L21 BM4 Surfer(X) vs Giallo(L+10)

  • 2024 '23 '22 '21 '20

    Since you didn’t notice my OOL note, perhaps you’d want to press the attack, if you really wanted to try to get the bombers…unlikely.

    If so, OOL max defense for the next round, except the bombers are last. If the battle runs a third round and you have more than 8 a/c left to attack, I’d need to look at it to decide if the bombers should die.

  • 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 24
    
        Purchase Units - Italians
            Italians buy 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            EDIT: Resetting and Giving Bonus Movement to Units
                EDIT: Italians takes Soviet Far East from Americans
                EDIT: Italians takes Trans-Jordan from British
            EDIT: 1 infantry moved from Southern Italy to 97 Sea Zone
            EDIT: 1 infantry moved from Southern Italy to 97 Sea Zone
            EDIT: 2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            EDIT: 2 infantry moved from 95 Sea Zone to Sardinia
            EDIT: 1 mech_infantry moved from Sakha to Soviet Far East
            EDIT: 1 mech_infantry moved from Northwest Persia to Trans-Jordan
            EDIT: 1 bomber moved from Caucasus to 80 Sea Zone
    
        Combat - Italians
            EDIT: Battle in 80 Sea Zone
                EDIT: Italians attack with 1 bomber
                EDIT: Americans defend with 1 transport
                EDIT: 1 transport owned by the Americans lost in 80 Sea Zone
                EDIT: Italians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7
            EDIT: Battle in Sardinia
                EDIT: Italians takes Sardinia from Americans
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Italians
            EDIT: Cleaning up during movement phase
            EDIT: 1 bomber moved from 80 Sea Zone to Iraq
            EDIT: 1 mech_infantry moved from Northwest Persia to Iraq
            EDIT: 1 mech_infantry moved from Caucasus to Iraq
            EDIT: 1 fighter moved from Caucasus to Iraq
            EDIT: 1 mech_infantry moved from Ukraine to Caucasus
            EDIT: 1 mech_infantry moved from Romania to Ukraine
            EDIT: 2 mech_infantrys moved from Northern Italy to Romania
            EDIT: 1 mech_infantry moved from Korea to Buryatia
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            3 infantry and 1 mech_infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21 '20

    Alright, I’m not sure how to square this. You did fight for 2 rounds…If you had followed my OOL, then in the second round I would have had 4 bombers and 4 less inf.

    The infantry rolls hit 3 times, 2 were 1’s. If you say the first four rolls would have been bombers instead of inf (or the last 4 rolls were for the bombers), the # of hits would be the same. And the result would be I have 4 less inf and would still have 4 bombers in Japan.

    In the worst case (for me), if you assumed rolls 4-7, 5-8, 6-9, or 7-10 were for the bombers, then 1 less hit would occur. In that case, I still have 4 bombers, but the US has 1 more aircraft.

    This will probably affect the placement of your transport in SZ8 (near Aleutians)

    This isn’t affecting the Italians so I made their move anyway.

  • '21 '20 '19 '18 '17 '16

    @surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):

    Alright, I’m not sure how to square this. You did fight for 2 rounds…If you had followed my OOL, then in the second round I would have had 4 bombers and 4 less inf.

    The infantry rolls hit 3 times, 2 were 1’s. If you say the first four rolls would have been bombers instead of inf (or the last 4 rolls were for the bombers), the # of hits would be the same. And the result would be I have 4 less inf and would still have 4 bombers in Japan.

    In the worst case (for me), if you assumed rolls 4-7, 5-8, 6-9, or 7-10 were for the bombers, then 1 less hit would occur. In that case, I still have 4 bombers, but the US has 1 more aircraft.

    This will probably affect the placement of your transport in SZ8 (near Aleutians)

    This isn’t affecting the Italians so I made their move anyway.

    Sorry my bet, I had the chance to read your message. So we just edit the bombers back…

  • '21 '20 '19 '18 '17 '16

    @giallo said in L21 BM4 Surfer(X) vs Giallo(L+10):

    @surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):

    Alright, I’m not sure how to square this. You did fight for 2 rounds…If you had followed my OOL, then in the second round I would have had 4 bombers and 4 less inf.

