Orissa to Nagpur
    
        Purchase Units - Britain
            Britain buy 2 cavalrys, 1 cruiser, 1 destroyer, 5 field_guns, 2 heavy_guns, 4 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Belgium
                Britain attack with 3 colonials, 4 field_guns and 1 infantry
                Germany defend with 1 Factory and 3 infantry
                    Britain roll dice for 1 battleship in Belgium, round 2 : 1/1 hits, 0.67 expected hits
                    Britain roll dice for 3 colonials, 4 field_guns and 1 infantry in Belgium, round 2 : 5/8 hits, 3.17 expected hits
                    Germany roll dice for 3 infantry in Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germany lost in Belgium
                Britain win, taking Belgium from Germany with 3 colonials, 4 field_guns and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germany: 3 infantry
            Battle in Hejaz
                Britain attack with 1 field_gun and 1 infantry
                Turkey defend with 1 infantry
                    Britain roll dice for 1 battlecruiser in Hejaz, round 2 : 1/1 hits, 0.67 expected hits
                    Turkey roll dice for 1 infantry in Hejaz, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Hejaz
                Britain win, taking Hejaz from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
    
        Non Combat Move - Britain
            4 infantry moved from England to London
    
        Place Units - Britain
            2 heavy_guns and 3 trenchs placed in Cairo-Suez
            1 destroyer placed in Sea Zone 115 Tasman Sea
            3 field_guns and 2 infantry placed in London
            2 cavalrys placed in Cape Town
            1 field_gun and 1 infantry placed in Goa
            1 field_gun and 1 infantry placed in Bombay
            1 cruiser placed in Sea Zone 115 Tasman Sea
    
        Activate Technology - Britain
            Britain activating convoys
    
        Turn Complete - Britain
            Britain collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -1.00
    Turkey regular : -0.33
    Britain regular : 2.50
    

    Savegame


  • TripleA Turn Summary: Russia round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia roll 6,1,3 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover bunkers
    
        Combat Move - Russia
            1 conscript moved from Pskov to Latvia
            1 conscript moved from Novosibirsk to Krasnoyarsk
            2 conscripts moved from Omsk to Novosibirsk
            1 cavalry moved from Caucasus to Azerbaijan
                  Russia take Azerbaijan from Turkey
            1 cavalry moved from Azerbaijan to Caucasus
    
        Purchase Units - Russia
            Russia buy 12 conscripts, 4 field_guns, 6 infantry and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
    
        Non Combat Move - Russia
            5 conscripts, 2 field_guns and 5 infantry moved from St. Petersburg to Finland
            3 conscripts moved from Moscow to Don
            2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from Don to Belarus
            1 conscript, 1 field_gun and 1 infantry moved from Kiev to Odessa
            3 conscripts moved from Vladivostok to Primorsky
    
        Place Units - Russia
            3 conscripts placed in Vladivostok
            1 field_gun, 1 infantry and 1 trench placed in Irkutsk
            2 trenchs placed in Norilsk
            3 trenchs placed in Novosibirsk
            1 trench placed in Odessa
            1 trench placed in Odessa
            1 trench placed in Belarus
            1 conscript, 1 field_gun and 1 infantry placed in Minsk
            1 conscript, 1 field_gun and 1 infantry placed in Kiev
            1 conscript, 1 field_gun and 1 infantry placed in Moscow
            2 infantry placed in Omsk
            1 conscript placed in Irkutsk
            5 conscripts placed in St. Petersburg
    
        Activate Technology - Russia
            Russia activating bunkers
    
        Turn Complete - Russia
            Russia collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @fmerwinrommel 2 good rolls. convoys for the UK. bunkers for russia.


  • [dice 2d6]


  • 2d6: 5, 2

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Communists round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Communists
            Communists spend 10 on tech rolls
                Communists roll 1,6,6 and gets 2 hits
            Communists removing all Technology Tokens after successful research.
            Communists discover creepingBarage
    
        Combat Move - Communists
            1 cavalry moved from Bratsk to Buryatia
                  Communists take Buryatia from Russia
            1 cavalry moved from Buryatia to Irkutsk
            4 cavalrys, 6 conscripts and 2 field_guns moved from Bratsk to Irkutsk
            1 field_gun moved from Tiksi to Bratsk
            4 field_guns and 1 infantry moved from Aldan to Bratsk
            1 cavalry moved from Amur to Khabarovsk
            1 conscript, 1 field_gun and 2 infantry moved from Sakhe to Khabarovsk
            1 infantry moved from Yakutsk to Sakhe
            1 conscript moved from Tiksi to Bratsk
            1 infantry moved from Yakutsk to Tiksi
            1 infantry moved from Yakutsk to Aldan
    
