@simon33
Cheers!
L21 BM4 Surfer(X) vs Giallo(L+10)
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Alright, I’m not sure how to square this. You did fight for 2 rounds…If you had followed my OOL, then in the second round I would have had 4 bombers and 4 less inf.
The infantry rolls hit 3 times, 2 were 1’s. If you say the first four rolls would have been bombers instead of inf (or the last 4 rolls were for the bombers), the # of hits would be the same. And the result would be I have 4 less inf and would still have 4 bombers in Japan.
In the worst case (for me), if you assumed rolls 4-7, 5-8, 6-9, or 7-10 were for the bombers, then 1 less hit would occur. In that case, I still have 4 bombers, but the US has 1 more aircraft.
This will probably affect the placement of your transport in SZ8 (near Aleutians)
This isn’t affecting the Italians so I made their move anyway.
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@surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):
Alright, I’m not sure how to square this. You did fight for 2 rounds…If you had followed my OOL, then in the second round I would have had 4 bombers and 4 less inf.
The infantry rolls hit 3 times, 2 were 1’s. If you say the first four rolls would have been bombers instead of inf (or the last 4 rolls were for the bombers), the # of hits would be the same. And the result would be I have 4 less inf and would still have 4 bombers in Japan.
In the worst case (for me), if you assumed rolls 4-7, 5-8, 6-9, or 7-10 were for the bombers, then 1 less hit would occur. In that case, I still have 4 bombers, but the US has 1 more aircraft.
This will probably affect the placement of your transport in SZ8 (near Aleutians)
This isn’t affecting the Italians so I made their move anyway.
Sorry my bet, I had the chance to read your message. So we just edit the bombers back…
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@giallo said in L21 BM4 Surfer(X) vs Giallo(L+10):
@surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):
Alright, I’m not sure how to square this. You did fight for 2 rounds…If you had followed my OOL, then in the second round I would have had 4 bombers and 4 less inf.
The infantry rolls hit 3 times, 2 were 1’s. If you say the first four rolls would have been bombers instead of inf (or the last 4 rolls were for the bombers), the # of hits would be the same. And the result would be I have 4 less inf and would still have 4 bombers in Japan.
In the worst case (for me), if you assumed rolls 4-7, 5-8, 6-9, or 7-10 were for the bombers, then 1 less hit would occur. In that case, I still have 4 bombers, but the US has 1 more aircraft.
This will probably affect the placement of your transport in SZ8 (near Aleutians)
This isn’t affecting the Italians so I made their move anyway.
Sorry my bet, I had the chance to read your message. So we just edit the bombers back…
I will check it tomorrow regarding my placements
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@giallo cool :+1:
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TripleA Turn Summary: ANZAC round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Aleutian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Britain Battle in New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in Queensland 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Aleutian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Britain Battle in New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in Queensland 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 4 infantry EDIT: Adding units owned by Japanese to Japan: 4 bombers EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Iraq to Syria Germans take Syria from French 1 armour moved from Syria to Trans-Jordan 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Persia 3 fighters and 3 tactical_bombers moved from Northwest Persia to Persia 1 submarine moved from 113 Sea Zone to 119 Sea Zone 2 bombers moved from Western Germany to 119 Sea Zone 2 bombers moved from Western Germany to 119 Sea Zone Combat - Germans Battle in Persia Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Americans defend with 1 artillery and 1 factory_minor Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Persia, round 2 : 5/8 hits, 3.83 expected hits Americans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Persia Germans win, taking Persia from Americans with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 119 Sea Zone Germans attack with 4 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 bombers in 119 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 119 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 4 bombers moved from 119 Sea Zone to Western Germany 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 fighter moved from Western Germany to Southern Italy 2 fighters moved from Kweichow to 37 Sea Zone 16 armour, 22 artilleries, 33 infantry and 75 mech_infantrys moved from Iraq to Trans-Jordan 3 fighters and 3 tactical_bombers moved from Persia to Iraq 1 aaGun, 6 armour, 6 artilleries, 1 bomber, 6 fighters, 15 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Iraq 3 mech_infantrys moved from Caucasus to Iraq 6 artilleries and 1 infantry moved from Caucasus to Northwest Persia 3 armour moved from Ukraine to Caucasus 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Sikang to Szechwan 1 mech_infantry moved from Kansu to Chahar 3 infantry moved from Kazakhstan to Sikang 3 infantry moved from Samara to Kazakhstan 3 artilleries moved from Volgograd to Caucasus 3 infantry moved from Romania to Bessarabia 3 mech_infantrys moved from Novgorod to Vologda 5 artilleries moved from Belarus to Bryansk 1 artillery and 2 infantry moved from Russia to Samara Place Units - Germans 3 armour placed in Iraq 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 submarines placed in 113 Sea Zone 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Germans regular : 2.17