    The infantry rolls hit 3 times, 2 were 1’s. If you say the first four rolls would have been bombers instead of inf (or the last 4 rolls were for the bombers), the # of hits would be the same. And the result would be I have 4 less inf and would still have 4 bombers in Japan.

    In the worst case (for me), if you assumed rolls 4-7, 5-8, 6-9, or 7-10 were for the bombers, then 1 less hit would occur. In that case, I still have 4 bombers, but the US has 1 more aircraft.

    This will probably affect the placement of your transport in SZ8 (near Aleutians)

    This isn’t affecting the Italians so I made their move anyway.

    Sorry my bet, I had the chance to read your message. So we just edit the bombers back…

    I will check it tomorrow regarding my placements

  • 2024 '23 '22 '21 '20

    @giallo cool :+1:

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 24
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Aleutian Islands: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
    
        Combat - ANZAC
            Battle in New Britain
            Battle in New Guinea
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 24
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Aleutian Islands: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
    
        Combat - ANZAC
            Battle in New Britain
            Battle in New Guinea
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 4 infantry
            EDIT: Adding units owned by Japanese to Japan: 4 bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 bombers, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Iraq to Syria
                  Germans take Syria from French
            1 armour moved from Syria to Trans-Jordan
            1 infantry moved from Northwest Persia to Persia
            1 mech_infantry moved from Northwest Persia to Persia
            3 fighters and 3 tactical_bombers moved from Northwest Persia to Persia
            1 submarine moved from 113 Sea Zone to 119 Sea Zone
            2 bombers moved from Western Germany to 119 Sea Zone
            2 bombers moved from Western Germany to 119 Sea Zone
    
        Combat - Germans
            Battle in Persia
                Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Americans defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Persia, round 2 : 5/8 hits, 3.83 expected hits
                    Americans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Persia
                Germans win, taking Persia from Americans with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 119 Sea Zone
                Germans attack with 4 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 bombers in 119 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 119 Sea Zone
                Germans win with 4 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            4 bombers moved from 119 Sea Zone to Western Germany
            1 submarine moved from 113 Sea Zone to 124 Sea Zone
            1 fighter moved from Western Germany to Southern Italy
            2 fighters moved from Kweichow to 37 Sea Zone
            16 armour, 22 artilleries, 33 infantry and 75 mech_infantrys moved from Iraq to Trans-Jordan
            3 fighters and 3 tactical_bombers moved from Persia to Iraq
            1 aaGun, 6 armour, 6 artilleries, 1 bomber, 6 fighters, 15 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Caucasus to Iraq
            6 artilleries and 1 infantry moved from Caucasus to Northwest Persia
            3 armour moved from Ukraine to Caucasus
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Sikang to Szechwan
            1 mech_infantry moved from Kansu to Chahar
            3 infantry moved from Kazakhstan to Sikang
            3 infantry moved from Samara to Kazakhstan
            3 artilleries moved from Volgograd to Caucasus
            3 infantry moved from Romania to Bessarabia
            3 mech_infantrys moved from Novgorod to Vologda
            5 artilleries moved from Belarus to Bryansk
            1 artillery and 2 infantry moved from Russia to Samara
    
        Place Units - Germans
            3 armour placed in Iraq
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            2 submarines placed in 113 Sea Zone
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Germans regular : 2.17
    

    Savegame

  • 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 cruisers moved from 37 Sea Zone to 36 Sea Zone
            2 marines moved from Hainan to 36 Sea Zone
            2 cruisers and 2 marines moved from 36 Sea Zone to 41 Sea Zone
                  Japanese take 37 Sea Zone from Americans
            2 marines moved from 41 Sea Zone to Sumatra
            1 marine moved from Malaya to 37 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone
            1 marine moved from 41 Sea Zone to Sumatra
            1 marine moved from Malaya to 37 Sea Zone
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Sumatra
            1 submarine moved from 33 Sea Zone to 47 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
                  Japanese take 79 Sea Zone from UK_Pacific
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            3 fighters moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
    
