• '21 '18 '17 '15

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 53 Sea Zone
            2 infantry and 1 transport moved from 53 Sea Zone to 47 Sea Zone
            2 infantry moved from 47 Sea Zone to Australia
                  British take Australia from Japanese
            1 submarine moved from 56 Sea Zone to 46 Sea Zone
            1 bomber moved from Western United States to 52 Sea Zone
            1 bomber moved from Western Canada to 57 Sea Zone
            1 transport moved from 18 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from Panama to 19 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 18 Sea Zone
            1 armour and 1 infantry moved from 18 Sea Zone to Brazil
                  Americans take Brazil from Italians
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
            2 infantry moved from 57 Sea Zone to Midway
            1 bomber moved from Western Canada to Midway
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 52 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 52 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 57 Sea Zone
                Americans attack with 1 bomber and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 57 Sea Zone
                Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Midway
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 armour and 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Midway, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                    Americans roll dice for 1 bomber and 1 infantry in Midway, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Midway, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Midway to Western Canada
            1 bomber moved from 57 Sea Zone to Western Canada
            1 bomber moved from 52 Sea Zone to Western Canada
            3 infantry moved from Western United States to Western Canada
            2 infantry moved from Eastern United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
            2 infantry moved from 18 Sea Zone to Brazil
            1 bomber moved from Panama to United Kingdom
            1 fighter moved from Panama to Western United States
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 bomber and 4 infantry placed in Western United States
            1 submarine placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : -0.33
    

    Territory Summary for Americans and Chinese :

    Alaska : 2 infantry
    Australia : 2 infantry
    Brazil : 1 armour and 3 infantry
    Eastern Canada : 1 infantry
    Eastern United States : 1 aaGun, 1 factory and 2 infantry
    Mexico : 1 infantry
    Midway : 1 infantry
    United Kingdom : 2 bombers
    Western Canada : 3 armour, 1 artillery, 3 bombers, 1 fighter and 4 infantry
    Western United States : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 4 infantry
    18 Sea Zone : 2 transports
    46 Sea Zone : 1 submarine
    47 Sea Zone : 1 transport
    56 Sea Zone : 3 submarines
    57 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 39 / 55
    Russians : 5 / 0
    Japanese : 49 / 54
    British : 18 / 16
    Italians : 29 / 32
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Research Technology - Germans
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 1x factory; Remaining resources: 54 PUs; 1 techTokens; 
            Germans buy 2 armour, 1 battleship, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 armour moved from Russia to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Karelia S.S.R.
            1 armour moved from Karelia S.S.R. to Norway
                  Germans take Norway from British
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 bombers moved from Karelia S.S.R. to Germany
            3 armour moved from Germany to Bulgaria Romania
            2 fighters moved from East Poland to France
            2 fighters moved from Karelia S.S.R. to Northwestern Europe
            1 armour moved from Karelia S.S.R. to Poland
    
        Place Units - Germans
            1 battleship and 1 submarine placed in 16 Sea Zone
            2 armour, 1 bomber and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    

    Territory Summary for Germans :

    Archangel : 1 flag
    Baltic States : 1 flag
    Belorussia : 1 flag
    East Poland : 1 flag
    France : 1 aaGun, 3 armour, 2 fighters and 3 infantry
    Germany : 1 aaGun, 2 armour, 4 bombers, 1 factory, 1 fighter and 8 infantry
    Gibraltar : 1 flag, 1 infantry
    Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
    Eastern Ukraine : 1 flag
    Northwestern Europe : 1 aaGun, 1 artillery, 2 fighters and 4 infantry
    Norway : 1 armour
    Novosibirsk : 1 flag
    Poland : 1 armour
    Bulgaria Romania : 3 armour and 1 factory
    Russia : 1 flag, 1 aaGun and 1 factory
    Urals : 1 flag, 1 armour
    16 Sea Zone : 1 battleship and 1 submarine
    