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 destroyer, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 cruisers moved from 37 Sea Zone to 36 Sea Zone 2 marines moved from Hainan to 36 Sea Zone 2 cruisers and 2 marines moved from 36 Sea Zone to 41 Sea Zone Japanese take 37 Sea Zone from Americans 2 marines moved from 41 Sea Zone to Sumatra 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 marine moved from Malaya to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Sumatra 1 submarine moved from 33 Sea Zone to 47 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone Japanese take 79 Sea Zone from UK_Pacific 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 3 fighters moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra Combat - Japanese Japanese creates battle in territory 42 Sea Zone Japanese creates battle in territory 44 Sea Zone Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 47 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 47 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 3 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 transports Americans defend with 1 submarine Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 3 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sumatra Japanese attack with 3 fighters, 3 infantry, 4 marines and 3 tactical_bombers Americans defend with 2 artilleries and 1 infantry Japanese roll dice for 3 fighters, 3 infantry, 4 marines and 3 tactical_bombers in Sumatra, round 2 : 4/13 hits, 5.33 expected hits Americans roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 3 fighters, 2 infantry, 4 marines and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Japanese 6 carriers and 2 fighters moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 3 fighters moved from Sumatra to 41 Sea Zone 1 fighter moved from Java to 41 Sea Zone 1 tactical_bomber moved from Java to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 4 fighters moved from Japan to 37 Sea Zone 2 fighters moved from Japan to Philippines 1 tactical_bomber moved from Japan to Philippines 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Amur to Siberia 1 mech_infantry moved from Chahar to Jehol 3 tactical_bombers moved from Sumatra to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 2 tactical_bombers moved from French Indo China to 41 Sea Zone Place Units - Japanese 4 infantry placed in Japan 1 destroyer and 2 transports placed in 37 Sea Zone 3 submarines placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,6,6,2,4,4,6,4,6,5,4,1,6,2,6,5,5,4,5,4,1,2,5,4,6,5,3,6,2,2,2,2,2,3,6,5,5,4,1,6,3,6,5,3,5,5,2,5,6,4,4,4,3,3,2,4,4,1,6,2,1,3,6,3,6,3,2,6 Japanese collect 56 PUs (11 lost to blockades); end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -1.00
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TripleA Turn Summary: Americans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25 Purchase Units - Americans Americans buy 8 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 2 fighters moved from Western United States to 6 Sea Zone 1 bomber moved from Marianas to Midway Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 11 fighters moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 4 carriers, 1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 8 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25 Purchase Units - Americans Americans buy 8 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 2 fighters moved from Western United States to 6 Sea Zone 1 bomber moved from Marianas to Midway Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 11 fighters moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 4 carriers, 1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 8 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 4 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Rhodesia to Union of South Africa 3 fighters moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Jehol Combat - British Battle in Korea Battle in 124 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 124 Sea Zone Germans win, taking Korea from Japanese with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Jehol British attack with 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 fighter in Jehol, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Jehol to 6 Sea Zone Place Units - British 3 fighters placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4 British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by Americans from India: 8 fighters EDIT: Adding units owned by Americans to 71 Sea Zone: 8 fighters EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6 UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,67 British regular : -0,17
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25 Purchase Units - Italians Italians buy 1 carrier, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Turkmenistan to Eastern Persia Italians take Eastern Persia from British Combat - Italians Non Combat Move - Italians 1 fighter moved from Iraq to 41 Sea Zone 2 mech_infantrys moved from Iraq to Trans-Jordan 1 mech_infantry moved from Caucasus to Persia 1 mech_infantry moved from Ukraine to Caucasus 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Sardinia to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 fighter moved from Southern Italy to Trans-Jordan 2 fighters moved from Southern Italy to 97 Sea Zone 1 mech_infantry moved from Hopei to Jehol 1 mech_infantry moved from Soviet Far East to Sakha 1 bomber moved from Iraq to French Indo China Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 8 fighters moved from Queensland to 46 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 8 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 8 fighters in 46 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 8 fighters moved from 46 Sea Zone to Queensland 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 1,67
