sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - Russians
1 armour moved from Belorussia to Russia
1 infantry moved from Urals to Archangel
4 infantry moved from Evenki National Okrug to Urals
Place Units - Russians
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Archangel : 2 infantry
Belorussia : 3 infantry
Caucasus : 1 aaGun, 1 artillery, 1 factory and 8 infantry
Eastern Ukraine : 3 infantry
Russia : 1 aaGun, 2 armour, 1 factory, 2 fighters and 7 infantry
Stanovoj Chrebet : 1 infantry
Urals : 4 infantry
6 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 37 / 37
Russians : 22 / 23
Japanese : 35 / 37
British : 30 / 32
Italians : 14 / 14
Chinese : 3 / 0
Americans : 37 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Soviet Far East to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Alaska
1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 fighter and 2 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Hupeh to Sikang
1 fighter moved from French Indo-China Thailand to Sikang
2 infantry moved from Yunnan to Burma
2 armour and 2 infantry moved from Japan to 62 Sea Zone
2 armour, 1 cruiser, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone
2 armour and 2 infantry moved from 64 Sea Zone to Alaska
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 39 Sea Zone to Australia
1 carrier and 2 fighters moved from 53 Sea Zone to 47 Sea Zone
2 fighters moved from 47 Sea Zone to Australia
Combat - Japanese
Battle in Alaska
Japanese attack with 3 armour and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 cruiser in Alaska, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 3 armour and 3 infantry in Alaska, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Stanovoj Chrebet
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Stanovoj Chrebet, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Stanovoj Chrebet
Japanese roll dice for 1 artillery and 1 infantry in Stanovoj Chrebet, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Stanovoj Chrebet, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Stanovoj Chrebet
1 artillery owned by the Japanese retreated to Buryatia S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 fighter and 5 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 5 infantry in Burma, round 2 : 1/6 hits, 1.33 expected hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Australia
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry
British roll AA dice in Australia : 1/4 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Australia
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Australia, round 2 : 1/5 hits, 2.17 expected hits
British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery and 3 fighters in Australia, round 3 : 3/4 hits, 1.83 expected hits
British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
1 fighter moved from Australia to 39 Sea Zone
1 fighter moved from Australia to 39 Sea Zone
1 fighter moved from Australia to 47 Sea Zone
1 battleship moved from 53 Sea Zone to 64 Sea Zone
2 transports moved from 53 Sea Zone to 60 Sea Zone
1 fighter moved from Sikang to Yunnan
1 fighter moved from Burma to Yunnan
Place Units - Japanese
1 armour and 1 fighter placed in Japan
2 destroyers placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.33
Japanese regular : -1.67
British AA : 0.33
Japanese rolls : 0.00
Russians regular : 1.33
British regular : -0.67
Territory Summary for Japanese :
Alaska : 1 flag, 3 armour and 2 infantry
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag, 4 infantry
Buryatia S.S.R. : 1 flag, 1 artillery
East Indies : 1 flag
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 factory, 1 fighter and 2 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag
Suiyuan : 1 flag, 2 infantry
Yunnan : 1 flag, 2 fighters
39 Sea Zone : 1 carrier, 2 fighters and 1 transport
47 Sea Zone : 1 carrier and 1 fighter
60 Sea Zone : 2 transports
62 Sea Zone : 2 destroyers
64 Sea Zone : 1 battleship, 1 cruiser and 3 transports
Production/PUs Summary :
Germans : 37 / 37
Russians : 22 / 23
Japanese : 42 / 43
British : 26 / 32
Italians : 14 / 14
Chinese : 2 / 0
Americans : 35 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 armour, 1 bomber and 2 infantry; Remaining resources: 4 PUs; 1 techTokens;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 6 Sea Zone to 12 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 2 Sea Zone
2 bombers moved from United Kingdom to Germany
2 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 2 Sea Zone to 7 Sea Zone
2 armour and 2 infantry moved from 7 Sea Zone to France
1 fighter moved from United Kingdom to France
1 artillery, 1 fighter and 5 infantry moved from India to Burma
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 4,2 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Battle in France
British attack with 2 armour, 1 fighter and 2 infantry
Germans defend with 1 armour and 2 infantry; Italians defend with 1 fighter
British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 2 armour, 1 fighter and 2 infantry in France, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 armour, 1 fighter and 2 infantry in France, round 2 : 2/4 hits, 1.83 expected hits
2 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in France
British roll dice for 2 armour and 1 fighter in France, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 fighter in France, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Italians and 1 armour owned by the British lost in France
British win, taking France from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 2 infantry
Casualties for Germans: 1 armour and 2 infantry
Casualties for Italians: 1 fighter
Battle in Burma
British attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 4 infantry
British roll dice for 1 artillery, 1 fighter and 5 infantry in Burma, round 2 : 2/7 hits, 1.83 expected hits
Japanese roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
1 fighter owned by the British retreated
1 artillery owned by the British and 3 infantry owned by the British retreated to India
