sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Research Technology - Japanese
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover War Bonds
Activate Technology - Japanese
Japanese activating War Bonds
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 2 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from New Zealand to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 47 Sea Zone
1 artillery moved from Australia to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 armour and 1 infantry moved from 57 Sea Zone to Midway
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 armour and 1 infantry moved from 52 Sea Zone to Wake Island
Combat - Japanese
Battle in Midway
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Wake Island
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 armour and 2 infantry moved from Buryatia S.S.R. to Soviet Far East
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 14 Sea Zone
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 armour moved from Kazakh S.S.R. to Ningxia
1 armour, 1 artillery and 2 infantry moved from East Indies to 38 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 50 Sea Zone
3 destroyers moved from 36 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 battleship and 2 fighters placed in 62 Sea Zone
2 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs
Japanese collect 1 PU from War Bonds; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.67
Japanese rolls : 1.00
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 1 factory and 3 infantry
Karelia S.S.R. : 3 fighters
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Midway : 1 flag, 1 armour and 1 infantry
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag, 2 armour
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 4 armour, 2 fighters and 4 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flag
14 Sea Zone : 1 armour, 1 infantry and 1 transport
46 Sea Zone : 1 transport
50 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports
52 Sea Zone : 1 transport
57 Sea Zone : 1 transport
62 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 3 transports
Production/PUs Summary :
Germans : 40 / 55
Russians : 5 / 0
Japanese : 51 / 54
British : 15 / 21
Italians : 32 / 38
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - British
British buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 7 Sea Zone to 13 Sea Zone
3 infantry moved from 13 Sea Zone to Morocco Algeria
2 artilleries moved from 13 Sea Zone to Morocco Algeria
1 armour moved from 13 Sea Zone to Morocco Algeria
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine moved from 7 Sea Zone to 13 Sea Zone
2 bombers moved from United Kingdom to 13 Sea Zone
Combat - British
Battle in 13 Sea Zone
British attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
British roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 transports in 13 Sea Zone, round 2 : 5/13 hits, 6.33 expected hits
Italians roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 13 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 2 submarines owned by the Italians and 1 submarine owned by the British lost in 13 Sea Zone
British roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 transports in 13 Sea Zone, round 3 : 6/13 hits, 6.33 expected hits
Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 13 Sea Zone
British win with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 55
Casualties for British: 1 fighter and 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
Battle in Morocco Algeria
British attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 2 armour
British roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco Algeria, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 armour in Morocco Algeria, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Italians lost in Morocco Algeria
British win, taking Morocco Algeria from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 armour
Non Combat Move - British
2 bombers moved from 13 Sea Zone to United Kingdom
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 16 PUs; end with 16 PUs
1 unit repaired.
Combat Hit Differential Summary :
Italians regular : 0.00
Germans regular : -1.00
British regular : -1.00
Territory Summary for British :
Morocco Algeria : 1 flag, 1 armour, 2 artilleries and 3 infantry
Norway : 1 flag
United Kingdom : 1 aaGun, 3 artilleries, 2 bombers, 1 factory and 4 infantry
13 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 39 / 55
Russians : 5 / 0
Japanese : 51 / 54
British : 16 / 16
Italians : 32 / 38
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 12x factory; Remaining resources: 26 PUs; 0 techTokens;
Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italians
1 armour and 1 infantry moved from Caucasus to 16 Sea Zone
1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Libya
Place Units - Italians
1 destroyer and 3 submarines placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
Brazil : 1 flag
Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
Egypt : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Italian Africa : 1 flag
Italy : 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
Libya : 1 armour and 1 infantry
Persia : 1 flag