    Production/PUs Summary :

    Germans : 47 / 47
    Russians : 0 / 0
    Japanese : 49 / 54
    British : 15 / 16
    Italians : 29 / 32
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    Going to post Russia’s turn since there are no Russians left…Sorry Russia :joy:

  • '21

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Production/PUs Summary :

    Germans : 47 / 47
    Russians : 0 / 0
    Japanese : 49 / 54
    British : 15 / 16
    Italians : 29 / 32
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Heavy Bomber
    
        Activate Technology - Japanese
            Japanese activating Heavy Bomber
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 39 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to Australia
            1 fighter moved from 62 Sea Zone to 57 Sea Zone
    
        Combat - Japanese
            Battle in 57 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 57 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Australia
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 aaGun; Americans defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Australia
                Japanese win, taking Australia from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 62 Sea Zone to New Guinea
            1 fighter moved from 57 Sea Zone to 62 Sea Zone
            2 armour moved from Ningxia to Manchuria
            1 infantry moved from Yakut S.S.R. to Soviet Far East
            3 fighters moved from Karelia S.S.R. to Yakut S.S.R.
            1 armour and 1 infantry moved from 14 Sea Zone to Libya
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 38 Sea Zone
            1 fighter placed in 38 Sea Zone
            1 fighter placed in 62 Sea Zone
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Japanese collect 6 PUs from War Bonds; end with 57 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Japanese rolls : 1.00
    British regular : -0.67
    

    Territory Summary for Japanese :

    Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    Chinghai : 1 flag
    East Indies : 1 flag, 1 factory
    Evenki National Okrug : 1 flag
    Fukien : 1 flag
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
    Kazakh S.S.R. : 1 flag
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Libya : 1 armour and 1 infantry
    Manchuria : 1 flag, 2 armour
    New Guinea : 1 flag, 1 fighter
    New Zealand : 1 flag
    Ningxia : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Solomon Islands : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 4 armour, 2 fighters and 5 infantry
    Stanovoj Chrebet : 1 flag
    Suiyuan : 1 flag
    Wake Island : 1 flag, 1 armour and 1 infantry
    Yakut S.S.R. : 1 flag, 3 fighters
    Yunnan : 1 flag
    14 Sea Zone : 1 transport
    38 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
    39 Sea Zone : 2 transports
    62 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 3 transports
    

    Production/PUs Summary :

    Germans : 47 / 47
    Russians : 0 / 0
    Japanese : 51 / 57
    British : 13 / 16
    Italians : 29 / 32
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour, 2 artilleries and 3 infantry moved from Morocco Algeria to 13 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 13 Sea Zone to 14 Sea Zone
            3 infantry moved from 14 Sea Zone to Italy
            2 artilleries moved from 14 Sea Zone to Italy
            1 armour moved from 14 Sea Zone to Italy
            2 bombers moved from United Kingdom to Italy
    
        Combat - British
            Battle in 14 Sea Zone
                British attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
                Italians defend with 2 destroyers, 3 submarines and 1 transport; Japanese defend with 1 transport
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 2 : 2/8 hits, 3.17 expected hits
                    Italians roll dice for 3 submarines in 14 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 2 destroyers and 2 transports in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 submarines owned by the Italians lost in 14 Sea Zone
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 3 : 5/8 hits, 3.17 expected hits
                    Italians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 2 destroyers and 2 transports in 14 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    1 transport owned by the Japanese, 2 destroyers owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the Italians lost in 14 Sea Zone
                British win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 48
                Casualties for Italians: 2 destroyers, 3 submarines and 1 transport
                Casualties for Japanese: 1 transport
            Battle in Italy
                British attack with 1 armour, 2 artilleries, 2 bombers and 3 infantry
                Italians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
                    Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Italy, round 2 : 2/10 hits, 4.67 expected hits
                    Italians roll dice for 3 armour, 1 artillery and 3 infantry in Italy, round 2 : 4/7 hits, 2.83 expected hits
                    1 artillery owned by the British, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Italy
                    British roll dice for 1 armour, 1 artillery and 2 bombers in Italy, round 3 : 5/6 hits, 3.50 expected hits
                    Italians roll dice for 3 armour, 1 artillery and 1 infantry in Italy, round 3 : 0/5 hits, 2.17 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 3 armour owned by the Italians lost in Italy
                British captures 32PUs while taking Italians capital
                British win, taking Italy from Italians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 15
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Italians: 3 armour, 1 artillery and 3 infantry
    