Japanese win with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from France to United Kingdom
2 bombers moved from Germany to United Kingdom
Place Units - British
2 armour, 1 bomber and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans AA : -0.33
British rolls : 0.00
Germans regular : 0.50
British regular : 0.67
Territory Summary for British :
France : 1 flag, 1 armour
India : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
Italian Africa : 2 infantry
Russia : 2 fighters
United Kingdom : 1 aaGun, 5 armour, 1 artillery, 3 bombers, 1 factory, 1 fighter and 7 infantry
7 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
41 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 31 / 37
Russians : 22 / 23
Japanese : 42 / 43
British : 32 / 36
Italians : 14 / 14
Chinese : 2 / 0
Americans : 35 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Anglo-Egypt Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Italian Africa
1 infantry moved from Anglo-Egypt Sudan to Italian Africa
1 armour moved from Italy to France
1 artillery and 1 infantry moved from Italy to France
Combat - Italians
Battle in Italian Africa
Italians attack with 1 armour and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 armour and 1 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Italian Africa
Italians roll dice for 1 armour in Italian Africa, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Italian Africa, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Italian Africa, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Italian Africa, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Italian Africa
British win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour and 1 infantry
Casualties for British: 2 infantry
Battle in France
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 armour, 1 artillery and 1 infantry in France, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in France
Italians win, taking France from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Non Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
1 infantry moved from Poland to East Poland
1 infantry moved from Bulgaria Romania to Ukraine
Place Units - Italians
1 artillery and 1 fighter placed in Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : 0.17
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
East Poland : 1 armour and 1 infantry
Egypt : 1 flag, 1 artillery and 1 infantry
France : 1 armour, 1 artillery and 1 infantry
Italy : 1 aaGun, 1 artillery, 1 factory and 1 fighter
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Ukraine : 1 infantry
15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
Production/PUs Summary :
Germans : 37 / 37
Russians : 22 / 23
Japanese : 42 / 43
British : 25 / 36
Italians : 15 / 15
Chinese : 2 / 0
Americans : 35 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
Combat - Americans
Battle in Morocco Algeria
Americans attack with 1 armour and 1 infantry
Germans defend with 1 armour and 1 fighter
Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 fighter in Morocco Algeria, round 2 : 1/2 hits, 1.17 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
Americans roll dice for 1 armour in Morocco Algeria, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter in Morocco Algeria, round 3 : 1/1 hits, 0.67 expected hits
1 armour owned by the Americans lost in Morocco Algeria
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour and 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Americans
2 submarines moved from 56 Sea Zone to 46 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Western United States to Western Canada
1 infantry moved from Western United States to Mexico
Combat Move - Chinese
1 infantry moved from Ningxia to Hupeh
Chinese take Hupeh from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
2 armour, 1 artillery, 1 fighter and 3 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Germans regular : 0.17
Americans rolls : 0.00
Territory Summary for Americans and Chinese :
Chinghai : 3 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun and 1 factory
Hupeh : 1 infantry
Mexico : 1 infantry
Midway : 1 infantry
Ningxia : 1 infantry
Wake Island : 1 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun, 4 armour, 1 artillery, 1 factory, 2 fighters and 3 infantry
12 Sea Zone : 1 transport
46 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 37 / 37
Russians : 22 / 23
Japanese : 41 / 43
British : 25 / 36
Italians : 15 / 15
Chinese : 3 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1,1 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 26 PUs; 2 techTokens;
Germans buy 3 armour and 1 fighter; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Germans
2 bombers moved from Germany to 7 Sea Zone
1 fighter moved from Germany to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Baltic States to 7 Sea Zone
1 fighter moved from Morocco Algeria to 7 Sea Zone
Combat - Germans
Battle in 7 Sea Zone
Germans attack with 2 bombers and 4 fighters
British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Germans roll dice for 2 bombers and 4 fighters in 7 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 7 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
2 destroyers owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 7 Sea Zone
Germans roll dice for 2 bombers and 3 fighters in 7 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
British roll dice for 1 battleship and 2 transports in 7 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
2 transports owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 42
Casualties for Germans: 2 fighters
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Non Combat Move - Germans
1 fighter moved from 7 Sea Zone to Norway
1 fighter moved from 7 Sea Zone to France
2 bombers moved from 7 Sea Zone to Germany
1 armour moved from Germany to East Poland
1 artillery moved from Germany to Northwestern Europe
1 aaGun moved from Germany to Northwestern Europe
1 aaGun moved from Germany to France
Place Units - Germans
1 armour and 1 fighter placed in Karelia S.S.R.
