Just checked.
Yes, kamikazes are used with low luck with that option on.
Update to 1.92
Change Log UHD Boxes:
Version 1.92
2/14/24
Adjust FlakTower so it Does Not Count as a Placement.
DL Instructions https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea?page=1
DL link, always same, https://github.com/beelee1/global_40_expansion_uhd_boxes
Update to 1.93
Change Log UHD Boxes:
Version 1.93
2/16/24
Change some Placements in the Med and N Africa.
Move Tech Notification to French RD 6.
DL Instructions https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea?page=1
DL link, always same, https://github.com/beelee1/global_40_expansion_uhd_boxes
Have been making landmine play more difficult than needed.
After your Combat Move, but before combat, do the landmine rolls and then you can edit the hits without redoing anything at start of Combat phase as long as there is more than one battle.
Otherwise, triplea will go straight to battle and you can’t edit.
Same for large Naval battles with Wolfpacks.
Notes will be updated next update to clarify this.
An error regarding the old map was posted to git.
https://github.com/triplea-game/triplea/issues/12463
I updated the map with a notification at game start stating that it uses the new UHD Boxes map and linked to here. Triplea will auto notify you of an update if you have the map installed.
Should have already done that, but then, I should’ve done a lot things in life. :) This one probably a little lower on the list lol
heh heh, anyway, somebody is playing it lol
Singapore has been liberated ! The Great Naval Base was destroyed though, so will need to be rebuilt.
lol
So I got a pic of Guderian
I tried to round off the edges the way Elkstar did
but didn’t work. Kept showing up black.
You have some gimp skills, so maybe you can dial it in :)
Anyway, I decided on what todo with the PGs. I’m gonna roll with
Guderian
Kesselring
Rommel
Dmitry Lavrinenko ( Ukrainian Eat Shit russia LOL )
Konev
Patton
Bradley
Montgomery
I’m not gonna roll with the Faces as the default, but will initial them as I previewed earlier.
I think Manstein and Zhukov should Command Army Groups, so didn’t roll with them.
Now, I could make PG 1,2,3 and R 1,2 and you could put any face you want in there but I think it’d be cooler having there actual name show up too.
I still have todo the xml code, but that’s what I’m thinking. Since these are basically for you and i’'m sure others will like them too :) those names sound good ?
It wouldn’t be monumental to change them once done, but it’d be nice not to :)
Anyway, let me know what you think.
Edit
I should ask @The-Captain s opinion as well since he created it :)
Edit 2
Actually can just leave as is and if people want to substitute a face for the current token, they can do that.
Yea probably just do that
Outstanding stuff!
Looks realy cool! Let me know if I can do sonethibg here to help/support you. I am not a programmer, but could work on the pics and enter the names ore something… if I find a spare minute.
I really that idea!
Those names sound good. Still, since more than 1 army group can be created in the game you should think about adding additional names for those units. Say, Model, Von Kluge, or Von Bock?
Yea I guess dementia is hitting faster than I thought. :) I don’t really need todo anything for the code. One can just change the image in the units folder.
For example, Guderian could replace 1st Panzer.
Anway, Elk said it was kinda hard todo the faces.
So to create the circular motif you need the background to be a transparency and then cut/paste the image onto that. ‘Merge visable’ layers rather than ‘flatten’ otherwise it’ll just use the background color (which you probably had set to black or something?) Anyway that’s how I did them.
Update to Version 1.97
Change Log UHD Boxes:
Version 1.97
4/1/24
Revert Bermuda to US Control.
Add FlakTower to Berlin for 43 Mod.
Notifications for too Many Units.
Remove aaGun ability to Defend at 1 in Land Combat.
Version 1.96
3/24/24
Make Underground Minor Factories able to Place in All Non Island Territories.This is for Factories that have been moved by Russia or Engineers.
Make Total War Naval Fighters Place in Sea Zones 6 and 10. Add “Strict Neutral Nations” as a Game Option.
Version 1.95
2/23/24
Make Out of Box Kamikaze Rule Inoperable when New Kamikaze Option Selected.
I’ll try and upload this to triplea for direct download. Confidence isn’t real high but we’ll git it a shot lol
Well I struggled for 2-3 hours per usual, but you can now DL from triplea direct.
This is from 2.6 I don’t have 2.5 anymore and can’t get it, so if anyone wants to check that, it’d be way cool.
NOTE
Do to Map Size Wait 2-3 Seconds Before Closing After Downloading
Need to make UHD a little bigger in the preview. I’m working on it :)
Very cool!
Update to 1.98
Change Log UHD Boxes:
Version 1.98
4/11/24
Fix FlakTower Not Showing up in Purchase Window.
Download directly from triplea. Under Experimental in 2.5 and Alphabetical in 2.6
Update to Version 2.0
Change Log UHD Boxes:
Version 1.99
4/29/24
Fix “WaffenPnzrGrndr” Not Being Air Transportable.
Fix Germany Getting Italy’s Oil Objective Twice When Italy Has Been Taken Over.