        Non Combat Move - British
            2 bombers moved from Italy to United Kingdom
    
        Place Units - British
            1 artillery and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 19 PUs; end with 51 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    British regular : -0.50
    Italians AA : -0.33
    

    Territory Summary for British :

    Italy : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 factory
    Morocco Algeria : 1 flag
    United Kingdom : 1 aaGun, 4 artilleries, 2 bombers, 1 factory and 8 infantry
    14 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
    

    Production/PUs Summary :

    Germans : 47 / 47
    Russians : 0 / 0
    Japanese : 51 / 57
    British : 19 / 51
    Italians : 23 / 0
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Combat Move - Italians
            1 armour and 1 infantry moved from Libya to Morocco Algeria
                  Germans take Morocco Algeria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Belgian Congo : 1 flag
    Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
    Egypt : 1 flag
    French Equatorial Africa : 1 flag
    French Madagascar : 1 flag
    French West Africa : 1 flag
    Italian Africa : 1 flag
    Morocco Algeria : 1 armour and 1 infantry
    Persia : 1 flag
    Rhodesia : 1 flag
    Trans-Jordan : 1 flag
    Ukraine : 1 flag
    Union of South Africa : 1 flag
    16 Sea Zone : 1 carrier
    

    Production/PUs Summary :

    Germans : 48 / 47
    Russians : 0 / 0
    Japanese : 51 / 57
    British : 18 / 51
    Italians : 23 / 0
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Brazil to 18 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 23 Sea Zone
            1 armour and 1 infantry moved from 23 Sea Zone to Belgian Congo
                  British take Belgian Congo from Italians
            1 infantry moved from Brazil to 18 Sea Zone
            1 infantry and 1 transport moved from 18 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to French West Africa
                  British take French West Africa from Italians
            1 submarine moved from 46 Sea Zone to 39 Sea Zone
            2 bombers moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 1,6 and causes: 8 damage to unit: factory
                Bombing raid in Germany causes 8 damage total. 
            Battle in 39 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 39 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 transports
    
        Non Combat Move - Americans
            1 transport moved from 47 Sea Zone to 53 Sea Zone
            1 bomber moved from Germany to United Kingdom
            1 bomber moved from Western United States to Western Canada
            2 infantry moved from Western United States to Western Canada
            1 submarine moved from 56 Sea Zone to 53 Sea Zone
            1 submarine moved from 56 Sea Zone to 53 Sea Zone
    
        Place Units - Americans
            1 submarine placed in 56 Sea Zone
            1 armour, 1 bomber and 5 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.67
    

    Territory Summary for Americans and Chinese :

    Alaska : 2 infantry
    Belgian Congo : 1 armour and 1 infantry
    Brazil : 1 infantry
    Eastern Canada : 1 infantry
    Eastern United States : 1 aaGun, 1 factory and 2 infantry
    French West Africa : 1 infantry
    Mexico : 1 infantry
    Midway : 1 infantry
    United Kingdom : 1 bomber
    Western Canada : 3 armour, 1 artillery, 4 bombers, 1 fighter and 6 infantry
    Western United States : 1 aaGun, 1 armour, 1 bomber, 1 factory, 1 fighter and 7 infantry
    17 Sea Zone : 1 transport
    23 Sea Zone : 1 transport
    39 Sea Zone : 1 submarine
    53 Sea Zone : 2 submarines and 1 transport
    56 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 48 / 47
    Russians : 0 / 0
    Japanese : 51 / 57
    British : 20 / 51
    Italians : 21 / 0
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 13
    
