@thedesertfox said in Converting to KJF:
@squirecam
I’d be interested, granted I don’t usually prefer bids but I definitely can see why they’d be of need since the Axis definitely do have the game in their hands from the beginning
If you wanna post the longer version I’d read it since I do actually want a more typical understanding of fair bids to use
So I’ve been playing tournament games at Gencon since 2004 revised. And that game was pretty balanced with a tank bid in Egypt which was considered “necessary” for the axis to get med income quickly and not fall behind considering there is a time limit to the game.
But in reality tank bid doesnt have much of an overall effect as beyond that first round it really comes down to the dice rolls. IIRC in that game UK had a 50% chance of getting one more hit or not, so the tank was really more of an insurance policy to get Egypt but in half of the games Egypt was taken with more than the rank surviving. So is it really necessary? You could win at least 40% of the games as axis between those of equal skill without any bid.
AA50 is the same way. A gencon AA50-42 bid with interceptors and no objectives is generally either 5 or 6 depending on whether you want the sub for germany or the tank for Japan. But having one means that the other attack is without aid. And people do both attacks anyway. So in reality it’s not really “necessary” to balance the game. You dont need either unit. But playing competitively you need a bid and most people would want that insurance. So for a tournament game I’d say it is “necessary”.
With that as background, a high bid in global isnt really necessary. No one needs tobs of extra units in china or Russia. And if you buy conservative for UK you should protect vs a sea lion. But it’s acceptable in my book to bid a fighter and/or sub to have that insurance. So that’s why I say 12-18.
Also ftf players dont have 48 hours to run endless simulations to get the right answer according to the dice statistics.