        Combat - Japanese
            Japanese creates battle in territory 42 Sea Zone
            Japanese creates battle in territory 44 Sea Zone
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 47 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 47 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 3 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from UK_Pacific with 3 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Sumatra
                Japanese attack with 3 fighters, 3 infantry, 4 marines and 3 tactical_bombers
                Americans defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 3 fighters, 3 infantry, 4 marines and 3 tactical_bombers in Sumatra, round 2 : 4/13 hits, 5.33 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Sumatra
                Japanese win, taking Sumatra from Americans with 3 fighters, 2 infantry, 4 marines and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 artilleries and 1 infantry
    
        Non Combat Move - Japanese
            6 carriers and 2 fighters moved from 37 Sea Zone to 41 Sea Zone
            1 carrier moved from 37 Sea Zone to 41 Sea Zone
            3 fighters moved from Sumatra to 41 Sea Zone
            1 fighter moved from Java to 41 Sea Zone
            1 tactical_bomber moved from Java to 41 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            4 fighters moved from Japan to 37 Sea Zone
            2 fighters moved from Japan to Philippines
            1 tactical_bomber moved from Japan to Philippines
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Amur to Siberia
            1 mech_infantry moved from Chahar to Jehol
            3 tactical_bombers moved from Sumatra to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            2 tactical_bombers moved from French Indo China to 41 Sea Zone
    
        Place Units - Japanese
            4 infantry placed in Japan
            1 destroyer and 2 transports placed in 37 Sea Zone
            3 submarines placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,6,6,2,4,4,6,4,6,5,4,1,6,2,6,5,5,4,5,4,1,2,5,4,6,5,3,6,2,2,2,2,2,3,6,5,5,4,1,6,3,6,5,3,5,5,2,5,6,4,4,4,3,3,2,4,4,1,6,2,1,3,6,3,6,3,2,6
            Japanese collect 56 PUs (11 lost to blockades); end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 25
    
        Purchase Units - Americans
            Americans buy 8 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Western United States to 6 Sea Zone
            1 bomber moved from Marianas to Midway
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            11 fighters moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            4 carriers, 1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            8 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 25
    
        Purchase Units - Americans
            Americans buy 8 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Western United States to 6 Sea Zone
            1 bomber moved from Marianas to Midway
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            11 fighters moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            4 carriers, 1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            8 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 4 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 infantry moved from Rhodesia to Union of South Africa
            3 fighters moved from Gibraltar to Egypt
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 106 Sea Zone to 124 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Jehol
    
        Combat - British
            Battle in Korea
            Battle in 124 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the British lost in 124 Sea Zone
                Germans win, taking Korea from Japanese with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in Jehol
                British attack with 1 fighter
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter in Jehol, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                British win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Jehol to 6 Sea Zone
    
        Place Units - British
            3 fighters placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
            British collect 29 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from India: 8 fighters
            EDIT: Adding units owned by Americans to 71 Sea Zone: 8 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
            UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : 0,67
    British regular : -0,17
    

    Savegame

  • 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 25
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Turkmenistan to Eastern Persia
                  Italians take Eastern Persia from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Iraq to 41 Sea Zone
            2 mech_infantrys moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Caucasus to Persia
            1 mech_infantry moved from Ukraine to Caucasus
            2 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Sardinia to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 fighter moved from Southern Italy to Trans-Jordan
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 mech_infantry moved from Hopei to Jehol
            1 mech_infantry moved from Soviet Far East to Sakha
            1 bomber moved from Iraq to French Indo China
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            8 fighters moved from Queensland to 46 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 8 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 8 fighters in 46 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            8 fighters moved from 46 Sea Zone to Queensland
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            8 fighters moved from Queensland to 46 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 8 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 8 fighters in 46 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            8 fighters moved from 46 Sea Zone to Queensland
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 1,67
    

    Savegame

  • 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 26
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 95 PUs; 
            Germans buy 3 armour, 1 bomber, 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Persia to West India
                  Germans take West India from UK_Pacific
            1 infantry moved from Yunnan to Burma
                  Germans take Burma from UK_Pacific
    