        Research Technology - Germans
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 8x factory; Remaining resources: 43 PUs; 1 techTokens; 
            Germans buy 2 bombers, 1 fighter and 1 transport; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 battleship and 1 submarine moved from 16 Sea Zone to 14 Sea Zone
            4 bombers moved from Germany to 14 Sea Zone
            2 fighters moved from France to 14 Sea Zone
            2 fighters moved from Northwestern Europe to 14 Sea Zone
            3 armour moved from Bulgaria Romania to Italy
            1 armour moved from France to Italy
            1 armour moved from Germany to Italy
    
        Combat - Germans
            Battle in Italy
                Germans attack with 5 armour
                British defend with 1 aaGun, 1 armour, 1 artillery and 1 factory
                    Germans roll dice for 5 armour in Italy, round 2 : 3/5 hits, 2.50 expected hits
                    British roll dice for 1 armour and 1 artillery in Italy, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Italy
                Germans win, taking Italy from British with 4 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour and 1 artillery
            Battle in 14 Sea Zone
                Germans attack with 1 battleship, 4 bombers, 4 fighters and 1 submarine
                British defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
                    Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 4 bombers and 4 fighters in 14 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    2 destroyers owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 2 carriers owned by the British lost in 14 Sea Zone
                    Germans roll dice for 1 battleship, 4 bombers and 4 fighters in 14 Sea Zone, round 3 : 4/9 hits, 5.33 expected hits
                    British roll dice for 1 battleship, 2 fighters and 3 transports in 14 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    1 transport owned by the British, 3 fighters owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 14 Sea Zone
                    2 transports owned by the British lost in 14 Sea Zone
                Germans win with 1 battleship, 4 bombers and 1 fighter remaining. Battle score for attacker is 81
                Casualties for Germans: 3 fighters and 1 submarine
                Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
    
        Non Combat Move - Germans
            4 bombers moved from 14 Sea Zone to Germany
            1 armour moved from Poland to Germany
            1 fighter moved from 14 Sea Zone to France
            1 armour moved from Urals to Karelia S.S.R.
            1 armour moved from Karelia S.S.R. to Norway
    
        Place Units - Germans
            2 bombers and 1 fighter placed in Germany
            1 transport placed in 16 Sea Zone
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 50 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    Germans regular : -0.67
    British regular : -0.67
    

    Territory Summary for Germans :

    Archangel : 1 flag
    Baltic States : 1 flag
    Belorussia : 1 flag
    East Poland : 1 flag
    France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
    Germany : 1 aaGun, 2 armour, 6 bombers, 1 factory, 2 fighters and 8 infantry
    Gibraltar : 1 flag, 1 infantry
    Italy : 4 armour
    Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
    Eastern Ukraine : 1 flag
    Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
    Norway : 2 armour
    Novosibirsk : 1 flag
    Bulgaria Romania : 1 factory
    Russia : 1 flag, 1 aaGun and 1 factory
    Urals : 1 flag
    14 Sea Zone : 1 battleship
    16 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 48 / 50
    Russians : 0 / 0
    Japanese : 51 / 57
    British : 14 / 51
    Italians : 27 / 0
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 1 cruiser, 1 fighter and 2 submarines; Remaining resources: 3 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 fighter moved from New Guinea to 53 Sea Zone
            2 destroyers moved from 38 Sea Zone to 39 Sea Zone
            1 fighter moved from 38 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in 53 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 submarines and 1 transport
                2 submarines owned by the Americans submerged
                    1 transport owned by the Americans lost in 53 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 39 Sea Zone
                Japanese attack with 2 destroyers and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 2 destroyers and 1 fighter in 39 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 39 Sea Zone
                Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter could not land in 53 Sea Zone and was removed
            1 fighter moved from 39 Sea Zone to 38 Sea Zone
            1 carrier and 1 fighter moved from 38 Sea Zone to 36 Sea Zone
            1 fighter moved from 62 Sea Zone to 36 Sea Zone
            1 fighter moved from Yakut S.S.R. to 62 Sea Zone
            2 fighters moved from Yakut S.S.R. to Soviet Far East
            2 armour moved from Manchuria to Soviet Far East
            1 armour and 1 infantry moved from Libya to Egypt
    