        Purchase Units - Communists
            Communists buy 2 conscripts, 1 field_gun, 2 gass and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Irkutsk
                Communists attack with 5 cavalrys, 6 conscripts and 2 field_guns
                Russia defend with 1 Factory, 4 conscripts, 1 field_gun, 1 infantry and 1 trench
                    Communists roll dice for 5 cavalrys, 6 conscripts and 2 field_guns in Irkutsk, round 2 : 2/9 hits, 1.83 expected hits
                Units damaged: 1 trench owned by the Russia
                    Russia roll dice for 4 conscripts, 1 field_gun, 1 infantry and 1 trench in Irkutsk, round 2 : 2/7 hits, 1.50 expected hits
                    1 conscript owned by the Russia and 2 conscripts owned by the Communists lost in Irkutsk
                    Communists roll dice for 5 cavalrys, 4 conscripts and 2 field_guns in Irkutsk, round 3 : 1/9 hits, 1.83 expected hits
                    Russia roll dice for 3 conscripts, 1 field_gun, 1 infantry and 1 trench in Irkutsk, round 3 : 3/6 hits, 1.33 expected hits
                    1 trench owned by the Russia and 3 conscripts owned by the Communists lost in Irkutsk
                    Communists roll dice for 5 cavalrys, 1 conscript and 2 field_guns in Irkutsk, round 4 : 1/8 hits, 1.83 expected hits
                    Russia roll dice for 3 conscripts, 1 field_gun and 1 infantry in Irkutsk, round 4 : 1/5 hits, 1.17 expected hits
                    1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Irkutsk
                    Communists roll dice for 5 cavalrys and 2 field_guns in Irkutsk, round 5 : 1/7 hits, 1.83 expected hits
                    Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Irkutsk, round 5 : 2/4 hits, 1.00 expected hits
                    1 conscript owned by the Russia and 2 cavalrys owned by the Communists lost in Irkutsk
                    Communists roll dice for 3 cavalrys and 2 field_guns in Irkutsk, round 6 : 0/5 hits, 1.50 expected hits
                    Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Irkutsk, round 6 : 0/3 hits, 0.83 expected hits
                    Communists roll dice for 3 cavalrys and 2 field_guns in Irkutsk, round 7 : 1/5 hits, 1.50 expected hits
                    Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Irkutsk, round 7 : 1/3 hits, 0.83 expected hits
                    1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Irkutsk
                    Communists roll dice for 2 cavalrys and 2 field_guns in Irkutsk, round 8 : 1/4 hits, 1.33 expected hits
                    Russia roll dice for 1 field_gun and 1 infantry in Irkutsk, round 8 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russia and 1 cavalry owned by the Communists lost in Irkutsk
                    Communists roll dice for 1 cavalry and 2 field_guns in Irkutsk, round 9 : 0/3 hits, 1.00 expected hits
                    Russia roll dice for 1 field_gun in Irkutsk, round 9 : 0/1 hits, 0.33 expected hits
                    Communists roll dice for 1 cavalry and 2 field_guns in Irkutsk, round 10 : 0/3 hits, 1.00 expected hits
                    Russia roll dice for 1 field_gun in Irkutsk, round 10 : 0/1 hits, 0.33 expected hits
                    Communists roll dice for 1 cavalry and 2 field_guns in Irkutsk, round 11 : 1/3 hits, 1.00 expected hits
                    Russia roll dice for 1 field_gun in Irkutsk, round 11 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the Russia and 1 cavalry owned by the Communists lost in Irkutsk
                Communists win, taking Irkutsk from Russia with 2 field_guns remaining. Battle score for attacker is -14
                Casualties for Communists: 5 cavalrys and 6 conscripts
                Casualties for Russia: 4 conscripts, 1 field_gun, 1 infantry and 1 trench
    
        Non Combat Move - Communists
    
        Place Units - Communists
            2 conscripts, 1 field_gun, 2 gass and 3 infantry placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating creepingBarage
    
        Turn Complete - Communists
            Communists collect 33 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Communists from 33 to 40
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Communists regular : -6.67
    Russia regular : 2.67
    

    Savegame


  • Had to roll forum dice again for war bonds. Battle for Irk wiped out most of Com army and all the cav I had intended to use against Novo next turn. 100% chance with 8 1/2 units left, turned into 2 units left. I took Irk, but the Com steamroller will have to rebuild. But with war bonds, Com have almost half of Russia’s income. You needed a break. But it only slows down the inevitable.