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TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 8 fighters moved from Queensland to 46 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 8 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 8 fighters in 46 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 8 fighters moved from 46 Sea Zone to Queensland 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 1,67
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TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 95 PUs; Germans buy 3 armour, 1 bomber, 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Persia to West India Germans take West India from UK_Pacific 1 infantry moved from Yunnan to Burma Germans take Burma from UK_Pacific Combat - Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 9 armour, 24 artilleries, 9 fighters, 30 infantry and 49 mech_infantrys EDIT: Removing units owned by Americans from Egypt: 4 artilleries, 35 fighters and 3 infantry EDIT: Removing units owned by Russians from Egypt: 1 fighter EDIT: Changing ownership of Egypt from British to Germans EDIT: Removing units owned by Germans from Trans-Jordan: 17 armour, 22 artilleries, 33 infantry and 75 mech_infantrys EDIT: Removing units owned by Germans from Iraq: 1 harbour and 4 mech_infantrys EDIT: Removing units owned by Germans from Iraq: 9 armour and 14 mech_infantrys EDIT: Removing units owned by Germans from Iraq: 1 bomber, 9 fighters and 5 tactical_bombers EDIT: Adding units owned by Germans to Egypt: 26 armour and 4 artilleries EDIT: Adding units owned by Germans to Trans-Jordan: 1 aaGun, 6 artilleries, 12 bombers, 6 fighters and 2 tactical_bombers EDIT: Removing units owned by Germans from Northwest Persia: 6 artilleries EDIT: Removing units owned by Germans from Iraq: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 10 bombers EDIT: Removing units owned by Germans from Southern Italy: 6 bombers, 1 fighter and 2 tactical_bombers EDIT: Turning off Edit Mode 1 infantry moved from Northwest Persia to Iraq 3 armour moved from Caucasus to Iraq 3 artilleries moved from Caucasus to Northwest Persia 1 infantry moved from Shensi to Hopei 3 infantry moved from Sikang to Shensi 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Kazakhstan to Sikang 1 infantry moved from Timguska to Kansu 3 mech_infantrys moved from Vologda to Timguska 1 artillery and 2 infantry moved from Samara to Kazakhstan 3 armour moved from Volgograd to Tsinghai 3 mech_infantrys moved from Russia to Novosibirsk 5 artilleries moved from Bryansk to Rostov 3 mech_infantrys moved from Ukraine to Caucasus 3 infantry moved from Bessarabia to Ukraine Place Units - Germans 3 armour placed in Iraq 3 mech_infantrys placed in Persia 1 infantry and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 bomber and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 75 PUs; end with 75 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
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@giallo Ok. This is bad Karma. I won the battle of Egypt and was trying to post my move, but the game hangs! This was supposed to be a triumphal march, and now its a pain in the arse with edits.
You have the dice rolls, but a battle that large will be hard to recreate. On the flip side, it was always mine to win at 100%.
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 airfield, 10 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 4 bombers moved from Japan to Korea 1 fighter and 1 tactical_bomber moved from Japan to Korea Combat - Japanese Battle in Korea Japanese attack with 4 bombers, 1 fighter and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 3.83 expected hits UK_Pacific roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Korea Japanese win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 4 bombers moved from Korea to Japan 1 fighter and 1 tactical_bomber moved from Korea to Japan 1 infantry moved from Siberia to Amur 1 infantry moved from Chahar to Jehol 9 carriers, 3 destroyers, 14 fighters, 12 submarines and 4 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 47 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 3 marines moved from Sumatra to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 7 carriers, 3 cruisers, 1 destroyer, 11 fighters, 2 infantry, 4 marines, 2 submarines, 3 tactical_bombers and 2 transports moved from 41 Sea Zone to 36 Sea Zone 2 infantry and 4 marines moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Philippines to French Indo China 2 fighters moved from Philippines to Japan Place Units - Japanese 10 infantry placed in Japan 1 airfield and 1 mech_infantry placed in French Indo China 2 submarines placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,3,3,6,1,1,1,4,4,2,2,6,1,3,3,6,1,3,2,5,6,5,3,5,1,2,1,3,6,3,2,3,5,5,1,6,6,6,4,6,5,4,4,5,5,4,2,6,4,4,5,3,2,4,1,2,2,4,2,4,6,1,3,4,1,1,6,3,5,6,6,1,3,4,3,2,1,6,1,1,6,3,1,5,1,2,3,1,6,3,5,2,3,3 Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : -2.83 UK_Pacific regular : -0.33
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@surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):
@giallo Ok. This is bad Karma. I won the battle of Egypt and was trying to post my move, but the game hangs! This was supposed to be a triumphal march, and now its a pain in the arse with edits.
You have the dice rolls, but a battle that large will be hard to recreate. On the flip side, it was always mine to win at 100%.
Sorry for the late reply, that’s ok. You had 100% and it was a matter of time that the allies would go down… Well played!! Ill post it
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@giallo Thanks. Definitely an enjoyable game. Be glad to play again when you want.
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@surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):
@giallo Thanks. Definitely an enjoyable game. Be glad to play again when you want.
We can do a rematch if you want, I would like allies again
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@giallo no rush, but sure we can do the same. I would guess that the bid was pretty even since it went 20+ rounds.