        Place Units - Japanese
            2 bombers placed in Japan
            1 fighter placed in Japan
            Japanese undo move 2.
            Japanese undo move 1.
            2 bombers and 1 fighter placed in Japan
            1 cruiser and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 54 PUs
            Japanese collect 2 PUs from War Bonds; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -0.33
    

    Territory Summary for Japanese :

    Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    Chinghai : 1 flag
    East Indies : 1 flag, 1 factory
    Egypt : 1 armour and 1 infantry
    Evenki National Okrug : 1 flag
    Fukien : 1 flag
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 3 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 3 infantry
    Kazakh S.S.R. : 1 flag
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    New Guinea : 1 flag
    New Zealand : 1 flag
    Ningxia : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Solomon Islands : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 6 armour, 4 fighters and 5 infantry
    Stanovoj Chrebet : 1 flag
    Suiyuan : 1 flag
    Wake Island : 1 flag, 1 armour and 1 infantry
    Yakut S.S.R. : 1 flag
    Yunnan : 1 flag
    36 Sea Zone : 1 carrier and 2 fighters
    39 Sea Zone : 2 destroyers
    62 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 2 submarines and 3 transports
    

    Production/PUs Summary :

    Germans : 48 / 50
    Russians : 0 / 0
    Japanese : 51 / 56
    British : 14 / 51
    Italians : 27 / 0
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 4 armour, 2 fighters and 2 infantry; Remaining resources: 5 PUs; 0 techTokens; 
    
        Place Units - British
            4 armour, 2 fighters and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 14 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 50
    Russians : 0 / 0
    Japanese : 51 / 56
    British : 14 / 19
    Italians : 27 / 0
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 13
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
    Egypt : 1 flag
    French Equatorial Africa : 1 flag
    French Madagascar : 1 flag
    Italian Africa : 1 flag
    Italy : 1 aaGun and 1 factory
    Morocco Algeria : 1 armour and 1 infantry
    Persia : 1 flag
    Rhodesia : 1 flag
    Trans-Jordan : 1 flag
    Ukraine : 1 flag
    Union of South Africa : 1 flag
    16 Sea Zone : 1 carrier
    

    Production/PUs Summary :

    Germans : 48 / 50
    Russians : 0 / 0
    Japanese : 51 / 56
    British : 14 / 19
    Italians : 27 / 27
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 infantry moved from Belgian Congo to Italian Africa
                  British take Italian Africa from Italians
            1 armour moved from Belgian Congo to Union of South Africa
                  British take Rhodesia from Italians
                  British take Union of South Africa from Italians
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 transport moved from 23 Sea Zone to 28 Sea Zone
            1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 bomber moved from Western United States to United Kingdom
            1 infantry moved from Western United States to Mexico
            3 infantry moved from Western United States to Western Canada
    
        Place Units - Americans
            1 submarine placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 bomber placed in Eastern United States
            4 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 50
    Russians : 0 / 0
    Japanese : 51 / 56
    British : 18 / 19
    Italians : 23 / 27
    Chinese : 0 / 0
    Americans : 38 / 39
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Research Technology - Germans
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Paratroopers
    
        Activate Technology - Germans
            Germans activating Paratroopers
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
    