Rhodesia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag
Union of South Africa : 1 flag
14 Sea Zone : 2 destroyers, 3 submarines and 1 transport
16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 39 / 55
Russians : 5 / 0
Japanese : 51 / 54
British : 16 / 16
Italians : 32 / 32
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Australia
British take Australia from Japanese
1 submarine moved from 56 Sea Zone to 46 Sea Zone
1 bomber moved from Western United States to 52 Sea Zone
1 bomber moved from Western Canada to 57 Sea Zone
1 transport moved from 18 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Panama to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from 18 Sea Zone to Brazil
Americans take Brazil from Italians
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
2 infantry moved from 57 Sea Zone to Midway
1 bomber moved from Western Canada to Midway
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 52 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 52 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 57 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 57 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Midway, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 bomber and 1 infantry in Midway, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Midway, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Americans
1 bomber moved from Midway to Western Canada
1 bomber moved from 57 Sea Zone to Western Canada
1 bomber moved from 52 Sea Zone to Western Canada
3 infantry moved from Western United States to Western Canada
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Brazil
1 bomber moved from Panama to United Kingdom
1 fighter moved from Panama to Western United States
Place Units - Americans
2 infantry placed in Eastern United States
1 bomber and 4 infantry placed in Western United States
1 submarine placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : -0.33
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Australia : 2 infantry
Brazil : 1 armour and 3 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
Mexico : 1 infantry
Midway : 1 infantry
United Kingdom : 2 bombers
Western Canada : 3 armour, 1 artillery, 3 bombers, 1 fighter and 4 infantry
Western United States : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 4 infantry
18 Sea Zone : 2 transports
46 Sea Zone : 1 submarine
47 Sea Zone : 1 transport
56 Sea Zone : 3 submarines
57 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 39 / 55
Russians : 5 / 0
Japanese : 49 / 54
British : 18 / 16
Italians : 29 / 32
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Research Technology - Germans
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 54 PUs; 1 techTokens;
Germans buy 2 armour, 1 battleship, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Russia to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Norway
Germans take Norway from British
Combat - Germans
Non Combat Move - Germans
3 bombers moved from Karelia S.S.R. to Germany
3 armour moved from Germany to Bulgaria Romania
2 fighters moved from East Poland to France
2 fighters moved from Karelia S.S.R. to Northwestern Europe
1 armour moved from Karelia S.S.R. to Poland
Place Units - Germans
1 battleship and 1 submarine placed in 16 Sea Zone
2 armour, 1 bomber and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Territory Summary for Germans :
Archangel : 1 flag
Baltic States : 1 flag
Belorussia : 1 flag
East Poland : 1 flag
France : 1 aaGun, 3 armour, 2 fighters and 3 infantry
Germany : 1 aaGun, 2 armour, 4 bombers, 1 factory, 1 fighter and 8 infantry
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
Eastern Ukraine : 1 flag
Northwestern Europe : 1 aaGun, 1 artillery, 2 fighters and 4 infantry
Norway : 1 armour
Novosibirsk : 1 flag
Poland : 1 armour
Bulgaria Romania : 3 armour and 1 factory
Russia : 1 flag, 1 aaGun and 1 factory
Urals : 1 flag, 1 armour
16 Sea Zone : 1 battleship and 1 submarine
Production/PUs Summary :
Germans : 47 / 47
Russians : 0 / 0
Japanese : 49 / 54
British : 15 / 16
Italians : 29 / 32
Chinese : 0 / 0
Americans : 38 / 38
Going to post Russia’s turn since there are no Russians left…Sorry Russia :joy:
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Production/PUs Summary :
Germans : 47 / 47
Russians : 0 / 0
Japanese : 49 / 54
British : 15 / 16
Italians : 29 / 32
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Activate Technology - Japanese
Japanese activating Heavy Bomber
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour, 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to Australia
1 fighter moved from 62 Sea Zone to 57 Sea Zone
Combat - Japanese
Battle in 57 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 57 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Australia
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 aaGun; Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Australia
Japanese win, taking Australia from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter moved from 62 Sea Zone to New Guinea
1 fighter moved from 57 Sea Zone to 62 Sea Zone
2 armour moved from Ningxia to Manchuria
1 infantry moved from Yakut S.S.R. to Soviet Far East
3 fighters moved from Karelia S.S.R. to Yakut S.S.R.