2 armour placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : 0.83
British regular : -0.50
Territory Summary for Germans :
Baltic States : 1 flag, 2 armour and 1 infantry
East Poland : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry
France : 1 aaGun and 1 fighter
Germany : 1 aaGun, 2 armour, 2 bombers and 1 factory
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 1 factory and 1 fighter
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Norway : 1 fighter and 2 infantry
Ukraine : 1 flag, 2 armour, 1 artillery and 1 fighter
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 23
Japanese : 41 / 43
British : 25 / 36
Italians : 15 / 15
Chinese : 3 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Stanovoj Chrebet to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 12 Sea Zone to 13 Sea Zone
3 infantry moved from Urals to Russia
1 artillery moved from Caucasus to Russia
Place Units - Russians
1 armour and 5 infantry placed in Russia
1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Archangel : 2 infantry
Belorussia : 3 infantry
Caucasus : 1 aaGun, 1 factory and 9 infantry
Eastern Ukraine : 3 infantry
Russia : 1 aaGun, 3 armour, 1 artillery, 1 factory, 2 fighters and 15 infantry
Soviet Far East : 1 infantry
Urals : 1 infantry
13 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 37 / 38
Russians : 23 / 23
Japanese : 40 / 43
British : 25 / 36
Italians : 15 / 15
Chinese : 3 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6,5 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Shipyards
Activate Technology - Japanese
Japanese activating Shipyards
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 transports moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
1 artillery moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 carrier and 1 fighter moved from 47 Sea Zone to 41 Sea Zone
2 infantry moved from Suiyuan to Hupeh
2 fighters moved from Yunnan to Hupeh
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier and 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hupeh
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Hupeh, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 destroyers moved from 62 Sea Zone to 51 Sea Zone
2 fighters moved from Hupeh to Burma
1 battleship, 1 cruiser and 3 transports moved from 64 Sea Zone to 62 Sea Zone
1 fighter moved from Soviet Far East to Buryatia S.S.R.
1 carrier, 2 fighters and 1 transport moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 factory placed in East Indies
1 fighter placed in Japan
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.50
Russians regular : 0.67
Territory Summary for Japanese :
Alaska : 1 flag, 3 armour and 2 infantry
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag, 2 fighters and 2 infantry
Buryatia S.S.R. : 1 flag, 1 fighter
East Indies : 1 flag, 1 factory
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag, 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 1 artillery
Suiyuan : 1 flag
Yunnan : 1 flag
37 Sea Zone : 1 carrier, 2 fighters and 1 transport
41 Sea Zone : 1 carrier and 1 fighter
51 Sea Zone : 2 destroyers
62 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transports
63 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 23
Japanese : 42 / 42
British : 25 / 36
Italians : 15 / 15
Chinese : 2 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 16 PUs; 1 techTokens;
Combat Move - British
3 bombers moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3,1 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Non Combat Move - British
2 bombers moved from Germany to United Kingdom
Place Units - British
1 armour, 1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans AA : 0.50
British rolls : 0.00
Territory Summary for British :
India : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
Russia : 2 fighters
United Kingdom : 1 aaGun, 6 armour, 1 artillery, 3 bombers, 1 factory, 1 fighter and 8 infantry
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 23
Japanese : 42 / 42
British : 25 / 41
Italians : 15 / 15
Chinese : 2 / 0
Americans : 35 / 35
Game wouldnt let me use a transport for Japan before. It moved one spot from Okinawa to Japan, i could load it, but couldnt move it.
Then i couldnt move my aircraft carrier and fighter after taking out your transport. Which, they also both moved only 1 space. The fighter i could move, but it wouldnt let move the carrier.