Fix FlakTower Not Taking Damage and Repairing.
Make Take Over Italy Token Not Count as a Placement.
Update Game Notes for Landmines, Escorts and Wolfpacks.
Add Alternate Panzer and Tank Generals.
Make “Wolfpack” Boost U-boats to 3 for First Round of Battle.
Add “…_paraBoost” Unit that makes Paratroopers Attack and Defend at 3 for First Round of Battle.
Version 2.0
5/2/24
Change Wolfpacks to Auto place after EndTurn.
Howdy,
I love the new General pics! Awesome!
My ladies are out of town for a few days. :S
But this gives me some time to dedicate to A&A :-)
BR
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 Repair_Carriers, 6 TotalWarMechInfs, 1 artillery, 1 carrier, 3 infantry, 4 mech_infantrys, 2 transports and 2 usa_armours; Remaining resources: 0 PUs;
Place Units - Americans
2 Repair_Carriers placed in 110 Sea Zone
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
2 units repaired.
Trigger Americans RemoveRepair Carrier: has removed 2 Repair_Carriers owned by Americans in 110 Sea Zone
3 mech_infantrys moved from Normandy Bordeaux to Southern France
1 USA_Hvy_Bomber and 2 usa_fighters moved from Normandy Bordeaux to Southern France
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
7 usa_fighters and 2 usa_tactical_bombers moved from Russia to Tambov
8 usa_fighters and 2 usa_tactical_bombers moved from Russia to Vologda
2 FighterAceUSAs and 5 usa_fighters moved from Russia to Smolensk
Combat - Americans
Battle in Tambov
Changer loiter and taunt; Americans attack with 1 infantry, 7 usa_fighters and 2 usa_tactical_bombers
Germans defend with 1 infantry; Changer defend
Americans roll dice for 1 infantry, 7 usa_fighters and 2 usa_tactical_bombers in Tambov, round 2 : 6/10 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Americans win, taking Tambov from Germans with 1 infantry, 7 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Americans attack with 2 FighterAceUSAs, 1 infantry and 5 usa_fighters
Germans defend with 1 infantry
Americans roll dice for 2 FighterAceUSAs, 1 infantry and 5 usa_fighters in Smolensk, round 2 : 7/10 hits, 4,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Americans win, taking Smolensk from Germans with 2 FighterAceUSAs, 1 infantry and 5 usa_fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 USA_Hvy_Bomber, 3 mech_infantrys and 2 usa_fighters
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Americans roll dice for 1 USA_Hvy_Bomber, 3 mech_infantrys and 2 usa_fighters in Southern France, round 2 : 2/7 hits, 2,83 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Americans lost in Southern France
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern France
Americans roll dice for 1 USA_Hvy_Bomber, 2 mech_infantrys and 2 usa_fighters in Southern France, round 3 : 2/6 hits, 2,67 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 USA_Hvy_Bomber, 1 mech_infantry and 2 usa_fighters remaining. Battle score for attacker is 3
Casualties for Americans: 2 mech_infantrys
Casualties for Germans: 1 infantry and 2 mech_infantrys
Battle in Vologda
Americans attack with 1 infantry, 8 usa_fighters and 2 usa_tactical_bombers
Germans defend with 1 infantry
Americans roll dice for 1 infantry, 8 usa_fighters and 2 usa_tactical_bombers in Vologda, round 2 : 7/11 hits, 5,50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Americans win, taking Vologda from Germans with 1 infantry, 8 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
8 usa_fighters and 2 usa_tactical_bombers moved from Vologda to Russia
2 FighterAceUSAs and 5 usa_fighters moved from Smolensk to Russia
7 usa_fighters and 2 usa_tactical_bombers moved from Tambov to Russia
2 mech_infantrys and 1 usa_armour moved from Iraq to Northwest Persia
2 mech_infantrys and 1 usa_armour moved from Persia to Northwest Persia
3 mech_infantrys moved from Syria to Northwest Persia
3 air_transports and 3 mech_infantrys moved from Gibraltar to Syria
6 air_transports moved from Syria to Gibraltar
EDIT: 2 usa_paras moved from Gibraltar to Tunisia
1 carrier, 1 destroyer, 2 submarines, 1 transport and 1 usa_tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
3 usa_tactical_bombers moved from Gibraltar to Syria
3 air_transports moved from Russia to Syria
1 USA_Hvy_Bomber and 2 usa_fighters moved from Southern France to Normandy Bordeaux
1 usa_fighter moved from United Kingdom to 110 Sea Zone
4 air_transports and 4 mech_infantrys moved from Eastern United States to Gibraltar
2 Heavy_Transports moved from 91 Sea Zone to 101 Sea Zone
1 elite moved from United Kingdom to 110 Sea Zone
1 elite moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Hunan to Shensi
1 artillery moved from Kiangsi to Kwangsi
1 marine moved from Kiangsi to Anhwe
3 mech_infantrys moved from French Indo China to Szechwan
1 Escort, 2 NavyFighters, 1 carrier and 2 submarines moved from 41 Sea Zone to 36 Sea Zone
Place Units - Americans
2 mech_infantrys and 1 usa_armour placed in Persia
2 mech_infantrys and 1 usa_armour placed in Iraq
6 TotalWarMechInfs placed in Eastern United States
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
Trigger AmericansTotalWarMechInfPlaceEUS: has removed 6 TotalWarMechInfs owned by Americans in Eastern United States