1 armour and 1 infantry moved from 14 Sea Zone to Libya
Place Units - Japanese
1 carrier and 2 destroyers placed in 38 Sea Zone
1 fighter placed in 38 Sea Zone
1 fighter placed in 62 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Japanese collect 6 PUs from War Bonds; end with 57 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Japanese rolls : 1.00
British regular : -0.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Libya : 1 armour and 1 infantry
Manchuria : 1 flag, 2 armour
New Guinea : 1 flag, 1 fighter
New Zealand : 1 flag
Ningxia : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 4 armour, 2 fighters and 5 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag, 3 fighters
Yunnan : 1 flag
14 Sea Zone : 1 transport
38 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
39 Sea Zone : 2 transports
62 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 3 transports
Production/PUs Summary :
Germans : 47 / 47
Russians : 0 / 0
Japanese : 51 / 57
British : 13 / 16
Italians : 29 / 32
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - British
British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Morocco Algeria to 13 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 13 Sea Zone to 14 Sea Zone
3 infantry moved from 14 Sea Zone to Italy
2 artilleries moved from 14 Sea Zone to Italy
1 armour moved from 14 Sea Zone to Italy
2 bombers moved from United Kingdom to Italy
Combat - British
Battle in 14 Sea Zone
British attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Italians defend with 2 destroyers, 3 submarines and 1 transport; Japanese defend with 1 transport
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 2 : 2/8 hits, 3.17 expected hits
Italians roll dice for 3 submarines in 14 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 2 destroyers and 2 transports in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 submarines owned by the Italians lost in 14 Sea Zone
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 3 : 5/8 hits, 3.17 expected hits
Italians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 2 destroyers and 2 transports in 14 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Japanese, 2 destroyers owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the Italians lost in 14 Sea Zone
British win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 48
Casualties for Italians: 2 destroyers, 3 submarines and 1 transport
Casualties for Japanese: 1 transport
Battle in Italy
British attack with 1 armour, 2 artilleries, 2 bombers and 3 infantry
Italians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Italy, round 2 : 2/10 hits, 4.67 expected hits
Italians roll dice for 3 armour, 1 artillery and 3 infantry in Italy, round 2 : 4/7 hits, 2.83 expected hits
1 artillery owned by the British, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Italy
British roll dice for 1 armour, 1 artillery and 2 bombers in Italy, round 3 : 5/6 hits, 3.50 expected hits
Italians roll dice for 3 armour, 1 artillery and 1 infantry in Italy, round 3 : 0/5 hits, 2.17 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 3 armour owned by the Italians lost in Italy
British captures 32PUs while taking Italians capital
British win, taking Italy from Italians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 15
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 3 armour, 1 artillery and 3 infantry
Non Combat Move - British
2 bombers moved from Italy to United Kingdom
Place Units - British
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 51 PUs
1 unit repaired.
Combat Hit Differential Summary :
Italians regular : -2.00
British regular : -0.50
Italians AA : -0.33
Territory Summary for British :
Italy : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 factory
Morocco Algeria : 1 flag
United Kingdom : 1 aaGun, 4 artilleries, 2 bombers, 1 factory and 8 infantry
14 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 47 / 47
Russians : 0 / 0
Japanese : 51 / 57
British : 19 / 51
Italians : 23 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Combat Move - Italians
1 armour and 1 infantry moved from Libya to Morocco Algeria
Germans take Morocco Algeria from British
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
Egypt : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Italian Africa : 1 flag
Morocco Algeria : 1 armour and 1 infantry
Persia : 1 flag
Rhodesia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag
Union of South Africa : 1 flag
16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 48 / 47
Russians : 0 / 0
Japanese : 51 / 57
British : 18 / 51
Italians : 23 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 18 Sea Zone
1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Brazil to 18 Sea Zone
1 infantry and 1 transport moved from 18 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to French West Africa
British take French West Africa from Italians
1 submarine moved from 46 Sea Zone to 39 Sea Zone
2 bombers moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 1,6 and causes: 8 damage to unit: factory
Bombing raid in Germany causes 8 damage total.