  • TripleA Turn Summary: USA round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 6,3,3 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover dockyards
    
        Combat Move - USA
            1 cavalry and 4 infantry moved from California to Baja-Sonora
            2 field_guns and 2 infantry moved from San Francisco to California
            1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
            2 destroyers moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
            1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            1 field_gun, 1 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 29 Mid Atlantic
            2 infantry moved from New York to Sea Zone 29 Mid Atlantic
            1 field_gun, 3 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic
    
        Purchase Units - USA
            USA buy 1 battleship, 3 cavalrys, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Baja-Sonora
                USA attack with 1 cavalry and 4 infantry
                Neutral defend with 2 infantry
                    USA roll dice for 1 cavalry and 4 infantry in Baja-Sonora, round 2 : 1/5 hits, 0.83 expected hits
                    Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral lost in Baja-Sonora
                    USA roll dice for 1 cavalry and 4 infantry in Baja-Sonora, round 3 : 1/5 hits, 0.83 expected hits
                    Neutral roll dice for 1 infantry in Baja-Sonora, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Baja-Sonora
                USA loses 0 PUs for violating Baja-Sonoras neutrality.
                USA win, taking Baja-Sonora from Neutral with 1 cavalry and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - USA
    
        Place Units - USA
            1 battleship and 1 destroyer placed in Sea Zone 153 Pacific Ocean
            2 cavalrys placed in San Francisco
            1 cavalry and 2 fighters placed in Charleston
    
        Activate Technology - USA
            USA activating dockyards
            Trigger USAT2: buysubmarine_dy added to productionUSA
            Trigger USAT2: buydestroyer_dy added to productionUSA
            Trigger USAT2: buycruiser_dy added to productionUSA
            Trigger USAT2: buybattlecruiser_dy added to productionUSA
            Trigger USAT2: buybattleship_dy added to productionUSA
            Trigger USAT2: buytransport_dy added to productionUSA
            Trigger USAT2: buysubmarine removed from productionUSA
            Trigger USAT2: buydestroyer removed from productionUSA
            Trigger USAT2: buycruiser removed from productionUSA
            Trigger USAT2: buybattlecruiser removed from productionUSA
            Trigger USAT2: buybattleship removed from productionUSA
            Trigger USAT2: buytransport removed from productionUSA
    
        Turn Complete - USA
            USA collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    USA regular : 0.33
    Neutral regular : -1.00
    

    Savegame


  • In round 3, all 5 Allied powers that can research tech, got a tech. While 3 of 4 CP failed to get tech. G is the only power not to get any tech in the first 3 rounds.

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Germany round 4

    TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Germany
            Germany spend 0 on tech rolls
    
        Combat Move - Germany
            2 fighters and 3 infantry moved from Rhine to Belgium
            1 field_gun moved from Champagne to Belgium
            1 infantry moved from Champagne to Picardy
                  Germany take Picardy from France
            2 stormtruppens moved from Norway to Oslo
            2 transports moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
            3 field_guns and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
            1 infantry moved from Holstein to Sea Zone 12 Baltic Sea
            1 destroyer, 3 field_guns, 1 infantry, 2 stormtruppens and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            3 field_guns, 1 infantry and 2 stormtruppens moved from Sea Zone 13 Skagerrak to Oslo
            2 cruisers and 2 submarines moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
            1 cavalry moved from British East Africa to Uganda
                  Germany take Uganda from Britain
            1 cavalry moved from Uganda to German East Africa
    

    Savegame


  • Oops, forgot to add 6 gas from Bavaria to Belg attack. Will forum roll now.


  • [dice 6d6]


  • 6d6: 2, 3, 5, 4, 4, 1


  • 5 first strike hits with gas, so only 3 UK left to fire. Removing first 5 UK dice, you inflict 1 hit. Rolling for round 2: Ger 5 units @ 2 offense each and UK only 1 unit left after Ger ground troops killed 2.


  • [dice 5d6]


  • 5d6: 6, 4, 1, 1, 2


  • [dice 1d6]


  • 1d6: 2


  • Can’t believe I forgot the gas. Round 2 G kills remaining UK, which hits 1 G. I won Belgium, but retreated to avoid more marti dice. Will edit during purchase phase.

Suggested Topics

  • 3
  • 6
  • 44
  • 74
  • 33
  • 66
  • 138
  • 279
Axis & Allies Boardgaming Custom Painted Miniatures

55

Online

17.4k

Users

39.9k

Topics

1.7m

Posts