        Combat - Germans
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Germany
            2 transports placed in 16 Sea Zone
            Germans undo move 2.
            1 destroyer and 1 submarine placed in 16 Sea Zone
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 1.00
    

    Territory Summary for Germans :

    Archangel : 1 flag
    Baltic States : 1 flag
    Belorussia : 1 flag
    East Poland : 1 flag
    France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
    Germany : 1 aaGun, 2 armour, 7 bombers, 1 factory, 3 fighters and 8 infantry
    Gibraltar : 1 flag, 1 infantry
    Italy : 4 armour
    Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
    Eastern Ukraine : 1 flag
    Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
    Norway : 2 armour
    Novosibirsk : 1 flag
    Bulgaria Romania : 1 factory
    Russia : 1 flag, 1 aaGun and 1 factory
    Urals : 1 flag
    14 Sea Zone : 1 battleship
    16 Sea Zone : 1 destroyer, 1 submarine and 1 transport
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 56
    British : 18 / 19
    Italians : 23 / 27
    Chinese : 0 / 0
    Americans : 38 / 39
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 battleship, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
            1 armour and 1 infantry moved from 57 Sea Zone to Midway
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
    
        Combat - Japanese
            Battle in Midway
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    Japanese roll dice for 1 armour in Midway, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Midway, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Midway, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Midway, round 6 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Midway, round 7 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Midway, round 8 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 8 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win with no units remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 armour, 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 60 Sea Zone
            1 armour and 1 infantry moved from 60 Sea Zone to Okinawa
            2 destroyers moved from 39 Sea Zone to 32 Sea Zone
            1 carrier and 2 fighters moved from 36 Sea Zone to 62 Sea Zone
            1 fighter moved from Japan to Soviet Far East
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
    
        Place Units - Japanese
            1 transport placed in 38 Sea Zone
            1 armour, 1 fighter and 2 infantry placed in Japan
            1 battleship and 2 transports placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Japanese collect 1 PU from War Bonds; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -2.67
    

    Territory Summary for Japanese :

    Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
    Chinghai : 1 flag
    East Indies : 1 flag, 1 factory
    Egypt : 1 armour and 1 infantry
    Evenki National Okrug : 1 flag
    Fukien : 1 flag
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
    Kazakh S.S.R. : 1 flag
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    New Guinea : 1 flag
    New Zealand : 1 flag
    Ningxia : 1 flag
    Okinawa : 1 armour and 1 infantry
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Solomon Islands : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 6 armour, 5 fighters and 5 infantry
    Stanovoj Chrebet : 1 flag
    Suiyuan : 1 flag
    Wake Island : 1 flag, 1 armour and 1 infantry
    Yakut S.S.R. : 1 flag
    Yunnan : 1 flag
    32 Sea Zone : 2 destroyers
    38 Sea Zone : 1 transport
    57 Sea Zone : 1 transport
    60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine and 1 transport
    62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 52
    British : 18 / 19
    Italians : 23 / 27
    Chinese : 0 / 0
    Americans : 38 / 39
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Place Units - British
            1 armour, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 52
    British : 18 / 19
    Italians : 23 / 27
    Chinese : 0 / 0
    Americans : 38 / 39
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; 
    
        Place Units - Italians
            2 transports placed in 14 Sea Zone
            1 armour and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
    Egypt : 1 flag
    French Equatorial Africa : 1 flag
    French Madagascar : 1 flag
    Italy : 1 aaGun, 1 armour, 1 factory and 2 infantry
    Morocco Algeria : 1 armour and 1 infantry
    Persia : 1 flag
    Trans-Jordan : 1 flag
    Ukraine : 1 flag
    14 Sea Zone : 2 transports
    16 Sea Zone : 1 carrier
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 52
    British : 18 / 19
    Italians : 23 / 25
    Chinese : 0 / 0
    Americans : 38 / 39
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 infantry moved from French West Africa to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            1 infantry moved from Italian Africa to Anglo-Egypt Sudan
                  British take Anglo-Egypt Sudan from Italians
            1 armour moved from Union of South Africa to 28 Sea Zone
            1 armour moved from 28 Sea Zone to French Madagascar
                  British take French Madagascar from Italians
            2 submarines moved from 53 Sea Zone to 57 Sea Zone
    