Battle in 39 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 39 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 transport moved from 47 Sea Zone to 53 Sea Zone
1 bomber moved from Germany to United Kingdom
1 bomber moved from Western United States to Western Canada
2 infantry moved from Western United States to Western Canada
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 submarine moved from 56 Sea Zone to 53 Sea Zone
Place Units - Americans
1 submarine placed in 56 Sea Zone
1 armour, 1 bomber and 5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans AA : 0.67
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Belgian Congo : 1 armour and 1 infantry
Brazil : 1 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
French West Africa : 1 infantry
Mexico : 1 infantry
Midway : 1 infantry
United Kingdom : 1 bomber
Western Canada : 3 armour, 1 artillery, 4 bombers, 1 fighter and 6 infantry
Western United States : 1 aaGun, 1 armour, 1 bomber, 1 factory, 1 fighter and 7 infantry
17 Sea Zone : 1 transport
23 Sea Zone : 1 transport
39 Sea Zone : 1 submarine
53 Sea Zone : 2 submarines and 1 transport
56 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 48 / 47
Russians : 0 / 0
Japanese : 51 / 57
British : 20 / 51
Italians : 21 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Research Technology - Germans
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 43 PUs; 1 techTokens;
Germans buy 2 bombers, 1 fighter and 1 transport; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
1 battleship and 1 submarine moved from 16 Sea Zone to 14 Sea Zone
4 bombers moved from Germany to 14 Sea Zone
2 fighters moved from France to 14 Sea Zone
2 fighters moved from Northwestern Europe to 14 Sea Zone
3 armour moved from Bulgaria Romania to Italy
1 armour moved from France to Italy
1 armour moved from Germany to Italy
Combat - Germans
Battle in Italy
Germans attack with 5 armour
British defend with 1 aaGun, 1 armour, 1 artillery and 1 factory
Germans roll dice for 5 armour in Italy, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 armour and 1 artillery in Italy, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Italy
Germans win, taking Italy from British with 4 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 artillery
Battle in 14 Sea Zone
Germans attack with 1 battleship, 4 bombers, 4 fighters and 1 submarine
British defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 4 bombers and 4 fighters in 14 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
Units damaged: 1 battleship owned by the Germans
2 destroyers owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 2 carriers owned by the British lost in 14 Sea Zone
Germans roll dice for 1 battleship, 4 bombers and 4 fighters in 14 Sea Zone, round 3 : 4/9 hits, 5.33 expected hits
British roll dice for 1 battleship, 2 fighters and 3 transports in 14 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
1 transport owned by the British, 3 fighters owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 14 Sea Zone
2 transports owned by the British lost in 14 Sea Zone
Germans win with 1 battleship, 4 bombers and 1 fighter remaining. Battle score for attacker is 81
Casualties for Germans: 3 fighters and 1 submarine
Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Non Combat Move - Germans
4 bombers moved from 14 Sea Zone to Germany
1 armour moved from Poland to Germany
1 fighter moved from 14 Sea Zone to France
1 armour moved from Urals to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Norway
Place Units - Germans
2 bombers and 1 fighter placed in Germany
1 transport placed in 16 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 50 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans rolls : 0.00
Germans regular : -0.67
British regular : -0.67
Territory Summary for Germans :
Archangel : 1 flag
Baltic States : 1 flag
Belorussia : 1 flag
East Poland : 1 flag
France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
Germany : 1 aaGun, 2 armour, 6 bombers, 1 factory, 2 fighters and 8 infantry
Gibraltar : 1 flag, 1 infantry
Italy : 4 armour
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
Eastern Ukraine : 1 flag
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Norway : 2 armour
Novosibirsk : 1 flag
Bulgaria Romania : 1 factory
Russia : 1 flag, 1 aaGun and 1 factory
Urals : 1 flag
14 Sea Zone : 1 battleship
16 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 48 / 50
Russians : 0 / 0
Japanese : 51 / 57
British : 14 / 51
Italians : 27 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 bombers, 1 cruiser, 1 fighter and 2 submarines; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter moved from New Guinea to 53 Sea Zone
2 destroyers moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans submerged
1 transport owned by the Americans lost in 53 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 2 destroyers and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers and 1 fighter in 39 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 39 Sea Zone
Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter could not land in 53 Sea Zone and was removed
1 fighter moved from 39 Sea Zone to 38 Sea Zone
1 carrier and 1 fighter moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from 62 Sea Zone to 36 Sea Zone
1 fighter moved from Yakut S.S.R. to 62 Sea Zone
2 fighters moved from Yakut S.S.R. to Soviet Far East
2 armour moved from Manchuria to Soviet Far East
1 armour and 1 infantry moved from Libya to Egypt
Place Units - Japanese
2 bombers placed in Japan
1 fighter placed in Japan
Japanese undo move 2.
Japanese undo move 1.