Trigger AmericansTotalWarMechInfPlaceEUS: Americans has 6 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Trigger Americans RemoveUSAConvoySZ36Invert: has removed 1 Escort owned by Americans in 36 Sea Zone
Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ36Invert: Americans has 1 Escort_Convoy placed in 36 Sea Zone
Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
Americans collect 61 PUs; end with 61 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 75 PUs
Trigger Americans Loses Philippines Turn24: Americans met a national objective for an additional -3 PUs; end with 72 PUs
Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 75 PUs
Trigger Americans Loses AleutianIslands Turn24: Americans met a national objective for an additional -1 PUs; end with 74 PUs
Trigger Americans Loses Guam Turn24: Americans met a national objective for an additional -1 PUs; end with 73 PUs
Trigger USA Controls Hainan Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 1 elite, 7 mech_infantrys and 2 usa_armours
EDIT: Adding units owned by Americans to USA Army Group: 1 elite, 7 mech_infantrys and 2 usa_armours
EDIT: Removing units owned by Americans from USA Army Group: 1 1stUSAG
EDIT: Removing units owned by Americans from Northwest Persia: 1 2ndUSTank
EDIT: Removing units owned by Americans from Northwest Persia: 1 1stUSTank
EDIT: Adding units owned by Americans to Northwest Persia: 1 1stUSAG
EDIT: Adding units owned by Americans to 1st USA Tank: 1 1stUSTank
EDIT: Adding units owned by Americans to 2nd USA Tank: 1 2ndUSTank
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
Place Units - Chinese
3 infantry placed in Tsinghai
2 infantry placed in Kansu
3 infantry placed in Sikang
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 32 PUs
Purchase Units - British
British buy 1 Repair_BB, 4 TotalWarFighters, 6 TotalWarMechInfs, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Place Units - British
1 Repair_BB placed in 110 Sea Zone
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 unit repaired.
Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 110 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
2 UK_Hvy_Bombers moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 UK_Hvy_Bomber and 2 uk_fighters moved from United Kingdom to Holland Belgium
2 uk_fighters moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 4 uk_fighters
Germans defend with 1 elite and 1 mech_infantry
British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 4 uk_fighters in Holland Belgium, round 2 : 3/9 hits, 4,17 expected hits
Germans roll dice for 1 elite and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Holland Belgium
1 elite owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 UK_Hvy_Bomber, 1 artillery, 1 infantry and 4 uk_fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 elite and 1 mech_infantry
Battle in Caucasus
British attack with 2 UK_Hvy_Bombers and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 UK_Hvy_Bombers and 2 infantry in Caucasus, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caucasus
British win, taking Caucasus from Germans with 2 UK_Hvy_Bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Northwest Persia
2 UK_Hvy_Bombers moved from Caucasus to Russia
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Jehol to Manchuria
2 Rails moved from Union of South Africa to Yunnan
1 Rail and 1 mech_infantry moved from Yunnan to Northwest Persia
1 Rail moved from Yunnan to India
1 Rail and 1 mech_infantry moved from India to Northwest Persia
1 mech_infantry and 1 uk_armour moved from Yunnan to Anhwe
4 mech_infantrys and 4 uk_armours moved from United Kingdom to 110 Sea Zone
4 mech_infantrys and 4 uk_armours moved from 110 Sea Zone to Normandy Bordeaux
EDIT: 5 UK_LCVs, 4 mech_infantrys and 5 uk_armours moved from United Kingdom to Normandy Bordeaux
4 uk_fighters moved from Holland Belgium to 110 Sea Zone
1 UK_Hvy_Bomber moved from Holland Belgium to United Kingdom
1 uk_tactical_bomber moved from United Kingdom to 110 Sea Zone
Place Units - British
4 TotalWarFighters and 6 TotalWarMechInfs placed in United Kingdom
2 infantry and 2 mech_infantrys placed in India
Turn Complete - British
British collect 53 PUs; end with 53 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 3,33
Germans regular : -0,67
British regular : -0,17
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 3 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 air_transports moved from Celebes to Queensland
2 air_transports moved from Borneo to Queensland
3 submarines moved from 42 Sea Zone to 36 Sea Zone
3 submarines moved from 41 Sea Zone to 36 Sea Zone
3 submarines moved from 54 Sea Zone to 42 Sea Zone
3 submarines moved from 42 Sea Zone to 41 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 49 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 32 PUs
Trigger ANZAC Liberates Celebes Turn24: ANZAC met a national objective for an additional 1 PUs; end with 33 PUs
Trigger ANZAC Liberates DNG Turn24: ANZAC met a national objective for an additional 2 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
3d6<=2: 1, 5, 5; Hits: 1