        Combat - Germans
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 9 armour, 24 artilleries, 9 fighters, 30 infantry and 49 mech_infantrys
            EDIT: Removing units owned by Americans from Egypt: 4 artilleries, 35 fighters and 3 infantry
            EDIT: Removing units owned by Russians from Egypt: 1 fighter
            EDIT: Changing ownership of Egypt from British to Germans
            EDIT: Removing units owned by Germans from Trans-Jordan: 17 armour, 22 artilleries, 33 infantry and 75 mech_infantrys
            EDIT: Removing units owned by Germans from Iraq: 1 harbour and 4 mech_infantrys
            EDIT: Removing units owned by Germans from Iraq: 9 armour and 14 mech_infantrys
            EDIT: Removing units owned by Germans from Iraq: 1 bomber, 9 fighters and 5 tactical_bombers
            EDIT: Adding units owned by Germans to Egypt: 26 armour and 4 artilleries
            EDIT: Adding units owned by Germans to Trans-Jordan: 1 aaGun, 6 artilleries, 12 bombers, 6 fighters and 2 tactical_bombers
            EDIT: Removing units owned by Germans from Northwest Persia: 6 artilleries
            EDIT: Removing units owned by Germans from Iraq: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 10 bombers
            EDIT: Removing units owned by Germans from Southern Italy: 6 bombers, 1 fighter and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            1 infantry moved from Northwest Persia to Iraq
            3 armour moved from Caucasus to Iraq
            3 artilleries moved from Caucasus to Northwest Persia
            1 infantry moved from Shensi to Hopei
            3 infantry moved from Sikang to Shensi
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Kazakhstan to Tsinghai
            2 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Timguska to Kansu
            3 mech_infantrys moved from Vologda to Timguska
            1 artillery and 2 infantry moved from Samara to Kazakhstan
            3 armour moved from Volgograd to Tsinghai
            3 mech_infantrys moved from Russia to Novosibirsk
            5 artilleries moved from Bryansk to Rostov
            3 mech_infantrys moved from Ukraine to Caucasus
            3 infantry moved from Bessarabia to Ukraine
    
        Place Units - Germans
            3 armour placed in Iraq
            3 mech_infantrys placed in Persia
            1 infantry and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 bomber and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 75 PUs; end with 75 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21 '20

    @giallo Ok. This is bad Karma. I won the battle of Egypt and was trying to post my move, but the game hangs! This was supposed to be a triumphal march, and now its a pain in the arse with edits.

    You have the dice rolls, but a battle that large will be hard to recreate. On the flip side, it was always mine to win at 100%.

  • 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 10 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 bombers moved from Japan to Korea
            1 fighter and 1 tactical_bomber moved from Japan to Korea
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 4 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 3.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Korea
                Japanese win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            4 bombers moved from Korea to Japan
            1 fighter and 1 tactical_bomber moved from Korea to Japan
            1 infantry moved from Siberia to Amur
            1 infantry moved from Chahar to Jehol
            9 carriers, 3 destroyers, 14 fighters, 12 submarines and 4 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 47 Sea Zone to 33 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            3 marines moved from Sumatra to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            7 carriers, 3 cruisers, 1 destroyer, 11 fighters, 2 infantry, 4 marines, 2 submarines, 3 tactical_bombers and 2 transports moved from 41 Sea Zone to 36 Sea Zone
            2 infantry and 4 marines moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from Philippines to French Indo China
            2 fighters moved from Philippines to Japan
    
        Place Units - Japanese
            10 infantry placed in Japan
            1 airfield and 1 mech_infantry placed in French Indo China
            2 submarines placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,3,3,6,1,1,1,4,4,2,2,6,1,3,3,6,1,3,2,5,6,5,3,5,1,2,1,3,6,3,2,3,5,5,1,6,6,6,4,6,5,4,4,5,5,4,2,6,4,4,5,3,2,4,1,2,2,4,2,4,6,1,3,4,1,1,6,3,5,6,6,1,3,4,3,2,1,6,1,1,6,3,1,5,1,2,3,1,6,3,5,2,3,3
            Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.83
    UK_Pacific regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):

    @giallo Ok. This is bad Karma. I won the battle of Egypt and was trying to post my move, but the game hangs! This was supposed to be a triumphal march, and now its a pain in the arse with edits.

    You have the dice rolls, but a battle that large will be hard to recreate. On the flip side, it was always mine to win at 100%.

    Sorry for the late reply, that’s ok. You had 100% and it was a matter of time that the allies would go down… Well played!! Ill post it

  • 2024 '23 '22 '21 '20

    @giallo Thanks. Definitely an enjoyable game. Be glad to play again when you want.

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