2 bombers and 1 fighter placed in Japan
1 cruiser and 2 submarines placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 54 PUs
Japanese collect 2 PUs from War Bonds; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.33
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Egypt : 1 armour and 1 infantry
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 3 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 6 armour, 4 fighters and 5 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
36 Sea Zone : 1 carrier and 2 fighters
39 Sea Zone : 2 destroyers
62 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 48 / 50
Russians : 0 / 0
Japanese : 51 / 56
British : 14 / 51
Italians : 27 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - British
British buy 4 armour, 2 fighters and 2 infantry; Remaining resources: 5 PUs; 0 techTokens;
Place Units - British
4 armour, 2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 14 PUs; end with 19 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 50
Russians : 0 / 0
Japanese : 51 / 56
British : 14 / 19
Italians : 27 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
Egypt : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
Italian Africa : 1 flag
Italy : 1 aaGun and 1 factory
Morocco Algeria : 1 armour and 1 infantry
Persia : 1 flag
Rhodesia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag
Union of South Africa : 1 flag
16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 48 / 50
Russians : 0 / 0
Japanese : 51 / 56
British : 14 / 19
Italians : 27 / 27
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Belgian Congo to Italian Africa
British take Italian Africa from Italians
1 armour moved from Belgian Congo to Union of South Africa
British take Rhodesia from Italians
British take Union of South Africa from Italians
Combat - Americans
Non Combat Move - Americans
1 transport moved from 23 Sea Zone to 28 Sea Zone
1 transport moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 infantry moved from Western United States to Mexico
3 infantry moved from Western United States to Western Canada
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
4 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 50
Russians : 0 / 0
Japanese : 51 / 56
British : 18 / 19
Italians : 23 / 27
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Research Technology - Germans
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Paratroopers
Activate Technology - Germans
Germans activating Paratroopers
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Combat - Germans
Place Units - Germans
1 bomber and 1 fighter placed in Germany
2 transports placed in 16 Sea Zone
Germans undo move 2.
1 destroyer and 1 submarine placed in 16 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
Territory Summary for Germans :
Archangel : 1 flag
Baltic States : 1 flag
Belorussia : 1 flag
East Poland : 1 flag
France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
Germany : 1 aaGun, 2 armour, 7 bombers, 1 factory, 3 fighters and 8 infantry
Gibraltar : 1 flag, 1 infantry
Italy : 4 armour
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
Eastern Ukraine : 1 flag
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Norway : 2 armour
Novosibirsk : 1 flag
Bulgaria Romania : 1 factory
Russia : 1 flag, 1 aaGun and 1 factory
Urals : 1 flag
14 Sea Zone : 1 battleship
16 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 56
British : 18 / 19
Italians : 23 / 27
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 armour and 1 infantry moved from 57 Sea Zone to Midway
1 armour and 1 infantry moved from Japan to 62 Sea Zone
Combat - Japanese
Battle in Midway
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 1 armour in Midway, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Midway, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Midway, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Midway, round 6 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Midway, round 7 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Midway, round 8 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 8 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 armour, 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 armour and 1 infantry moved from 60 Sea Zone to Okinawa
2 destroyers moved from 39 Sea Zone to 32 Sea Zone
1 carrier and 2 fighters moved from 36 Sea Zone to 62 Sea Zone
1 fighter moved from Japan to Soviet Far East
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
1 transport placed in 38 Sea Zone
1 armour, 1 fighter and 2 infantry placed in Japan
1 battleship and 2 transports placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Japanese collect 1 PU from War Bonds; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -2.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Egypt : 1 armour and 1 infantry
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag
Okinawa : 1 armour and 1 infantry
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 6 armour, 5 fighters and 5 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
32 Sea Zone : 2 destroyers
38 Sea Zone : 1 transport
57 Sea Zone : 1 transport
60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine and 1 transport
62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 52
British : 18 / 19
Italians : 23 / 27
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Place Units - British
1 armour, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 52
British : 18 / 19
Italians : 23 / 27
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;
Place Units - Italians
2 transports placed in 14 Sea Zone
1 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
Egypt : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
Italy : 1 aaGun, 1 armour, 1 factory and 2 infantry
Morocco Algeria : 1 armour and 1 infantry
Persia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag
14 Sea Zone : 2 transports
16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 52
British : 18 / 19
Italians : 23 / 25
Chinese : 0 / 0
Americans : 38 / 39