Both those moves were in the non combat phase. Tried messaging you, but seems your phone is broken :stuck_out_tongue_closed_eyes: :grin:
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 1 destroyer; Remaining resources: 2 PUs; 0 techTokens;
Non Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan
Place Units - Italians
1 destroyer placed in 14 Sea Zone
1 armour placed in Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag, 1 artillery and 1 infantry
Belgian Congo : 1 flag
East Poland : 1 armour and 1 infantry
Egypt : 1 flag
France : 1 armour, 1 artillery and 1 infantry
Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 fighter
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Ukraine : 1 infantry
14 Sea Zone : 1 destroyer
15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 23
Japanese : 42 / 42
British : 25 / 41
Italians : 15 / 17
Chinese : 2 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
2 submarines moved from 46 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 carrier in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 41 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 41 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is 11
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese forced to land in Australia
Non Combat Move - Americans
2 fighters moved from Western United States to Wake Island
4 armour, 1 artillery and 3 infantry moved from Western United States to Western Canada
Combat Move - Chinese
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 artillery placed in Eastern United States
2 submarines placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -0.33
Americans rolls : 0.00
Territory Summary for Americans and Chinese :
Chinghai : 3 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 artillery and 1 factory
Mexico : 1 infantry
Midway : 1 infantry
Ningxia : 1 infantry
Suiyuan : 1 infantry
Wake Island : 2 fighters and 1 infantry
Western Canada : 4 armour, 1 artillery and 4 infantry
Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 1 infantry
12 Sea Zone : 1 transport
41 Sea Zone : 2 submarines
56 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 23
Japanese : 41 / 42
British : 25 / 41
Italians : 15 / 17
Chinese : 3 / 0
Americans : 35 / 35
@captainsquareyez
Carrier couldn’t move because you used it in attack phase
@dangermouse650
Not sure what happened with the transport,
phone is in sleep mode after 10.00 like me
@dangermouse650
All going your way, at the moment, next couple of turns will see which way its going, no allied fleets (which you sank) means its going to be really tough
@dangermouse650 said in WW2 v3 1941:
@captainsquareyez
Carrier couldn’t move because you used it in attack phase
My misinterpretation then…stupid rules 😂
@dangermouse650 said in WW2 v3 1941:
@dangermouse650
Not sure what happened with the transport,
phone is in sleep mode after 10.00 like me
I feel better now knowing I didn’t wake u 😁
@dangermouse650 said in WW2 v3 1941:
@dangermouse650
All going your way, at the moment, next couple of turns will see which way its going, no allied fleets (which you sank) means its going to be really tough
Well, Allies wouldn’t let me expand. That’s what happens when u declare war on me. 🤪
How many games U won & I lost? I must be learning your strategies… Or you’re letting me win 🤣🤣
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,5,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory Production
Activate Technology - Germans
Germans activating Increased Factory Production
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 31 PUs; 0 techTokens;
Germans buy 1 armour, 1 factory and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
2 bombers moved from Germany to Russia
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory
Bombing raid in Russia causes 10 damage total.
Non Combat Move - Germans
2 bombers moved from Russia to Karelia S.S.R.
1 armour moved from Germany to East Poland
1 armour moved from Germany to East Poland
Place Units - Germans
1 factory placed in Bulgaria Romania
1 armour and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians AA : -0.33
Territory Summary for Germans :
Baltic States : 1 flag, 2 armour and 1 infantry
East Poland : 1 flag, 3 armour, 1 artillery, 1 fighter and 1 infantry
France : 1 aaGun and 1 fighter
Germany : 1 aaGun, 1 armour, 1 factory and 1 fighter
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 2 bombers, 1 factory and 1 fighter
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Norway : 1 fighter and 2 infantry
Bulgaria Romania : 1 factory
Ukraine : 1 flag, 2 armour, 1 artillery and 1 fighter
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 23
Japanese : 41 / 42
British : 25 / 41
Italians : 15 / 17
Chinese : 3 / 0
Americans : 35 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 10x factory; Remaining resources: 13 PUs; 0 techTokens;
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 submarine moved from 13 Sea Zone to 14 Sea Zone
2 fighters moved from Russia to East Poland
3 infantry moved from Eastern Ukraine to East Poland
Combat - Russians
Battle in East Poland
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 armour, 1 artillery, 1 fighter and 1 infantry; Italians defend with 1 armour and 1 infantry
Russians roll dice for 2 fighters and 3 infantry in East Poland, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 4 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 2/8 hits, 3.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
2 fighters owned by the Russians retreated
1 infantry owned by the Russians retreated to Eastern Ukraine
Germans win with 4 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in 14 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 14 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
2 fighters moved from East Poland to Russia
2 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Germans regular : -1.67
Russians regular : -1.50
Territory Summary for Russians :
Archangel : 2 infantry
Belorussia : 3 infantry
Caucasus : 1 aaGun, 1 factory and 6 infantry
Kazakh S.S.R. : 1 infantry
Eastern Ukraine : 3 infantry
Persia : 1 infantry
Russia : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 2 fighters and 17 infantry
Urals : 1 infantry
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 22
Japanese : 41 / 42
British : 25 / 41
Italians : 15 / 17
Chinese : 3 / 0
Americans : 35 / 35