        Combat - Americans
            Battle in 57 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 57 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            2 infantry moved from Western Canada to Alaska
            1 transport moved from 19 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            4 bombers moved from Western Canada to Western United States
            2 infantry moved from Eastern United States to Central United States
            1 bomber moved from Eastern United States to United Kingdom
            2 infantry moved from Western United States to Western Canada
    
        Place Units - Americans
            1 armour, 1 artillery, 1 bomber and 6 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 52
    British : 21 / 19
    Italians : 20 / 25
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Germans
            1 destroyer and 1 submarine moved from 16 Sea Zone to 14 Sea Zone
    
        Place Units - Germans
            2 destroyers placed in 16 Sea Zone
            1 armour and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Archangel : 1 flag
    Baltic States : 1 flag
    Belorussia : 1 flag
    East Poland : 1 flag
    France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
    Germany : 1 aaGun, 3 armour, 7 bombers, 1 factory, 3 fighters and 10 infantry
    Gibraltar : 1 flag, 1 infantry
    Italy : 4 armour
    Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
    Eastern Ukraine : 1 flag
    Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
    Norway : 2 armour
    Novosibirsk : 1 flag
    Bulgaria Romania : 1 factory
    Russia : 1 flag, 1 aaGun and 1 factory
    Urals : 1 flag
    14 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
    16 Sea Zone : 2 destroyers and 1 transport
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 52
    British : 21 / 19
    Italians : 20 / 25
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 bombers and 4 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Okinawa to 60 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 53 Sea Zone
            1 armour and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
                  Japanese take Hawaiian Islands from Americans
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
            1 armour and 1 infantry moved from 57 Sea Zone to Midway
            2 destroyers moved from 32 Sea Zone to 28 Sea Zone
    
        Combat - Japanese
            Battle in 28 Sea Zone
                Japanese attack with 2 destroyers
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 28 Sea Zone
                Japanese win with 2 destroyers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 57 Sea Zone
                Japanese attack with 1 transport
                Americans defend with 2 submarines
                    Americans roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 57 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 57 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 57 Sea Zone
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Midway
                Americans win with 2 submarines remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 1 submarine moved from 60 Sea Zone to 62 Sea Zone
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from Buryatia S.S.R. to Soviet Far East
            1 fighter moved from Japan to Soviet Far East
    
        Place Units - Japanese
            4 transports placed in 62 Sea Zone
            1 artillery and 2 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Japanese collect 1 PU from War Bonds; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    

    Territory Summary for Japanese :

    Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    Chinghai : 1 flag
    East Indies : 1 flag, 1 factory
    Egypt : 1 armour and 1 infantry
    Evenki National Okrug : 1 flag
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 armour and 1 infantry
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 2 artilleries, 4 bombers, 1 factory and 1 infantry
    Kazakh S.S.R. : 1 flag
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    New Guinea : 1 flag
    New Zealand : 1 flag
    Ningxia : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Solomon Islands : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 7 armour, 6 fighters and 6 infantry
    Stanovoj Chrebet : 1 flag
    Suiyuan : 1 flag
    Wake Island : 1 flag, 1 armour and 1 infantry
    Yakut S.S.R. : 1 flag
    Yunnan : 1 flag
    28 Sea Zone : 2 destroyers
    36 Sea Zone : 1 transport
    53 Sea Zone : 1 transport
    62 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 6 transports
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 53
    British : 21 / 19
    Italians : 20 / 25
    Chinese : 0 / 0
    Americans : 37 / 38
    

    Savegame

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